Jo wollte gerade EDIT machen wegen Filterscripts. Mein OnPlayerSpawn sieht so aus:
public OnPlayerSpawn(playerid)
{
GivePlayerWeapon(playerid,24,200);
GivePlayerWeapon(playerid,26,200);
GivePlayerWeapon(playerid,31,200);
EnableBoast[playerid] = 1;
if(FirstSpawnOfPlayer[playerid] == 0)
{
PayDayTimer = SetTimerEx("PlusPayDayZeit",60000,1,"i",playerid);
FirstSpawnOfPlayer[playerid] = 1;
}
WaffenLaden(playerid);
GivePlayerWeapon(playerid,wInfo[playerid][wslot],wInfo[playerid][aslot]);
GivePlayerWeapon(playerid,wInfo[playerid][wslot1],wInfo[playerid][aslot1]);
GivePlayerWeapon(playerid,wInfo[playerid][wslot2],wInfo[playerid][aslot2]);
GivePlayerWeapon(playerid,wInfo[playerid][wslot3],wInfo[playerid][aslot3]);
GivePlayerWeapon(playerid,wInfo[playerid][wslot4],wInfo[playerid][aslot4]);
GivePlayerWeapon(playerid,wInfo[playerid][wslot5],wInfo[playerid][aslot5]);
GivePlayerWeapon(playerid,wInfo[playerid][wslot6],wInfo[playerid][aslot6]);
GivePlayerWeapon(playerid,wInfo[playerid][wslot7],wInfo[playerid][aslot7]);
GivePlayerWeapon(playerid,wInfo[playerid][wslot8],wInfo[playerid][aslot8]);
GivePlayerWeapon(playerid,wInfo[playerid][wslot9],wInfo[playerid][aslot9]);
GivePlayerWeapon(playerid,wInfo[playerid][wslot10],wInfo[playerid][aslot10]);
GivePlayerWeapon(playerid,wInfo[playerid][wslot11],wInfo[playerid][aslot11]);
SetPlayerMoney(playerid,7500);
return 1;
}
#EDIT// Sorry das das bei dem Code so Verschoben ist. im Script ist alles richtig gesetzt.