Beiträge von lolska

In 10 Minuten startet der nächtliche Backupvorgang! Es kann währenddessen (ca. 10 Minuten) zu Einschränkungen bei der Nutzung des Forums kommen
Weitere Infos findet ihr im Thema Backup des Forums

    Heey habe es grade geschaft mein Script zu updaten aber jetz geht die server.exe direkt wieder weg hier meine server log


    echo Executing Server Config...
    lanmode 1
    rcon_password test12
    maxplayers 500
    port 7777
    hostname SA-MP 0.3 Server
    gamemode0 GNE
    filterscripts
    announce 0
    query 1
    weburl http://www.sa-mp.com
    onfoot_rate 40
    incar_rate 40
    weapon_rate 40
    stream_distance 300.0
    stream_rate 1000
    maxnpc 10
    logtimeformat [%H:%M:%S]

    habe alle aktualiersiert dann kommt das


    C:\Users\Kevin\Desktop\Magical Reallife - Script 0.5.2\gamemodes\mr-reallife.pwn(2298) : error 017: undefined symbol "CreateDynamicObject"
    C:\Users\Kevin\Desktop\Magical Reallife - Script 0.5.2\gamemodes\mr-reallife.pwn(2299) : error 017: undefined symbol "CreateDynamicObject"
    C:\Users\Kevin\Desktop\Magical Reallife - Script 0.5.2\gamemodes\mr-reallife.pwn(2300) : error 017: undefined symbol "CreateDynamicObject"
    C:\Users\Kevin\Desktop\Magical Reallife - Script 0.5.2\gamemodes\mr-reallife.pwn(2301) : error 017: undefined symbol "CreateDynamicObject"
    C:\Users\Kevin\Desktop\Magical Reallife - Script 0.5.2\gamemodes\mr-reallife.pwn(2302) : error 017: undefined symbol "CreateDynamicObject"
    C:\Users\Kevin\Desktop\Magical Reallife - Script 0.5.2\gamemodes\mr-reallife.pwn(2303) : error 017: undefined symbol "CreateDynamicObject"
    C:\Users\Kevin\Desktop\Magical Reallife - Script 0.5.2\gamemodes\mr-reallife.pwn(2304) : error 017: undefined symbol "CreateDynamicObject"
    C:\Users\Kevin\Desktop\Magical Reallife - Script 0.5.2\gamemodes\mr-reallife.pwn(2305) : error 017: undefined symbol "CreateDynamicObject"
    C:\Users\Kevin\Desktop\Magical Reallife - Script 0.5.2\gamemodes\mr-reallife.pwn(2306) : error 017: undefined symbol "CreateDynamicObject"
    C:\Users\Kevin\Desktop\Magical Reallife - Script 0.5.2\gamemodes\mr-reallife.pwn(2307) : error 017: undefined symbol "CreateDynamicObject"
    C:\Users\Kevin\Desktop\Magical Reallife - Script 0.5.2\gamemodes\mr-reallife.pwn(2308) : error 017: undefined symbol "CreateDynamicObject"
    C:\Users\Kevin\Desktop\Magical Reallife - Script 0.5.2\gamemodes\mr-reallife.pwn(2309) : error 017: undefined symbol "CreateDynamicObject"
    C:\Users\Kevin\Desktop\Magical Reallife - Script 0.5.2\gamemodes\mr-reallife.pwn(2310) : error 017: undefined symbol "CreateDynamicObject"
    C:\Users\Kevin\Desktop\Magical Reallife - Script 0.5.2\gamemodes\mr-reallife.pwn(2311) : error 017: undefined symbol "CreateDynamicObject"
    C:\Users\Kevin\Desktop\Magical Reallife - Script 0.5.2\gamemodes\mr-reallife.pwn(18110) : error 017: undefined symbol "CreateDynamicObject"
    C:\Users\Kevin\Desktop\Magical Reallife - Script 0.5.2\gamemodes\mr-reallife.pwn(18111) : error 017: undefined symbol "CreateDynamicObject"
    C:\Users\Kevin\Desktop\Magical Reallife - Script 0.5.2\gamemodes\mr-reallife.pwn(18112) : error 017: undefined symbol "CreateDynamicObject"
    C:\Users\Kevin\Desktop\Magical Reallife - Script 0.5.2\gamemodes\mr-reallife.pwn(18113) : error 017: undefined symbol "CreateDynamicObject"
    C:\Users\Kevin\Desktop\Magical Reallife - Script 0.5.2\gamemodes\mr-reallife.pwn(18114) : error 017: undefined symbol "CreateDynamicObject"
    C:\Users\Kevin\Desktop\Magical Reallife - Script 0.5.2\gamemodes\mr-reallife.pwn(18115) : error 017: undefined symbol "CreateDynamicObject"
    C:\Users\Kevin\Desktop\Magical Reallife - Script 0.5.2\gamemodes\mr-reallife.pwn(18116) : error 017: undefined symbol "CreateDynamicObject"
    C:\Users\Kevin\Desktop\Magical Reallife - Script 0.5.2\gamemodes\mr-reallife.pwn(18117) : error 017: undefined symbol "CreateDynamicObject"
    C:\Users\Kevin\Desktop\Magical Reallife - Script 0.5.2\gamemodes\mr-reallife.pwn(18118) : error 017: undefined symbol "CreateDynamicObject"
    C:\Users\Kevin\Desktop\Magical Reallife - Script 0.5.2\gamemodes\mr-reallife.pwn(18119) : error 017: undefined symbol "CreateDynamicObject"
    C:\Users\Kevin\Desktop\Magical Reallife - Script 0.5.2\gamemodes\mr-reallife.pwn(18120) : error 017: undefined symbol "CreateDynamicObject"
    C:\Users\Kevin\Desktop\Magical Reallife - Script 0.5.2\gamemodes\mr-reallife.pwn(18121) : error 017: undefined symbol "CreateDynamicObject"


    Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    26 Errors.

    heey habe 1 error


    Magical Reallife - Script 0.5.2\gamemodes\mr-reallife.pwn(25) : fatal error 100: cannot read from file: "utils"


    Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    1 Error.


    was muss ich machen?

    nur noch 3 warnings :) 2 hatte ich schon vorher


    C:\Users\Kevin\Desktop\GTA SERVER\German Next Era Life - v2.5\gamemodes\GNE.pwn(6271) : warning 225: unreachable code
    C:\Users\Kevin\Desktop\GTA SERVER\German Next Era Life - v2.5\gamemodes\GNE.pwn(12375) : warning 202: number of arguments does not match definition
    C:\Users\Kevin\Desktop\GTA SERVER\German Next Era Life - v2.5\gamemodes\GNE.pwn(55162) : warning 225: unreachable code
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase


    Header size: 14648 bytes
    Code size: 2728664 bytes
    Data size: 27911584 bytes
    Stack/heap size: 32768 bytes; estimated max. usage: unknown, due to recursion
    Total requirements:30687664 bytes


    3 Warnings.




    AddStaticVehicle(571, 54.0000, 65.0000, 85.0000, 42.000,0,0,1); //kart


    6271
    if(gPlayerLogged[playerid] == 0)
    {
    SendClientMessage(playerid, COLOR_LIGHTRED, "** Du musst dich vorher einloggen oder dir einen Account erstellen! ***");
    Kick(playerid);
    return 1;


    if(gPlayerAccount[playerid] == 1) <------ die zeile macht das problem :)
    {
    ForceClassSelection(playerid);
    TogglePlayerSpectating(playerid, 0);
    }
    else if(gPlayerAccount[playerid] == 0)
    {
    ForceClassSelection(playerid);
    TogglePlayerSpectating(playerid, 0);
    }
    return 1;



    die 55162


    if (!IsACop(playerid)) return SendClientMessage(playerid, COLOR_GREY, "Du bist kein Cop!");
    {
    SendClientMessage(playerid, COLOR_GREY, " * Es ist kein Polizist im Dienst, bitte versuche es später noch einmal");
    return 1;
    }
    new sendername[MAX_PLAYER_NAME]; <------- die zeile auch :)
    new string[256];
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "[Leitstelle] %s hat einen Streifenwagen angefordert, Gib (/accept polizei) ein um den Auftrag anzunehmen.", sendername);
    {
    if(IsPlayerConnected(i))
    {

    //========== SBUSINESS LABELS =============//
    for(new sb = 0; sb < sizeof(SBizzInfo); sb++)
    {
    new string4[128];
    if(SBizzInfo[sb][sbOwned] == 0)
    {
    format(string4, sizeof(string4), "[Business zu Verkaufen - %s]\nPreis: %d$\nLevel: %d", SBizzInfo[sb][sbMessage],SBizzInfo[sb][sbBuyPrice],SBizzInfo[sb][sbLevelNeeded]);
    SBizzInfo[sb][sbText] = Create3DTextLabel(string4,COLOR_FORSELL,SBizzInfo[sb][sbEntranceX], SBizzInfo[sb][sbEntranceY], SBizzInfo[sb][sbEntranceZ]+1,15.0,0);
    }
    if(SBizzInfo[sb][sbOwned] == 1)
    {
    format(string4, sizeof(string4), "[%s]\nInhaber: %s\nTeilhaber: %s\nEintrittspreis: %d$\nLevel: %d\nProdukte: %d/%d\nPreis pro Produkt: %d", SBizzInfo[sb][sbMessage],SBizzInfo[sb][sbOwner],SBizzInfo[sb][sbExtortion],SBizzInfo[sb][sbEntranceCost],SBizzInfo[sb][sbLevelNeeded],SBizzInfo[sb][sbProducts],SBizzInfo[sb][sbMaxProducts], SBizzInfo[sb][sbPriceProd]);
    SBizzInfo[sb][sbText] = Create3DTextLabel(string4,COLOR_BUYED,SBizzInfo[sb][sbEntranceX], SBizzInfo[sb][sbEntranceY], SBizzInfo[sb][sbEntranceZ]+1,15.0,0);
    }
    }




    //-----------------------------------------------------------------------------------
    //------------------------------- VEHICLES -----------------------------------------
    //freizeitautos
    AddStaticVehicle(571,54.0,65.0,85.0,42.0,119.0,161.0,0,0,0,0,0,0); //kart
    return 1;


    //********************************Staatsfraktionen Autos******************************************************************************
    //LSPDVeh
    PolizeiVehs[0] = AddStaticVehicleEx(432,1600.89953613,-1700.48669434,5.71062469,90.00000000,-1,1,-1); //Rhino (LSPD)
    PolizeiVehs[1] = AddStaticVehicleEx(506,1601.13500977,-1696.30407715,5.71062469,90.00000000,-1,1,-1); //Police Car (LSPD)
    PolizeiVehs[2] = AddStaticVehicleEx(560,1601.17785645,-1692.10595703,5.71062469,90.00000000,-1,1,-1); //Police Car (LSPD)
    PolizeiVehs[3] = AddStaticVehicleEx(596,1601.17272949,-1688.34167480,5.71062469,90.00000000,-1,1,-1); //Police Car (LSPD)
    PolizeiVehs[4] = AddStaticVehicleEx(596,1601.21960449,-1684.21215820,5.71062469,90.00000000,-1,1,-1); //Police Car (LSPD)
    PolizeiVehs[5] = AddStaticVehicleEx(571,1595.33789062,-1710.26196289,6.27575159,0.00000000,-1,1,-1); //Police Ranger
    PolizeiVehs[6] = AddStaticVehicleEx(599,1591.48669434,-1710.18029785,6.27575159,0.00000000,-1,1,-1); //Police Ranger
    PolizeiVehs[7] = AddStaticVehicleEx(599,1587.68603516,-1710.06457520,6.27575159,0.00000000,-1,1,-1); //Police Ranger
    PolizeiVehs[8] = AddStaticVehicleEx(528,1558.51110840,-1710.00305176,6.07562494,0.00000000,-1,1,-1); //FBI Truck
    PolizeiVehs[10] = AddStaticVehicleEx(528,1562.95495605,-1710.02783203,6.07562494,0.00000000,-1,1,-1); //FBI Truck
    PolizeiVehs[11] = AddStaticVehicleEx(571,1570.28283691,-1709.88549805,6.13862514,0.00000000,-1,1,-1); //Enforcer
    PolizeiVehs[12] = AddStaticVehicleEx(427,1574.63000488,-1709.88647461,6.13862514,0.00000000,-1,1,-1); //Enforcer
    PolizeiVehs[14] = AddStaticVehicleEx(599,1583.43701172,-1709.97583008,6.27575159,0.00000000,-1,1,-1); //Police Ranger
    PolizeiVehs[15] = AddStaticVehicleEx(560,1538.78942871,-1645.71411133,6.21075153,180.00000000,-1,1,-1); //FBI Rancher
    PolizeiVehs[16] = AddStaticVehicleEx(490,1534.60656738,-1645.65954590,6.21075153,180.00000000,-1,1,-1); //FBI Rancher
    PolizeiVehs[17] = AddStaticVehicleEx(432,1530.59118652,-1645.65087891,6.21075153,180.00000000,-1,1,-1); //FBI Rancher
    PolizeiVehs[18] = AddStaticVehicleEx(522,1526.73315430,-1645.59289551,6.21075153,180.00000000,-1,1,-1); //FBI Rancher
    PolizeiVehs[19] = AddStaticVehicleEx(411,1544.24511719,-1684.37768555,5.69560003,90.00000000,-1,1,-1); //Sultan
    PolizeiVehs[20] = AddStaticVehicleEx(601,1544.39367676,-1680.41259766,5.69560003,90.00000000,-1,1,-1); //Sultan
    PolizeiVehs[21] = AddStaticVehicleEx(451,1544.47839355,-1676.29357910,5.69560003,90.00000000,-1,1,-1); //Sultan
    PolizeiVehs[22] = AddStaticVehicleEx(560,1544.55041504,-1672.26855469,5.69560003,90.00000000,-1,1,-1); //Sultan
    PolizeiVehs[23] = AddStaticVehicleEx(523,1587.62780762,-1680.05261230,5.55736876,270.00000000,86,86,-1); //HPV1000
    PolizeiVehs[24] = AddStaticVehicleEx(428,1587.65747070,-1678.38476562,5.55736876,270.00000000,86,86,-1); //HPV1000
    PolizeiVehs[25] = AddStaticVehicleEx(522,1587.61389160,-1676.62609863,5.55736876,270.00000000,86,86,-1); //HPV1000
    PolizeiVehs[26] = AddStaticVehicleEx(522,1587.63391113,-1674.93676758,5.55785704,270.00000000,86,86,-1); //HPV1000
    PolizeiVehs[27] = AddStaticVehicleEx(425,1564.79272461,-1655.70471191,28.66060638,90.00000000,-1,1,-1); //Maverick
    PolizeiVehs[28] = AddStaticVehicleEx(548,1564.01989746,-1694.91894531,28.66058731,90.00000000,-1,1,-1); //Maverick
    PolizeiVehs[29] = AddStaticVehicleEx(447,1549.63110352,-1708.03112793,28.49481010,90.00000000,-1,1,-1); //Seasparrow
    PolizeiVehs[30] = AddStaticVehicleEx(430,947.3892,-1994.1215,-0.4547,352.9428,0,1,-1); // Predators
    PolizeiVehs[31] = AddStaticVehicleEx(430,943.9156,-2013.5116,-0.0923,172.9194,0,1,-1); // Predators
    PolizeiVehs[32] = AddStaticVehicleEx(446,926.1312,-2010.9595,-0.5119,173.8733,0,1,-1); // Sqallo
    PolizeiVehs[33] = AddStaticVehicleEx(446,929.3665,-1990.3289,-0.5837,352.0886,0,1,-1); // Sqallo
    PolizeiVehs[34] = AddStaticVehicleEx(452,910.7324,-2008.9387,-0.6833,175.1667,0,1,-1); // Speeder
    PolizeiVehs[35] = AddStaticVehicleEx(452,913.9105,-1990.8756,-0.4459,352.3455,0,1,-1); // Speeder

    ist bei den frakautos

    dann 11 warnings


    C:\Users\Kevin\Desktop\GTA SERVER\German Next Era Life - v2.5\gamemodes\GNE.pwn(6271) : warning 225: unreachable code
    C:\Users\Kevin\Desktop\GTA SERVER\German Next Era Life - v2.5\gamemodes\GNE.pwn(12375) : warning 213: tag mismatch
    C:\Users\Kevin\Desktop\GTA SERVER\German Next Era Life - v2.5\gamemodes\GNE.pwn(12375) : warning 213: tag mismatch
    C:\Users\Kevin\Desktop\GTA SERVER\German Next Era Life - v2.5\gamemodes\GNE.pwn(12375) : warning 202: number of arguments does not match definition
    C:\Users\Kevin\Desktop\GTA SERVER\German Next Era Life - v2.5\gamemodes\GNE.pwn(12375) : warning 202: number of arguments does not match definition
    C:\Users\Kevin\Desktop\GTA SERVER\German Next Era Life - v2.5\gamemodes\GNE.pwn(12375) : warning 202: number of arguments does not match definition
    C:\Users\Kevin\Desktop\GTA SERVER\German Next Era Life - v2.5\gamemodes\GNE.pwn(12375) : warning 202: number of arguments does not match definition
    C:\Users\Kevin\Desktop\GTA SERVER\German Next Era Life - v2.5\gamemodes\GNE.pwn(12375) : warning 202: number of arguments does not match definition
    C:\Users\Kevin\Desktop\GTA SERVER\German Next Era Life - v2.5\gamemodes\GNE.pwn(12375) : warning 202: number of arguments does not match definition
    C:\Users\Kevin\Desktop\GTA SERVER\German Next Era Life - v2.5\gamemodes\GNE.pwn(12380) : warning 225: unreachable code
    C:\Users\Kevin\Desktop\GTA SERVER\German Next Era Life - v2.5\gamemodes\GNE.pwn(55162) : warning 225: unreachable code
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase


    Header size: 14648 bytes
    Code size: 2728728 bytes
    Data size: 27911584 bytes
    Stack/heap size: 32768 bytes; estimated max. usage: unknown, due to recursion
    Total requirements:30687728 bytes


    11 Warnings.

    Hey habe ein paar warnings und brauche hilfe :)


    C:\Users\Kevin\Desktop\GTA SERVER\German Next Era Life - v2.5\gamemodes\GNE.pwn(6271) : warning 225: unreachable code
    C:\Users\Kevin\Desktop\GTA SERVER\German Next Era Life - v2.5\gamemodes\GNE.pwn(12375) : warning 202: number of arguments does not match definition
    C:\Users\Kevin\Desktop\GTA SERVER\German Next Era Life - v2.5\gamemodes\GNE.pwn(12375) : warning 202: number of arguments does not match definition
    C:\Users\Kevin\Desktop\GTA SERVER\German Next Era Life - v2.5\gamemodes\GNE.pwn(12375) : warning 202: number of arguments does not match definition
    C:\Users\Kevin\Desktop\GTA SERVER\German Next Era Life - v2.5\gamemodes\GNE.pwn(12375) : warning 202: number of arguments does not match definition
    C:\Users\Kevin\Desktop\GTA SERVER\German Next Era Life - v2.5\gamemodes\GNE.pwn(12375) : warning 202: number of arguments does not match definition
    C:\Users\Kevin\Desktop\GTA SERVER\German Next Era Life - v2.5\gamemodes\GNE.pwn(12375) : warning 202: number of arguments does not match definition
    C:\Users\Kevin\Desktop\GTA SERVER\German Next Era Life - v2.5\gamemodes\GNE.pwn(55161) : warning 225: unreachable code
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase


    Header size: 14648 bytes
    Code size: 2728816 bytes
    Data size: 27911584 bytes
    Stack/heap size: 32768 bytes; estimated max. usage: unknown, due to recursion
    Total requirements:30687816 bytes


    8 Warnings.


    //freizeitautos
    AddStaticVehicle(571,54,65,85,42,119,161,0,0,0,0,0,0); //kart


    wie kriege ich die weg?

    hier :)


    if(strcmp(cmd, "/drink", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    if(IsPlayerInRangeOfPoint(playerid,3.0,499.4521,-20.6484,1000.6797))
    {
    new local = PlayerInfo[playerid][pLocal];
    if(PlayerDrunk[playerid] < 10)
    {
    new Float:health;
    new x_nr[256];
    x_nr = strtok(cmdtext, idx);
    if(!strlen(x_nr)) {
    SendClientMessage(playerid, COLOR_WHITE, "|__________________ Bar __________________|");
    SendClientMessage(playerid, COLOR_WHITE, "Benutzung: /drink [Drink]");
    SendClientMessage(playerid, COLOR_GREY, "Verfügbare Drinks: Bier ($60), Vodka ($100), V+Energy ($100), Wasser ($20), Soda($10)");
    SendClientMessage(playerid, COLOR_GREY, "Verfügbare Drinks: Mixery (20$), Grapefruit (20$), Cola (10$), Fanta (10$)");
    SendClientMessage(playerid, COLOR_WHITE, "|________________________________________________|");
    return 1;
    }
    if(strcmp(x_nr,"Bier",true) == 0)
    {
    GivePlayerMoney(playerid, - 60);
    BizzInfo[local-99][bProducts] -= 1;
    SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DRINK_BEER);
    PlayerDrunk[playerid] += 1;
    if(PlayerDrunk[playerid] >= 5) { GameTextForPlayer(playerid, "~w~Du bist~n~~p~betrunken", 3500, 1);
    BizzInfo[local-99][bTill] += 60; }
    SetPlayerTime(playerid,22,10);
    SetPlayerDrunkLevel(playerid,50000);
    SetPlayerWeather(playerid,-66);
    PlayerStoned[playerid] += 1;
    if(GetPlayerHealth(playerid, health) < 100)
    {
    if(PlayerInfo[playerid][pAlcoholPerk] > 0) { PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 15; SetPlayerHealth(playerid, health + hp); }
    else { SetPlayerHealth(playerid, health + 15.0); }
    }
    }
    else if(strcmp(x_nr,"Mixery", true) == 0)
    {
    GivePlayerMoney(playerid, -10);
    BizzInfo[local-99][bProducts] -= 1;
    SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DRINK_BEER);
    PlayerDrunk[playerid] += 2;
    if(PlayerDrunk[playerid] >= 5) { GameTextForPlayer(playerid, "~w~Du bist~n~~p~betrunken", 3500, 1);
    BizzInfo[local-99][bTill] += 10; }
    SetPlayerTime(playerid,22,10);
    SetPlayerDrunkLevel(playerid,50000);
    SetPlayerWeather(playerid,-66);
    PlayerStoned[playerid] += 1;
    if(GetPlayerHealth(playerid, health) < 100)
    {
    if(PlayerInfo[playerid][pAlcoholPerk] > 0) { PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 25; SetPlayerHealth(playerid, health + hp); }
    else { SetPlayerHealth(playerid, health + 25.0); }
    }
    }
    else if(strcmp(x_nr,"Grapefruit", true) == 0)
    {
    GivePlayerMoney(playerid, -20);
    BizzInfo[local-99][bProducts] -= 1;
    SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DRINK_BEER);
    PlayerDrunk[playerid] += 2;
    if(PlayerDrunk[playerid] >= 5) { GameTextForPlayer(playerid, "~w~Du bist~n~~p~betrunken", 3500, 1);
    BizzInfo[local-99][bTill] += 20; }
    if(GetPlayerHealth(playerid, health) < 100)
    {
    if(PlayerInfo[playerid][pAlcoholPerk] > 0) { PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 25; SetPlayerHealth(playerid, health + hp); }
    else { SetPlayerHealth(playerid, health + 25.0); }
    }
    }
    else if(strcmp(x_nr,"Cola", true) == 0)
    {
    GivePlayerMoney(playerid, -10);
    BizzInfo[local-99][bProducts] -= 1;
    SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DRINK_BEER);
    PlayerDrunk[playerid] += 2;
    BizzInfo[local-99][bTill] += 10;
    if(GetPlayerHealth(playerid, health) < 100)
    {
    if(PlayerInfo[playerid][pAlcoholPerk] > 0) { PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 25; SetPlayerHealth(playerid, health + hp); }
    else { SetPlayerHealth(playerid, health + 25.0); }
    }
    }
    else if(strcmp(x_nr,"Fanta", true) == 0)
    {
    GivePlayerMoney(playerid, -20);
    BizzInfo[local-99][bProducts] -= 1;
    SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DRINK_BEER);
    PlayerDrunk[playerid] += 2;
    BizzInfo[local-99][bTill] += 20;
    if(GetPlayerHealth(playerid, health) < 100)
    {
    if(PlayerInfo[playerid][pAlcoholPerk] > 0) { PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 25; SetPlayerHealth(playerid, health + hp); }
    else { SetPlayerHealth(playerid, health + 25.0); }
    }
    }
    else if(strcmp(x_nr,"Vodka",true) == 0)
    {
    GivePlayerMoney(playerid, - 10);
    BizzInfo[local-99][bProducts] -= 1;
    SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DRINK_BEER);
    PlayerDrunk[playerid] += 2;
    if(PlayerDrunk[playerid] >= 5) { GameTextForPlayer(playerid, "~w~Du bist~n~~p~betrunken", 3500, 1);
    BizzInfo[local-99][bTill] += 100; }
    SetPlayerTime(playerid,22,10);
    SetPlayerDrunkLevel(playerid,50000);
    SetPlayerWeather(playerid,-66);
    PlayerStoned[playerid] += 1;
    if(GetPlayerHealth(playerid, health) < 100)
    {
    if(PlayerInfo[playerid][pAlcoholPerk] > 0) { PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 25; SetPlayerHealth(playerid, health + hp); }
    else { SetPlayerHealth(playerid, health + 25.0); }
    }
    }
    else if(strcmp(x_nr,"V+Energy",true) == 0)
    {
    GivePlayerMoney(playerid, - 100);
    BizzInfo[local-99][bProducts] -= 1;
    SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DRINK_BEER);
    PlayerDrunk[playerid] += 3;
    if(PlayerDrunk[playerid] >= 5) { GameTextForPlayer(playerid, "~w~Du bist~n~~p~betrunken", 3500, 1);
    BizzInfo[local-99][bTill] += 100; }
    SetPlayerTime(playerid,22,10);
    SetPlayerDrunkLevel(playerid,50000);
    SetPlayerWeather(playerid,-66);
    PlayerStoned[playerid] += 1;
    if(GetPlayerHealth(playerid, health) < 100)
    {
    if(PlayerInfo[playerid][pAlcoholPerk] > 0) { PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 27; SetPlayerHealth(playerid, health + hp); }
    else { SetPlayerHealth(playerid, health + 27.0); }
    }
    }
    else if(strcmp(x_nr,"Wasser",true) == 0)
    {
    GivePlayerMoney(playerid, - 20);
    BizzInfo[local-99][bTill] += 20;
    BizzInfo[local-99][bProducts] -= 1;
    if(GetPlayerHealth(playerid, health) < 100)
    {
    if(PlayerInfo[playerid][pAlcoholPerk] > 0) { new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 5; SetPlayerHealth(playerid, health + hp); }
    else { SetPlayerHealth(playerid, health + 5.0); }
    }
    }
    else if(strcmp(x_nr,"Soda",true) == 0)
    {
    GivePlayerMoney(playerid, - 10);
    BizzInfo[local-99][bTill] += 10;
    BizzInfo[local-99][bProducts] -= 1;
    if(GetPlayerHealth(playerid, health) < 100)
    {
    if(PlayerInfo[playerid][pAlcoholPerk] > 0) { new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 5; SetPlayerHealth(playerid, health + hp); }
    else { SetPlayerHealth(playerid, health + 5.0); }
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_WHITE, "Barkeeper: Sorry, ich kenne dieses Getränk nicht.");
    return 1;
    }
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* %s trinkt %s.", sendername ,x_nr);
    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, "Du kannst nicht mehr trinken, sonst musst du brechen !");
    return 1;
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, "Es ist kein Barkeeper in der nähe ? !");
    return 1;
    }
    }
    return 1;
    }

    Heey ich habe ein problem ich habe den /drink befehl drin und wenn ich ihn benutze kommt da Server Unknow Command aber er zieht mir trotzdem Geld ab und dadurch ka**t :) mein compiler ab hier die zeilen
    if(strcmp(cmd, "/drink", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    if(IsPlayerInRangeOfPoint(playerid,3.0,499.4521,-20.6484,1000.6797))
    {
    new local = PlayerInfo[playerid][pLocal];
    if(PlayerDrunk[playerid] < 10)
    {
    new Float:health;
    new x_nr[256];
    x_nr = strtok(cmdtext, idx);
    if(!strlen(x_nr))
    {
    SendClientMessage(playerid, COLOR_WHITE, "|__________________ Bar __________________|");
    SendClientMessage(playerid, COLOR_WHITE, "Benutzung: /drink [Drink]");
    SendClientMessage(playerid, COLOR_GREY, "Verfügbare Drinks: Bier ($60), Vodka ($100), V+Energy ($100), Wasser ($20), Soda($10)");
    SendClientMessage(playerid, COLOR_GREY, "Verfügbare Drinks: Mixery (20$), Grapefruit (20$), Cola (10$), Fanta (10$)");
    SendClientMessage(playerid, COLOR_WHITE, "|________________________________________________|");
    return 1;
    }
    if(strcmp(x_nr,"Bier",true) == 0)
    {
    GivePlayerMoney(playerid, - 60);
    BizzInfo[local-99][bProducts] -= 1;
    SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DRINK_BEER);
    PlayerDrunk[playerid] += 1;
    if(PlayerDrunk[playerid] >= 5)
    {
    GameTextForPlayer(playerid, "~w~Du bist~n~~p~betrunken", 3500, 1);
    BizzInfo[local-99][bTill] += 60;
    }
    SetPlayerTime(playerid,22,10);
    SetPlayerDrunkLevel(playerid,50000);
    SetPlayerWeather(playerid,-66);
    PlayerStoned[playerid] += 1;
    if(GetPlayerHealth(playerid, health) < 100)
    {
    if(PlayerInfo[playerid][pAlcoholPerk] > 0)
    {
    PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk];
    hp += 15; SetPlayerHealth(playerid, health + hp);
    }
    else
    {
    SetPlayerHealth(playerid, health + 15.0);
    }
    }
    }
    else if(strcmp(x_nr,"Mixery", true) == 0)
    {
    GivePlayerMoney(playerid, -10);
    BizzInfo[local-99][bProducts] -= 1;
    SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DRINK_BEER);
    PlayerDrunk[playerid] += 2;
    if(PlayerDrunk[playerid] >= 5)
    {
    GameTextForPlayer(playerid, "~w~Du bist~n~~p~betrunken", 3500, 1);
    BizzInfo[local-99][bTill] += 10;
    }
    SetPlayerTime(playerid,22,10);
    SetPlayerDrunkLevel(playerid,50000);
    SetPlayerWeather(playerid,-66);
    PlayerStoned[playerid] += 1;
    if(GetPlayerHealth(playerid, health) < 100)
    {
    if(PlayerInfo[playerid][pAlcoholPerk] > 0)
    {
    PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 25;
    SetPlayerHealth(playerid, health + hp);
    }
    else
    {
    SetPlayerHealth(playerid, health + 25.0);
    }
    }
    }
    else if(strcmp(x_nr,"Grapefruit", true) == 0)
    {
    GivePlayerMoney(playerid, -20);
    BizzInfo[local-99][bProducts] -= 1;
    SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DRINK_BEER);
    PlayerDrunk[playerid] += 2;
    if(PlayerDrunk[playerid] >= 5) { GameTextForPlayer(playerid, "~w~Du bist~n~~p~betrunken", 3500, 1);
    BizzInfo[local-99][bTill] += 20; }
    if(GetPlayerHealth(playerid, health) < 100)
    {
    if(PlayerInfo[playerid][pAlcoholPerk] > 0)
    {
    PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk];
    hp += 25; SetPlayerHealth(playerid, health + hp);
    }
    else
    {
    SetPlayerHealth(playerid, health + 25.0);
    }
    }
    }
    else if(strcmp(x_nr,"Cola", true) == 0)
    {
    GivePlayerMoney(playerid, -10);
    BizzInfo[local-99][bProducts] -= 1;
    SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DRINK_BEER);
    PlayerDrunk[playerid] += 2;
    BizzInfo[local-99][bTill] += 10;
    if(GetPlayerHealth(playerid, health) < 100)
    {
    if(PlayerInfo[playerid][pAlcoholPerk] > 0)
    {
    PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk];
    hp += 25; SetPlayerHealth(playerid, health + hp);
    }
    else
    {
    SetPlayerHealth(playerid, health + 25.0);
    }
    }
    }
    else if(strcmp(x_nr,"Fanta", true) == 0)
    {
    GivePlayerMoney(playerid, -20);
    BizzInfo[local-99][bProducts] -= 1;
    SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DRINK_BEER);
    PlayerDrunk[playerid] += 2;
    BizzInfo[local-99][bTill] += 20;
    if(GetPlayerHealth(playerid, health) < 100)
    {
    if(PlayerInfo[playerid][pAlcoholPerk] > 0)
    {
    PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk];
    hp += 25; SetPlayerHealth(playerid, health + hp);
    }
    else
    {
    SetPlayerHealth(playerid, health + 25.0);
    }
    }
    }
    else if(strcmp(x_nr,"Vodka",true) == 0)
    {
    GivePlayerMoney(playerid, - 10);
    BizzInfo[local-99][bProducts] -= 1;
    SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DRINK_BEER);
    PlayerDrunk[playerid] += 2;
    if(PlayerDrunk[playerid] >= 5)
    {
    GameTextForPlayer(playerid, "~w~Du bist~n~~p~betrunken", 3500, 1);
    BizzInfo[local-99][bTill] += 100;
    }
    SetPlayerTime(playerid,22,10);
    SetPlayerDrunkLevel(playerid,50000);
    SetPlayerWeather(playerid,-66);
    PlayerStoned[playerid] += 1;
    if(GetPlayerHealth(playerid, health) < 100)
    {
    if(PlayerInfo[playerid][pAlcoholPerk] > 0)
    {
    PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk];
    hp += 25; SetPlayerHealth(playerid, health + hp);
    }
    else
    {
    SetPlayerHealth(playerid, health + 25.0);
    }
    }
    }
    else if(strcmp(x_nr,"V+Energy",true) == 0)
    {
    GivePlayerMoney(playerid, - 100);
    BizzInfo[local-99][bProducts] -= 1;
    SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DRINK_BEER);
    PlayerDrunk[playerid] += 3;
    if(PlayerDrunk[playerid] >= 5)
    {
    GameTextForPlayer(playerid, "~w~Du bist~n~~p~betrunken", 3500, 1);
    BizzInfo[local-99][bTill] += 100;
    }
    SetPlayerTime(playerid,22,10);
    SetPlayerDrunkLevel(playerid,50000);
    SetPlayerWeather(playerid,-66);
    PlayerStoned[playerid] += 1;
    if(GetPlayerHealth(playerid, health) < 100)
    {
    if(PlayerInfo[playerid][pAlcoholPerk] > 0)
    {
    PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk];
    hp += 27; SetPlayerHealth(playerid, health + hp);
    }
    else
    {
    SetPlayerHealth(playerid, health + 27.0);
    }
    }
    }
    }
    }
    return 1; //Hier hat ein Return gefehlt