stock SavePlayer(playerid)
{
if(IsPlayerConnected(playerid) && !IsPlayerNPC(playerid)) //wir überprüfen ob der Spieler überhaupt noch Connected ist und ob er nicht ein NPC ist.
{
if(GetPVarInt(playerid,"Eingeloggt") == 1) //Und hier ob er noch eingeloggt ist.
{
mysql_SetInt("user", "Score", SpielerInfo[playerid][pScore], "Name", SpielerInfo[playerid][pName]);
mysql_SetInt("user", "Alevel", SpielerInfo[playerid][pAlevel], "Name", SpielerInfo[playerid][pName]);
mysql_SetInt("user", "Member", SpielerInfo[playerid][pMember], "Name", SpielerInfo[playerid][pName]);
mysql_SetInt("user", "Leader", SpielerInfo[playerid][pLeader], "Name", SpielerInfo[playerid][pName]);
mysql_SetInt("user", "Geld", SpielerInfo[playerid][pGeld], "Name", SpielerInfo[playerid][pName]);
mysql_SetInt("user", "Kills", SpielerInfo[playerid][pKills], "Name", SpielerInfo[playerid][pName]);
mysql_SetInt("user", "Tode", SpielerInfo[playerid][pTode], "Name", SpielerInfo[playerid][pName]);
mysql_SetInt("user", "Banned", SpielerInfo[playerid][pBanned], "Name", SpielerInfo[playerid][pName]);
mysql_SetFloat("user", "Health", SpielerInfo[playerid][pHealth], "Name", SpielerInfo[playerid][pName]);
}
}
return 1;
}
//So prüfe ich es ab , Ist ein Stock , der in OnPlayerConnect abgerufen wird!
stock LoadBanAccount(playerid)
{
if(SpielerInfo[playerid][pBanned] == 1)
{
SendClientMessage(playerid,0xFF0000FF," ");
SendClientMessage(playerid,0xFF0000FF," ");
SendClientMessage(playerid,0xFF0000FF," ");
SendClientMessage(playerid,0xFF0000FF," ");
SendClientMessage(playerid,0xFF0000FF," ");
SendClientMessage(playerid,0xFF0000FF," ");
SendClientMessage(playerid,0xFF0000FF," ");
SendClientMessage(playerid,0xFF0000FF," ");
SendClientMessage(playerid,0xFF0000FF," ");
SendClientMessage(playerid,0xFF0000FF," ");
SendClientMessage(playerid,0xFF0000FF," ");
SendClientMessage(playerid,0xFF0000FF," ");
SendClientMessage(playerid,0xFF0000FF," ");
SendClientMessage(playerid,0xFF0000FF," ");
SendClientMessage(playerid,0xFF0000FF," ");
SendClientMessage(playerid,0xFF0000FF," ");
SendClientMessage(playerid,0xFF0000FF," ");
SendClientMessage(playerid,0xFF0000FF," ");
SendClientMessage(playerid,0xFF0000FF," ");
SendClientMessage(playerid,0xFF0000FF," ");
SendClientMessage(playerid,0xFF0000FF," ");
SendClientMessage(playerid,0xFF0000FF," ");
SendClientMessage(playerid,0xFF0000FF," ");
SendClientMessage(playerid,0xFF0000FF," ");
SendClientMessage(playerid,0xFF0000FF," ");
SendClientMessage(playerid,0xFF0000FF," ");
SendClientMessage(playerid,0xFF0000FF," ");
SendClientMessage(playerid,0xFF0000FF," ");
SendClientMessage(playerid,0xFF0000FF," ");
SendClientMessage(playerid,0xFF0000FF," ");
Kick(playerid);
}
else
{
SpielerInfo[playerid][pBanned] = 0;
}
}