public OnPlayerSpawn(playerid)
{
PlayerTextDrawDestroy(playerid, Textdraw0);
PlayerTextDrawDestroy(playerid, Textdraw1);
PlayerTextDrawDestroy(playerid, Textdraw2);
PlayerTextDrawDestroy(playerid, Textdraw3);
PlayerTextDrawDestroy(playerid, Textdraw4);
return 1;
}
So? Funktioniert noch immer nicht..