Beiträge von Zreeq

    Guten Tag, ich wollte gerade ein Scheine System machen das man die Kaufen kann in der Stadthalle.
    Nun bekomm ich errors hier Code:
    if(dialogid == DIALOG_SCHEINE)
    {
    if(response == 1)
    {
    switch (listitem)
    {
    case 5://motorad
    {
    if(PlayerInfo[playerid][pMotoLic] < 1)
    {
    if(pTestBoat[playerid] == 0)//Error
    {
    if(GetPlayerMoney(playerid) >= 7500)
    {
    GameTextForPlayer(playerid, "~r~Motorad - Schein Erworben",5000,3);
    PlayerInfo[playerid][pMotoLic] = 1;
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "Kosten: 7.500$");
    PlayerMoney[playerid] = PlayerMoney[playerid]-7500;
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, "Du hast nicht genug Geld!");
    return 1;
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, "Du machst schon einen Test!");
    return 1;
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, "Du besizt schon einen Motorad - Schein!");
    return 1;
    }
    }
    case 1://Flugzeug
    {
    if(PlayerInfo[playerid][pLevel] >= 2)
    {
    if(PlayerInfo[playerid][pFlyLic] < 1)
    {
    if(pTestFly[playerid] == 0)
    {
    if(GetPlayerMoney(playerid) >= 14000)
    {
    GameTextForPlayer(playerid, "~r~Flugzeug - Schein Erworben",5000,3);
    PlayerInfo[playerid][pFlyLic] = 1;
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "Kosten: 14.000$");
    PlayerMoney[playerid] = PlayerMoney[playerid]-14000;
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, "Du hast nicht genug Geld!");
    return 1;
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, "Du bist schon im Test!");
    return 1;
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, "Du besizt schon einen Flugschein!");
    return 1;
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, "Du musst mindestens Level 2 haben!!");
    return 1;
    }
    }
    case 2://Flugzeug//Angeln
    {
    if(PlayerInfo[playerid][pBoatLic] < 1)
    {
    if(pTestBoat[playerid] == 0)
    {
    if(GetPlayerMoney(playerid) >= 6500)
    {
    GameTextForPlayer(playerid, "~r~Angel - Schein Erworben",5000,3);
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "Tipp /fishhelp für hilfe!");
    PlayerInfo[playerid][pFishLic] = 1;
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "Kosten: 6.500$");
    PlayerMoney[playerid] = PlayerMoney[playerid]-6500;
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, "Du hast nicht genug Geld!");
    return 1;
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, "Du machst schon einen Test!");
    return 1;
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, "Du besizt schon einen Angel - Schein!");
    return 1;
    }
    }
    case 3://Flugzeug//Angeln//Boot
    {
    if(PlayerInfo[playerid][pBoatLic] < 1)
    {
    if(PlayerInfo[playerid][pLevel] >= 1)
    {
    if(pTestBoat[playerid] == 0)
    {
    if(GetPlayerMoney(playerid) >= 9500)
    {
    GameTextForPlayer(playerid, "~r~LKW - Schein Erworben",5000,3);
    PlayerInfo[playerid][pBoatLic] = 1;
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "Kosten: 9.500$");
    PlayerMoney[playerid] = PlayerMoney[playerid]-9500;
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, "Du hast nicht genug Geld!");
    return 1;
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, "Du machst schon einen Test!");
    return 1;
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, "Du brauchst maximal level 1!");
    return 1;
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, "Du besizt schon einen Boot - Schein!");
    return 1;
    }
    }
    case 4://Flugzeug//Angeln//Boot//LKW
    {
    if(PlayerInfo[playerid][pLevel] >= 1)
    {
    if(PlayerInfo[playerid][pLKWLic] < 1)
    {
    if(pTestBoat[playerid] == 0)
    {
    if(GetPlayerMoney(playerid) >= 12500)
    {
    GameTextForPlayer(playerid, "~r~LKW - Schein Erworben",5000,3);
    PlayerInfo[playerid][pLKWLic] = 1;
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "Kosten: 12.500$");
    PlayerMoney[playerid] = PlayerMoney[playerid]-12500;
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, "Du hast nicht genug Geld!");
    return 1;
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, "Du machst schon einen Test!");
    return 1;
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, "Du besizt schon einen LKW - Schein!");
    return 1;
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, "Du musst mindestens Level 1 sein");
    return 1;
    }
    }
    }
    }
    if(response == 0)
    {
    SendClientMessage(playerid, COLOR_RED, "Abgebrochen.");
    }
    }
    //edit behoben alles

    Jetzt hab ich nur noch diesen Error:
    15857) : error 032: array index out of bounds (variable "FBIVehs")
    1 Error.[/pwn]


    Code:
    FBIVehs[1] = AddStaticVehicleEx(427,1225.4236,-1347.0593,13.1683,269.5216,0,0,respawntime); //Enforcer


    //Edit Warnings behoben
    FBIVehs[2] = AddStaticVehicleEx(427,1225.4108,-1342.9906,13.1883,269.4408,0,0,respawntime); //Enforcer
    FBIVehs[3] = AddStaticVehicleEx(427,1225.4243,-1338.9290,13.2082,269.2752,respawntime); //Enforcer
    FBIVehs[4] = AddStaticVehicleEx(427,1225.4471,-1334.9077,13.1817,268.9897,respawntime); //Enforcer
    FBIVehs[5] = AddStaticVehicleEx(427,1225.6654,-1330.2389,13.2043,269.5638,0,0,respawntime); //S.W.A.T. Van
    FBIVehs[6] = AddStaticVehicleEx(447,1304.7888,-1358.8293,39.8183,89.2026,0,0,respawntime); //S.W.A.T. Van
    FBIVehs[7] = AddStaticVehicleEx(497,1312.9287,-1329.4323,37.0285,90.2323,0,0,respawntime); //S.W.A.T. Van
    FBIVehs[8] = AddStaticVehicleEx(497,1313.3436,-1315.0126,37.0218,90.3995,0,0,respawntime); //S.W.A.T. Van
    FBIVehs[9] = AddStaticVehicleEx(528,1266.9835,-1328.3539,13.1007,89.3059,0,0,respawntime); //Police Car (LVPD)
    FBIVehs[10] = AddStaticVehicleEx(528,1260.7610,-1328.3685,13.1012,89.9685,0,0,respawntime); //Police Car (LVPD)
    FBIVehs[11] = AddStaticVehicleEx(528,1253.9331,-1328.1875,13.1008,89.7165,0,0,respawntime); //Police Car (LVPD)
    FBIVehs[12] = AddStaticVehicleEx(528,1266.8287,-1347.3297,13.2235,88.0934,0,0,respawntime); //Police Car (LVPD)
    FBIVehs[13] = AddStaticVehicleEx(528,1260.2275,-1347.3414,13.1645,88.9706,0,0,respawntime); //FBI Truck
    FBIVehs[14] = AddStaticVehicleEx(528,1253.4846,-1347.4067,13.1055,89.7654,0,0,respawntime); //FBI Truck
    FBIVehs[15] = AddStaticVehicleEx(490,1219.7324,-1298.2380,13.3916,179.9536,0,0,respawntime); //FBI Truck
    FBIVehs[16] = AddStaticVehicleEx(490,1222.7560,-1298.3099,13.3898,179.1943,0,0,respawntime); //FBI Truck
    FBIVehs[17] = AddStaticVehicleEx(490,1225.7124,-1298.4241,13.3858,180.5847,0,0,respawntime); //FBI Rancher
    FBIVehs[18] = AddStaticVehicleEx(490,1228.6825,-1298.5508,13.3832,180.3721,0,0,respawntime); //FBI Rancher
    FBIVehs[19] = AddStaticVehicleEx(490,1231.7272,-1298.6626,13.3793,180.2725,0,0,respawntime); //FBI Rancher
    FBIVehs[20] = AddStaticVehicleEx(490,1234.6752,-1298.7421,13.3749,179.7954,0,0,respawntime); //FBI Rancher
    FBIVehs[21] = AddStaticVehicleEx(490,1237.7136,-1298.9230,13.3720,179.5169,0,0,respawntime); //FBI Rancher
    FBIVehs[22] = AddStaticVehicleEx(490,1240.5961,-1298.4884,13.3712,179.3867,0,0,respawntime); //FBI Rancher
    FBIVehs[23] = AddStaticVehicleEx(490,1243.6559,-1298.4833,13.3663,179.9178,0,0,respawntime); //Police Car (LVPD)
    FBIVehs[24] = AddStaticVehicleEx(490,1246.6509,-1298.5619,13.3638,179.7791,0,0,respawntime); //Police Car (LVPD)
    FBIVehs[25] = AddStaticVehicleEx(490,1249.6909,-1298.5251,13.3607,179.5953,0,0,respawntime); //Police Car (LVPD)
    FBIVehs[26] = AddStaticVehicleEx(598,1264.4009,-1315.0415,12.9087,359.7708,0,0,respawntime); //Police Car (LVPD)
    FBIVehs[27] = AddStaticVehicleEx(598,1261.5697,-1315.0020,12.9146,1.0281,0,0,respawntime); //Sultan
    FBIVehs[28] = AddStaticVehicleEx(598,1258.5175,-1315.0104,12.9179,359.9493,0,0,respawntime); //Sultan
    FBIVehs[29] = AddStaticVehicleEx(598,1255.2095,-1314.7870,12.9208,0.3513,0,0,respawntime); //NRG-500
    FBIVehs[30] = AddStaticVehicleEx(598,1219.8264,-1315.4680,12.9576,0.4428,0,0,respawntime); //NRG-500
    FBIVehs[31] = AddStaticVehicleEx(598,1222.7706,-1315.4465,12.9360,359.9978,0,0,respawntime); //Police Maverick
    FBIVehs[32] = AddStaticVehicleEx(598,1225.8794,-1315.3976,12.9154,359.7055,0,0,respawntime); //Police Maverick
    FBIVehs[33] = AddStaticVehicleEx(598,1228.8170,-1315.4907,12.8984,359.7690,0,0,respawntime); //Police Maverick
    FBIVehs[34] = AddStaticVehicleEx(598,1231.8369,-1315.4919,12.8791,0.1037,0,0,respawntime); //Police Maverick
    FBIVehs[35] = AddStaticVehicleEx(598,1235.0173,-1315.4559,12.8777,0.2727,0,0,respawntime);
    FBIVehs[36] = AddStaticVehicleEx(560,1222.1189,-1360.3851,12.6869,180.5403,0,0,respawntime);
    FBIVehs[37] = AddStaticVehicleEx(560,1225.1973,-1360.2391,12.6805,181.3079,0,0,respawntime);
    FBIVehs[38] = AddStaticVehicleEx(560,1227.9950,-1360.1929,12.6745,179.8916,0,0,respawntime);
    FBIVehs[39] = AddStaticVehicleEx(560,1231.3152,-1360.1981,12.6671,180.1379,0,0,respawntime);
    FBIVehs[40] = AddStaticVehicleEx(560,1266.7247,-1359.9810,12.6177,180.8067,0,0,respawntime);
    FBIVehs[41] = AddStaticVehicleEx(560,1263.8931,-1360.0040,12.6022,179.1187,0,0,respawntime);
    FBIVehs[42] = AddStaticVehicleEx(560,1260.7950,-1359.9703,12.5873,179.6989,0,0,respawntime);
    FBIVehs[43] = AddStaticVehicleEx(560,1257.8684,-1359.9268,12.5766,179.1848,0,0,respawntime);
    FBIVehs[44] = AddStaticVehicleEx(560,1254.8174,-1360.0122,12.5648,179.5984,0,0,respawntime);
    FBIVehs[45] = AddStaticVehicleEx(560,1251.7432,-1359.9617,12.5677,180.5270,0,0,respawntime);
    FBIVehs[46] = AddStaticVehicleEx(541,1222.0291,-1376.8237,12.6419,1.2537,0,0,respawntime);
    FBIVehs[47] = AddStaticVehicleEx(541,1225.2701,-1376.7904,12.6319,359.5228,0,0,respawntime);
    FBIVehs[48] = AddStaticVehicleEx(451,1228.0847,-1377.0468,12.7033,359.2090,0,0,respawntime);
    FBIVehs[49] = AddStaticVehicleEx(451,1231.2623,-1377.1052,12.7007,1.0730,0,0,respawntime);
    FBIVehs[50] = AddStaticVehicleEx(415,1234.0846,-1377.2020,12.7641,0.3715,0,0,respawntime);
    FBIVehs[51] = AddStaticVehicleEx(415,1237.1178,-1377.2749,12.7578,359.5488,0,0,respawntime);
    FBIVehs[52] = AddStaticVehicleEx(411,1240.0466,-1377.5660,12.7083,359.7589,0,0,respawntime);
    FBIVehs[53] = AddStaticVehicleEx(411,1242.9413,-1377.3365,12.7018,0.3522,0,0,respawntime);
    FBIVehs[54] = AddStaticVehicleEx(411,1246.1027,-1377.2965,12.6972,0.6001,0,0,respawntime);
    FBIVehs[55] = AddStaticVehicleEx(411,1248.9978,-1377.1736,12.6940,0.3379,0,0,respawntime);
    FBIVehs[56] = AddStaticVehicleEx(601,1267.0201,-1377.5623,12.7079,0.3524,0,0,respawntime);
    FBIVehs[57] = AddStaticVehicleEx(522,1272.2183,-1374.4269,12.9740,309.1765,0,0,respawntime);
    FBIVehs[58] = AddStaticVehicleEx(522,1271.9954,-1372.6798,12.9823,314.5420,0,0,respawntime);
    FBIVehs[59] = AddStaticVehicleEx(522,1272.3123,-1370.6543,12.9892,309.9384,0,0,respawntime);
    FBIVehs[60] = AddStaticVehicleEx(522,1272.3547,-1368.9398,13.0031,308.5072,0,0,respawntime);
    FBIVehs[61] = AddStaticVehicleEx(522,1272.1960,-1367.2295,13.0184,305.3183,0,0,respawntime);//Error ist hier

    Guten Tag,
    Ich wollte mal ein Godfather editieren nun hab ich ein problem mit den FBIVehs dort kommen Errors.


    Code:
    FBIVehs[1] = AddStaticVehicleEx(427,1225.4236,-1347.0593,13.1683,269.5216,0,0,respawntime); //Enforcer
    FBIVehs[2] = AddStaticVehicleEx(427,1225.4108,-1342.9906,13.1883,269.4408,0,0,respawntime); //Enforcer
    FBIVehs[3] = AddStaticVehicleEx(427,1225.4243,-1338.9290,13.2082,269.2752,respawntime); //Enforcer
    FBIVehs[4] = AddStaticVehicleEx(427,1225.4471,-1334.9077,13.1817,268.9897,respawntime); //Enforcer
    FBIVehs[5] = AddStaticVehicleEx(427,1225.6654,-1330.2389,13.2043,269.5638,0,0,respawntime); //S.W.A.T. Van
    FBIVehs[6] = AddStaticVehicleEx(447,1304.7888,-1358.8293,39.8183,89.2026,0,0,respawntime); //S.W.A.T. Van
    FBIVehs[7] = AddStaticVehicleEx(497,1312.9287,-1329.4323,37.0285,90.2323,0,0,respawntime); //S.W.A.T. Van
    FBIVehs[8] = AddStaticVehicleEx(497,1313.3436,-1315.0126,37.0218,90.3995,0,0,respawntime); //S.W.A.T. Van
    FBIVehs[9] = AddStaticVehicleEx(528,1266.9835,-1328.3539,13.1007,89.3059,0,0,respawntime); //Police Car (LVPD)
    FBIVehs[10] = AddStaticVehicleEx(528,1260.7610,-1328.3685,13.1012,89.9685,0,0,respawntime); //Police Car (LVPD)
    FBIVehs[11] = AddStaticVehicleEx(528,1253.9331,-1328.1875,13.1008,89.7165,0,0,respawntime); //Police Car (LVPD)
    FBIVehs[12] = AddStaticVehicleEx(528,1266.8287,-1347.3297,13.2235,88.0934,0,0,respawntime); //Police Car (LVPD)
    FBIVehs[13] = AddStaticVehicleEx(528,1260.2275,-1347.3414,13.1645,88.9706,0,0,respawntime); //FBI Truck
    FBIVehs[14] = AddStaticVehicleEx(528,1253.4846,-1347.4067,13.1055,89.7654,0,0,respawntime); //FBI Truck
    FBIVehs[15] = AddStaticVehicleEx(490,1219.7324,-1298.2380,13.3916,179.9536,0,0,respawntime); //FBI Truck
    FBIVehs[16] = AddStaticVehicleEx(490,1222.7560,-1298.3099,13.3898,179.1943,0,0,respawntime); //FBI Truck
    FBIVehs[17] = AddStaticVehicleEx(490,1225.7124,-1298.4241,13.3858,180.5847,0,0,respawntime); //FBI Rancher
    FBIVehs[18] = AddStaticVehicleEx(490,1228.6825,-1298.5508,13.3832,180.3721,0,0,respawntime); //FBI Rancher
    FBIVehs[19] = AddStaticVehicleEx(490,1231.7272,-1298.6626,13.3793,180.2725,0,0,respawntime); //FBI Rancher
    FBIVehs[20] = AddStaticVehicleEx(490,1234.6752,-1298.7421,13.3749,179.7954,0,0,respawntime); //FBI Rancher
    FBIVehs[21] = AddStaticVehicleEx(490,1237.7136,-1298.9230,13.3720,179.5169,0,0,respawntime); //FBI Rancher
    FBIVehs[22] = AddStaticVehicleEx(490,1240.5961,-1298.4884,13.3712,179.3867,0,0,respawntime); //FBI Rancher
    FBIVehs[23] = AddStaticVehicleEx(490,1243.6559,-1298.4833,13.3663,179.9178,0,0,respawntime); //Police Car (LVPD)
    FBIVehs[24] = AddStaticVehicleEx(490,1246.6509,-1298.5619,13.3638,179.7791,0,0,respawntime); //Police Car (LVPD)
    FBIVehs[25] = AddStaticVehicleEx(490,1249.6909,-1298.5251,13.3607,179.5953,0,0,respawntime); //Police Car (LVPD)
    FBIVehs[26] = AddStaticVehicleEx(598,1264.4009,-1315.0415,12.9087,359.7708,0,0,respawntime); //Police Car (LVPD)
    FBIVehs[27] = AddStaticVehicleEx(598,1261.5697,-1315.0020,12.9146,1.0281,0,0,respawntime); //Sultan
    FBIVehs[28] = AddStaticVehicleEx(598,1258.5175,-1315.0104,12.9179,359.9493,0,0,respawntime); //Sultan
    FBIVehs[29] = AddStaticVehicleEx(598,1255.2095,-1314.7870,12.9208,0.3513,0,0,respawntime); //NRG-500
    FBIVehs[30] = AddStaticVehicleEx(598,1219.8264,-1315.4680,12.9576,0.4428,0,0,respawntime); //NRG-500
    FBIVehs[31] = AddStaticVehicleEx(598,1222.7706,-1315.4465,12.9360,359.9978,0,0,respawntime); //Police Maverick
    FBIVehs[32] = AddStaticVehicleEx(598,1225.8794,-1315.3976,12.9154,359.7055,0,0,respawntime); //Police Maverick
    FBIVehs[33] = AddStaticVehicleEx(598,1228.8170,-1315.4907,12.8984,359.7690,0,0,respawntime); //Police Maverick
    FBIVehs[34] = AddStaticVehicleEx(598,1231.8369,-1315.4919,12.8791,0.1037,0,0,respawntime); //Police Maverick
    FBIVehs[35] = AddStaticVehicleEx(598,1235.0173,-1315.4559,12.8777,0.2727,0,0,respawntime);
    FBIVehs[36] = AddStaticVehicleEx(560,1222.1189,-1360.3851,12.6869,180.5403,0,0,respawntime);
    FBIVehs[37] = AddStaticVehicleEx(560,1225.1973,-1360.2391,12.6805,181.3079,0,0,respawntime);
    FBIVehs[38] = AddStaticVehicleEx(560,1227.9950,-1360.1929,12.6745,179.8916,0,0,respawntime);
    FBIVehs[39] = AddStaticVehicleEx(560,1231.3152,-1360.1981,12.6671,180.1379,0,0,respawntime);
    FBIVehs[40] = AddStaticVehicleEx(560,1266.7247,-1359.9810,12.6177,180.8067,0,0,respawntime);
    FBIVehs[41] = AddStaticVehicleEx(560,1263.8931,-1360.0040,12.6022,179.1187,0,0,respawntime);
    FBIVehs[42] = AddStaticVehicleEx(560,1260.7950,-1359.9703,12.5873,179.6989,0,0,respawntime);
    FBIVehs[43] = AddStaticVehicleEx(560,1257.8684,-1359.9268,12.5766,179.1848,0,0,respawntime);
    FBIVehs[44] = AddStaticVehicleEx(560,1254.8174,-1360.0122,12.5648,179.5984,0,0,respawntime);
    FBIVehs[45] = AddStaticVehicleEx(560,1251.7432,-1359.9617,12.5677,180.5270,0,0,respawntime);
    FBIVehs[46] = AddStaticVehicleEx(541,1222.0291,-1376.8237,12.6419,1.2537,0,0,respawntime);
    FBIVehs[47] = AddStaticVehicleEx(541,1225.2701,-1376.7904,12.6319,359.5228,0,,respawntime);//Error ist hier
    FBIVehs[48] = AddStaticVehicleEx(451,1228.0847,-1377.0468,12.7033,359.2090,0,0,respawntime);
    FBIVehs[49] = AddStaticVehicleEx(451,1231.2623,-1377.1052,12.7007,1.0730,0,0,respawntime);
    FBIVehs[50] = AddStaticVehicleEx(415,1234.0846,-1377.2020,12.7641,0.3715,0,0,respawntime);
    FBIVehs[51] = AddStaticVehicleEx(415,1237.1178,-1377.2749,12.7578,359.5488,0,0,respawntime);
    FBIVehs[52] = AddStaticVehicleEx(411,1240.0466,-1377.5660,12.7083,359.7589,0,0,respawntime);
    FBIVehs[53] = AddStaticVehicleEx(411,1242.9413,-1377.3365,12.7018,0.3522,0,0,respawntime);
    FBIVehs[54] = AddStaticVehicleEx(411,1246.1027,-1377.2965,12.6972,0.6001,0,0,respawntime);
    FBIVehs[55] = AddStaticVehicleEx(411,1248.9978,-1377.1736,12.6940,0.3379,0,0,respawntime);
    FBIVehs[56] = AddStaticVehicleEx(601,1267.0201,-1377.5623,12.7079,0.3524,0,0,respawntime);
    FBIVehs[57] = AddStaticVehicleEx(522,1272.2183,-1374.4269,12.9740,309.1765,0,0,respawntime);
    FBIVehs[58] = AddStaticVehicleEx(522,1271.9954,-1372.6798,12.9823,314.5420,0,0,respawntime);
    FBIVehs[59] = AddStaticVehicleEx(522,1272.3123,-1370.6543,12.9892,309.9384,0,0,respawntime);
    FBIVehs[60] = AddStaticVehicleEx(522,1272.3547,-1368.9398,13.0031,308.5072,0,0,respawntime);
    FBIVehs[61] = AddStaticVehicleEx(522,1272.1960,-1367.2295,13.0184,305.3183,0,0,respawntime);



    Error:
    C:\Users\Brandon\Desktop\Edit\Edit\gamemodes\Edit.pwn(15799) : warning 202: number of arguments does not match definition
    C:\Users\Brandon\Desktop\Edit\Edit\gamemodes\Edit.pwn(15799) : warning 202: number of arguments does not match definition
    C:\Users\Brandon\Desktop\Edit\Edit\gamemodes\Edit.pwn(15800) : warning 202: number of arguments does not match definition
    C:\Users\Brandon\Desktop\Edit\Edit\gamemodes\Edit.pwn(15800) : warning 202: number of arguments does not match definition
    C:\Users\Brandon\Desktop\Edit\Edit\gamemodes\Edit.pwn(15843) : error 029: invalid expression, assumed zero
    C:\Users\Brandon\Desktop\Edit\Edit\gamemodes\Edit.pwn(15843) : warning 215: expression has no effect
    C:\Users\Brandon\Desktop\Edit\Edit\gamemodes\Edit.pwn(15843) : error 001: expected token: ";", but found ")"
    C:\Users\Brandon\Desktop\Edit\Edit\gamemodes\Edit.pwn(15843) : error 029: invalid expression, assumed zero
    C:\Users\Brandon\Desktop\Edit\Edit\gamemodes\Edit.pwn(15843) : fatal error 107: too many error messages on one line


    Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    4 Errors.

    Hey, das ist eig sehr einfach du musst einfach wenn der Spieler das Passwort falsch eingibt die vari+1 machen dann wenn es wieder falsch ist wieder +1 und dann bis zum 3 mal und nicht vergessen abfragen ob es falsch ist also ob das nicht gleich ist wie in der Datenbank. Dann wenn er es 3 mal falsch gemacht hat soll das Fenster Passwort vergessen aufgerufen werden. Hier du kannst einfach nur schauen wie die funktion passwort vergessen hier gemacht wurde das andere brauchst du ja nicht. Ich hoffe du verstehst was ich meine.
    Link:
    [ SCRIPTING ] Login/Register mit "Passwort vergessen"-Funktion

    Guten Morgen,
    Ich hab versucht anklickbare Textdraws zu machen aber wenn zb das hier das TextDraw1 ist, und dadrüber TextDraw2 ist und ich dann mit der Maus hier bin
    Klickt der Trozdem beide an.Ich hoffe ihr versteht was ich meine.


    TextDraw2 Maus
    TextDraw1

    Guten Tag,
    Kann mir jemand die ganzen Begriffe erklären:
    So erklären damit ich weiß was sie bringen ein beispiel:


    Textdraw2 = TextDrawCreate(250.000000, 130.000000, "Test3");//Hier befindet sich die Coordinate und der Text.


    Textdraw2 = TextDrawCreate(250.000000, 130.000000, "Test3");
    TextDrawBackgroundColor(Textdraw2, 255);
    TextDrawFont(Textdraw2, 0);
    TextDrawLetterSize(Textdraw2, 0.500000, 4.000000);
    TextDrawColor(Textdraw2, -1);
    TextDrawSetOutline(Textdraw2, 0);
    TextDrawSetProportional(Textdraw2, 1);
    TextDrawSetShadow(Textdraw2, 1);
    TextDrawSetSelectable(Textdraw2, 0);

    Tag,
    Wie mach ich das, das die Kamera sich so in der luft bewegt ganze zeit wie zb. bei pRP oder anderen server wo am anfang die Camera sich so bewegt

    Wie kann ich das hier bearbeiten ?


    SQL
    CREATE TABLE `NewTable` (
    ``  varchar(255) NOT NULL 
    )
    ;


    Weil haben gelesen das man das so verändert.

    Mir wird dort nicht gesagt wie ich das mache der sagt mir nur das ist son schema downloaden soll und dann einfügen soll dann hab ich aber nicht dies was ich möchte.

    Wie erstell ich eine eigene Tabelle in Navicat ?
    Wo ich dann oben rein schreiben kann
    Name Passwort usw

    Guten Tag,
    Kann mir mal jemand MySQL gründlich erklären damit ich das verstehe weil ich wollte mein Script doch lieber in MySQL schreiben als Dini.

    Zitat

    das dir überhaupt geholfen wurde


    Hab ich gesagt das ich geholfen hab ? Nein.
    Aber wenn er beim nächsten mal ein Thema macht und ich die Lösung weiß werd ich auch so arogant.
    Und jetzt schließ ich hier diesen Kindergarten.