Guten Tag, ich wollte gerade ein Scheine System machen das man die Kaufen kann in der Stadthalle.
Nun bekomm ich errors hier Code:
if(dialogid == DIALOG_SCHEINE)
{
if(response == 1)
{
switch (listitem)
{
case 5://motorad
{
if(PlayerInfo[playerid][pMotoLic] < 1)
{
if(pTestBoat[playerid] == 0)//Error
{
if(GetPlayerMoney(playerid) >= 7500)
{
GameTextForPlayer(playerid, "~r~Motorad - Schein Erworben",5000,3);
PlayerInfo[playerid][pMotoLic] = 1;
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Kosten: 7.500$");
PlayerMoney[playerid] = PlayerMoney[playerid]-7500;
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Du hast nicht genug Geld!");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Du machst schon einen Test!");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Du besizt schon einen Motorad - Schein!");
return 1;
}
}
case 1://Flugzeug
{
if(PlayerInfo[playerid][pLevel] >= 2)
{
if(PlayerInfo[playerid][pFlyLic] < 1)
{
if(pTestFly[playerid] == 0)
{
if(GetPlayerMoney(playerid) >= 14000)
{
GameTextForPlayer(playerid, "~r~Flugzeug - Schein Erworben",5000,3);
PlayerInfo[playerid][pFlyLic] = 1;
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Kosten: 14.000$");
PlayerMoney[playerid] = PlayerMoney[playerid]-14000;
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Du hast nicht genug Geld!");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Du bist schon im Test!");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Du besizt schon einen Flugschein!");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Du musst mindestens Level 2 haben!!");
return 1;
}
}
case 2://Flugzeug//Angeln
{
if(PlayerInfo[playerid][pBoatLic] < 1)
{
if(pTestBoat[playerid] == 0)
{
if(GetPlayerMoney(playerid) >= 6500)
{
GameTextForPlayer(playerid, "~r~Angel - Schein Erworben",5000,3);
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Tipp /fishhelp für hilfe!");
PlayerInfo[playerid][pFishLic] = 1;
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Kosten: 6.500$");
PlayerMoney[playerid] = PlayerMoney[playerid]-6500;
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Du hast nicht genug Geld!");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Du machst schon einen Test!");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Du besizt schon einen Angel - Schein!");
return 1;
}
}
case 3://Flugzeug//Angeln//Boot
{
if(PlayerInfo[playerid][pBoatLic] < 1)
{
if(PlayerInfo[playerid][pLevel] >= 1)
{
if(pTestBoat[playerid] == 0)
{
if(GetPlayerMoney(playerid) >= 9500)
{
GameTextForPlayer(playerid, "~r~LKW - Schein Erworben",5000,3);
PlayerInfo[playerid][pBoatLic] = 1;
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Kosten: 9.500$");
PlayerMoney[playerid] = PlayerMoney[playerid]-9500;
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Du hast nicht genug Geld!");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Du machst schon einen Test!");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Du brauchst maximal level 1!");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Du besizt schon einen Boot - Schein!");
return 1;
}
}
case 4://Flugzeug//Angeln//Boot//LKW
{
if(PlayerInfo[playerid][pLevel] >= 1)
{
if(PlayerInfo[playerid][pLKWLic] < 1)
{
if(pTestBoat[playerid] == 0)
{
if(GetPlayerMoney(playerid) >= 12500)
{
GameTextForPlayer(playerid, "~r~LKW - Schein Erworben",5000,3);
PlayerInfo[playerid][pLKWLic] = 1;
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Kosten: 12.500$");
PlayerMoney[playerid] = PlayerMoney[playerid]-12500;
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Du hast nicht genug Geld!");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Du machst schon einen Test!");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Du besizt schon einen LKW - Schein!");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Du musst mindestens Level 1 sein");
return 1;
}
}
}
}
if(response == 0)
{
SendClientMessage(playerid, COLOR_RED, "Abgebrochen.");
}
}
//edit behoben alles
Beiträge von Zreeq
-
-
Jetzt hab ich nur noch diesen Error:
15857) : error 032: array index out of bounds (variable "FBIVehs")
1 Error.[/pwn]Code:
FBIVehs[1] = AddStaticVehicleEx(427,1225.4236,-1347.0593,13.1683,269.5216,0,0,respawntime); //Enforcer//Edit Warnings behoben
FBIVehs[2] = AddStaticVehicleEx(427,1225.4108,-1342.9906,13.1883,269.4408,0,0,respawntime); //Enforcer
FBIVehs[3] = AddStaticVehicleEx(427,1225.4243,-1338.9290,13.2082,269.2752,respawntime); //Enforcer
FBIVehs[4] = AddStaticVehicleEx(427,1225.4471,-1334.9077,13.1817,268.9897,respawntime); //Enforcer
FBIVehs[5] = AddStaticVehicleEx(427,1225.6654,-1330.2389,13.2043,269.5638,0,0,respawntime); //S.W.A.T. Van
FBIVehs[6] = AddStaticVehicleEx(447,1304.7888,-1358.8293,39.8183,89.2026,0,0,respawntime); //S.W.A.T. Van
FBIVehs[7] = AddStaticVehicleEx(497,1312.9287,-1329.4323,37.0285,90.2323,0,0,respawntime); //S.W.A.T. Van
FBIVehs[8] = AddStaticVehicleEx(497,1313.3436,-1315.0126,37.0218,90.3995,0,0,respawntime); //S.W.A.T. Van
FBIVehs[9] = AddStaticVehicleEx(528,1266.9835,-1328.3539,13.1007,89.3059,0,0,respawntime); //Police Car (LVPD)
FBIVehs[10] = AddStaticVehicleEx(528,1260.7610,-1328.3685,13.1012,89.9685,0,0,respawntime); //Police Car (LVPD)
FBIVehs[11] = AddStaticVehicleEx(528,1253.9331,-1328.1875,13.1008,89.7165,0,0,respawntime); //Police Car (LVPD)
FBIVehs[12] = AddStaticVehicleEx(528,1266.8287,-1347.3297,13.2235,88.0934,0,0,respawntime); //Police Car (LVPD)
FBIVehs[13] = AddStaticVehicleEx(528,1260.2275,-1347.3414,13.1645,88.9706,0,0,respawntime); //FBI Truck
FBIVehs[14] = AddStaticVehicleEx(528,1253.4846,-1347.4067,13.1055,89.7654,0,0,respawntime); //FBI Truck
FBIVehs[15] = AddStaticVehicleEx(490,1219.7324,-1298.2380,13.3916,179.9536,0,0,respawntime); //FBI Truck
FBIVehs[16] = AddStaticVehicleEx(490,1222.7560,-1298.3099,13.3898,179.1943,0,0,respawntime); //FBI Truck
FBIVehs[17] = AddStaticVehicleEx(490,1225.7124,-1298.4241,13.3858,180.5847,0,0,respawntime); //FBI Rancher
FBIVehs[18] = AddStaticVehicleEx(490,1228.6825,-1298.5508,13.3832,180.3721,0,0,respawntime); //FBI Rancher
FBIVehs[19] = AddStaticVehicleEx(490,1231.7272,-1298.6626,13.3793,180.2725,0,0,respawntime); //FBI Rancher
FBIVehs[20] = AddStaticVehicleEx(490,1234.6752,-1298.7421,13.3749,179.7954,0,0,respawntime); //FBI Rancher
FBIVehs[21] = AddStaticVehicleEx(490,1237.7136,-1298.9230,13.3720,179.5169,0,0,respawntime); //FBI Rancher
FBIVehs[22] = AddStaticVehicleEx(490,1240.5961,-1298.4884,13.3712,179.3867,0,0,respawntime); //FBI Rancher
FBIVehs[23] = AddStaticVehicleEx(490,1243.6559,-1298.4833,13.3663,179.9178,0,0,respawntime); //Police Car (LVPD)
FBIVehs[24] = AddStaticVehicleEx(490,1246.6509,-1298.5619,13.3638,179.7791,0,0,respawntime); //Police Car (LVPD)
FBIVehs[25] = AddStaticVehicleEx(490,1249.6909,-1298.5251,13.3607,179.5953,0,0,respawntime); //Police Car (LVPD)
FBIVehs[26] = AddStaticVehicleEx(598,1264.4009,-1315.0415,12.9087,359.7708,0,0,respawntime); //Police Car (LVPD)
FBIVehs[27] = AddStaticVehicleEx(598,1261.5697,-1315.0020,12.9146,1.0281,0,0,respawntime); //Sultan
FBIVehs[28] = AddStaticVehicleEx(598,1258.5175,-1315.0104,12.9179,359.9493,0,0,respawntime); //Sultan
FBIVehs[29] = AddStaticVehicleEx(598,1255.2095,-1314.7870,12.9208,0.3513,0,0,respawntime); //NRG-500
FBIVehs[30] = AddStaticVehicleEx(598,1219.8264,-1315.4680,12.9576,0.4428,0,0,respawntime); //NRG-500
FBIVehs[31] = AddStaticVehicleEx(598,1222.7706,-1315.4465,12.9360,359.9978,0,0,respawntime); //Police Maverick
FBIVehs[32] = AddStaticVehicleEx(598,1225.8794,-1315.3976,12.9154,359.7055,0,0,respawntime); //Police Maverick
FBIVehs[33] = AddStaticVehicleEx(598,1228.8170,-1315.4907,12.8984,359.7690,0,0,respawntime); //Police Maverick
FBIVehs[34] = AddStaticVehicleEx(598,1231.8369,-1315.4919,12.8791,0.1037,0,0,respawntime); //Police Maverick
FBIVehs[35] = AddStaticVehicleEx(598,1235.0173,-1315.4559,12.8777,0.2727,0,0,respawntime);
FBIVehs[36] = AddStaticVehicleEx(560,1222.1189,-1360.3851,12.6869,180.5403,0,0,respawntime);
FBIVehs[37] = AddStaticVehicleEx(560,1225.1973,-1360.2391,12.6805,181.3079,0,0,respawntime);
FBIVehs[38] = AddStaticVehicleEx(560,1227.9950,-1360.1929,12.6745,179.8916,0,0,respawntime);
FBIVehs[39] = AddStaticVehicleEx(560,1231.3152,-1360.1981,12.6671,180.1379,0,0,respawntime);
FBIVehs[40] = AddStaticVehicleEx(560,1266.7247,-1359.9810,12.6177,180.8067,0,0,respawntime);
FBIVehs[41] = AddStaticVehicleEx(560,1263.8931,-1360.0040,12.6022,179.1187,0,0,respawntime);
FBIVehs[42] = AddStaticVehicleEx(560,1260.7950,-1359.9703,12.5873,179.6989,0,0,respawntime);
FBIVehs[43] = AddStaticVehicleEx(560,1257.8684,-1359.9268,12.5766,179.1848,0,0,respawntime);
FBIVehs[44] = AddStaticVehicleEx(560,1254.8174,-1360.0122,12.5648,179.5984,0,0,respawntime);
FBIVehs[45] = AddStaticVehicleEx(560,1251.7432,-1359.9617,12.5677,180.5270,0,0,respawntime);
FBIVehs[46] = AddStaticVehicleEx(541,1222.0291,-1376.8237,12.6419,1.2537,0,0,respawntime);
FBIVehs[47] = AddStaticVehicleEx(541,1225.2701,-1376.7904,12.6319,359.5228,0,0,respawntime);
FBIVehs[48] = AddStaticVehicleEx(451,1228.0847,-1377.0468,12.7033,359.2090,0,0,respawntime);
FBIVehs[49] = AddStaticVehicleEx(451,1231.2623,-1377.1052,12.7007,1.0730,0,0,respawntime);
FBIVehs[50] = AddStaticVehicleEx(415,1234.0846,-1377.2020,12.7641,0.3715,0,0,respawntime);
FBIVehs[51] = AddStaticVehicleEx(415,1237.1178,-1377.2749,12.7578,359.5488,0,0,respawntime);
FBIVehs[52] = AddStaticVehicleEx(411,1240.0466,-1377.5660,12.7083,359.7589,0,0,respawntime);
FBIVehs[53] = AddStaticVehicleEx(411,1242.9413,-1377.3365,12.7018,0.3522,0,0,respawntime);
FBIVehs[54] = AddStaticVehicleEx(411,1246.1027,-1377.2965,12.6972,0.6001,0,0,respawntime);
FBIVehs[55] = AddStaticVehicleEx(411,1248.9978,-1377.1736,12.6940,0.3379,0,0,respawntime);
FBIVehs[56] = AddStaticVehicleEx(601,1267.0201,-1377.5623,12.7079,0.3524,0,0,respawntime);
FBIVehs[57] = AddStaticVehicleEx(522,1272.2183,-1374.4269,12.9740,309.1765,0,0,respawntime);
FBIVehs[58] = AddStaticVehicleEx(522,1271.9954,-1372.6798,12.9823,314.5420,0,0,respawntime);
FBIVehs[59] = AddStaticVehicleEx(522,1272.3123,-1370.6543,12.9892,309.9384,0,0,respawntime);
FBIVehs[60] = AddStaticVehicleEx(522,1272.3547,-1368.9398,13.0031,308.5072,0,0,respawntime);
FBIVehs[61] = AddStaticVehicleEx(522,1272.1960,-1367.2295,13.0184,305.3183,0,0,respawntime);//Error ist hier -
Guten Tag,
Ich wollte mal ein Godfather editieren nun hab ich ein problem mit den FBIVehs dort kommen Errors.Code:
FBIVehs[1] = AddStaticVehicleEx(427,1225.4236,-1347.0593,13.1683,269.5216,0,0,respawntime); //Enforcer
FBIVehs[2] = AddStaticVehicleEx(427,1225.4108,-1342.9906,13.1883,269.4408,0,0,respawntime); //Enforcer
FBIVehs[3] = AddStaticVehicleEx(427,1225.4243,-1338.9290,13.2082,269.2752,respawntime); //Enforcer
FBIVehs[4] = AddStaticVehicleEx(427,1225.4471,-1334.9077,13.1817,268.9897,respawntime); //Enforcer
FBIVehs[5] = AddStaticVehicleEx(427,1225.6654,-1330.2389,13.2043,269.5638,0,0,respawntime); //S.W.A.T. Van
FBIVehs[6] = AddStaticVehicleEx(447,1304.7888,-1358.8293,39.8183,89.2026,0,0,respawntime); //S.W.A.T. Van
FBIVehs[7] = AddStaticVehicleEx(497,1312.9287,-1329.4323,37.0285,90.2323,0,0,respawntime); //S.W.A.T. Van
FBIVehs[8] = AddStaticVehicleEx(497,1313.3436,-1315.0126,37.0218,90.3995,0,0,respawntime); //S.W.A.T. Van
FBIVehs[9] = AddStaticVehicleEx(528,1266.9835,-1328.3539,13.1007,89.3059,0,0,respawntime); //Police Car (LVPD)
FBIVehs[10] = AddStaticVehicleEx(528,1260.7610,-1328.3685,13.1012,89.9685,0,0,respawntime); //Police Car (LVPD)
FBIVehs[11] = AddStaticVehicleEx(528,1253.9331,-1328.1875,13.1008,89.7165,0,0,respawntime); //Police Car (LVPD)
FBIVehs[12] = AddStaticVehicleEx(528,1266.8287,-1347.3297,13.2235,88.0934,0,0,respawntime); //Police Car (LVPD)
FBIVehs[13] = AddStaticVehicleEx(528,1260.2275,-1347.3414,13.1645,88.9706,0,0,respawntime); //FBI Truck
FBIVehs[14] = AddStaticVehicleEx(528,1253.4846,-1347.4067,13.1055,89.7654,0,0,respawntime); //FBI Truck
FBIVehs[15] = AddStaticVehicleEx(490,1219.7324,-1298.2380,13.3916,179.9536,0,0,respawntime); //FBI Truck
FBIVehs[16] = AddStaticVehicleEx(490,1222.7560,-1298.3099,13.3898,179.1943,0,0,respawntime); //FBI Truck
FBIVehs[17] = AddStaticVehicleEx(490,1225.7124,-1298.4241,13.3858,180.5847,0,0,respawntime); //FBI Rancher
FBIVehs[18] = AddStaticVehicleEx(490,1228.6825,-1298.5508,13.3832,180.3721,0,0,respawntime); //FBI Rancher
FBIVehs[19] = AddStaticVehicleEx(490,1231.7272,-1298.6626,13.3793,180.2725,0,0,respawntime); //FBI Rancher
FBIVehs[20] = AddStaticVehicleEx(490,1234.6752,-1298.7421,13.3749,179.7954,0,0,respawntime); //FBI Rancher
FBIVehs[21] = AddStaticVehicleEx(490,1237.7136,-1298.9230,13.3720,179.5169,0,0,respawntime); //FBI Rancher
FBIVehs[22] = AddStaticVehicleEx(490,1240.5961,-1298.4884,13.3712,179.3867,0,0,respawntime); //FBI Rancher
FBIVehs[23] = AddStaticVehicleEx(490,1243.6559,-1298.4833,13.3663,179.9178,0,0,respawntime); //Police Car (LVPD)
FBIVehs[24] = AddStaticVehicleEx(490,1246.6509,-1298.5619,13.3638,179.7791,0,0,respawntime); //Police Car (LVPD)
FBIVehs[25] = AddStaticVehicleEx(490,1249.6909,-1298.5251,13.3607,179.5953,0,0,respawntime); //Police Car (LVPD)
FBIVehs[26] = AddStaticVehicleEx(598,1264.4009,-1315.0415,12.9087,359.7708,0,0,respawntime); //Police Car (LVPD)
FBIVehs[27] = AddStaticVehicleEx(598,1261.5697,-1315.0020,12.9146,1.0281,0,0,respawntime); //Sultan
FBIVehs[28] = AddStaticVehicleEx(598,1258.5175,-1315.0104,12.9179,359.9493,0,0,respawntime); //Sultan
FBIVehs[29] = AddStaticVehicleEx(598,1255.2095,-1314.7870,12.9208,0.3513,0,0,respawntime); //NRG-500
FBIVehs[30] = AddStaticVehicleEx(598,1219.8264,-1315.4680,12.9576,0.4428,0,0,respawntime); //NRG-500
FBIVehs[31] = AddStaticVehicleEx(598,1222.7706,-1315.4465,12.9360,359.9978,0,0,respawntime); //Police Maverick
FBIVehs[32] = AddStaticVehicleEx(598,1225.8794,-1315.3976,12.9154,359.7055,0,0,respawntime); //Police Maverick
FBIVehs[33] = AddStaticVehicleEx(598,1228.8170,-1315.4907,12.8984,359.7690,0,0,respawntime); //Police Maverick
FBIVehs[34] = AddStaticVehicleEx(598,1231.8369,-1315.4919,12.8791,0.1037,0,0,respawntime); //Police Maverick
FBIVehs[35] = AddStaticVehicleEx(598,1235.0173,-1315.4559,12.8777,0.2727,0,0,respawntime);
FBIVehs[36] = AddStaticVehicleEx(560,1222.1189,-1360.3851,12.6869,180.5403,0,0,respawntime);
FBIVehs[37] = AddStaticVehicleEx(560,1225.1973,-1360.2391,12.6805,181.3079,0,0,respawntime);
FBIVehs[38] = AddStaticVehicleEx(560,1227.9950,-1360.1929,12.6745,179.8916,0,0,respawntime);
FBIVehs[39] = AddStaticVehicleEx(560,1231.3152,-1360.1981,12.6671,180.1379,0,0,respawntime);
FBIVehs[40] = AddStaticVehicleEx(560,1266.7247,-1359.9810,12.6177,180.8067,0,0,respawntime);
FBIVehs[41] = AddStaticVehicleEx(560,1263.8931,-1360.0040,12.6022,179.1187,0,0,respawntime);
FBIVehs[42] = AddStaticVehicleEx(560,1260.7950,-1359.9703,12.5873,179.6989,0,0,respawntime);
FBIVehs[43] = AddStaticVehicleEx(560,1257.8684,-1359.9268,12.5766,179.1848,0,0,respawntime);
FBIVehs[44] = AddStaticVehicleEx(560,1254.8174,-1360.0122,12.5648,179.5984,0,0,respawntime);
FBIVehs[45] = AddStaticVehicleEx(560,1251.7432,-1359.9617,12.5677,180.5270,0,0,respawntime);
FBIVehs[46] = AddStaticVehicleEx(541,1222.0291,-1376.8237,12.6419,1.2537,0,0,respawntime);
FBIVehs[47] = AddStaticVehicleEx(541,1225.2701,-1376.7904,12.6319,359.5228,0,,respawntime);//Error ist hier
FBIVehs[48] = AddStaticVehicleEx(451,1228.0847,-1377.0468,12.7033,359.2090,0,0,respawntime);
FBIVehs[49] = AddStaticVehicleEx(451,1231.2623,-1377.1052,12.7007,1.0730,0,0,respawntime);
FBIVehs[50] = AddStaticVehicleEx(415,1234.0846,-1377.2020,12.7641,0.3715,0,0,respawntime);
FBIVehs[51] = AddStaticVehicleEx(415,1237.1178,-1377.2749,12.7578,359.5488,0,0,respawntime);
FBIVehs[52] = AddStaticVehicleEx(411,1240.0466,-1377.5660,12.7083,359.7589,0,0,respawntime);
FBIVehs[53] = AddStaticVehicleEx(411,1242.9413,-1377.3365,12.7018,0.3522,0,0,respawntime);
FBIVehs[54] = AddStaticVehicleEx(411,1246.1027,-1377.2965,12.6972,0.6001,0,0,respawntime);
FBIVehs[55] = AddStaticVehicleEx(411,1248.9978,-1377.1736,12.6940,0.3379,0,0,respawntime);
FBIVehs[56] = AddStaticVehicleEx(601,1267.0201,-1377.5623,12.7079,0.3524,0,0,respawntime);
FBIVehs[57] = AddStaticVehicleEx(522,1272.2183,-1374.4269,12.9740,309.1765,0,0,respawntime);
FBIVehs[58] = AddStaticVehicleEx(522,1271.9954,-1372.6798,12.9823,314.5420,0,0,respawntime);
FBIVehs[59] = AddStaticVehicleEx(522,1272.3123,-1370.6543,12.9892,309.9384,0,0,respawntime);
FBIVehs[60] = AddStaticVehicleEx(522,1272.3547,-1368.9398,13.0031,308.5072,0,0,respawntime);
FBIVehs[61] = AddStaticVehicleEx(522,1272.1960,-1367.2295,13.0184,305.3183,0,0,respawntime);Error:
C:\Users\Brandon\Desktop\Edit\Edit\gamemodes\Edit.pwn(15799) : warning 202: number of arguments does not match definition
C:\Users\Brandon\Desktop\Edit\Edit\gamemodes\Edit.pwn(15799) : warning 202: number of arguments does not match definition
C:\Users\Brandon\Desktop\Edit\Edit\gamemodes\Edit.pwn(15800) : warning 202: number of arguments does not match definition
C:\Users\Brandon\Desktop\Edit\Edit\gamemodes\Edit.pwn(15800) : warning 202: number of arguments does not match definition
C:\Users\Brandon\Desktop\Edit\Edit\gamemodes\Edit.pwn(15843) : error 029: invalid expression, assumed zero
C:\Users\Brandon\Desktop\Edit\Edit\gamemodes\Edit.pwn(15843) : warning 215: expression has no effect
C:\Users\Brandon\Desktop\Edit\Edit\gamemodes\Edit.pwn(15843) : error 001: expected token: ";", but found ")"
C:\Users\Brandon\Desktop\Edit\Edit\gamemodes\Edit.pwn(15843) : error 029: invalid expression, assumed zero
C:\Users\Brandon\Desktop\Edit\Edit\gamemodes\Edit.pwn(15843) : fatal error 107: too many error messages on one lineCompilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
4 Errors.
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Wie viel ist den die Normale Größe ?
Weil, ich hab das garnicht mal drinne .... -
Hey, das ist eig sehr einfach du musst einfach wenn der Spieler das Passwort falsch eingibt die vari+1 machen dann wenn es wieder falsch ist wieder +1 und dann bis zum 3 mal und nicht vergessen abfragen ob es falsch ist also ob das nicht gleich ist wie in der Datenbank. Dann wenn er es 3 mal falsch gemacht hat soll das Fenster Passwort vergessen aufgerufen werden. Hier du kannst einfach nur schauen wie die funktion passwort vergessen hier gemacht wurde das andere brauchst du ja nicht. Ich hoffe du verstehst was ich meine.
Link:
[ SCRIPTING ] Login/Register mit "Passwort vergessen"-Funktion -
Guten Morgen,
Ich hab versucht anklickbare Textdraws zu machen aber wenn zb das hier das TextDraw1 ist, und dadrüber TextDraw2 ist und ich dann mit der Maus hier bin
Klickt der Trozdem beide an.Ich hoffe ihr versteht was ich meine.TextDraw2 Maus
TextDraw1 -
Guten Tag,
Kann mir jemand die ganzen Begriffe erklären:
So erklären damit ich weiß was sie bringen ein beispiel:Textdraw2 = TextDrawCreate(250.000000, 130.000000, "Test3");//Hier befindet sich die Coordinate und der Text.
Textdraw2 = TextDrawCreate(250.000000, 130.000000, "Test3");
TextDrawBackgroundColor(Textdraw2, 255);
TextDrawFont(Textdraw2, 0);
TextDrawLetterSize(Textdraw2, 0.500000, 4.000000);
TextDrawColor(Textdraw2, -1);
TextDrawSetOutline(Textdraw2, 0);
TextDrawSetProportional(Textdraw2, 1);
TextDrawSetShadow(Textdraw2, 1);
TextDrawSetSelectable(Textdraw2, 0); -
Guten Abend,
Kennt jemand von euch eine Musik zum Scripten ? -
Tag,
Wie mach ich das, das die Kamera sich so in der luft bewegt ganze zeit wie zb. bei pRP oder anderen server wo am anfang die Camera sich so bewegt -
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Zitat
das dir überhaupt geholfen wurde
Hab ich gesagt das ich geholfen hab ? Nein.
Aber wenn er beim nächsten mal ein Thema macht und ich die Lösung weiß werd ich auch so arogant.
Und jetzt schließ ich hier diesen Kindergarten. -
@Batteltank
Sei mal lieber froh das dir überhaupt geholfen wurde in anderen Themen würde das helfen aber wie du meinst. -
[18:30:26] Script[gamemodes/HexalRed.amx]: Run time error 19: "File or function is not found"
Erklärt schon alles wenn man Englisch kann. -
der server is bei samp4you gehostet
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Im Forum die Schwerverbrecher:
TaigX
Sidney_Smith
Enhancer_98
xcapxcomx
Throwen_Jax -
Kennt jemand die ID vom Zebra streifen ?
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Wenn ich Donator von dir bekomme mach ich ein Rückwärts Salto mit schraube + Video beweis