Beiträge von ohitsandrzej
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Leider ohne Erfolg.
Boden[1] = CreateObject(8059,828.5000000,-3496.1999500,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[2] = CreateObject(8059,828.5000000,-3463.8000500,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[3] = CreateObject(8059,788.5000000,-3496.1999500,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[4] = CreateObject(8059,788.5000000,-3463.8000500,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[5] = CreateObject(8059,748.5999800,-3463.8000500,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[6] = CreateObject(8059,748.5999800,-3496.1999500,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[7] = CreateObject(8059,828.5000000,-3528.6001000,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[8] = CreateObject(8059,788.5000000,-3528.6001000,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[9] = CreateObject(8059,748.5999800,-3528.6001000,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[10] = CreateObject(8059,828.5000000,-3560.8999000,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[11] = CreateObject(8059,788.5999800,-3560.8999000,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[12] = CreateObject(8059,748.5999800,-3560.8999000,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[13] = CreateObject(8059,868.5000000,-3463.8000500,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[14] = CreateObject(8059,868.5000000,-3496.1999500,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[15] = CreateObject(8059,868.5000000,-3528.6001000,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[16] = CreateObject(8059,868.5000000,-3560.8999000,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[17] = CreateObject(8059,908.5000000,-3463.8000500,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[18] = CreateObject(8059,908.5000000,-3496.0000000,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[19] = CreateObject(8059,908.5000000,-3528.5000000,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[20] = CreateObject(8059,908.5000000,-3560.8999000,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[21] = CreateObject(8059,748.5999800,-3593.3000500,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[22] = CreateObject(8059,788.5999800,-3593.3000500,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[23] = CreateObject(8059,828.5999800,-3593.3000500,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[24] = CreateObject(8059,868.5000000,-3593.3000500,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[25] = CreateObject(8059,908.5000000,-3593.3000500,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[26] = CreateObject(8059,908.5000000,-3625.6001000,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[27] = CreateObject(8059,868.5000000,-3625.6001000,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[28] = CreateObject(8059,828.5000000,-3625.6001000,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[29] = CreateObject(8059,788.5999800,-3625.6001000,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[30] = CreateObject(8059,748.5999800,-3625.6001000,-1.8000000,0.0000000,0.0000000,0.0000000);
SetObjectMaterial(Boden[30],0,16210,"des_cen","des_dirt1"); -
Danke für die schnelle Antwort, und wie muss das SetObjectMaterial jetzt aussehen? Ich meine die Parameter?
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Ich hätte gerne diese Objekte in der Textur von dem Foto (Wüste LV).
Spoiler anzeigen Boden[1] = CreateObject(8059,828.5000000,-3496.1999500,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[2] = CreateObject(8059,828.5000000,-3463.8000500,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[3] = CreateObject(8059,788.5000000,-3496.1999500,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[4] = CreateObject(8059,788.5000000,-3463.8000500,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[5] = CreateObject(8059,748.5999800,-3463.8000500,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[6] = CreateObject(8059,748.5999800,-3496.1999500,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[7] = CreateObject(8059,828.5000000,-3528.6001000,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[8] = CreateObject(8059,788.5000000,-3528.6001000,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[9] = CreateObject(8059,748.5999800,-3528.6001000,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[10] = CreateObject(8059,828.5000000,-3560.8999000,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[11] = CreateObject(8059,788.5999800,-3560.8999000,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[12] = CreateObject(8059,748.5999800,-3560.8999000,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[13] = CreateObject(8059,868.5000000,-3463.8000500,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[14] = CreateObject(8059,868.5000000,-3496.1999500,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[15] = CreateObject(8059,868.5000000,-3528.6001000,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[16] = CreateObject(8059,868.5000000,-3560.8999000,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[17] = CreateObject(8059,908.5000000,-3463.8000500,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[18] = CreateObject(8059,908.5000000,-3496.0000000,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[19] = CreateObject(8059,908.5000000,-3528.5000000,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[20] = CreateObject(8059,908.5000000,-3560.8999000,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[21] = CreateObject(8059,748.5999800,-3593.3000500,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[22] = CreateObject(8059,788.5999800,-3593.3000500,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[23] = CreateObject(8059,828.5999800,-3593.3000500,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[24] = CreateObject(8059,868.5000000,-3593.3000500,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[25] = CreateObject(8059,908.5000000,-3593.3000500,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[26] = CreateObject(8059,908.5000000,-3625.6001000,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[27] = CreateObject(8059,868.5000000,-3625.6001000,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[28] = CreateObject(8059,828.5000000,-3625.6001000,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[29] = CreateObject(8059,788.5999800,-3625.6001000,-1.8000000,0.0000000,0.0000000,0.0000000);
Boden[30] = CreateObject(8059,748.5999800,-3625.6001000,-1.8000000,0.0000000,0.0000000,0.0000000); -
Hm
Hauptsache die Community passt, das ist für mich eins der wichtigsten Dinge.
Also, wer gute Vorschläge? -
Hey,
ich suche einen Server. Dort wo Reallife noch was bedeutet und keine SDM kinder rumlaufen, aus dem Serverwerbung bereich spricht mich keiner an.
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Poste mal den Code bitte.
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Sofern Interesse besteht kannst du dich gerne bei mir melden
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Ich kann dir gerne helfen dabei, sofern du Teamspeak und Teamwiever hast?
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Mein Kumpel hat vor Jahren angefangen damit, und er wusste nicht wie man Tore macht, da hab ich mich hingesetzt und es gelernt. Und heute macht es einfach nur noch Spaß
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Eventuell mehr Infos? Was funktioniert denn nicht?
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Fragt nicht nach ModelIDs![Ungültig, siehe Sammelthread]
E:
13593
13641
Einfach Google benutzen- http://forum.gtainside.com/showthread.php?t=34164
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Okay, 8661 ist es. 3660 ist die ID von nem Schrank
Danke dir -
Hier mal ein Tutorial, http://de2.php.net/manual/de/function.system.php
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Ok danke dir. Es funktioniert.
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Und das würde dann Automatisch weg gehen?
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Wieder ohne Erfolg.
Ist doch alles richtig eingetragen oder?
Hab eben das Tutorial gelesen und das Ergebnis auch Probiert, dennoch ohne Erfolg. Also kein SetObjectMaterial geht.
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for(new i = 0; i < MAX_OBJECTS ; i++)
so?