dieser Timer1 dauert 1 Minute also 60 Sekunden, und hier werden die Respektpunkte hinzugefügt dort wo + 1 respektpunkt kommt erneurt sich dieser textdraw
CODE:
Wenn man sich eingeloggt hat kommt dieser TextDraw
format(ALLSTRING, sizeof(ALLSTRING), "Zeit bis PayDay: %d Min", 60-PlayerInfo[playerid][pPlayMinutes]);
TextDrawSetString(PayDayZeit,ALLSTRING);
Wo der public Timer1 ist kommt das
public Timer1()
{
if(IsPlayerConnected(i))
{
PlayerInfo[i][pGesamtMinutes]++;
PlayerInfo[i][pMinutesSinceLogin]++;
PlayerInfo[i][pMinutesSinceAn]++;
if(PlayerInfo[i][pPlayMinutes] <= 60 && knasthocker[i] == 0)
{
PlayerInfo[i][pPlayMinutes]++;
format(ALLSTRING, sizeof(ALLSTRING), "Zeit bis PayDay: %d Min", 60-PlayerInfo[i][pPlayMinutes]);
TextDrawSetString(PayDayZeit,ALLSTRING);
}
if(PlayerInfo[i][pPlayMinutes] >= 60)
{
PlayerInfo[i][pPlayMinutes] = 0;
new string[128];
new account,interest;
new rent = 0;
if(IsPlayerConnected(i))
{
if(M_Bot[i][PAFK] == 0)
{
if(MoneyMessage[i]==1)
{
if(PlayerInfo[i][pJailed] == 0 && WantedLevel[i] >= 0)
{
SendClientMessage(i, COLOR_LIGHTRED, "Du konntest deine Schulden nicht Bezahlen und hast ein Wanted bekommen!");
GivePlayerMoney(i, 1000);
WantedLevel[i]++;
}
else if(PlayerInfo[i][pJailed] == 1)
{
SendClientMessage(i, COLOR_LIGHTRED, "Du bist in den Schulden und musst 3 Minuten länger sitzen!");
PlayerInfo[i][pJailTime] += 180;
GivePlayerMoney(i, 1000);
}
}
new playername2[MAX_PLAYER_NAME];
GetPlayerName(i, playername2, sizeof(playername2));
account = PlayerInfo[i][pAccount];
new key = PlayerInfo[i][pPhousekey];
if(key != 255)
{
rent = HouseInfo[key][hRent];
if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
{
rent = 0;
}
else if(rent > GetPlayerMoney(i))
{
PlayerInfo[i][pPhousekey] = 255;
SendClientMessage(i, COLOR_WHITE, "Du wurdest aus der Wohnung geschmissen!");
rent = 0;
}
HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
}
new tmpintrate;
if (key != 255 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
{
if(PlayerInfo[i][pDonateRank] > 0)
{
tmpintrate = intrate+4;
}
else
{
tmpintrate = intrate+2;
}//HouseInfo[key][hLevel]
}
else
{
if(PlayerInfo[i][pDonateRank] > 0)
{
tmpintrate = 3;
}
else
{
tmpintrate = 1;
}
}
if(PlayerInfo[i][pPbiskey] > 0)
{
tmpintrate++;
}
new fraktion = 0;
new checks;
new arggeld;
if(PlayerInfo[i][pARG] == 1 && verweigerarg == 0) { PlayerInfo[i][pAccount] += 395; arggeld = 395; }
if(PlayerInfo[i][pMember] > 0) fraktion = PlayerInfo[i][pMember] - 1;
if(PlayerInfo[i][pLeader] > 0) fraktion = PlayerInfo[i][pLeader] - 1;
if(fraktion >= 0)
{
if(FraktionsKasse[fraktion] - PlayerInfo[i][pGehalt])
{
GivePlayerMoney(i, checks);
checks = PlayerInfo[i][pGehalt];
GivePlayerMoney(i, checks);
FraktionsKasse[fraktion] -= checks;
}
}
else if(PlayerInfo[i][pJob] != 0 || PlayerInfo[i][pMember] == 0 || PlayerInfo[i][pLeader] == 0)
{
checks = 500;
GivePlayerMoney(i, checks);
}//Should work for every player online
PlayerInfo[i][pAccount] -= Tax;
if(PlayerInfo[i][pDonateRank] > 0)
{
new bonus = PlayerInfo[i][pPayCheck] / 2;
PlayerInfo[i][pPayCheck] += bonus;
}
new ebill = (PlayerInfo[i][pAccount]/10000)*(PlayerInfo[i][pLevel]);
//new oil = (PlayerInfo[i][pPhousekey]*100);
ConsumingMoney[i] = 1;
if(PlayerInfo[i][pAccount] > 0)
{
PlayerInfo[i][pAccount] -= ebill;
SBizzInfo[3][sbTill] = SBizzInfo[3][sbTill] + ebill;
}
else
{
ebill = 0;
}
interest = (PlayerInfo[i][pAccount]/3000)*(tmpintrate);
PlayerInfo[i][pExp]++;
PlayerPlayMusic(i);
PlayerInfo[i][pAccount] = account+interest;
SendClientMessage(i, COLOR_LIGHTGREEN, "|____ ZAHLTAG ____|");
format(string, sizeof(string), " Alter Kontostand: $%d", account);
SendClientMessage(i, COLOR_GRAD1, string);
SendClientMessage(i,COLOR_GRAD1,"|-------------------------------|");
format(string, sizeof(string), " Lohn: $%d, Miete: -$%d, Steuern: -$%d", checks, rent, Tax);
SendClientMessage(i, COLOR_GRAD1, string);
if(PlayerInfo[i][pPhousekey] != 255 || PlayerInfo[i][pPbiskey] != 255)
{
format(string, sizeof(string), "Strom Kosten: -$%d, Arbeitslosengeld: $%d", ebill,arggeld);
SendClientMessage(i, COLOR_GRAD1, string);
}
if(PlayerInfo[i][pHandyVer] == 1)
{
SendClientMessage(i,COLOR_GRAD1,"Handyvertrag: -$100,");
GivePlayerMoney(i, -100);
}
format(string, sizeof(string), " Zinsen: $%d [0.%d Prozent]", interest,tmpintrate);
SendClientMessage(i, COLOR_GRAD1, string);
SendClientMessage(i, COLOR_GRAD4, "|-------------------------------|");
format(string, sizeof(string), " Neuer Kontostand: $%d", PlayerInfo[i][pAccount]);
SendClientMessage(i, COLOR_GRAD5, string);
rent = 0;
PlayerInfo[i][pPayCheck] = 0;
PlayerInfo[i][pConnectTime] += 1;
if(WantedLevel[i] >= 1)
{
WantedLevel[i] --;
new wlevel;
wlevel = GetPlayerWantedLevel(i);
new tmp[64];
format(tmp,sizeof(tmp), "Aktuelles Wantedlevel: %i", wlevel-1);
SendClientMessage(i, COLOR_GREEN,tmp);
}
if(PlayerInfo[i][pDonateRank] > 0)
{
PlayerInfo[i][pPayDayHad] += 1;
if(PlayerInfo[i][pPayDayHad] >= 5)
{
PlayerInfo[i][pExp]++;
PlayerInfo[i][pPayDayHad] = 0;
}
}
}
else
{
SendClientMessage(i, COLOR_LIGHTRED, "* AFK-Schnorrer bekommen keinen Zahltag!");
}
}
}
}
Dann wenn man sich eingeloggt hat kommt noch ein TextDraw
format(ALLSTRING, sizeof(ALLSTRING), "Zeit bis PayDay: %d Min", 60-PlayerInfo[playerid][pPlayMinutes]);TextDrawSetString(PayDayZeit,ALLSTRING);
Dies war alles.