Wenn ich dir nun sage das ich nicht ein einziges OnPlayerUpdate im Script finden kann? 
Also nicht nur ich finde keins, also es gibt kein OnPlayerUpdate im script^^
edit:
Ich hab mal alle Timer-Sachen im Script rausgesucht und ihr könnt ja mal schauen... 
new tottimer[MAX_PLAYERS];
forward TazerTimer(playerid);
new GlobalTimer;
new checkgastimer;
checkgastimer = SetTimer("CheckGas", RunOutTime, 1);
#define BLITZER_TIMER_INTERVALL 500
SetTimer("Blitzer_Timer", BLITZER_TIMER_INTERVALL, 1);
new bombtimer;
new bombexplotimer;
forward Timer4();
SetTimer("Timer4",100, 1);
SetTimer("spielerp",60000,1);//Payday Timer
SetTimer("LetDoorsLocked", 5000, 1);
SetTimer("SpielerAktuali",1000,1);
SetTimer("UpdateClock",2000,1);
SetTimer("serverNews", 480000, 1);
SetTimer("Wetter",60000*60,1);
SetTimer("pLebenverlust",60000,1);
NagelBand_Timer()
KillTimer(GlobalTimer);
SetTimerEx("CarTuning",700,0,"ii",playerid,x);
SetTimerEx("GangZoneAttacked",GangZoneAttackZeiten[rand], false,"d",PlayerGangZone);
SetTimerEx("PlayerCarSpawn",1000,0,"i",carowner);
SetTimer("start",10000,0);
SetTimerEx("medicwiederbeleben",1000,0,"i",pID);
SetTimer("Peilsenderwarnung", 60000*4, 0);
SetTimer("Peilsenderwarnung2", 60000, 0)
porten[playerid] = SetTimerEx("Peilorten", 2000, 0, "i", playerid);
KillTimer(porten[playerid]);
KillTimer(porten[i]);
porten[playerid] = SetTimerEx("Peilorten", 2000, 0, "i", playerid)
SetTimer("Zoll1zu", 3000, 0);
SetTimer("Zoll2zu", 3000, 0);
SetTimer("Zoll3zu", 3000, 0);
SetTimer("Zoll4zu", 3000, 0);
SetTimer("Zoll5zu", 3000, 0);
SetTimer("Zoll6zu", 3000, 0);
SetTimer("Zoll7zu", 3000, 0);
SetTimer("Zoll8zu", 3000, 0);
SetTimer("Zoll9zu", 3000, 0);
SetTimerEx("peeCommand", 5000, 0, "i", playerid)
SetTimer("SAbkling", 5400000, 0);
SetTimerEx("Wantedverlust", 300000, 0, "i",playerid);
SetTimerEx("Wantedverlust", 300000, 0, "i",playerid);
SetTimerEx("ATMRob", 1000*40, false, "d", playerid);
SetTimer("ATMRobmachen", 1000*60*60, false);
new BankrobTimer22;
new BankrobTimer11;
SetTimerEx("Wantedverlust", 300000, 0, "i",playerid);
forward BankrobTimer(playerid);
public BankrobTimer(playerid)
BankrobTimer11 = SetTimerEx("BankrobTimer2", 1000, true, "d", playerid);
SetTimer("BankrobWiederMaken", 1000*60*60, false);
forward BankrobTimer2(playerid);
public BankrobTimer2(playerid)
KillTimer(BankrobTimer11);
BankrobTimer22 = SetTimerEx("BankrobTimer3", 1000, true, "d", playerid);
KillTimer(BankrobTimer11);
forward BankrobTimer3(playerid);
public BankrobTimer3(playerid)
KillTimer(BankrobTimer22);
KillTimer(BankrobTimer22);
SetTimerEx("Befreien", 20000, 0, "i", playerid);
public TazerTimer(playerid)
SetTimerEx("TazerTimer",1000*10,0,"i",damagedid);
SetTimer("Werbungstop", 1000*40, 0);
SetTimerEx("Wantedverlust", 300000, 0, "i",playerid);
SetTimerEx("Wantedverlust", 300000, 0, "i",playerid);
SetTimer("Mullzu", 7019, 0);
SetTimer("LCNTorzu1", 7019, 0);
SetTimer("LCNTorzu2", 7019, 0);
SetTimer("Yakuzazu", 7019, 0);
SetTimer("Yakuzazu2", 7019, 0);
SetTimer("Terrorzu1", 7019, 0);
SetTimer("Terrorzu2", 7019, 0);
SetTimer("RMZu1", 7019, 0);
SetTimer("RMZu2", 7019, 0);
SetTimer("PD1zu", 7019, 0);
SetTimer("PD2zu", 7019, 0);
SetTimer("Alca1zu", 7019, 0);
SetTimer("CloseArmy2", 7019, 0);
SetTimer("CloseArmy", 7019, 0);
SetTimer("CloseFBITor2", 7019, 0);
SetTimer("CloseFBISchranke2", 7019, 0);
SetTimer("CloseFBISchranke", 7019, 0);
SetTimer("CloseRettung1", 7019, 0);
SetTimer("CloseRettung2", 7019, 0);
SetTimer("CloseFSSchranke3", 7019, 0);
SetTimer("CloseFSchranke", 7019, 0);
SetTimer("Closeoamt", 7019, 0);
KillTimer(TextDrawUpdate[playerid]);
SetTimerEx("MullabfuhrAbbruch", 100, 0,"i",playerid);
SetTimerEx("skinrespawn2",1000,0,"i",playerid);
SetTimerEx("skinrespawn",1000,0,"i",playerid);
SetTimer("CopTimer",60000*3,0);
filling[playerid] = SetTimerEx("FuelCarD", 3000, false, "i", playerid);
SetTimerEx("Rollerkill1",60000*15,0,"i",playerid);
SetTimerEx("Rollerkill2",60000*30,0,"i",playerid);
SetTimerEx("Rollerkill3",60000*60,0,"i",playerid)
KillTimer(porten[i]);
KillTimer(porten[playerid]);
SetTimerEx("Wantedverlust", 300000, 0, "i",playerid);
public Timer4()
SetTimerEx("Wantedverlust", 300000, 0, "i",playerid);
bombexplotimer = SetTimerEx("bombexplode",300000,0,"i",playerid);
bombexplotimer = SetTimerEx("bombexplode",300000,0,"i",playerid);
bombexplotimer = SetTimerEx("bombexplode",300000,0,"i",playerid);
bombexplotimer = SetTimerEx("bombexplode",300000,0,"i",playerid);
Bombtimer(3,playerid);
Bombtimer(3,playerid);
Bombtimer(3,playerid);
Bombtimer(3,playerid);
SetTimer("Abkling", 5400000 , 0);
forward Bombtimer(time,playerid);
public Bombtimer(time,playerid)
bombtimer = SetTimerEx("Bombtimer",1000,0,"ii",time,playerid);
SetTimer("Abkling", 7200000 , 0);
KillTimer(bombtimer);
KillTimer(bombexplotimer);
forward Blitzer_Timer();
public Blitzer_Timer()
SetPVarInt(playerid, "BlitzPause", (BLITZER_TIMER_INTERVALL * BLITZER_PAUSE * 60) / 1000);
SetPVarInt(playerid, "BlitzPause", (BLITZER_TIMER_INTERVALL * BLITZER_PAUSE * 60) / 1000);
forward NagelBand_Timer();
public NagelBand_Timer()
SetTimerEx("Wantedverlust", 300000, 0, "i",playerid);
forward CopTimer();
public CopTimer()
Oh backe... doch ganz schön viel was nen Timer behinhaltet...
bin echt überfordert....