BARkS mehr Informationen brauch man nicht man kann ihn doch per Skype fragen!
Beiträge von .realyamamoto
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Also bist du eine Person die vom Alter aus sagt der ist Kindisch und unreif... Nicht jeder 13 Jähriger ist Kindisch und unreif
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Hey,
Ich habe ein neues LSPD Interior hinzugefügt und das alte ganz heraus genommen und nun fallen die Autos immer wieder unten in der LSPD Garage durch einander also sie fliegen und manchmal kommen auch die Helikopter in die Garage
PS: Ist das German Next Era Script.
PS2: Es ist kein Hacker -
Vito.Castello was ist den nun los ;)? Habe den Code schon geschickt!
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Versuchs mal hier http://www.my-grafix.de
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Aha kannst ja ruhig denken das ich Hacke
Naja in Youtube sind auch viele Videos das der Key gestohlen worden und die ein Ticket geschrieben haben und den Key wieder bekommen haben Aber leider weiß ich nicht wo.
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Ich hatte nie ein Hack
Habe sowas nicht nötig... habe nur Singleplayer für DayZ runter geladen was viele besitzen
PS: Besitze kein AntiVirus
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Wie kann man den Support anschreiben das der Key geklaut worden ist? Steam Support ist Buggy... immer wenn ich mich auf der Homepage einloggen will kommt ein Fehler das PW und ID falsch sind
PS: Ich habe mir den Key gestern Abend gekauft und nun wieder geklaut
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//
// Admin vehicle spawner using previews. For SA-MP 0.3x and above.
// - Kye 2012
//#include <a_samp>
#include "../include/gl_common.inc"#define TOTAL_ITEMS 207
#define SELECTION_ITEMS 21
#define ITEMS_PER_LINE 7#define HEADER_TEXT "Vehicles"
#define NEXT_TEXT "Next"
#define PREV_TEXT "Prev"#define DIALOG_BASE_X 75.0
#define DIALOG_BASE_Y 130.0
#define DIALOG_WIDTH 550.0
#define DIALOG_HEIGHT 180.0
#define SPRITE_DIM_X 60.0
#define SPRITE_DIM_Y 70.0new gTotalItems = TOTAL_ITEMS;
new PlayerText:gCurrentPageTextDrawId[MAX_PLAYERS];
new PlayerText:gHeaderTextDrawId[MAX_PLAYERS];
new PlayerText:gBackgroundTextDrawId[MAX_PLAYERS];
new PlayerText:gNextButtonTextDrawId[MAX_PLAYERS];
new PlayerText:gPrevButtonTextDrawId[MAX_PLAYERS];
new PlayerText:gSelectionItems[MAX_PLAYERS][SELECTION_ITEMS];
new gSelectionItemsTag[MAX_PLAYERS][SELECTION_ITEMS];
new gItemAt[MAX_PLAYERS];new gItemList[TOTAL_ITEMS] = {
400,401,402,403,404,405,406,407,408,409,410,411,412,413,414,415,416,417,418,419,420,421,422,423,424,425,426,427,428,429,430,
431,432,433,434,435,436,437,438,439,440,441,442,443,444,445,446,447,448,450,451,452,453,454,455,456,457,458,459,460,461,
462,463,464,465,466,467,468,469,470,471,472,473,474,475,476,477,478,479,480,481,482,483,484,485,486,487,488,489,490,491,492,
493,494,495,496,497,498,499,500,501,502,503,504,505,506,507,508,509,510,511,512,513,514,515,516,517,518,519,520,521,522,523,
524,525,526,527,528,529,530,531,532,533,534,535,536,539,540,541,542,543,544,545,546,547,548,549,550,551,552,553,554,
555,556,557,558,559,560,561,562,563,564,565,566,567,568,571,572,573,574,575,576,577,578,579,580,581,582,583,584,585,
586,587,588,589,590,591,592,593,594,595,596,597,598,599,600,601,602,603,604,605,606,607,608,609,610,611
};//------------------------------------------------
public OnFilterScriptInit()
{
print("\n--Admin Vehicle Spawner Loaded\n");
return 1;
}//------------------------------------------------
GetNumberOfPages()
{
if((gTotalItems >= SELECTION_ITEMS) && (gTotalItems % SELECTION_ITEMS) == 0)
{
return (gTotalItems / SELECTION_ITEMS);
}
else return (gTotalItems / SELECTION_ITEMS) + 1;
}//------------------------------------------------
PlayerText:CreateCurrentPageTextDraw(playerid, Float:Xpos, Float:Ypos)
{
new PlayerText:txtInit;
txtInit = CreatePlayerTextDraw(playerid, Xpos, Ypos, "0/0");
PlayerTextDrawUseBox(playerid, txtInit, 0);
PlayerTextDrawLetterSize(playerid, txtInit, 0.4, 1.1);
PlayerTextDrawFont(playerid, txtInit, 1);
PlayerTextDrawSetShadow(playerid, txtInit, 0);
PlayerTextDrawSetOutline(playerid, txtInit, 1);
PlayerTextDrawColor(playerid, txtInit, 0xACCBF1FF);
PlayerTextDrawShow(playerid, txtInit);
return txtInit;
}//------------------------------------------------
// Creates a button textdraw and returns the textdraw ID.PlayerText:CreatePlayerDialogButton(playerid, Float:Xpos, Float:Ypos, Float:Width, Float:Height, button_text[])
{
new PlayerText:txtInit;
txtInit = CreatePlayerTextDraw(playerid, Xpos, Ypos, button_text);
PlayerTextDrawUseBox(playerid, txtInit, 1);
PlayerTextDrawBoxColor(playerid, txtInit, 0x000000FF);
PlayerTextDrawBackgroundColor(playerid, txtInit, 0x000000FF);
PlayerTextDrawLetterSize(playerid, txtInit, 0.4, 1.1);
PlayerTextDrawFont(playerid, txtInit, 1);
PlayerTextDrawSetShadow(playerid, txtInit, 0); // no shadow
PlayerTextDrawSetOutline(playerid, txtInit, 0);
PlayerTextDrawColor(playerid, txtInit, 0x4A5A6BFF);
PlayerTextDrawSetSelectable(playerid, txtInit, 1);
PlayerTextDrawAlignment(playerid, txtInit, 2);
PlayerTextDrawTextSize(playerid, txtInit, Height, Width); // The width and height are reversed for centering.. something the game does <g>
PlayerTextDrawShow(playerid, txtInit);
return txtInit;
}
//------------------------------------------------PlayerText:CreatePlayerHeaderTextDraw(playerid, Float:Xpos, Float:Ypos, header_text[])
{
new PlayerText:txtInit;
txtInit = CreatePlayerTextDraw(playerid, Xpos, Ypos, header_text);
PlayerTextDrawUseBox(playerid, txtInit, 0);
PlayerTextDrawLetterSize(playerid, txtInit, 1.25, 3.0);
PlayerTextDrawFont(playerid, txtInit, 0);
PlayerTextDrawSetShadow(playerid, txtInit, 0);
PlayerTextDrawSetOutline(playerid, txtInit, 1);
PlayerTextDrawColor(playerid, txtInit, 0xACCBF1FF);
PlayerTextDrawShow(playerid, txtInit);
return txtInit;
}//------------------------------------------------
PlayerText:CreatePlayerBackgroundTextDraw(playerid, Float:Xpos, Float:Ypos, Float:Width, Float:Height)
{
new PlayerText:txtBackground = CreatePlayerTextDraw(playerid, Xpos, Ypos,
" ~n~"); // enough space for everyone
PlayerTextDrawUseBox(playerid, txtBackground, 1);
PlayerTextDrawBoxColor(playerid, txtBackground, 0x00000099);
PlayerTextDrawLetterSize(playerid, txtBackground, 5.0, 5.0);
PlayerTextDrawFont(playerid, txtBackground, 0);
PlayerTextDrawSetShadow(playerid, txtBackground, 0);
PlayerTextDrawSetOutline(playerid, txtBackground, 0);
PlayerTextDrawColor(playerid, txtBackground,0x000000FF);
PlayerTextDrawTextSize(playerid, txtBackground, Width, Height);
PlayerTextDrawBackgroundColor(playerid, txtBackground, 0x00000099);
PlayerTextDrawShow(playerid, txtBackground);
return txtBackground;
}//------------------------------------------------
// Creates a model preview spritePlayerText:CreateModelPreviewTextDraw(playerid, modelindex, Float:Xpos, Float:Ypos, Float:width, Float:height)
{
new PlayerText:txtPlayerSprite = CreatePlayerTextDraw(playerid, Xpos, Ypos, ""); // it has to be set with SetText later
PlayerTextDrawFont(playerid, txtPlayerSprite, TEXT_DRAW_FONT_MODEL_PREVIEW);
PlayerTextDrawColor(playerid, txtPlayerSprite, 0xFFFFFFFF);
PlayerTextDrawBackgroundColor(playerid, txtPlayerSprite, 0x000000EE);
PlayerTextDrawTextSize(playerid, txtPlayerSprite, width, height); // Text size is the Width:Height
PlayerTextDrawSetPreviewModel(playerid, txtPlayerSprite, modelindex);
PlayerTextDrawSetPreviewRot(playerid,txtPlayerSprite, -16.0, 0.0, -55.0);
PlayerTextDrawSetSelectable(playerid, txtPlayerSprite, 1);
PlayerTextDrawShow(playerid,txtPlayerSprite);
return txtPlayerSprite;
}//------------------------------------------------
DestroyPlayerModelPreviews(playerid)
{
new x=0;
while(x != SELECTION_ITEMS) {
if(gSelectionItems[playerid][x] != PlayerText:INVALID_TEXT_DRAW) {
PlayerTextDrawDestroy(playerid, gSelectionItems[playerid][x]);
gSelectionItems[playerid][x] = PlayerText:INVALID_TEXT_DRAW;
}
x++;
}
}//------------------------------------------------
ShowPlayerModelPreviews(playerid)
{
new x=0;
new Float:BaseX = DIALOG_BASE_X;
new Float:BaseY = DIALOG_BASE_Y - (SPRITE_DIM_Y * 0.33); // down a bit
new linetracker = 0;
new itemat = GetPVarInt(playerid, "vspawner_page") * SELECTION_ITEMS;
// Destroy any previous ones created
DestroyPlayerModelPreviews(playerid);while(x != SELECTION_ITEMS && itemat < gTotalItems) {
if(linetracker == 0) {
BaseX = DIALOG_BASE_X + 25.0; // in a bit from the box
BaseY += SPRITE_DIM_Y + 1.0; // move on the Y for the next line
}
gSelectionItems[playerid][x] = CreateModelPreviewTextDraw(playerid, gItemList[itemat], BaseX, BaseY, SPRITE_DIM_X, SPRITE_DIM_Y);
gSelectionItemsTag[playerid][x] = gItemList[itemat];
BaseX += SPRITE_DIM_X + 1.0; // move on the X for the next sprite
linetracker++;
if(linetracker == ITEMS_PER_LINE) linetracker = 0;
itemat++;
x++;
}
}//------------------------------------------------
UpdatePageTextDraw(playerid)
{
new PageText[64+1];
format(PageText, 64, "%d/%d", GetPVarInt(playerid,"vspawner_page") + 1, GetNumberOfPages());
PlayerTextDrawSetString(playerid, gCurrentPageTextDrawId[playerid], PageText);
}//------------------------------------------------
CreateSelectionMenu(playerid)
{
gBackgroundTextDrawId[playerid] = CreatePlayerBackgroundTextDraw(playerid, DIALOG_BASE_X, DIALOG_BASE_Y + 20.0, DIALOG_WIDTH, DIALOG_HEIGHT);
gHeaderTextDrawId[playerid] = CreatePlayerHeaderTextDraw(playerid, DIALOG_BASE_X, DIALOG_BASE_Y, HEADER_TEXT);
gCurrentPageTextDrawId[playerid] = CreateCurrentPageTextDraw(playerid, DIALOG_WIDTH - 30.0, DIALOG_BASE_Y + 15.0);
gNextButtonTextDrawId[playerid] = CreatePlayerDialogButton(playerid, DIALOG_WIDTH - 30.0, DIALOG_BASE_Y+DIALOG_HEIGHT+100.0, 50.0, 16.0, NEXT_TEXT);
gPrevButtonTextDrawId[playerid] = CreatePlayerDialogButton(playerid, DIALOG_WIDTH - 90.0, DIALOG_BASE_Y+DIALOG_HEIGHT+100.0, 50.0, 16.0, PREV_TEXT);ShowPlayerModelPreviews(playerid);
UpdatePageTextDraw(playerid);
}//------------------------------------------------
DestroySelectionMenu(playerid)
{
DestroyPlayerModelPreviews(playerid);PlayerTextDrawDestroy(playerid, gHeaderTextDrawId[playerid]);
PlayerTextDrawDestroy(playerid, gBackgroundTextDrawId[playerid]);
PlayerTextDrawDestroy(playerid, gCurrentPageTextDrawId[playerid]);
PlayerTextDrawDestroy(playerid, gNextButtonTextDrawId[playerid]);
PlayerTextDrawDestroy(playerid, gPrevButtonTextDrawId[playerid]);gHeaderTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
gBackgroundTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
gCurrentPageTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
gNextButtonTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
gPrevButtonTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
}//------------------------------------------------
SpawnVehicle_InfrontOfPlayer(playerid, vehiclemodel, color1, color2)
{
new Float:x,Float:y,Float:z;
new Float:facing;
new Float:distance;GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, facing);new Float:size_x,Float:size_y,Float:size_z;
GetVehicleModelInfo(vehiclemodel, VEHICLE_MODEL_INFO_SIZE, size_x, size_y, size_z);
distance = size_x + 0.5;x += (distance * floatsin(-facing, degrees));
y += (distance * floatcos(-facing, degrees));facing += 90.0;
if(facing > 360.0) facing -= 360.0;return CreateVehicle(vehiclemodel, x, y, z + (size_z * 0.25), facing, color1, color2, -1);
}//------------------------------------------------
HandlePlayerItemSelection(playerid, selecteditem)
{
// In this case we're spawning a vehicle for them
SpawnVehicle_InfrontOfPlayer(playerid, gSelectionItemsTag[playerid][selecteditem], -1, -1);
}//------------------------------------------------
public OnPlayerConnect(playerid)
{
// Init all of the textdraw related globals
gHeaderTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
gBackgroundTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
gCurrentPageTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
gNextButtonTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
gPrevButtonTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
for(new x=0; x < SELECTION_ITEMS; x++) {
gSelectionItems[playerid][x] = PlayerText:INVALID_TEXT_DRAW;
}
gItemAt[playerid] = 0;
return 1; // Allow other scripts to keep processing OnPlayerConnect
}//-------------------------------------------
// Even though only Player* textdraws are used in this script,
// OnPlayerClickTextDraw is still required to handle ESCpublic OnPlayerClickTextDraw(playerid, Text:clickedid)
{
if(GetPVarInt(playerid, "vspawner_active") == 0) return 0;// Handle: They cancelled (with ESC)
if(clickedid == Text:INVALID_TEXT_DRAW) {
DestroySelectionMenu(playerid);
SetPVarInt(playerid, "vspawner_active", 0);
PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);
return 1;
}
return 0;
}//------------------------------------------------
public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid)
{
if(GetPVarInt(playerid, "vspawner_active") == 0) return 0;new curpage = GetPVarInt(playerid, "vspawner_page");
// Handle: next button
if(playertextid == gNextButtonTextDrawId[playerid]) {
if(curpage < (GetNumberOfPages() - 1)) {
SetPVarInt(playerid, "vspawner_page", curpage + 1);
ShowPlayerModelPreviews(playerid);
UpdatePageTextDraw(playerid);
PlayerPlaySound(playerid, 1083, 0.0, 0.0, 0.0);
} else {
PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);
}
return 1;
}
// Handle: previous button
if(playertextid == gPrevButtonTextDrawId[playerid]) {
if(curpage > 0) {
SetPVarInt(playerid, "vspawner_page", curpage - 1);
ShowPlayerModelPreviews(playerid);
UpdatePageTextDraw(playerid);
PlayerPlaySound(playerid, 1084, 0.0, 0.0, 0.0);
} else {
PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);
}
return 1;
}
// Search in the array of textdraws used for the items
new x=0;
while(x != SELECTION_ITEMS) {
if(playertextid == gSelectionItems[playerid][x]) {
HandlePlayerItemSelection(playerid, x);
PlayerPlaySound(playerid, 1083, 0.0, 0.0, 0.0);
DestroySelectionMenu(playerid);
CancelSelectTextDraw(playerid);
SetPVarInt(playerid, "vspawner_active", 0);
return 1;
}
x++;
}
return 0;
}//------------------------------------------------
public OnPlayerCommandText(playerid, cmdtext[])
{
new cmd[256+1];
new idx;if(!IsPlayerAdmin(playerid)) return 0;
cmd = strtok(cmdtext, idx);if(strcmp("/vspawner", cmd, true) == 0)
{
// If there was a previously created selection menu, destroy it
DestroySelectionMenu(playerid);
SetPVarInt(playerid, "vspawner_active", 1);
//SetPVarInt(playerid, "vspawner_page", 0); // will reset the page back to the first
CreateSelectionMenu(playerid);
SelectTextDraw(playerid, 0xACCBF1FF);
return 1;
}
return 0;
}
//------------------------------------------------Ich kanns halt Like a Pro
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Wie lang sollte ich es erstmal machen? Man muss ja erstmal mit einer höhe anfangen oder täusche ich mich?
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Naja was ist den ein Standart Design wie das hier vom Breadfish welche Maße :D?
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Hey,
Was sind die richtigen Maße für ein WBB3 Design?
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Wieso werde ich verwarnt... wenn ich etwas poste und die beiden Diskutieren hier ohne Ende @BlackAce: & Dillence: nur weil BlackAce ein Ex-Teammitglied ist?
Gibt bestimmt viele Leute ich kann nur halb wegs Scripten
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Naja mein Rainmeter Desktop besitze insgesamt 3 Stück den letzten... naja
PS: Das Nyan Cat Ding unten Rechts verbraucht viel ca. 250.000k oder wie das heißt Muss aber drin sein das alles schön aussieht.
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Dank @Golfer16: jetzt so [Rainmeter ist geil xD]
Kommt drauf an was man für Skins einfügen tut Deins ist schön nicht zu viel
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Mein Desktop ->
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Curve Fever zu geil
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Mhh gerade ist die Webspace und der Server abgekackt.... müsste man beheben!
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Stimmt auch wieder xD Naja dann kann man Closen. *peinlich*
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Nein ich will doch nur den (CD-)Key