mach /hausverkaufen
Beiträge von [CNR]Ultimaster
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wen mal sich einlogt im server
wird mal ge bannt warum -
das neuer megaupload aber auch egal
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lade es hoch bei fileupload oder megaupload
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download link pls
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danke closed
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ja sehe das aber muss doch bei ondialogrespsonse noch was machen
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könn tes du mir bei spiel zeigen wie es geht
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hi leute wolte fragen
wie mal /serverinfo im dialog scriptetMFG:Ulti4master
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schön punkte 7/10
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aso meins onplayercheckpoint ist net da eingetragen nur beim buscountdown
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meint ihr das
#define CHECKPOINT_BUSSTART 1025
#define CHECKPOINT_BUSCP1 1026
#define CHECKPOINT_BUSCP2 1027
#define CHECKPOINT_BUSCP3 1028
#define CHECKPOINT_BUSCP4 1029
#define CHECKPOINT_BUSCP5 1030
#define CHECKPOINT_BUSCP6 1031
#define CHECKPOINT_BUSCP7 1032
#define CHECKPOINT_BUSCP8 1033
#define CHECKPOINT_BUSCPENDE 1034 -
forward BusCountdown(playerid);
if(dialogid==DIALOG_LINIE)
{
if(response)
{
if(listitem==0)
{
buscd[playerid] = 11;
bustimer[playerid] = SetTimerEx("BusCountdown", 1000, 1, "i", playerid);
pCP[playerid] = CHECKPOINT_BUSSTART;
SetPlayerCheckpoint(playerid, 1203.0599,-934.3010,42.3596, 5.0);
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Dienst gestartet! Linie: 1");
}
}
else
{
return 1;
}
} -
ja der checkpoint ist rot aber 10 seckuden warten kommt da nicht verstehe es nicht warum
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geht noch immer nicht
public BusCountdown(playerid)
{
if(IsPlayerConnected(playerid))
{
new string[128];
if(Spieler[playerid][Job] == 2)
{
for(new i=0;i<sizeof(buscars);i++)
{
new vID = GetPlayerVehicleID(playerid);
if(vID == buscars[i])
{
if(IsPlayerInCheckpoint(playerid))
{
if(buscd[playerid] == 11)
{
buscd[playerid] = 10;
GameTextForPlayer(playerid, "~w~Warten ...~n~~b~10", 500, 1);
}
else if(buscd[playerid] == 10)
{
buscd[playerid] = 9;
GameTextForPlayer(playerid, "~w~Warten ...~n~~b~9", 500, 1);
}
else if(buscd[playerid] == 9)
{
buscd[playerid] = 8;
GameTextForPlayer(playerid, "~w~Warten ...~n~~b~8", 500, 1);
}
else if(buscd[playerid] == 8)
{
buscd[playerid] = 7;
GameTextForPlayer(playerid, "~w~Warten ...~n~~b~7", 500, 1);
}
else if(buscd[playerid] == 7)
{
buscd[playerid] = 6;
GameTextForPlayer(playerid, "~w~Warten ...~n~~b~6", 500, 1);
}
else if(buscd[playerid] == 6)
{
buscd[playerid] = 5;
GameTextForPlayer(playerid, "~w~Warten ...~n~~b~5", 500, 1);
}
else if(buscd[playerid] == 5)
{
buscd[playerid] = 4;
GameTextForPlayer(playerid, "~w~Warten ...~n~~b~4", 500, 1);
}
else if(buscd[playerid] == 4)
{
buscd[playerid] = 3;
GameTextForPlayer(playerid, "~w~Warten ...~n~~b~3", 500, 1);
}
else if(buscd[playerid] == 3)
{
buscd[playerid] = 1;
GameTextForPlayer(playerid, "~w~Warten ...~n~~b~2", 500, 1);
}
else if(buscd[playerid] == 1)
{
buscd[playerid] = 0;
GameTextForPlayer(playerid, "~w~Warten ...~n~~b~1", 500, 1);
if(pCP[playerid] == CHECKPOINT_BUSSTART)
{
SetPlayerCheckpoint(playerid, 1203.0599,-934.3010,42.3596, 5.0);
pCP[playerid] = CHECKPOINT_BUSCP1;
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Nächste Haltestelle: Vinewood.");
}
else if(pCP[playerid] == CHECKPOINT_BUSCP1)
{
SetPlayerCheckpoint(playerid, 742.7133,-1393.4297,13.0455, 5.0);
pCP[playerid] = CHECKPOINT_BUSCP2;
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Nächste Haltestelle: Vinewood - Intercars.");
}
else if(pCP[playerid] == CHECKPOINT_BUSCP2)
{
SetPlayerCheckpoint(playerid, 301.2852,-1397.0028,13.5145, 5.0);
pCP[playerid] = CHECKPOINT_BUSCP3;
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Nächste Haltestelle: Rodeo.");
}
else if(pCP[playerid] == CHECKPOINT_BUSCP3)
{
SetPlayerCheckpoint(playerid, 354.8143,-1648.1133,32.4861, 5.0);
pCP[playerid] = CHECKPOINT_BUSCP4;
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Nächste Haltestelle: Rodeo.");
}
else if(pCP[playerid] == CHECKPOINT_BUSCP4)
{
SetPlayerCheckpoint(playerid, 678.2159,-1760.6434,12.9662, 5.0);
pCP[playerid] = CHECKPOINT_BUSCP5;
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Nächste Haltestelle: Marina.");
}
else if(pCP[playerid] == CHECKPOINT_BUSCP5)
{
SetPlayerCheckpoint(playerid, 1153.5178,-1714.3553,13.4061, 5.0);
pCP[playerid] = CHECKPOINT_BUSCP6;
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Nächste Haltestelle: Conference Center.");
}
else if(pCP[playerid] == CHECKPOINT_BUSCP6)
{
SetPlayerCheckpoint(playerid, 1479.6708,-1735.2942,13.0075, 5.0);
pCP[playerid] = CHECKPOINT_BUSCP7;
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Nächste Haltestelle: Commerce.");
}
else if(pCP[playerid] == CHECKPOINT_BUSCP7)
{
SetPlayerCheckpoint(playerid, 1442.5582,-1524.2251,13.0075, 5.0);
pCP[playerid] = CHECKPOINT_BUSCP8;
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Nächste Haltestelle: Commerce.");
}
else if(pCP[playerid] == CHECKPOINT_BUSCP8)
{
SetPlayerCheckpoint(playerid, 1483.9996,-1065.5348,23.2813, 5.0);
pCP[playerid] = CHECKPOINT_BUSCPENDE;
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Nächste Haltestelle: Mulholland Intersection.");
}
else if(pCP[playerid] == CHECKPOINT_BUSCPENDE)
{
new rand = 3000 + random(5000);
Spieler[playerid][PayDayGeld] += rand;
format(string, sizeof(string), "Die Fahrt ist nun zuende. Du hast $%d verdient und erhälst es am nächsten Zahltag.", rand);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Bus-Erfahrungspunkte sind um 5 aufgestiegen.");
Spieler[playerid][BusExp] += 5;
}
}
}
}
return 1;
}
SendClientMessage(playerid, COLOR_GRAD2, "Du bist in keinem Bus.");
buscd[playerid] = 11;
KillTimer(bustimer[playerid]);
return 1;
}
}
return 1;
} -
wen /linie mache fahre ich ja zu 1 checkpoint aber zu nächste halte stelle geht es net
weiter bitte helft mirpublic BusCountdown(playerid)
{
if(IsPlayerConnected(playerid))
{
new string[128];
if(Spieler[playerid][Job] == 2)
{
for(new i=0;i<sizeof(buscars);i++)
{
new vID = GetPlayerVehicleID(playerid);
if(vID == buscars[i])
{
if(IsPlayerInCheckpoint(playerid))
{
if(buscd[playerid] == 11)
{
buscd[playerid] = 10;
GameTextForPlayer(playerid, "~w~Warten ...~n~~b~10", 500, 1);
}
else if(buscd[playerid] == 10)
{
buscd[playerid] = 9;
GameTextForPlayer(playerid, "~w~Warten ...~n~~b~9", 500, 1);
}
else if(buscd[playerid] == 9)
{
buscd[playerid] = 8;
GameTextForPlayer(playerid, "~w~Warten ...~n~~b~8", 500, 1);
}
else if(buscd[playerid] == 8)
{
buscd[playerid] = 7;
GameTextForPlayer(playerid, "~w~Warten ...~n~~b~7", 500, 1);
}
else if(buscd[playerid] == 7)
{
buscd[playerid] = 6;
GameTextForPlayer(playerid, "~w~Warten ...~n~~b~6", 500, 1);
}
else if(buscd[playerid] == 6)
{
buscd[playerid] = 5;
GameTextForPlayer(playerid, "~w~Warten ...~n~~b~5", 500, 1);
}
else if(buscd[playerid] == 5)
{
buscd[playerid] = 4;
GameTextForPlayer(playerid, "~w~Warten ...~n~~b~4", 500, 1);
}
else if(buscd[playerid] == 4)
{
buscd[playerid] = 3;
GameTextForPlayer(playerid, "~w~Warten ...~n~~b~3", 500, 1);
}
else if(buscd[playerid] == 3)
{
buscd[playerid] = 2;
GameTextForPlayer(playerid, "~w~Warten ...~n~~b~2", 500, 1);
}
else if(buscd[playerid] == 1)
{
buscd[playerid] = 0;
GameTextForPlayer(playerid, "~w~Warten ...~n~~b~1", 500, 1);
if(pCP[playerid] == CHECKPOINT_BUSSTART)
{
SetPlayerCheckpoint(playerid, 1203.0599,-934.3010,42.3596, 5.0);
pCP[playerid] = CHECKPOINT_BUSCP1;
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Nächste Haltestelle: Vinewood.");
}
else if(pCP[playerid] == CHECKPOINT_BUSCP1)
{
SetPlayerCheckpoint(playerid, 742.7133,-1393.4297,13.0455, 5.0);
pCP[playerid] = CHECKPOINT_BUSCP2;
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Nächste Haltestelle: Vinewood - Intercars.");
}
else if(pCP[playerid] == CHECKPOINT_BUSCP2)
{
SetPlayerCheckpoint(playerid, 301.2852,-1397.0028,13.5145, 5.0);
pCP[playerid] = CHECKPOINT_BUSCP3;
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Nächste Haltestelle: Rodeo.");
}
else if(pCP[playerid] == CHECKPOINT_BUSCP3)
{
SetPlayerCheckpoint(playerid, 354.8143,-1648.1133,32.4861, 5.0);
pCP[playerid] = CHECKPOINT_BUSCP4;
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Nächste Haltestelle: Rodeo.");
}
else if(pCP[playerid] == CHECKPOINT_BUSCP4)
{
SetPlayerCheckpoint(playerid, 678.2159,-1760.6434,12.9662, 5.0);
pCP[playerid] = CHECKPOINT_BUSCP5;
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Nächste Haltestelle: Marina.");
}
else if(pCP[playerid] == CHECKPOINT_BUSCP5)
{
SetPlayerCheckpoint(playerid, 1153.5178,-1714.3553,13.4061, 5.0);
pCP[playerid] = CHECKPOINT_BUSCP6;
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Nächste Haltestelle: Conference Center.");
}
else if(pCP[playerid] == CHECKPOINT_BUSCP6)
{
SetPlayerCheckpoint(playerid, 1479.6708,-1735.2942,13.0075, 5.0);
pCP[playerid] = CHECKPOINT_BUSCP7;
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Nächste Haltestelle: Commerce.");
}
else if(pCP[playerid] == CHECKPOINT_BUSCP7)
{
SetPlayerCheckpoint(playerid, 1442.5582,-1524.2251,13.0075, 5.0);
pCP[playerid] = CHECKPOINT_BUSCP8;
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Nächste Haltestelle: Commerce.");
}
else if(pCP[playerid] == CHECKPOINT_BUSCP8)
{
SetPlayerCheckpoint(playerid, 1483.9996,-1065.5348,23.2813, 5.0);
pCP[playerid] = CHECKPOINT_BUSCPENDE;
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Nächste Haltestelle: Mulholland Intersection.");
}
else if(pCP[playerid] == CHECKPOINT_BUSCPENDE)
{
new rand = 3000 + random(5000);
Spieler[playerid][PayDayGeld] += rand;
format(string, sizeof(string), "Die Fahrt ist nun zuende. Du hast $%d verdient und erhälst es am nächsten Zahltag.", rand);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Bus-Erfahrungspunkte sind um 5 aufgestiegen.");
Spieler[playerid][BusExp] += 5;
}
}
}
}
return 1;
}
SendClientMessage(playerid, COLOR_GRAD2, "Du bist in keinem Bus.");
buscd[playerid] = 11;
KillTimer(bustimer[playerid]);
return 1;
}
}
return 1;
} -
geht noch immer net
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schau mal hier
public BusCountdown(playerid)
{
if(IsPlayerConnected(playerid))
{
new string[128];
if(Spieler[playerid][Job] == 2)
{
for(new i=0;i<sizeof(buscars);i++)
{
new vID = GetPlayerVehicleID(playerid);
if(vID == buscars[i])
{
if(IsPlayerInCheckpoint(playerid))
{
if(buscd[playerid] == 10)
{
buscd[playerid] = 9;
GameTextForPlayer(playerid, "~w~Warten ...~n~~b~9", 500, 1);
}
else if(buscd[playerid] == 9)
{
buscd[playerid] = 8;
GameTextForPlayer(playerid, "~w~Warten ...~n~~b~8", 500, 1);
}
else if(buscd[playerid] == 8)
{
buscd[playerid] = 7;
GameTextForPlayer(playerid, "~w~Warten ...~n~~b~7", 500, 1);
}
else if(buscd[playerid] == 7)
{
buscd[playerid] = 6;
GameTextForPlayer(playerid, "~w~Warten ...~n~~b~6", 500, 1);
}
else if(buscd[playerid] == 6)
{
buscd[playerid] = 5;
GameTextForPlayer(playerid, "~w~Warten ...~n~~b~5", 500, 1);
}
else if(buscd[playerid] == 5)
{
buscd[playerid] = 4;
GameTextForPlayer(playerid, "~w~Warten ...~n~~b~4", 500, 1);
}
else if(buscd[playerid] == 4)
{
buscd[playerid] = 3;
GameTextForPlayer(playerid, "~w~Warten ...~n~~b~3", 500, 1);
}
else if(buscd[playerid] == 3)
{
buscd[playerid] = 2;
GameTextForPlayer(playerid, "~w~Warten ...~n~~b~2", 500, 1);
}
else if(buscd[playerid] == 1)
{
buscd[playerid] = 11;
GameTextForPlayer(playerid, "~w~Warten ...~n~~b~1", 500, 1);
if(pCP[playerid] == CHECKPOINT_BUSSTART)
{
SetPlayerCheckpoint(playerid, 794.1573,-1096.1975,23.5284, 5.0);
pCP[playerid] = CHECKPOINT_BUSCP1;
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Nächste Haltestelle: Vinewood.");
}
else if(pCP[playerid] == CHECKPOINT_BUSCP1)
{
SetPlayerCheckpoint(playerid, 742.7133,-1393.4297,13.0455, 5.0);
pCP[playerid] = CHECKPOINT_BUSCP2;
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Nächste Haltestelle: Vinewood - Intercars.");
}
else if(pCP[playerid] == CHECKPOINT_BUSCP2)
{
SetPlayerCheckpoint(playerid, 301.2852,-1397.0028,13.5145, 5.0);
pCP[playerid] = CHECKPOINT_BUSCP3;
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Nächste Haltestelle: Rodeo.");
}
else if(pCP[playerid] == CHECKPOINT_BUSCP3)
{
SetPlayerCheckpoint(playerid, 354.8143,-1648.1133,32.4861, 5.0);
pCP[playerid] = CHECKPOINT_BUSCP4;
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Nächste Haltestelle: Rodeo.");
}
else if(pCP[playerid] == CHECKPOINT_BUSCP4)
{
SetPlayerCheckpoint(playerid, 678.2159,-1760.6434,12.9662, 5.0);
pCP[playerid] = CHECKPOINT_BUSCP5;
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Nächste Haltestelle: Marina.");
}
else if(pCP[playerid] == CHECKPOINT_BUSCP5)
{
SetPlayerCheckpoint(playerid, 1153.5178,-1714.3553,13.4061, 5.0);
pCP[playerid] = CHECKPOINT_BUSCP6;
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Nächste Haltestelle: Conference Center.");
}
else if(pCP[playerid] == CHECKPOINT_BUSCP6)
{
SetPlayerCheckpoint(playerid, 1479.6708,-1735.2942,13.0075, 5.0);
pCP[playerid] = CHECKPOINT_BUSCP7;
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Nächste Haltestelle: Commerce.");
}
else if(pCP[playerid] == CHECKPOINT_BUSCP7)
{
SetPlayerCheckpoint(playerid, 1442.5582,-1524.2251,13.0075, 5.0);
pCP[playerid] = CHECKPOINT_BUSCP8;
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Nächste Haltestelle: Commerce.");
}
else if(pCP[playerid] == CHECKPOINT_BUSCP8)
{
SetPlayerCheckpoint(playerid, 1483.9996,-1065.5348,23.2813, 5.0);
pCP[playerid] = CHECKPOINT_BUSCPENDE;
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Nächste Haltestelle: Mulholland Intersection.");
}
else if(pCP[playerid] == CHECKPOINT_BUSCPENDE)
{
new rand = 3000 + random(5000);
Spieler[playerid][PayDayGeld] += rand;
format(string, sizeof(string), "Die Fahrt ist nun zuende. Du hast $%d verdient und erhälst es am nächsten Zahltag.", rand);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Bus-Erfahrungspunkte sind um 5 aufgestiegen.");
Spieler[playerid][BusExp] += 5;
}
}
}
}
return 1;
}
SendClientMessage(playerid, COLOR_GRAD2, "Du bist in keinem Bus.");
buscd[playerid] = 11;
KillTimer(bustimer[playerid]);
return 1;
}
}
return 1;
}