Okay, dein Code ist immer noch komisch
Mach es so
if(extraid == Skin_Liste)
{
if(response==0)
{
new skin[21];
skin[0] = 4; {PlayerInfo[playerid][pModel] = 4;}
skin[1] = 5; {PlayerInfo[playerid][pModel] = 5;}
skin[2] = 19; {PlayerInfo[playerid][pModel] = 19;}
skin[3] = 20; {PlayerInfo[playerid][pModel] = 20;}
skin[4] = 21; {PlayerInfo[playerid][pModel] = 21;}
skin[5] = 101; {PlayerInfo[playerid][pModel] = 101;}
skin[6] = 102; {PlayerInfo[playerid][pModel] = 102;}
skin[7] = 103; {PlayerInfo[playerid][pModel] = 103;}
skin[8] = 105; {PlayerInfo[playerid][pModel] = 105;}
skin[9] = 106; {PlayerInfo[playerid][pModel] = 106;}
skin[10] = 127; {PlayerInfo[playerid][pModel] = 127;}
skin[11] = 149; {PlayerInfo[playerid][pModel] = 149;}
skin[12] = 163; {PlayerInfo[playerid][pModel] = 163;}
skin[13] = 164; {PlayerInfo[playerid][pModel] = 164;}
skin[14] = 165; {PlayerInfo[playerid][pModel] = 165;}
skin[15] = 166; {PlayerInfo[playerid][pModel] = 166;}
skin[16] = 187; {PlayerInfo[playerid][pModel] = 187;}
skin[17] = 269; {PlayerInfo[playerid][pModel] = 269;}
skin[18] = 270; {PlayerInfo[playerid][pModel] = 270;}
skin[19] = 271; {PlayerInfo[playerid][pModel] = 271;}
skin[20] = 293; {PlayerInfo[playerid][pModel] = 293;}
ShowModelSelectionMenuEx(playerid, skin, 21, "Skinauswahl", Skin_Liste);
}
if(response==1)
{
Skinchange[playerid] = 0;
SendClientMessage(playerid, GRUEN, "Skin erfolgreich ausgewählt!");
Skin[playerid] = modelid;
SetPlayerSkin(playerid, modelid);
PlayerInfo[playerid][pModel] = modelid;//Das ist wichtig
PlayerTextDrawDestroy(playerid, Textdraw[playerid][6]);
PlayerTextDrawDestroy(playerid, Textdraw[playerid][7]);
PlayerTextDrawDestroy(playerid, Textdraw[playerid][8]);
PlayerTextDrawDestroy(playerid, Textdraw[playerid][9]);
PlayerTextDrawDestroy(playerid, Textdraw[playerid][10]);
PlayerTextDrawDestroy(playerid, Textdraw[playerid][11]);
PlayerTextDrawDestroy(playerid, Textdraw[playerid][12]);
PlayerTextDrawDestroy(playerid, Textdraw[playerid][13]);
PlayerTextDrawDestroy(playerid, Textdraw[playerid][14]);
PlayerTextDrawDestroy(playerid, Textdraw[playerid][15]);
PlayerTextDrawDestroy(playerid, Textdraw[playerid][16]);
PlayerTextDrawDestroy(playerid, Textdraw[playerid][17]);
PlayerTextDrawDestroy(playerid, Textdraw[playerid][18]);
PlayerTextDrawDestroy(playerid, Textdraw[playerid][19]);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-691.9375,939.5940,13.6328);
SetPlayerFacingAngle(playerid,263.5031);
SetPlayerCameraPos(playerid,-687.0352,939.7754,13.6328);
SetPlayerCameraLookAt(playerid,-691.9375,939.5940,13.6328);