Beiträge von Jeffry

    if(dialogid == DIALOG_BLITZER)
    {
    if(response)
    {
    for(new i; i < MAX_BLITZER; i++)
    {
    if(Blitzer[i][Erstellt] == 1)
    {
    if(listitem == count)
    {
    SetPlayerCheckpoint(playerid,Blitzer[i][xpos],Blitzer[i][ypos],Blitzer[i][zpos],3.0);
    SendClientMessage(playerid,Grün,"Der Blitzer wurde dir auf der Karte markiert.");
    Navi[playerid] = 1;
    return 1;
    }
    count++;
    }
    }
    }
    return 1;
    }


    PS: Lasse bitte die Vollzitate samt Code, das macht keinen Sinn.

    ocmd:showbl(playerid,params[])
    {
    new string[512];
    if(IsPlayerConnected(playerid))
    if(IsPlayerFraktRang(playerid, 7, 1))
    {
    if(GetPVarInt(playerid,"loggedin") == 0)return SendClientMessage(playerid,Grau,"Bitte logge dich zuerst ein.");
    if(BusDuty[playerid] >= 1 || PilotDuty[playerid] >= 1 || fischfuhr[playerid] >= 1 || PlayerLieferung[playerid] >= 1 || ElektroDuty[playerid] >= 1)return SendClientMessage(playerid,Grau,"Du bist zur Zeit bei der Arbeit.");
    for(new i; i < MAX_BLITZER; i++)
    {
    if(Blitzer[i][Erstellt] == 1)
    {
    format(string,sizeof string,"%sBlitzer %d || Aufgestellt von: %s\n",string,Blitzer[i][ID],Blitzer[i][Aufsteller]);
    }
    }
    if(strlen(string)) ShowPlayerDialog(playerid,DIALOG_BLITZER,DIALOG_STYLE_LIST,"Aktive Blitzer",string,"Orten","Schließen");
    else SendClientMessage(playerid,Grau,"Momentan sind keine Blitzer aufgestellt.");
    }
    return 1;
    }

    Das kannst du pauschal nicht verbieten, da ein Post auch mehrmals kleinere Code-Teile haben kann zum Beispiel 5x 40 Zeilen. Das wären dann auch 200 Zeilen, aber diese alle in Expander zu setzen, bzw. in Pastebin zu setzen macht keinen wirklichen Sinn.
    Eine Regel dafür kommt dem Forum nicht zu Gute. Solche Kleinigkeiten stören im Allgemeinen nur das Wohlbefinden bei den meisten Usern, vor allem weil ich niemand 100 Mini-Regeln merken kann (angenommen man nimmt alle solche kleinen Regeln auf), und ich muss dazu sagen, ich habe auch keine Lust jedes mal nachzuzählen ob ich jetzt 49 oder 51 Zeilen poste.


    Zudem, wie maddin sagte, das betrifft ja nur die entsprechenden Bereiche, daher sehe ich da keine Notwendigkeit für.

    Überall wo:
    else
    {
    if(LSPDZellen == 0)//zelle1
    ist, fehlt (wo noch nicht geändert) vor dem else eine Klammer zu, zu:
    }
    else
    {
    if(LSPDZellen == 0)//zelle1


    Aus dem Code:

    Spoiler anzeigen
    if(strcmp(cmd, "/einsperren", true) == 0)
    {
    if(IsACop(playerid))
    {
    if(OnDuty[playerid] != 1 && PlayerInfo[playerid][pMember] == 1)
    {
    SendClientMessage(playerid, COLOR_GRAD1, "Du bist nicht im Dienst!");
    return 1;
    }
    if(IsPlayerInRangeOfPoint(playerid, 6.0, 195.3785,158.2065,1003.0234))
    {
    new suspect = GetClosestPlayer(playerid);
    if(IsACop(suspect))
    {
    SendClientMessage(playerid, COLOR_GRAD2, " Du kannst keinen Beamten einsperren!");
    return 1;
    }
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_GOLD, "____________________________|Einsperren|____________________________");
    SendClientMessage(playerid, COLOR_WHITE, "Benutzung: /einsperren [Aktion]");
    SendClientMessage(playerid, COLOR_WHITE, "Verfügbare Aktion: normal, stellen");
    return 1;
    }
    if(strcmp(tmp, "normal", true) == 0)
    {
    if(IsPlayerConnected(suspect))
    {
    if(GetDistanceBetweenPlayers(playerid,suspect) < 5)
    {
    moneys = WantedLevel[suspect] * 3000;
    new time = WantedLevel[suspect] * 360;
    GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
    GetPlayerName(playerid, sendername, sizeof(sendername));
    if(WantedLevel[suspect] < 1)
    {
    SendClientMessage(playerid, COLOR_GREY, "Der Spieler ist nicht gesucht!");
    return 1;
    }
    GivePlayerMoney(playerid, moneys/2);
    FraktionsKasse[0] += moneys/2;
    format(string, sizeof(string), "* Du hast %s eingesperrt für %d$ und %d Sekunden!", giveplayer,moneys, time);
    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
    GivePlayerMoney(suspect, -moneys);
    format(string, sizeof(string), "* Du wurdest von %s für %d Sekunden und für %d$ eingesperrt", sendername, time, moneys);
    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
    ResetPlayerWeapons(suspect);
    if(PlayerInfo[playerid][pMember]==1||PlayerInfo[playerid][pLeader]==1)
    {
    format(string, sizeof(string), "< < Officer %s hat den Verdächtigen %s eingesperrt > > >", sendername, giveplayer);
    OOCNews(COLOR_LIGHTRED, string);
    }
    else if(PlayerInfo[playerid][pMember]==2||PlayerInfo[playerid][pLeader]==2)
    {
    format(string, sizeof(string), "< < FBI Beamter %s hat den Verdächtigen %s eingesperrt > > >", sendername, giveplayer);
    OOCNews(COLOR_LIGHTRED, string);
    }
    else if(PlayerInfo[playerid][pMember]==3||PlayerInfo[playerid][pLeader]==3)
    {
    format(string, sizeof(string), "< < < Soldat %s hat den Verdächtigen %s eingesperrt > > >", sendername, giveplayer);
    OOCNews(COLOR_LIGHTRED, string);
    }
    if(PlayerInfo[playerid][pMember] == 2)
    {
    if(LSPDZellen == 0)//zelle1
    {
    SetPlayerInterior(playerid, 0);
    UnFreezePlayer(playerid);
    PlayerCuffed[playerid] = 0;
    SetPlayerPos(playerid,227.3844,111.5490,999);
    LSPDZellen += 1;
    }
    if(LSPDZellen == 1)//zelle2
    {
    SetPlayerInterior(playerid, 0);
    UnFreezePlayer(playerid);
    PlayerCuffed[playerid] = 0;
    SetPlayerPos(playerid,223.5090,111.4179,999);
    LSPDZellen += 1;
    }
    if(LSPDZellen == 2)//zelle3
    {
    SetPlayerInterior(playerid, 0);
    UnFreezePlayer(playerid);
    PlayerCuffed[playerid] = 0;
    SetPlayerPos(playerid,219.5361,111.3571,999);
    LSPDZellen += 1;
    }
    if(LSPDZellen == 3)//Zelle4
    {
    SetPlayerInterior(playerid, 0);
    UnFreezePlayer(playerid);
    PlayerCuffed[playerid] = 0;
    SetPlayerPos(playerid,215.5814,111.1412,999);
    LSPDZellen += 1;
    }
    else
    {
    if(LSPDZellen == 0)//zelle1
    {
    SetPlayerInterior(playerid, 0);
    UnFreezePlayer(playerid);
    PlayerCuffed[playerid] = 0;
    SetPlayerPos(playerid,264.8299,86.5835,1001.0391);
    LSPDZellen += 1;
    }
    if(LSPDZellen == 1)//zelle2
    {
    SetPlayerInterior(playerid, 0);
    UnFreezePlayer(playerid);
    PlayerCuffed[playerid] = 0;
    SetPlayerPos(playerid,264.4675,82.0742,1001.0391);
    LSPDZellen += 1;
    }
    if(LSPDZellen == 2)//zelle3
    {
    SetPlayerInterior(playerid, 0);
    UnFreezePlayer(playerid);
    PlayerCuffed[playerid] = 0;
    SetPlayerPos(playerid,265.2794,77.6027,1001.0391);
    LSPDZellen += 1;
    }
    }
    PlayerInfo[suspect][pJailTime] = time;
    PlayerInfo[suspect][pJailed] = 1;
    PlayerInfo[suspect][pArrested] += 1;
    SetPlayerInterior(suspect, 3);
    WantedPoints[suspect] = 0;
    WantedLevel[suspect] = 0;
    SetPlayerWantedLevel(suspect,0);
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD1, "Spieler nicht in der Nähe!");
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD1, "Spieler ist nicht online!");
    }
    }
    else if(strcmp(tmp, "stellen", true) == 0)
    {
    if(IsPlayerConnected(suspect))
    {
    if(GetDistanceBetweenPlayers(playerid,suspect) < 5)
    {
    moneys = WantedLevel[suspect] * 2000;
    new time = WantedLevel[suspect] * 240;
    GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
    GetPlayerName(playerid, sendername, sizeof(sendername));
    if(WantedLevel[suspect] < 1)
    {
    SendClientMessage(playerid, COLOR_GREY, "Der Spieler ist nicht gesucht!");
    return 1;
    }
    GivePlayerMoney(playerid, moneys/2);
    FraktionsKasse[0] += moneys/2;
    format(string, sizeof(string), "* Du hast %s eingesperrt für %d$ und %d Sekunden!", giveplayer,moneys, time);
    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
    GivePlayerMoney(suspect, -moneys);
    format(string, sizeof(string), "* Du wurdest von %s für %d Sekunden und für %d$ eingesperrt", sendername, time, moneys);
    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
    ResetPlayerWeapons(suspect);
    if(PlayerInfo[playerid][pMember]==1||PlayerInfo[playerid][pLeader]==1)
    {
    format(string, sizeof(string), "< < < Officer %s hat den Verdächtigen %s eingesperrt > > >", sendername, giveplayer);
    OOCNews(COLOR_LIGHTRED, string);
    }
    else if(PlayerInfo[playerid][pMember]==2||PlayerInfo[playerid][pLeader]==2)
    {
    format(string, sizeof(string), "< < < FBI Beamter %s hat den Verdächtigen %s eingesperrt > > >", sendername, giveplayer);
    OOCNews(COLOR_LIGHTRED, string);
    }
    else if(PlayerInfo[playerid][pMember]==3||PlayerInfo[playerid][pLeader]==3)
    {
    format(string, sizeof(string), "< < < Soldat %s hat den Verdächtigen %s eingesperrt > > >", sendername, giveplayer);
    OOCNews(COLOR_LIGHTRED, string);
    }
    if(PlayerInfo[playerid][pMember] == 2)
    {
    if(LSPDZellen == 0)//zelle1
    {
    SetPlayerInterior(playerid, 0);
    UnFreezePlayer(playerid);
    PlayerCuffed[playerid] = 0;
    SetPlayerPos(playerid,227.3844,111.5490,999);
    LSPDZellen += 1;
    }
    if(LSPDZellen == 1)//zelle2
    {
    SetPlayerInterior(playerid, 0);
    UnFreezePlayer(playerid);
    PlayerCuffed[playerid] = 0;
    SetPlayerPos(playerid,223.5090,111.4179,999);
    LSPDZellen += 1;
    }
    if(LSPDZellen == 2)//zelle3
    {
    SetPlayerInterior(playerid, 0);
    UnFreezePlayer(playerid);
    PlayerCuffed[playerid] = 0;
    SetPlayerPos(playerid,219.5361,111.3571,999);
    LSPDZellen += 1;
    }
    if(LSPDZellen == 3)//Zelle4
    {
    SetPlayerInterior(playerid, 0);
    UnFreezePlayer(playerid);
    PlayerCuffed[playerid] = 0;
    SetPlayerPos(playerid,215.5814,111.1412,999);
    LSPDZellen += 1;
    }
    } //<= DIESE KLAMMER
    else
    {
    if(LSPDZellen == 0)//zelle1
    {
    SetPlayerInterior(playerid, 0);
    UnFreezePlayer(playerid);
    PlayerCuffed[playerid] = 0;
    SetPlayerPos(playerid,264.8299,86.5835,1001.0391);
    LSPDZellen += 1;
    }
    if(LSPDZellen == 1)//zelle2
    {
    SetPlayerInterior(playerid, 0);
    UnFreezePlayer(playerid);
    PlayerCuffed[playerid] = 0;
    SetPlayerPos(playerid,264.4675,82.0742,1001.0391);
    LSPDZellen += 1;
    }
    if(LSPDZellen == 2)//zelle3
    {
    SetPlayerInterior(playerid, 0);
    UnFreezePlayer(playerid);
    PlayerCuffed[playerid] = 0;
    SetPlayerPos(playerid,265.2794,77.6027,1001.0391);
    LSPDZellen += 1;
    }
    }
    PlayerInfo[suspect][pJailTime] = time;
    PlayerInfo[suspect][pJailed] = 1;
    PlayerInfo[suspect][pArrested] += 1;
    SetPlayerInterior(suspect, 3);
    WantedPoints[suspect] = 0;
    WantedLevel[suspect] = 0;
    SetPlayerWantedLevel(suspect,0);
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD1, "Spieler nicht in der Nähe!");
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD1, "Spieler ist nicht online!");
    }
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD1, "Du bist nicht an den Zellen!");
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD1, "Du bist kein Cop!");
    }
    return 1;
    }
    }

    Habe es markiert, dort hat es wieder gefehlt.

    Code 1:

    Spoiler anzeigen
    if(IsACop(killerid))
    {
    if(WantedLevel[playerid] >= 1)
    {
    GivePlayerMoney(playerid,-WantedLevel[playerid]*1000);
    PlayerInfo[killerid][pGehalt] += WantedLevel[playerid]*500;
    ResetPlayerWeapons(playerid);
    new string[200];
    if(PlayerInfo[killerid][pMember]==1||PlayerInfo[killerid][pLeader]==1)
    {
    format(string, sizeof(string), "INFO: Officer %s hat den Verbrecher %s getötet", SpielerName(killerid), SpielerName(playerid));
    OOCNews(COLOR_RED, string);
    }
    else if(PlayerInfo[killerid][pMember]==2||PlayerInfo[killerid][pLeader]==2)
    {
    format(string, sizeof(string), "INFO: Agent %s hat den Verbrecher %s getötet", SpielerName(killerid), SpielerName(playerid));
    OOCNews(COLOR_RED, string);
    }
    else if(PlayerInfo[killerid][pMember]==3||PlayerInfo[killerid][pLeader]==3)
    {
    format(string, sizeof(string), "INFO: Soldat %s hat den Verbrecher %s getötet", SpielerName(killerid), SpielerName(playerid));
    OOCNews(COLOR_RED, string);
    }
    else if(PlayerInfo[killerid][pMember]==22||PlayerInfo[killerid][pLeader]==22)
    {
    format(string, sizeof(string), "INFO: SWAT Agent %s hat den Verbrecher %s getötet", SpielerName(killerid), SpielerName(playerid));
    OOCNews(COLOR_RED, string);
    }
    if(LSPDZellen == 0)//zelle1
    {
    SetPlayerInterior(playerid, 0);
    UnFreezePlayer(playerid);
    PlayerCuffed[playerid] = 0;
    SetPlayerPos(playerid,227.3844,111.5490,999);
    LSPDZellen += 1;
    }
    if(LSPDZellen == 1)//zelle2
    {
    SetPlayerInterior(playerid, 0);
    UnFreezePlayer(playerid);
    PlayerCuffed[playerid] = 0;
    SetPlayerPos(playerid,223.5090,111.4179,999);
    LSPDZellen += 1;
    }
    if(LSPDZellen == 2)//zelle3
    {
    SetPlayerInterior(playerid, 0);
    UnFreezePlayer(playerid);
    PlayerCuffed[playerid] = 0;
    SetPlayerPos(playerid,219.5361,111.3571,999);
    LSPDZellen += 1;
    }
    if(LSPDZellen == 3)//Zelle4
    {
    SetPlayerInterior(playerid, 0);
    UnFreezePlayer(playerid);
    PlayerCuffed[playerid] = 0;
    SetPlayerPos(playerid,215.5814,111.1412,999);
    LSPDZellen += 1;
    }
    if(PlayerInfo[playerid][pMember] == 2)
    {
    if(LSPDZellen == 0)//zelle1
    {
    SetPlayerInterior(playerid, 0);
    UnFreezePlayer(playerid);
    PlayerCuffed[playerid] = 0;
    SetPlayerPos(playerid,227.3844,111.5490,999);
    LSPDZellen += 1;
    }
    if(LSPDZellen == 1)//zelle2
    {
    SetPlayerInterior(playerid, 0);
    UnFreezePlayer(playerid);
    PlayerCuffed[playerid] = 0;
    SetPlayerPos(playerid,223.5090,111.4179,999);
    LSPDZellen += 1;
    }
    if(LSPDZellen == 2)//zelle3
    {
    SetPlayerInterior(playerid, 0);
    UnFreezePlayer(playerid);
    PlayerCuffed[playerid] = 0;
    SetPlayerPos(playerid,219.5361,111.3571,999);
    LSPDZellen += 1;
    }
    if(LSPDZellen == 3)//Zelle4
    {
    SetPlayerInterior(playerid, 0);
    UnFreezePlayer(playerid);
    PlayerCuffed[playerid] = 0;
    SetPlayerPos(playerid,215.5814,111.1412,999);
    LSPDZellen += 1;
    }
    }
    else
    {
    if(LSPDZellen == 0)//zelle1
    {
    SetPlayerInterior(playerid, 0);
    UnFreezePlayer(playerid);
    PlayerCuffed[playerid] = 0;
    SetPlayerPos(playerid,264.8299,86.5835,1001.0391);
    LSPDZellen += 1;
    }
    if(LSPDZellen == 1)//zelle2
    {
    SetPlayerInterior(playerid, 0);
    UnFreezePlayer(playerid);
    PlayerCuffed[playerid] = 0;
    SetPlayerPos(playerid,264.4675,82.0742,1001.0391);
    LSPDZellen += 1;
    }
    if(LSPDZellen == 2)//zelle3
    {
    SetPlayerInterior(playerid, 0);
    UnFreezePlayer(playerid);
    PlayerCuffed[playerid] = 0;
    SetPlayerPos(playerid,265.2794,77.6027,1001.0391);
    LSPDZellen += 1;
    }
    }
    PlayerInfo[playerid][pJailTime] = WantedLevel[playerid] * 240;
    new spr[100];
    format(spr,sizeof(spr),"Du wurdest für %d Minuten und einer Geldstrafe von %d$ eingesperrt",WantedLevel[playerid] * 4,WantedLevel[playerid] * 1000);
    SendClientMessage(playerid,COLOR_LIGHTBLUE,spr);
    PlayerInfo[playerid][pJailed] = 1;
    PlayerInfo[playerid][pArrested] += 1;
    SetPlayerInterior(playerid, 6);
    SetPlayerFree(playerid,playerid, "Verhaftet");
    WantedPoints[playerid] = 0;
    WantedLevel[playerid] = 0;
    SetPlayerWantedLevel(playerid,0);
    }
    }


    Code 2:

    Spoiler anzeigen
    if(OfflineFlucht[playerid] == 1 && WantedLevel[playerid] > 0)
    {
    SendClientMessage(playerid,COLOR_LIGHTRED, "* Du wurdest Eingesperrt weil du Offline-Flucht begangen hast!");
    SendClientMessage(playerid,COLOR_LIGHTRED, "* Pro WantedLevel 5 Minuten + 30 Minuten Strafe!");
    new sendername[MAX_PLAYER_NAME],string[100];
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "*[Auto-Jail] %s wurde wegen Offline-Flucht eignesperrt.", sendername);
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i) && IsADChatter(i))
    {
    SendClientMessage(i,COLOR_ALLDEPT,string);
    }
    }
    OfflineFlucht[playerid] = 0;
    ResetPlayerWeapons(playerid);
    new wlevel = WantedLevel[playerid];
    PlayerInfo[playerid][pJailed] = 1;
    PlayerInfo[playerid][pJailTime] = (wlevel*300)+1800;
    SetPlayerInterior(playerid, 3);
    if(PlayerInfo[playerid][pMember] == 2)
    {
    if(LSPDZellen == 0)//zelle1
    {
    SetPlayerInterior(playerid, 0);
    UnFreezePlayer(playerid);
    PlayerCuffed[playerid] = 0;
    SetPlayerPos(playerid,227.3844,111.5490,999);
    LSPDZellen += 1;
    }
    if(LSPDZellen == 1)//zelle2
    {
    SetPlayerInterior(playerid, 0);
    UnFreezePlayer(playerid);
    PlayerCuffed[playerid] = 0;
    SetPlayerPos(playerid,223.5090,111.4179,999);
    LSPDZellen += 1;
    }
    if(LSPDZellen == 2)//zelle3
    {
    SetPlayerInterior(playerid, 0);
    UnFreezePlayer(playerid);
    PlayerCuffed[playerid] = 0;
    SetPlayerPos(playerid,219.5361,111.3571,999);
    LSPDZellen += 1;
    }
    if(LSPDZellen == 3)//Zelle4
    {
    SetPlayerInterior(playerid, 0);
    UnFreezePlayer(playerid);
    PlayerCuffed[playerid] = 0;
    SetPlayerPos(playerid,215.5814,111.1412,999);
    LSPDZellen += 1;
    }
    }
    else
    {
    if(LSPDZellen == 0)//zelle1
    {
    SetPlayerInterior(playerid, 0);
    UnFreezePlayer(playerid);
    PlayerCuffed[playerid] = 0;
    SetPlayerPos(playerid,264.8299,86.5835,1001.0391);
    LSPDZellen += 1;
    }
    if(LSPDZellen == 1)//zelle2
    {
    SetPlayerInterior(playerid, 0);
    UnFreezePlayer(playerid);
    PlayerCuffed[playerid] = 0;
    SetPlayerPos(playerid,264.4675,82.0742,1001.0391);
    LSPDZellen += 1;
    }
    if(LSPDZellen == 2)//zelle3
    {
    SetPlayerInterior(playerid, 0);
    UnFreezePlayer(playerid);
    PlayerCuffed[playerid] = 0;
    SetPlayerPos(playerid,265.2794,77.6027,1001.0391);
    LSPDZellen += 1;
    }
    }
    WantedPoints[playerid] = 0;
    SetPlayerWantedLevel(playerid,0);
    WantedLevel[playerid] = 0;
    }
    else if(OfflineFlucht[playerid] == 1 && WantedLevel[playerid] == 0)
    {
    SendClientMessage(playerid,COLOR_LIGHTRED, "* Du wurdest eingesperrt weil du Offline-Flucht begangen hast!");
    new sendername[MAX_PLAYER_NAME],string[100];
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "*[Auto-Jail] %s wurde wegen Offline-Flucht eingesperrt.", sendername);
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i) && IsADChatter(i))
    {
    SendClientMessage(i,COLOR_ALLDEPT,string);
    }
    }
    OfflineFlucht[playerid] = 0;
    ResetPlayerWeapons(playerid);
    PlayerInfo[playerid][pJailed] = 1;
    PlayerInfo[playerid][pJailTime] = 300;
    SetPlayerInterior(playerid, 0);
    if(PlayerInfo[playerid][pMember] == 2)
    {
    if(LSPDZellen == 0)//zelle1
    {
    SetPlayerInterior(playerid, 0);
    UnFreezePlayer(playerid);
    PlayerCuffed[playerid] = 0;
    SetPlayerPos(playerid,227.3844,111.5490,999);
    LSPDZellen += 1;
    }
    if(LSPDZellen == 1)//zelle2
    {
    SetPlayerInterior(playerid, 0);
    UnFreezePlayer(playerid);
    PlayerCuffed[playerid] = 0;
    SetPlayerPos(playerid,223.5090,111.4179,999);
    LSPDZellen += 1;
    }
    if(LSPDZellen == 2)//zelle3
    {
    SetPlayerInterior(playerid, 0);
    UnFreezePlayer(playerid);
    PlayerCuffed[playerid] = 0;
    SetPlayerPos(playerid,219.5361,111.3571,999);
    LSPDZellen += 1;
    }
    if(LSPDZellen == 3)//Zelle4
    {
    SetPlayerInterior(playerid, 0);
    UnFreezePlayer(playerid);
    PlayerCuffed[playerid] = 0;
    SetPlayerPos(playerid,215.5814,111.1412,999);
    LSPDZellen += 1;
    }
    }
    else
    {
    if(LSPDZellen == 0)//zelle1
    {
    SetPlayerInterior(playerid, 0);
    UnFreezePlayer(playerid);
    PlayerCuffed[playerid] = 0;
    SetPlayerPos(playerid,264.8299,86.5835,1001.0391);
    LSPDZellen += 1;
    }
    if(LSPDZellen == 1)//zelle2
    {
    SetPlayerInterior(playerid, 0);
    UnFreezePlayer(playerid);
    PlayerCuffed[playerid] = 0;
    SetPlayerPos(playerid,264.4675,82.0742,1001.0391);
    LSPDZellen += 1;
    }
    if(LSPDZellen == 2)//zelle3
    {
    SetPlayerInterior(playerid, 0);
    UnFreezePlayer(playerid);
    PlayerCuffed[playerid] = 0;
    SetPlayerPos(playerid,265.2794,77.6027,1001.0391);
    LSPDZellen += 1;
    }
    }
    WantedPoints[playerid] = 0;
    SetPlayerWantedLevel(playerid,0);
    WantedLevel[playerid] = 0;
    }
    else if(OfflineFlucht[playerid] == 2 && WantedLevel[playerid] > 0)
    {
    SendClientMessage(playerid,COLOR_LIGHTRED, "* Du wurdest Eingesperrt weil du Gecuffed einen Crash hattest!");
    SendClientMessage(playerid,COLOR_LIGHTRED, "* Pro WantedLevel 5 Minuten!");
    new sendername[MAX_PLAYER_NAME],string[100];
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "*[Auto-Jail] %s wurde wegen Exe-Crash eingesperrt.", sendername);
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i) && IsADChatter(i))
    {
    SendClientMessage(i,COLOR_ALLDEPT,string);
    }
    }
    OfflineFlucht[playerid] = 0;
    ResetPlayerWeapons(playerid);
    new wlevel = WantedLevel[playerid];
    PlayerInfo[playerid][pJailed] = 1;
    PlayerInfo[playerid][pJailTime] = wlevel*300;
    SetPlayerInterior(playerid, 0);
    if(PlayerInfo[playerid][pMember] == 2)
    {
    if(LSPDZellen == 0)//zelle1
    {
    SetPlayerInterior(playerid, 0);
    UnFreezePlayer(playerid);
    PlayerCuffed[playerid] = 0;
    SetPlayerPos(playerid,227.3844,111.5490,999);
    LSPDZellen += 1;
    }
    if(LSPDZellen == 1)//zelle2
    {
    SetPlayerInterior(playerid, 0);
    UnFreezePlayer(playerid);
    PlayerCuffed[playerid] = 0;
    SetPlayerPos(playerid,223.5090,111.4179,999);
    LSPDZellen += 1;
    }
    if(LSPDZellen == 2)//zelle3
    {
    SetPlayerInterior(playerid, 0);
    UnFreezePlayer(playerid);
    PlayerCuffed[playerid] = 0;
    SetPlayerPos(playerid,219.5361,111.3571,999);
    LSPDZellen += 1;
    }
    if(LSPDZellen == 3)//Zelle4
    {
    SetPlayerInterior(playerid, 0);
    UnFreezePlayer(playerid);
    PlayerCuffed[playerid] = 0;
    SetPlayerPos(playerid,215.5814,111.1412,999);
    LSPDZellen += 1;
    }
    }
    else
    {
    if(LSPDZellen == 0)//zelle1
    {
    SetPlayerInterior(playerid, 0);
    UnFreezePlayer(playerid);
    PlayerCuffed[playerid] = 0;
    SetPlayerPos(playerid,264.8299,86.5835,1001.0391);
    LSPDZellen += 1;
    }
    if(LSPDZellen == 1)//zelle2
    {
    SetPlayerInterior(playerid, 0);
    UnFreezePlayer(playerid);
    PlayerCuffed[playerid] = 0;
    SetPlayerPos(playerid,264.4675,82.0742,1001.0391);
    LSPDZellen += 1;
    }
    if(LSPDZellen == 2)//zelle3
    {
    SetPlayerInterior(playerid, 0);
    UnFreezePlayer(playerid);
    PlayerCuffed[playerid] = 0;
    SetPlayerPos(playerid,265.2794,77.6027,1001.0391);
    LSPDZellen += 1;
    }
    }
    WantedPoints[playerid] = 0;
    SetPlayerWantedLevel(playerid,0);
    WantedLevel[playerid] = 0;
    }
    new stern = WantedLevel[playerid];
    SetPlayerWantedLevel(playerid,stern);
    WantedPoints[playerid] = stern * 2;

    Spoiler anzeigen
    KHSperre[playerid] = 1;
    SetTimerEx("KHSP",60000,0,"i",playerid);
    return 1;


    War der gleiche Fehler wie zuvor schon.

    Versuche es so:
    if(strcmp(cmd, "/arrest", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    if(gTeam[playerid] == 2 || IsACop(playerid) || PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
    {
    if(OnDuty[playerid] != 1 && PlayerInfo[playerid][pMember] == 1)
    {
    SendClientMessage(playerid, COLOR_GREY, " Du bist nicht im Dienst!");
    return 1;
    }
    if(IsPlayerInRangeOfPoint(playerid,6.0,-1589.8398,715.9842,-5.2422) || IsPlayerInRangeOfPoint(playerid,3.0,215.6246,113.8847,999.0156) || IsPlayerInRangeOfPoint(playerid,3.0,1564.6660,-1694.4382,5.8906))
    {
    // Jail spot
    new suspect = GetClosestPlayer(playerid);
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_GRAD2, "Benutze: /arrest (ID / Name)");
    return 1;
    }
    if(IsACop(suspect))
    {
    SendClientMessage(playerid, COLOR_GRAD2, " Du kannst keinen Beamten einsperren!");
    return 1;
    }
    if(IsPlayerConnected(suspect))
    {
    if(GetDistanceBetweenPlayers(playerid,suspect) < 5)
    {
    GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
    GetPlayerName(playerid, sendername, sizeof(sendername));
    if(WantedLevel[suspect] < 1)
    {
    SendClientMessage(playerid, COLOR_GREY, " Der Spieler ist nicht gesucht!");
    return 1;
    }
    GivePlayerMoney(suspect,-WantedLevel[suspect]*750);
    GivePlayerMoney(playerid,WantedLevel[suspect]*750);
    PlayerInfo[playerid][pGehalt] += WantedLevel[suspect]*2000;
    ResetPlayerWeapons(suspect);
    if(PlayerInfo[playerid][pMember]==1||PlayerInfo[playerid][pLeader]==1)
    {
    format(string, sizeof(string), "< < < Officer %s hat den Verbrecher %s eingesperrt > > >", SpielerName(playerid), SpielerName(suspect));
    OOCNews(COLOR_RED, string);
    }
    else if(PlayerInfo[playerid][pMember]==2||PlayerInfo[playerid][pLeader]==2)
    {
    format(string, sizeof(string), "< < < Agent %s hat den Verbrecher %s eingesperrt > > >", SpielerName(playerid), SpielerName(suspect));
    OOCNews(COLOR_RED, string);
    }
    else if(PlayerInfo[playerid][pMember]==3||PlayerInfo[playerid][pLeader]==3)
    {
    format(string, sizeof(string), "< < < Soldat %s hat den Verbrecher %s eingesperrt > > >", SpielerName(playerid), SpielerName(suspect));
    OOCNews(COLOR_RED, string);
    }
    else if(PlayerInfo[playerid][pMember]==22||PlayerInfo[playerid][pLeader]==22)
    {
    format(string, sizeof(string), "< < < SWAT Agent %s hat den Verbrecher %s eingesperrt > > >", SpielerName(playerid), SpielerName(suspect));
    OOCNews(COLOR_RED, string);
    }
    if(PlayerInfo[playerid][pMember] == 2)
    {
    LSPDZellen += 1;
    if(LSPDZellen == 0)//zelle1
    {
    SetPlayerPos(suspect,227.3844,111.5490,999);
    }
    if(LSPDZellen == 1)//zelle2
    {
    SetPlayerPos(suspect,223.5090,111.4179,999);
    }
    if(LSPDZellen == 2)//zelle3
    {
    SetPlayerPos(suspect,219.5361,111.3571,999);
    }
    if(LSPDZellen == 3)//Zelle4
    {
    SetPlayerPos(suspect,215.5814,111.1412,999);
    LSPDZellen = 0;
    }
    }
    else
    {
    LSPDZellen += 1;
    if(LSPDZellen == 0)//zelle1
    {
    SetPlayerPos(suspect,264.8299,86.5835,1001.0391);
    }
    if(LSPDZellen == 1)//zelle2
    {
    SetPlayerPos(suspect,264.4675,82.0742,1001.0391);
    }
    if(LSPDZellen == 2)//zelle3
    {
    SetPlayerPos(suspect,265.2794,77.6027,1001.0391);
    LSPDZellen = 0;
    }
    }
    PlayerInfo[suspect][pJailTime] = WantedLevel[suspect] * 240;
    new spr[145];
    format(spr,sizeof(spr),"Du wurdest für %d Minuten und einer Geldstrafe von %d$ eingesperrt",WantedLevel[suspect] * 4,WantedLevel[suspect] * 2000);
    SendClientMessage(playerid,COLOR_LIGHTBLUE,spr);
    PlayerInfo[suspect][pJailed] = 1;
    PlayerInfo[suspect][pArrested] += 1;
    UnFreezePlayer(suspect);
    PlayerCuffed[suspect] = 0;
    SetPlayerInterior(suspect, 10);
    SetPlayerFree(suspect,playerid, "Verhaftet");
    WantedPoints[suspect] = 0;
    WantedLevel[suspect] = 0;
    SetPlayerWantedLevel(suspect,0);
    //distance
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, " Niemand zum Verhaften in deiner Nähe.");
    return 1;
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, " Du bist kein Beamter !");
    return 1;
    }
    }
    return 1;
    }
    }

    Versuche es so:
    if(strcmp(cmd, "/prison", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    new playa;
    new time;
    new len = strlen(cmd) + 1;
    tmp = strtok(cmdtext, idx);
    len += strlen(tmp) + 1;
    playa = ReturnUser(tmp);
    tmp = strtok(cmdtext, idx);
    len += strlen(tmp) + 1;
    time = strval(tmp);
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_GRAD2, "Benutze: /prison [ID/Name] [Minuten] [Grund]");
    return 1;
    }
    if (PlayerInfo[playerid][pAdmin] >= 1 || PlayerInfo[playerid][pSupporter] >= 1)
    {
    if(IsPlayerConnected(playa))
    {
    if(playa != INVALID_PLAYER_ID)
    {
    GetPlayerName(playa, giveplayer, sizeof(giveplayer));
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "Du hast %s zum Prison teleportiert.", giveplayer);
    SendClientMessage(playerid, COLOR_LIGHTRED, string);
    format(string, sizeof(string), "Du wurdest von %s zum Prison teleportiert.", sendername);
    SendClientMessage(playa, COLOR_LIGHTRED, string);
    ResetPlayerWeapons(playa);
    WantedPoints[playa] = 0;
    new all[250];
    format(all,sizeof(all),"%s wurde von %s für %d Minuten zum Prison teleportiert. Grund : %s",SpielerName(playa),SpielerName(playerid),time*1,cmdtext[len]);
    SendClientMessageToAll(COLOR_RED,all);
    PlayerInfo[playa][pJailed] = 1;
    PlayerInfo[playa][pJailTime] = time*1;
    SetPlayerInterior(playa, 3);
    SetPlayerPos(playa, 197.8290,161.8141,1003.0300);
    format(string, sizeof(string), "Du wurdest für %d Minuten zum Prison teleportiert.", time);
    SendClientMessage(playa, COLOR_LIGHTBLUE, string);
    }
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD1, "Du bist nicht befugt.");
    }
    }
    return 1;
    }