Beiträge von Jeffry

    Unter den Includes:
    new Text3D:AFKLabel[MAX_PLAYERS] = {Text3D:-1,...};
    new LastUpdate[MAX_PLAYERS];


    Unter OnPlayerUpdate:
    LastUpdate[playerid] = gettime();


    Unter OnGameModeInit:
    SetTimer("CheckAFK", 500, true);


    Unter OnPlayerConnect:
    AFKLabel[playerid] = Create3DTextLabel(" ", 0xFFFFFFFF, 30.0, 40.0, 50.0, 40.0, 0);


    Unter OnPlayerSpawn:
    Attach3DTextLabelToPlayer(AFKLabel[playerid], playerid, 0.0, 0.0, 0.7);


    Unten im Gamemode:
    forward CheckAFK();
    public CheckAFK()
    {
    new t = gettime(), str[64], h, m, s;
    for(new i=0; i<MAX_PLAYERS; i++)
    {
    if(LastUpdate[i] + 1 < t)
    {
    s = t - LastUpdate[i];
    h = s / 3600;
    s -= h * 3600;
    m = s / 60;
    s -= m * 60;
    format(str, sizeof(str), "AFK seit %dh %dm %ds", h, m, s);
    Update3DTextLabelText(AFKLabel[i], 0xFFFFFFFF, str);
    }
    else
    {
    Update3DTextLabelText(AFKLabel[i], 0xFFFFFFFF, " ");
    }
    }
    return 1;
    }

    Ist das das neue?
    {906.7744,-1561.5994,807.6274,-1416.7367,841.4399,-1485.7002,13.5947}//AutohausLS


    Das muss zu
    {807.6274,-1561.5994,906.7744,-1416.7367,841.4399,-1485.7002,13.5947}//AutohausLS
    geändert werden, da 807 kleiner ist als 906.

    Das sind mehrere Textdraws, die entsprechend angeordnet sind.
    Das "Deal of the day" nutzt einen Shadow.


    Du kannst sowas mit einem Textdraw Editor relativ leicht erstellen. Davon gibt es einige, wenn du mal nach Textdraw Editor googlest.

    Ahh, na dann. :)


    Versuche es so:
    new Skin[MAX_PLAYERS];
    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    {
    if(newkeys & KEY_SECONDARY_ATTACK)
    {
    if(Skinchange[playerid] == 1)
    {
    Skinchange[playerid]=0;
    SetCameraBehindPlayer(playerid);
    SpawnPlayer(playerid);
    TogglePlayerControllable(playerid, 1);
    }
    }

    if(newkeys == KEY_SPRINT)
    {
    if(Skinchange[playerid] == 1)
    {
    if(Skin[playerid] == 0) Skin[playerid] = 299;
    else Skin[playerid]--;
    SetPlayerSkin(playerid, Skin[playerid]);
    }
    }
    if(newkeys == KEY_JUMP)
    {
    if(Skinchange[playerid] == 1)
    {
    if(Skin[playerid] == 299) Skin[playerid] = 0;
    else Skin[playerid]++;
    SetPlayerSkin(playerid, Skin[playerid]);
    }
    }
    return 1;
    }

    wie bekomme ich es hin das es so ausschaut?


    if (strcmp(cmd, "/ot", true) == 0)
    {
    new str[512];
    if(ReturnPlayerID("Basti") != INVALID_PLAYER_ID) format(str, sizeof(str), "%s{00FF00}Spieler Basti ist Online\n", str);
    else format(str, sizeof(str), "%s{FF0000}Spieler Basti ist Offline\n", str);
    if(ReturnPlayerID("Hansi") != INVALID_PLAYER_ID) format(str, sizeof(str), "%s{00FF00}Spieler Hansi ist Online\n", str);
    else format(str, sizeof(str), "%s{FF0000}Spieler Hansi ist Offline\n", str);
    if(ReturnPlayerID("Ulli") != INVALID_PLAYER_ID) format(str, sizeof(str), "%s{00FF00}Spieler Ulli ist Online\n", str);
    else format(str, sizeof(str), "%s{FF0000}Spieler Ulli ist Offline\n", str);
    return ShowPlayerDialog(playerid, 4521, DIALOG_STYLE_MSGBOX, "Spieler", str, "Ok");
    }


    Oder eben:
    if (strcmp(cmd, "/ot", true) == 0)
    {
    new str[512];
    if(ReturnPlayerID("Basti") != INVALID_PLAYER_ID) format(str, sizeof(str), "%s{FFFFFF}Basti - {00FF00}Online\n", str);
    else format(str, sizeof(str), "%s{FFFFFF}Basti - {FF0000}Offline\n", str);
    if(ReturnPlayerID("Hansi") != INVALID_PLAYER_ID) format(str, sizeof(str), "%s{FFFFFF}Hansi - {00FF00}Online\n", str);
    else format(str, sizeof(str), "%s{FFFFFF}Hansi - {FF0000}Offline\n", str);
    if(ReturnPlayerID("Ulli") != INVALID_PLAYER_ID) format(str, sizeof(str), "%s{FFFFFF}Ulli - {00FF00}Online\n", str);
    else format(str, sizeof(str), "%s{FFFFFF}Ulli - {FF0000}Offline\n", str);
    return ShowPlayerDialog(playerid, 4521, DIALOG_STYLE_MSGBOX, "Spieler", str, "Ok");
    }

    if(dialogid==DIALOG_SPRUNKLIST)
    {
    if(!response)return 1;
    new tmp;
    for(new i = 1; i < MAX_FOODS; i++)
    {
    if(Food[i][fx] == 0 && Food[i][fy] == 0 || Food[i][fvalue] > 80)continue;
    if(Food[i][fdisabled] == 1)continue;
    if(tmp == listitem)
    {
    SetPlayerCheckpoint(playerid,Food[i][fx],Food[i][fy],Food[i][fz],1.0);
    SprunkCheckpoint[playerid] = 3;
    return 1;
    }
    else tmp++;
    }
    }