Beiträge von Jeffry

    Oben der Teil wird 0x000000FF sein, und unten irgendwas um die 0x00000088 oder so. Falls 88 zu dunkel ist, nimm 77 (etc..). Beachte aber, dass dies HEX Werte sind, also nach 89 kommt nicht 90 sondern 8A. Ebenso wird 99 nicht zu 100, sondern zu 9A, dann 9B ... 9F und dann zu A0, bis FF.

    Versuche es mal mit einer normalen Schleife:
    CMD:a(playerid,params[])
    {
    new string[145],Text[128];
    if(pInfo[playerid][pEingeloggt] != 1)return SendClientMessage(playerid,COLOR_GRAU,"Du kannst keine Befehle benutzen, da du nicht eingeloggt bist.");
    if(!isPlayerAnAdmin(playerid,1))return SendClientMessage(playerid,COLOR_GRAU,"Du bist kein Team-Mitglied oder dein Rang ist zu niedrig.");
    if(sscanf(params,"s",Text))return SendClientMessage(playerid,COLOR_GRAU,"Benutze: (/a)dmin [Nachricht]");
    format(string,sizeof(string), "[Admin-Chat] %s: %s",pInfo[playerid][pName],Text);
    for(new i=0; i<MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    if(pInfo[i][pAdminlevel] > 1)
    {
    SendClientMessage(i,COLOR_YELLOW,string);
    }
    }
    }
    return 1;
    }

    Angenommen du erstellst dein Textdraw bei X = 120 und Y = 90. Dann machst du den Text "Hallo Welt" da rein. Sagen wir, der Text ist so groß, dass er in etwa über ein Zehntel deines Bildschirmes geht (musst du abschätzen, oder mit einem Lineal abmessen), dann heißt das 640 durch 10, das wäre 64. Somit ist TextDrawTextSize-X = 120 + 64 = 184.
    Nun misst, bzw. schätzt, du die Höhe des Textdraws, sagen wir mal du bekommst den Text in etwa 20 mal untereinander hin, bis dein Bildschirm von oben nach unten voll damit wäre. Heißt also: 480 durch 20, das gibt 24. Somit wäre TextDrawTextSize-Y = 24.

    Versuche es so:
    if(text[0] = '#')
    {
    if(Account[playerid][AC_Admin] < 1)
    {
    return SendClientMessage(playerid, 0xAAAAAAAA, "{30B7E4}[INFO]: {FFFFFF}Sie haben für diesen Befehl keine befugnis.");
    }
    if(!strlen(text[1]))
    {
    return SendClientMessage(playerid, 0xFF0000AA, "{30B7E4}[INFO]: {FFFFFF}Nutze: #[Text]");
    }
    return AdminNachricht(playerid, 0xFF0000AA, text[1]);
    }
    else
    {
    return 1;
    }


    public AdminNachricht(playerid, farbe, text[]) //#AdminNachricht(farbe, text[])
    {
    new temps_atring[145],Name[MAX_PLAYER_NAME];
    GetPlayerName(playerid, Name, sizeof(Name));
    for(new i = 0; i < SpielerOnline; i++)
    {
    if(Account[i][AC_Admin] > 0)
    {
    //strdel(text, 0,1);
    format(temps_atring, sizeof(temps_atring),"{30B7E4}#%s: %s",Name,text);
    SendClientMessage(i, farbe, temps_atring);
    }
    }
    return 0;
    }

    public OnPlayerConnect(playerid)
    {
    new dateiname[MAX_PLAYER_NAME+25];
    new playername[MAX_PLAYER_NAME+25];
    for(new s=0; s<MAX_CARS_PER_PLAYER; s++)
    {
    Carlist[playerid][s][Typ]=-1; Carlist[playerid][s][X]=0.0; Carlist[playerid][s][Y]=0.0; Carlist[playerid][s][Z]=0.0;
    Carlist[playerid][s][Rotation]=0.0; Carlist[playerid][s][Status]=0; Carlist[playerid][s][Lock]=0; Carlist[playerid][s][Carid]=-1;
    Carlist[playerid][s][Farbe1]=-1; Carlist[playerid][s][Farbe2]=-1; Carlist[playerid][s][mod1]=-1; Carlist[playerid][s][mod2]=-1;
    Carlist[playerid][s][mod3]=-1; Carlist[playerid][s][mod4]=-1; Carlist[playerid][s][mod5]=-1; Carlist[playerid][s][mod6]=-1;
    Carlist[playerid][s][mod7]=-1; Carlist[playerid][s][mod8]=-1; Carlist[playerid][s][mod9]=-1; Carlist[playerid][s][mod10]=-1;
    Carlist[playerid][s][mod11]=-1; Carlist[playerid][s][mod12]=-1; Carlist[playerid][s][mod13]=-1; Carlist[playerid][s][mod14]=-1;
    Carlist[playerid][s][mod15]=-1; Carlist[playerid][s][mod16]=-1; Carlist[playerid][s][mod17]=-1; Carlist[playerid][s][Paintjob]=-1;
    }
    Spectating[playerid][0]=-1;
    #if defined CARSELL
    bietetAn[playerid]={-1,0};
    #endif
    GetPlayerName(playerid, playername, sizeof(playername));
    for(new s=0; s<MAX_CARS_PER_PLAYER; s++)
    {
    format(dateiname, sizeof(dateiname), "/GekaufteFahrzeuge/%s%d.car", playername,s);
    if (fexist(dateiname))
    {
    new File: CarFile = fopen(dateiname, io_read);
    if ( CarFile )
    {
    new key[ 256 ];
    new Data[ 256 ];
    while ( fread( CarFile , Data , sizeof( Data ) ) )
    {
    key = ini_GetKey(Data);
    if(strcmp(key,"AH_Typ",true)==0) { Carlist[playerid][s][Typ]=strval(ini_GetValue(Data)); }
    else if(strcmp(key,"AH_X",true)==0) { Carlist[playerid][s][X]=floatstr(ini_GetValue(Data)); }
    else if(strcmp(key,"AH_Y",true)==0) { Carlist[playerid][s][Y]=floatstr(ini_GetValue(Data)); }
    else if(strcmp(key,"AH_Z",true)==0) { Carlist[playerid][s][Z]=floatstr(ini_GetValue(Data)); }
    else if(strcmp(key,"AH_Rot",true)==0) { Carlist[playerid][s][Rotation]=floatstr(ini_GetValue(Data)); }
    else if(strcmp(key,"AH_Status",true)==0) { Carlist[playerid][s][Status]=strval(ini_GetValue(Data)); }
    else if(strcmp(key,"AH_Lock",true)==0) { Carlist[playerid][s][Lock]=strval(ini_GetValue(Data)); }
    else if(strcmp(key,"AH_Paintjob",true)==0) { Carlist[playerid][s][Paintjob]=strval(ini_GetValue(Data)); }
    else if(strcmp(key,"AH_Farbe1",true)==0) { Carlist[playerid][s][Farbe1]=strval(ini_GetValue(Data)); }
    else if(strcmp(key,"AH_Farbe2",true)==0) { Carlist[playerid][s][Farbe2]=strval(ini_GetValue(Data)); }
    else if(strcmp(key,"AH_mod1",true)==0) { Carlist[playerid][s][mod1]=strval(ini_GetValue(Data)); }
    else if(strcmp(key,"AH_mod2",true)==0) { Carlist[playerid][s][mod2]=strval(ini_GetValue(Data)); }
    else if(strcmp(key,"AH_mod3",true)==0) { Carlist[playerid][s][mod3]=strval(ini_GetValue(Data)); }
    else if(strcmp(key,"AH_mod4",true)==0) { Carlist[playerid][s][mod4]=strval(ini_GetValue(Data)); }
    else if(strcmp(key,"AH_mod5",true)==0) { Carlist[playerid][s][mod5]=strval(ini_GetValue(Data)); }
    else if(strcmp(key,"AH_mod6",true)==0) { Carlist[playerid][s][mod6]=strval(ini_GetValue(Data)); }
    else if(strcmp(key,"AH_mod7",true)==0) { Carlist[playerid][s][mod7]=strval(ini_GetValue(Data)); }
    else if(strcmp(key,"AH_mod8",true)==0) { Carlist[playerid][s][mod8]=strval(ini_GetValue(Data)); }
    else if(strcmp(key,"AH_mod9",true)==0) { Carlist[playerid][s][mod9]=strval(ini_GetValue(Data)); }
    else if(strcmp(key,"AH_mod10",true)==0) { Carlist[playerid][s][mod10]=strval(ini_GetValue(Data)); }
    else if(strcmp(key,"AH_mod11",true)==0) { Carlist[playerid][s][mod11]=strval(ini_GetValue(Data)); }
    else if(strcmp(key,"AH_mod12",true)==0) { Carlist[playerid][s][mod12]=strval(ini_GetValue(Data)); }
    else if(strcmp(key,"AH_mod13",true)==0) { Carlist[playerid][s][mod13]=strval(ini_GetValue(Data)); }
    else if(strcmp(key,"AH_mod14",true)==0) { Carlist[playerid][s][mod14]=strval(ini_GetValue(Data)); }
    else if(strcmp(key,"AH_mod15",true)==0) { Carlist[playerid][s][mod15]=strval(ini_GetValue(Data)); }
    else if(strcmp(key,"AH_mod16",true)==0) { Carlist[playerid][s][mod16]=strval(ini_GetValue(Data)); }
    else if(strcmp(key,"AH_mod17",true)==0) { Carlist[playerid][s][mod17]=strval(ini_GetValue(Data)); }
    }
    }
    fclose(CarFile);
    if(Carlist[playerid][s][Typ]!=-1 && Carlist[playerid][s][Status]==1)
    {
    Carlist[playerid][s][Carid]=CreateTunedCar(playerid);
    }
    }
    }
    SetTimerEx("DelaySetVehicleParams",10000,0,"i",playerid);
    return 1;
    }

    Debugge die beiden Callbacks bitte mal so:
    public OnPlayerRequestSpawn(playerid)
    {
    printf("OnPlayerRequestSpawn (%d)", SkinSelection[playerid]);
    if(SkinSelection[playerid] != 0)
    {
    printf("Skin: %d", GetPlayerSkin(playerid));
    PlayerInfo[playerid][pSkin] = GetPlayerSkin(playerid);
    }
    return 1;
    }


    public OnPlayerSpawn(playerid)
    {
    printf("OnPlayerSpawn");
    new String[128],Dm[9];
    for(new i = 0; MAX_PLAYERS > i; i++)
    {
    for(new ii = 0; 9 > ii; ii++)
    {
    if(DM[i][ii] == 1)
    {
    Dm[ii]++;
    }
    }
    }
    printf("Setze Skin: %d", PlayerInfo[playerid][pSkin]);
    SetPlayerSkin(playerid,PlayerInfo[playerid][pSkin]);
    format(String,sizeof(String),"/Deagle: %d - /Dm: %d - /1o1: %d - /Fdm: %d - /Sniper: %d - /Teamdm: %d - /Insel: %d - Kein Modus: %d",Dm[0],Dm[1],Dm[2],Dm[3],Dm[4],Dm[5],Dm[6],Dm[8]);
    TextDrawSetString(Textdraw[3],String);
    if(DM[playerid][8] == 1)
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    }
    else if(DM[playerid][0] == 1)
    {
    new rand = random(4);
    SetPlayerInterior(playerid,18);
    SetPlayerHealth(playerid,100);
    SetPlayerArmour(playerid,100);
    GivePlayerWeapon(playerid,24,1337);
    SetPlayerPos(playerid,RandomSpawn[rand][rX],RandomSpawn[rand][rY],RandomSpawn[rand][rZ]);
    SetPlayerFacingAngle(playerid,RandomSpawn[rand][rA]);
    }
    else if(DM[playerid][1] == 1)
    {
    new rand = 4+random(4);
    SetPlayerInterior(playerid,0);
    SetPlayerHealth(playerid,100);
    SetPlayerArmour(playerid,100);
    GivePlayerWeapon(playerid,24,1337);
    GivePlayerWeapon(playerid,25,1337);
    GivePlayerWeapon(playerid,34,1337);
    SetPlayerPos(playerid,RandomSpawn[rand][rX],RandomSpawn[rand][rY],RandomSpawn[rand][rZ]);
    SetPlayerFacingAngle(playerid,RandomSpawn[rand][rA]);
    }
    else if(DM[playerid][2] == 1)
    {
    SetPlayerInterior(playerid,7);
    GivePlayerWeapon(playerid,24,1337);
    SetPlayerPos(playerid,298.507934,-141.647048,1004.054748);
    SetPlayerFacingAngle(playerid,0);
    for(new i = 0; 4 > i;i++)
    {
    if(one[playerid][i] == 1)
    {
    SetPlayerVirtualWorld(playerid,i+1);
    }
    }
    }
    else if(DM[playerid][5] != 0)
    {
    new rand = 12+random(6);
    SetPlayerInterior(playerid,3);
    SetPlayerHealth(playerid,100);
    SetPlayerArmour(playerid,100);
    GivePlayerWeapon(playerid,24,1337);
    GivePlayerWeapon(playerid,25,1337);
    SetPlayerPos(playerid,RandomSpawn[rand][rX],RandomSpawn[rand][rY],RandomSpawn[rand][rZ]);
    SetPlayerFacingAngle(playerid,RandomSpawn[rand][rA]);
    }
    else if(DM[playerid][4] == 1)
    {
    new rand = 8+random(4);
    SetPlayerInterior(playerid,0);
    SetPlayerHealth(playerid,100);
    SetPlayerArmour(playerid,100);
    GivePlayerWeapon(playerid,34,1337);
    SetPlayerPos(playerid,RandomSpawn[rand][rX],RandomSpawn[rand][rY],RandomSpawn[rand][rZ]);
    SetPlayerFacingAngle(playerid,RandomSpawn[rand][rA]);
    }
    else if(DM[playerid][6] == 1)
    {
    new rand = 18+random(4);
    SetPlayerInterior(playerid,0);
    SetPlayerHealth(playerid,100);
    SetPlayerArmour(playerid,100);
    GivePlayerWeapon(playerid,24,1337);
    GivePlayerWeapon(playerid,25,1337);
    SetPlayerPos(playerid,RandomSpawn[rand][rX],RandomSpawn[rand][rY],RandomSpawn[rand][rZ]);
    SetPlayerFacingAngle(playerid,RandomSpawn[rand][rA]);
    }
    else if(DM[playerid][3] == 1)
    {
    new rand = 22+random(4);
    SetPlayerInterior(playerid,18);
    SetPlayerHealth(playerid,100);
    SetPlayerArmour(playerid,100);
    GivePlayerWeapon(playerid,24,1337);
    GivePlayerWeapon(playerid,25,1337);
    GivePlayerWeapon(playerid,33,1337);
    SetPlayerPos(playerid,RandomSpawn[rand][rX],RandomSpawn[rand][rY],RandomSpawn[rand][rZ]);
    SetPlayerFacingAngle(playerid,RandomSpawn[rand][rA]);
    }
    new ppname[MAX_PLAYER_NAME],file[250],clanname3d[50];
    GetPlayerName(playerid,ppname,sizeof(ppname));
    format(file,sizeof(file),"/Clans/%s.sav",(ppname));

    if(dini_Exists(file))
    {
    format(clanname[playerid], 32, dini_Get(file,"Clan"));
    clanstate[playerid] = dini_Int(file,"Rang");

    if(labels[playerid] != Text3D:-1) Delete3DTextLabel(labels[playerid]);
    labels[playerid] = Text3D:-1;

    if(clanstate[playerid] == 3)
    {
    format(clanname3d,sizeof(clanname3d),"%s{FF0000} Leader {EEEEEE}",clanname[playerid]);
    labels[playerid] = Create3DTextLabel(clanname3d,-1,30.0,40.0,50.0,40.0,0);
    Attach3DTextLabelToPlayer(labels[playerid], playerid, 0.0, 0.0, 0.5);
    }
    else if(clanstate[playerid] == 1)
    {
    format(clanname3d,sizeof(clanname3d),"%s{FF0000} Member {EEEEEE}",clanname[playerid]);
    }
    labels[playerid] = Create3DTextLabel(clanname3d,-1,30.0,40.0,50.0,40.0,0);
    Attach3DTextLabelToPlayer(labels[playerid], playerid, 0.0, 0.0, 0.5);
    }

    return 1;
    }


    Dann poste was im Server Log steht.