Teste es mal auf einem leeren Server, ich habe es einfach so getestet:
#include <a_samp>
#include <streamer>
#include <streamer>
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Blank Script");
AddPlayerClass(61,2094.7571,-2360.3594,13.8497,172.5058,0,0,0,0,0,0);
CreateDynamicObject(11008, 2107.68848, -2348.51685, 19.49200, 0.00000, 0.00000, -90.00000,-1,-1,-1,300.0);
return 1;
}
{
// Don't use these lines if it's a filterscript
SetGameModeText("Blank Script");
AddPlayerClass(61,2094.7571,-2360.3594,13.8497,172.5058,0,0,0,0,0,0);
CreateDynamicObject(11008, 2107.68848, -2348.51685, 19.49200, 0.00000, 0.00000, -90.00000,-1,-1,-1,300.0);
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 2094.7571,-2360.3594,13.8497);
SetPlayerFacingAngle(playerid, 172.5058);
SetPlayerCameraPos(playerid, 2093.974609, -2366.308105, 13.8497);
SetPlayerCameraLookAt(playerid, 2094.7571,-2360.3594,13.8497);
Streamer_UpdateEx(playerid,2107.68848, -2348.51685, 19.49200);
return 1;
}
{
SetPlayerPos(playerid, 2094.7571,-2360.3594,13.8497);
SetPlayerFacingAngle(playerid, 172.5058);
SetPlayerCameraPos(playerid, 2093.974609, -2366.308105, 13.8497);
SetPlayerCameraLookAt(playerid, 2094.7571,-2360.3594,13.8497);
Streamer_UpdateEx(playerid,2107.68848, -2348.51685, 19.49200);
return 1;
}
Da ging es einwandfrei.
Möglicherweise hast du zu viele Objekte bereits geladen, schau mal bei F5 nach.