public OnPlayerDeath(playerid, killerid, reason)
{
new name[MAX_PLAYER_NAME];
new string[256];
PlayerInfo[playerid][pInvWeapon] = 0;
PlayerInfo[playerid][pInvAmmo] = 0;
PlayerInfo[playerid][pInvWeapon2] = 0;
PlayerInfo[playerid][pInvAmmo2] = 0;
FrakMatsHolding[playerid] = 0;
format(string, sizeof(string), "Du wurdest getötet.");
SendClientMessage(playerid, 0xFF1400FF, string);
format(string, sizeof(string), "Du hast %s getötet.", MeinName(playerid));
SendClientMessage(killerid, 0xFF00FFFF, string);
for(new fs;fs<sizeof(FightSystem);fs++)
{
if(FightSystem[fs][fsFightTime])
{
if(GetPlayerFaction(playerid) == FightSystem[fs][fsOwnerFaction]||
GetPlayerFaction(playerid) == FightSystem[fs][fsAttackFaction])
{
PlayerInfo[playerid][pTot] = 0;
}
}
}
gPlayerSpawned[playerid] = 0;
GetPlayerName(playerid, name, sizeof(name));
PlayerInfo[playerid][pLocal] = 255;
if(reason == 38 && killerid != 255)
{
new kstring[128];
new kickname[MAX_PLAYER_NAME];
if(IsPlayerConnected(killerid))
{
GetPlayerName(killerid, kickname, sizeof(kickname));
format(string, 256, "%s (ID: %d) hat einen Spieler mit einer Minigun getötet.",kickname,killerid);
ABroadCast(COLOR_YELLOW,string,1);
printf("%s", kstring);
}
}
if (gPlayerCheckpointStatus[playerid] > 4 && gPlayerCheckpointStatus[playerid] < 11)
{
DisablePlayerCheckpoint(playerid);
gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;
}
new caller = Mobile[playerid];
if(caller != 255)
{
if(caller < 255)
{
SendClientMessage(caller, COLOR_GRAD2, " Die Verbindung wurde unterbrochen...");
CellTime[caller] = 0;
CellTime[playerid] = 0;
Mobile[caller] = 255;
}
Mobile[playerid] = 255;
CellTime[playerid] = 0;
}
ClearCrime(playerid);
if(PlayerPaintballing[playerid] != 0 && killerid != INVALID_PLAYER_ID)
{
PlayerPaintballKills[killerid] ++;
if(PlayerPaintballKills[killerid] > PaintballWinnerKills)
{
new killer[MAX_PLAYER_NAME];
PaintballWinner = killerid;
PaintballWinnerKills = PlayerPaintballKills[killerid];
GetPlayerName(killerid, killer, sizeof(killer));
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerPaintballing[i] != 0)
{
format(string, sizeof(string), "* %s ist mit %d Kills in Führung.",killer,PaintballWinnerKills);
SendClientMessage(i, COLOR_WHITE, string);
}
}
}
}
return 1;
}
if(GettingCK[playerid] < 999 || OnCK[playerid] < 999)
{
if(IsPlayerConnected(killerid))
{
if(GettingCK[killerid] < 999 || OnCK[playerid] < 999)
{
new killer[MAX_PLAYER_NAME];
new dier[MAX_PLAYER_NAME];
GetPlayerName(playerid, dier, sizeof(dier));
GetPlayerName(killerid, killer, sizeof(killer));
format(string, sizeof(string), "* %s hat deinen Charakter gesperrt, du kannst nun mit diesem Charakter nicht mehr Spielen.",killer);
SendClientMessage(playerid, COLOR_LIGHTRED, string);
format(string, sizeof(string), "** %s hat den Spieler %s erledigt **",killer,dier);
CKLog(string);
PlayerInfo[playerid][pCK] = 1;
if(GettingCK[playerid] < 999)
{
GettingCK[playerid] = 999;
}
else if(OnCK[playerid] < 999)
{
OnCK[playerid] = 999;
}
if(GettingCK[killerid] < 999)
{
GettingCK[killerid] = 999;
}
else if(OnCK[killerid] < 999)
{
OnCK[killerid] = 999;
}
KickPlayer[playerid] = 1;
}
}
}
SetPlayerColor(playerid,COLOR_GRAD2);
if(killerid != INVALID_PLAYER_ID)
{
//if(NoContract == 0)
//{
new ftextk[32];
if(GetPlayerFaction(killerid) == 0)
{
ftextk = "Zivilist";
}
else
{
ftextk = Fracs[(GetPlayerFaction(killerid)-1)];
}
new ftexto[32];
if(GetPlayerFaction(killerid) == 0)
{
ftexto = "Zivilist";
}
else
{
ftexto = Fracs[(GetPlayerFaction(killerid)-1)];
}
new lstring[400];
format(lstring,sizeof(lstring),"DeathReport: Killer: %s(%d)(%s) Lvl: %d | Opfer: %s(%d)(%s) Lvl: %d",Spielername(killerid),killerid,ftextk,PlayerInfo[killerid][pLevel],Spielername(playerid),playerid,ftexto,PlayerInfo[playerid][pLevel]); // Code
ABroadCast(COLOR_LIGHTGREEN,string,1);
//}
}
GW_OnPlayerDeath(playerid, killerid, reason);
//killerid = INVALID_PLAYER_ID;
SetPlayerColor(playerid,COLOR_GRAD2);
RemovePlayerWeapon(playerid);
M_OnPlayerDeath(playerid,killerid,reason);
if(FluchtzoneChance[playerid] == 1)
{
KillTimer(timer[playerid]);
SendClientMessage(playerid,COLOR_YELLOW,"Deine Fluchtmöglichkeit ist vorbei.");
GangZoneDestroy(zone[playerid]);
FluchtzoneChance[playerid] = 0;
StopVerfolgungsmusikForPlayer(playerid);
}
if(gPlayerUsingLoopingAnim[playerid])
{
gPlayerUsingLoopingAnim[playerid] = 0;
TextDrawHideForPlayer(playerid,txtAnimHelper);
}
if(BlindFold[playerid] == 1)
{
BlindFold[playerid] = 0;
}
if(PlayerInfo[playerid][pMauled] == 1)
{
PlayerInfo[playerid][pMauled] = 0;
}
InCargo[playerid] = 0; InLevi[playerid] = 0; InEnfo[playerid] = 0;
if(FirstSpawn[playerid] == 1)
{
FirstSpawn[playerid] = 0;
}
if(IsBlacklist[playerid]==1)
{
ClearBlack(playerid);
IsBlacklist[playerid]=0;
}
/*if (killerid != INVALID_PLAYER_ID && !IsACop(killerid) && reason != 49 && PlayerInfo[killerid][pJailed] == 0 && !IstInGangFight(playerid))
{
SetPlayerCriminal(killerid,255, "Vorsätzlicher Mord");
}*/
if(killerid != INVALID_PLAYER_ID && !IsACop(killerid) && reason == 49)
{
SetPlayerCriminal(killerid,255, "Fahrerflucht");
}
if(killerid != INVALID_PLAYER_ID && PlayerInfo[playerid][pKopfgeld] > 0 && IsPlayerInFrac(killerid, 8))
{
new bstring[400];
new ttdstring[300];
format(bstring,sizeof(bstring),"[CONTRACT] Der Spieler %s wurde von Hitman %s getötet.",Spielername(playerid),Spielername(killerid));
TBroadCast(COLOR_LIGHTRED, bstring);
GivePlayerMoney(killerid,PlayerInfo[playerid][pKopfgeld]);
SendClientMessage(killerid,COLOR_YELLOW,"| ================================================================= |");
SendClientMessage(killerid,COLOR_YELLOW,"| [Auftraggeber]: Auftrag erledigt! Gute Arbeit, hier ist ihr Geld! |");
SendClientMessage(killerid,COLOR_YELLOW,"| ================================================================= |");
format(ttdstring, sizeof(ttdstring), "~g~Contract ~w~Erledigt~n~Du bekommst ~r~%d$~w~!", PlayerInfo[playerid][pKopfgeld]);
GameTextForPlayer(killerid, ttdstring, 5000, 3);
SendClientMessage(playerid,COLOR_YELLOW,"| =========================================================================== |");
SendClientMessage(playerid,COLOR_YELLOW,"| [Auftragsmord]: Du wurdest getötet da auf dich ein Kopfgeld ausgesetzt war. |");
SendClientMessage(playerid,COLOR_YELLOW,"| =========================================================================== |");
PlayerInfo[playerid][pKopfgeld] = 0;
}
killerid = INVALID_PLAYER_ID;
return 1;
}