public SekundenTimer3()
{
printf("SekundenTimer aufgerufen");
new string[256],
playername[MAX_PLAYER_NAME],
Float:X,
Float:Y,
Float:Z;
ForAllPlayers(i)
{
printf("i:%d | %d | %d | %d | %d", i,IsPlayerConnected(i),gPlayerLogged[i],IsPlayerNPC(i),AFKModus[i]);
if(IsPlayerConnected(i) && gPlayerLogged[i] && !IsPlayerNPC(i) && AFKModus[i] == 0)
{
printf("Spieler: %d", i);
SetPlayerWantedLevel(i, PlayerInfo[i][pWantedLevel]);
// Spectator
if(Spectate[i] != -1)
{
new targetid = Spectate[i];
if(IsPlayerConnected(targetid))
{
if(PlayerInfo[i][pAdmin] >= 1)
{
new Float:health,
name[MAX_PLAYER_NAME];
GetPlayerName(targetid, name, sizeof(name));
GetPlayerHealth(targetid, health);
format(string, sizeof(string), "~n~~n~~n~~n~~n~~n~~n~~y~%s(ID:%d)~n~~y~Health:%.1f",name,targetid,health);
GameTextForPlayer(i, string, 2500, 3);
}
SetPlayerVirtualWorld(i, GetPlayerVirtualWorld(targetid));
SetPlayerInterior(i, GetPlayerInterior(targetid));
}
}
if(PlayerInfo[i][pAdminOnDuty] == 1)
{
SetPlayerArmour(i, 2000.0); SetPlayerHealth(i, 200.0);
}
new Float:health;
GetPlayerHealth(i,health);
if(health > 160.0 && PlayerInfo[i][pAdminOnDuty] == 0)
{
SetPlayerHealth(i, 160.0);
}
if(AntiAFKTime[i] > 0)
{
if(IsPlayerNPC(i) || PlayerInfo[i][pAdmin] == 2020 && AFKKick[i] == 0)
{
AntiAFKTimer[i] = 0;
AntiAFKTime[i] = 0;
AntiAFKCode[i] = 0;
TextDrawHideForPlayer(i, AntiAFK[i]);
}
AntiAFKTime[i] += 1;
if(AntiAFKTime[i] >= 60)
{
AntiAFKTimer[i] = 0;
AntiAFKTime[i] = 0;
if(Spectating[i] == -1 || PlayerCuffed[i] == 0)
{
if(AFKKick[i] == 1)
{
SendClientMessage(AFKChecker[i], COLOR_LIGHTBLUE,"Spieler hat Anwesenheit nicht bestätigt und wurde gekickt!");
SendClientMessage(i, COLOR_LIGHTBLUE,"Du hast die Anwesenheit nicht bestätigt und wurdest somit gekickt!");
TogglePlayerControllable(i, 0);
Kick(i);
}
else
{
SendClientMessage(AFKChecker[i], COLOR_LIGHTBLUE, "Spieler hat Anwesenheit nicht bestätigt und wurde in den AFK-Modus versetzt");
AFKChecker[i] = -1;
TextDrawHideForPlayer(i, AntiAFK[i]);
GetPlayerName(i, playername, sizeof(playername));
}
}
}
}
else if(PlayerToPoint(2.0, i, 2262.1855,2040.5841,10.8203))
{
GameTextForPlayer(i, "~w~Hier kannst du dein Auto~n~freikaufen,~n~falls es abgeschleppt wurde:~n~~g~/freecar", 2000, 3);
}
else if(PlayerToPoint(2.0, i, -372.9898,-1428.4983,25.7266))
{
GameTextForPlayer(i, "~y~Benutze ~g~/gangunjail, ~y~/gangjail", 2000, 1);
}
else if(PlayerToPoint(2.0, i, 363.7162,173.7508,1008.3828))
{
GameTextForPlayer(i, "~w~Um in das Jobmenu zu gelangen, benutze ~y~/jobs", 2000, 1);
}
else if(PlayerToPoint(2.0, i, 766.0630,13.2840,1000.7028))
{
GameTextForPlayer(i, "~y~Um einen neuen Fightingstyle zu erlernen, benutze ~r~/fightingstyle", 2000, 3);
}
else if(PlayerToPoint(2.0, i, -2237.0854,130.2281,1035.4141))
{
GameTextForPlayer(i, "~y~Um dir ein neues Handy zu kaufen, benutze ~r~/handys", 2000, 1);
}
else if(IsAtATM(i))
{
GameTextForPlayer(i, "~y~Willkommen beim ~r~ATM ~g~/atm", 2000, 1);
}
else if(PlayerToPoint(2.0,i,2311.0659,-8.6369,26.7422))
{
GameTextForPlayer(i, "~y~Willkommen in der ~r~Bank ~g~/bank", 2000, 1);
}
else if(PlayerToPoint(3.0, i, 1375.7318,-1640.7653,13.3828))
{
GameTextForPlayer(i, "~g~Um mit dem Fuehrerschein zu beginnen, benutze ~y~/fahrschein", 2000, 1);
}
else if(PlayerToPoint(100, i,-30.875, -88.9609, 1004.53))
{
GameTextForPlayer(i, "~y~Gib ~r~/buy ~y~ein, um dir etwas zu kaufen", 2000, 1);
}
else if(PlayerToPoint(2.0,i,376.5769,-68.2079,1001.5151) || PlayerToPoint(2.0,i,369.9709,-6.9479,1001.8589) || PlayerToPoint(2.0,i,374.6569,-119.6447,1001.4995))
{
GameTextForPlayer(i, "Nutze /menu um dir Essen zu kaufen", 2000, 1);
}
for(new z = 0; z < sizeof(ZollSystemInfo); z++)
{
if(PlayerToPoint(10.0, i, ZollSystemInfo[z][ZSObjectPosX], ZollSystemInfo[z][ZSObjectPosY], ZollSystemInfo[z][ZSObjectPosZ]))
{
GameTextForPlayer(i, "~y~Gib ~g~/zoll ~y~ein um den Zoll zu oeffnen", 2000, 3);
}
}
if(GetPlayerSkin(i) == 0 || GetPlayerSkin(i) < 0 || GetPlayerSkin(i) == -1 || GetPlayerSkin(i) == 74)
{
SetPlayerSkin(i,101);
}
if(TransportTime[i] > 0)
{
if(TransportTime[i] >= 16)
{
TransportTime[i] = 1;
if(TransportDriver[i] < 999)
{
if(IsPlayerConnected(TransportDriver[i]))
{
TransportCost[i] += TransportValue[TransportDriver[i]];
TransportCost[TransportDriver[i]] = TransportCost[i];
}
}
}
TransportTime[i] += 1;
format(string, sizeof(string), "~r~%d ~w~: ~g~$%d",TransportTime[i],TransportCost[i]);
GameTextForPlayer(i, string, 15000, 6);
}
printf("pJailed: %d / i:%d", PlayerInfo[i][pJailed], i);
if(PlayerInfo[i][pJailed] > 0 && PlayerInfo[i][pJailed] != 5)
{
if(PlayerInfo[i][pJailTime] > 0 && WantLawyer[i] == 0)
{
PlayerInfo[i][pJailTime] -= 1;
}
if(PlayerInfo[i][pJailTime] <= 0 && WantLawyer[i] == 0)
{
PlayerInfo[i][pJailTime] = 0;
if(PlayerInfo[i][pJailed] == 1)
{
//Freilassung SFPD
SetPlayerInterior(i, 0);
SetPlayerPos(i,-1605.3224,713.3950,13.4961);
}
else if(PlayerInfo[i][pJailed] == 2)
{
//Freilassung Prison
SpawnPlayer(i);
CP[i] = 0;
PlayerInfo[i][pJailed] = 0;
SetPlayerSkin(i, PlayerInfo[i][pChar]);
SetPlayerInterior(i, 0);
}
else if(PlayerInfo[i][pJailed] == 3)
{
// Freilassung LSPD
SetPlayerInterior(i, 0);
SetPlayerPos(i, 1552.8363,-1675.6121,16.1953);
}
SendClientMessage(i, COLOR_GRAD1," Du hast deine Schuld gegenüber der Gesellschaft beglichen.");
format(string, sizeof(string), "~g~Freiheit~n~~w~Werde ein besserer Mensch");
GameTextForPlayer(i, string, 5000, 1); PlayerInfo[i][pJailed] = 0; SetPlayerWorldBounds(i, 20000.0000,-20000.0000,20000.0000,-20000.0000); ClearCrime(i); SetPlayerToTeamColor(i); TogglePlayerControllable(i, 1);
}
}
if(PlayerTazeTime[i] > 0)
{
PlayerTazeTime[i] += 1;
if(PlayerTazeTime[i] == 15)
{
PlayerTazeTime[i] = 0;
}
else
{
new Float:angle; GetPlayerFacingAngle(i, angle); SetPlayerFacingAngle(i, angle + 90);
}
}
if(GetPlayerDrunkLevel(i) >= 2000)
{
if(GetPlayerDrunkLevel(i) >= 30000)
{
ApplyAnimation(i,"CRACK","crckdeth2",4.0, 1,0, 0, 0, 0);
}
else if(GetPlayerDrunkLevel(i) >= 29900 && GetPlayerDrunkLevel(i) <= 30000)
{
SetPlayerSpecialAction(i, 0); ClearAnimations(i);
}
}
if(PlayerStoned[i] >= 5)
{
if(PlayerStonedTime[i] > 0)
{
ApplyAnimation(i, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0); PlayerStonedTime[i] -= 1;
}
PlayerStoned[i] += 1;
if(PlayerStoned[i] == 15)
{
PlayerStoned[i] = 2;
new Float:angle;
GetPlayerFacingAngle(i, angle);
if(IsPlayerInAnyVehicle(i))
{
if(GetPlayerState(i) == 2)
{
SetVehicleZAngle(GetPlayerVehicleID(i), angle + 25);
}
}
else
{
SetPlayerFacingAngle(i, angle + 90);
}
}
}
if(PlayerInfo[i][pCarTime] != 0)
{
if(PlayerInfo[i][pCarTime] > 0)
{
PlayerInfo[i][pCarTime] -= 1;
}
if(PlayerInfo[i][pCarTime] < 0)
{
PlayerInfo[i][pCarTime] = 0;
}
}
if(JobFreeze[i] > 0)
{
JobFreeze[i] -= 1;
}
if(Logintime[i] >= 0)
{
Logintime[i] += 1;
}
if(HotdogTime[i] > 0)
{
HotdogTime[i] -= 1;
}
if(PortedTimer[i] > 0)
{
PortedTimer[i] -= 1;
}
if(FindTime[i] > 0)
{
if(FindTime[i] == FindTimePoints[i])
{
FindTime[i] = 0;
FindTimePoints[i] = 0;
DisablePlayerCheckpoint(i);
GameTextForPlayer(i, "~r~Redmarker weg", 2500, 1);
}
else
{
format(string, sizeof(string), "%d", FindTimePoints[i] - FindTime[i]);
GameTextForPlayer(i, string, 1500, 6);
FindTime[i] += 1;
}
}
if(AntiSpamTime[i] > 0)
{
AntiSpamTime[i] -= 1;
if(AntiSpamTime[i] == 0)
{
AntiSpamWarns[i] = 0;
}
}
if(TaxiCallTime[i] > 0)
{
if(TaxiAccepted[i] < 999)
{
if(IsPlayerConnected(TaxiAccepted[i]))
{
GetPlayerPos(TaxiAccepted[i], X, Y, Z); SetPlayerCheckpoint(i, X, Y, Z, 5);
}
}
}
if(MedicAccepted[i] != -1)
{
GetPlayerPos(MedicAccepted[i], X, Y, Z); SetPlayerCheckpoint(i, X, Y, Z, 5); CP[i] = 71;
}
if(WheelmanAccepted[i] != -1)
{
GetPlayerPos(WheelmanAccepted[i], X, Y, Z); SetPlayerCheckpoint(i, X, Y, Z, 5); CP[i] = 72;
}
if(MechanicCallTime[i] > 0)
{
if(MechanicCallTime[i] == 90)
{
MechanicCallTime[i] = 0; DisablePlayerCheckpoint(i); GameTextForPlayer(i, "~r~Redmarker weg", 2500, 1);
}
else
{
format(string, sizeof(string), "%d", 90 - MechanicCallTime[i]); GameTextForPlayer(i, string, 1500, 6); MechanicCallTime[i] += 1;
}
}
if(AntiRobTimer[i] > 0)
{
AntiRobTimer[i] -= 1;
}
if(PlayerCuffed[i] == 1)
{
if(PlayerCuffedTime[i] <= 0)
{
TogglePlayerControllable(i, 1); PlayerCuffed[i] = 0; PlayerCuffedTime[i] = 0; PlayerTazeTime[i] = 1; SetPlayerSpecialAction(i, 0); ClearAnimations(i);
}
else
{
PlayerCuffedTime[i] -= 1;
}
}
if(PlayerCuffed[i] == 2)
{
if(PlayerCuffedTime[i] <= 0)
{
GameTextForPlayer(i, "~g~Du hast deine Handschellen geknackt, schnell fluechte!", 2500, 3);
TogglePlayerControllable(i, 1); PlayerCuffed[i] = 0; PlayerCuffedTime[i] = 0; PlayerTied[i] = 0; SetPlayerSpecialAction(i, 0); ClearAnimations(i);
}
else
{
PlayerCuffedTime[i] -= 1;
}
}
if(StartingPaintballRound == 1 && AnnouncedPaintballRound == 0)
{
AnnouncedPaintballRound = 1;
if(PlayerPaintballing[i] == 1)
{
SendClientMessage(i, COLOR_YELLOW, "Paintball Match wird für 15 Sekunden hinausgezögert, um mehr Spieler zu errreichen.");
}
}
if(StartingKartRound == 1 && AnnouncedKartRound == 0)
{
AnnouncedKartRound = 1;
if(PlayerKarting[i] != 0 && PlayerInKart[i] != 0)
{
SendClientMessage(i, COLOR_YELLOW, "Kart Rennen wird für 15 Sekunden hinausgezögert, um mehr Spieler zu errreichen.");
}
}
if(EndingKartRound == 1)
{
if(PlayerKarting[i] != 0 && PlayerInKart[i] != 0)
{
DisablePlayerCheckpoint(i);
CP[i] = 0;
}
}
}
}
return 1;
}