//includes
#include <a_samp>
#include <streamer>
#pragma tabsize 0
//new
new BT_buswand[21];
new bool:ObjectCreatedInFS[MAX_OBJECTS];
new id;
public OnPlayerConnect(playerid)
{
RemoveBuildingForPlayer(playerid, 706, 301.0859, -1115.3750, 79.9141, 0.25);
RemoveBuildingForPlayer(playerid, 706, 252.9063, -1156.1953, 77.7656, 0.25);
return 1;
}
public OnFilterScriptInit()
{
id = CreateDynamicObject(3522, 1752.5, -1768.6, 12.6, 0, 0, 268.918); ObjectCreatedInFS[id] = true;
id = CreateDynamicObject(3522, 1756.9, -1768.6, 12.6, 0, 359.608, 268.918); ObjectCreatedInFS[id] = true;
id = CreateDynamicObject(3522, 1761.3, -1768.7, 12.6, 0, 0, 268.918); ObjectCreatedInFS[id] = true;
id = CreateDynamicObject(1359, 1725.1, -1768.1, 13.2, 0, 0, 0); ObjectCreatedInFS[id] = true;
new objects;
objects = Streamer_CountItems(STREAMER_TYPE_OBJECT,1);
for(new i; i<objects; i++) Streamer_SetFloatData(STREAMER_TYPE_OBJECT, i,E_STREAMER_DRAW_DISTANCE, 800.0);
Streamer_VisibleItems(STREAMER_TYPE_OBJECT,1000);
printf("%i Gemappte Objecte Geladen",objects);
return 1;
}
public OnFilterScriptExit()
{
for(new i=0; i<MAX_OBJECTS; i++)
{
if(ObjectCreatedInFS[i] == true)
{
DestroyDynamicObject(i);
ObjectCreatedInFS[i] = false;
}
}
return 1;
}
Schreibe es mal so, geht es dann? Kommt der print "%i Gemappte Objecte Geladen"?
Wenn du die Objekte lädst musst du dich kurz bewegen, sonst siehst du die Objekte nicht.