Wie erstellst du diese Objekte, denen du nahe sein willst, denn? Poste den Teil mal.
Also das wird alles per Command gebaut
Beispiel
ocmd:bauen(playerid,params[])
{
new Float:px,Float:py,Float:pz,Float:pr;
GetPlayerPos(playerid,Float:px,Float:py,Float:pz);
GetPlayerFacingAngle(playerid,Float:pr);
CreateDynamicObject(19491, px, py, pz+4, 0.00000, 0.00000, 0.00000); //Die Koordinaten unten abziehen:
CreateDynamicObject(19492, px+129.56802-129.56030, py+1723.08643-1723.13037, pz+21.44730-21.44730+4, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(3260, px+136.00462-129.56030, py+1725.62195-1723.13037, pz+18.26360-21.44730+4, 0.00000, 90.00000, 90.00000);
CreateDynamicObject(3260, px+136.01131-129.56030, py+1723.18750-1723.13037, pz+18.26360-21.44730+4, 0.00000, 90.00000, 90.00000);
CreateDynamicObject(3260, px+136.00462-129.56030, py+1725.62195-1723.13037, pz+20.96095-21.44730+4, 0.00000, 90.00000, 90.00000);
CreateDynamicObject(3260, px+136.00084-129.56030, py+1721.78296-1723.13037, pz+20.96095-21.44730+4, 0.00000, 90.00000, 90.00000);
CreateDynamicObject(3260, px+123.53154-129.56030, py+1722.59692-1723.13037, pz+20.96100-21.44730+4, 0.00000, 90.00000, 270.00000);
CreateDynamicObject(3260, px+123.50445-129.56030, py+1726.76599-1723.13037, pz+20.96100-21.44730+4, 0.00000, 90.00000, 270.00000);
CreateDynamicObject(3260, px+123.53154-129.56030, py+1722.59692-1723.13037, pz+18.28495-21.44730+4, 0.00000, 90.00000, 270.00000);
CreateDynamicObject(1491, px+126.35200-129.56030, py+1726.66760-1723.13037, pz+16.63670-21.44730+4, 0.00000, 0.00000, 270.00000);
CreateDynamicObject(1491, px+135.97960-129.56030, py+1722.02246-1723.13037, pz+16.73670-21.44730+4, 0.00000, 0.00000, 270.00000);
CreateDynamicObject(1491, px+129.86740-129.56030, py+1719.71375-1723.13037, pz+19.31300-21.44730+4, 0.00000, 0.00000, 270.00000);
CreateDynamicObject(3383, px+131.66316-129.56030, py+1719.25476-1723.13037, pz+16.63670-21.44730+4, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(2708, px+127.51160-129.56030, py+1720.57312-1723.13037, pz+16.60390-21.44730+4, 0.00000, 0.00000, 180.00000);
CreateDynamicObject(2891, px+132.58389-129.56030, py+1719.28540-1723.13037, pz+17.65080-21.44730+4, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(1279, px+130.66920-129.56030, py+1719.39136-1723.13037, pz+17.65100-21.44730+4, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(1252, px+131.66341-129.56030, py+1719.73438-1723.13037, pz+17.77100-21.44730+4, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(3057, px+124.00320-129.56030, py+1721.12073-1723.13037, pz+16.95760-21.44730+4, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(3057, px+124.81224-129.56030, py+1721.10596-1723.13037, pz+16.95760-21.44730+4, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(3057, px+124.01508-129.56030, py+1722.17017-1723.13037, pz+16.95760-21.44730+4, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(3057, px+124.80905-129.56030, py+1722.16809-1723.13037, pz+16.95760-21.44730+4, 0.00000, 0.00000, 0.00000);
}