Beiträge von The Sensei

    Hä also wie jetzt=
    Jeffry:
    Textdraw0 = TextDrawCreate(487.333435, 399.881744, "Antiterror");
    TextDrawLetterSize(Textdraw0, 0.814999, 1.828148);
    TextDrawAlignment(Textdraw0, 1);
    TextDrawColor(Textdraw0, -1);
    TextDrawSetShadow(Textdraw0, 0);
    TextDrawSetOutline(Textdraw0, 0);
    TextDrawBackgroundColor(Textdraw0, 51);
    TextDrawFont(Textdraw0, 0);
    TextDrawSetProportional(Textdraw0, 1);
    TextDrawSetSelectable(Textdraw0, true);
    TextDrawTextSize(Textdraw0 , 487.333435, 399.881744);


    Textdraw1 = TextDrawCreate(325.666656, 398.222229, "Terror");
    TextDrawLetterSize(Textdraw1, 0.664999, 1.765926);
    TextDrawAlignment(Textdraw1, 1);
    TextDrawColor(Textdraw1, -1);
    TextDrawSetShadow(Textdraw1, 0);
    TextDrawSetOutline(Textdraw1, 0);
    TextDrawBackgroundColor(Textdraw1, 51);
    TextDrawFont(Textdraw1, 0);
    TextDrawSetProportional(Textdraw1, 1);
    TextDrawSetSelectable(Textdraw1, true);
    TextDrawTextSize(Textdraw1 , 325.666656, 398.222229);

    Was davon sorgt dafür welchen Bereich ich anklicken kann.
    Textdraw1 = TextDrawCreate(325.666656, 398.222229, "Terror");
    TextDrawLetterSize(Textdraw1, 0.664999, 1.765926);
    TextDrawAlignment(Textdraw1, 1);
    TextDrawColor(Textdraw1, -1);
    TextDrawSetShadow(Textdraw1, 0);
    TextDrawSetOutline(Textdraw1, 0);
    TextDrawBackgroundColor(Textdraw1, 51);
    TextDrawFont(Textdraw1, 0);
    TextDrawSetProportional(Textdraw1, 1);
    TextDrawSetSelectable(Textdraw1, true);
    TextDrawTextSize(Textdraw1 , 50.0, 50.0);

    ocmd:createcode(playerid)
    {
    new code[40];
    format(code, sizeof(code), "%04d-%04d-%04d-%04d", random(10000), random(10000), random(10000), random(10000));
    SendClientMessage(playerid,ROT,"Gutscheincode : %s",code);//da
    format(code, sizeof(code), "/codes/%s.txt", code);
    dini_Create(code);
    dini_IntSet(code, "Geld", 1000);
    return 1;
    }


    Da

    Code
    C:\Users\Patrick\Desktop\IRP-City\gamemodes\Deathmatch.pwn(1094) : warning 202: number of arguments does not match definition
    Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase
    
    
    
    
    1 Warning.


    Jeffry:
    Das andere Geht danke für deine Gedult.

    ocmd:createcode(playerid)
    {
    new code[20];
    format(code, 20, "%04d-%04d-%04d-%04d", random(10000), random(10000), random(10000), random(10000));
    SendClientMessage(playerid,ROT,"Gutscheincode : %s",code);


    }


    Wie kann ich das im Dini Speichern und dann auch was zuweisen also z.B Geld.

    SelectTextDraw(playerid, 0x00FF00FF); // Highlight green when hovering over
    da ist der Fehler :

    Code
    C:\Users\Patrick\Desktop\IRP-City\gamemodes\Deathmatch.pwn(1107) : error 017: undefined symbol "SelectTextDraw"
    Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase
    
    
    
    
    1 Error.

    Jeffry:
    Hab SelectTextDraw eingefügt doch einen Error:

    Code
    C:\Users\Patrick\Desktop\IRP-City\gamemodes\Deathmatch.pwn(1107) : error 017: undefined symbol "SelectTextDraw"
    Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase
    
    
    
    
    1 Error.


    Aktueller Code:
    Textdraw0 = TextDrawCreate(487.333435, 399.881744, "Antiterror");
    TextDrawLetterSize(Textdraw0, 0.814999, 1.828148);
    TextDrawAlignment(Textdraw0, 1);
    TextDrawColor(Textdraw0, -1);
    TextDrawSetShadow(Textdraw0, 0);
    TextDrawSetOutline(Textdraw0, 0);
    TextDrawBackgroundColor(Textdraw0, 51);
    TextDrawFont(Textdraw0, 0);
    TextDrawSetProportional(Textdraw0, 1);
    TextDrawSetSelectable(Textdraw0, true);
    TextDrawTextSize(Textdraw0 , 5.0, 5.0);


    Textdraw1 = TextDrawCreate(325.666656, 398.222229, "Terror");
    TextDrawLetterSize(Textdraw1, 0.664999, 1.765926);
    TextDrawAlignment(Textdraw1, 1);
    TextDrawColor(Textdraw1, -1);
    TextDrawSetShadow(Textdraw1, 0);
    TextDrawSetOutline(Textdraw1, 0);
    TextDrawBackgroundColor(Textdraw1, 51);
    TextDrawFont(Textdraw1, 0);
    TextDrawSetProportional(Textdraw1, 1);
    TextDrawSetSelectable(Textdraw1, true);
    TextDrawTextSize(Textdraw1 , 5.0, 5.0);
    ocmd:wettkampf(playerid)
    {
    new Spieler[128];
    format(Spieler,sizeof Spieler,"/Accounts/%s.txt",NamePlayer(playerid));
    if((((dini_Int(Spieler,"wettkampfsperre")-gettime())/60) +1) >=1)return SendClientMessage(playerid,ROT,"Du hast noch eine Wettkampfsperre. Weitere Informationen unter /wettkampfinfo.");
    SetPlayerInterior(playerid,6);
    SetPlayerPos(playerid,346.870025,309.259033,999.155700);
    SelectTextDraw(playerid, 0x00FF00FF); // Highlight green when hovering over
    SendClientMessage(playerid, 0xFFFFFFFF, "SERVER: Bitte wähle Deine Seite!");
    TextDrawShowForPlayer(playerid,Textdraw0);
    TextDrawShowForPlayer(playerid,Textdraw1);
    new world = 99, inside;
    CHECKAGAIN:
    world++;
    inside = 0;
    for(new i=0; i<MAX_PLAYERS; i++) if(IsPlayerConnected(i) && GetPlayerVirtualWorld(i) == world) inside++;
    if(inside >= 10) goto CHECKAGAIN;
    SetPlayerVirtualWorld(playerid, world);
    return 1;
    }


    Jeffry:

    Jeffry:
    hab den Command nun so aber es passiert nichts.


    Also schon doch die TextDraws werden nicht angezeigt.
    ocmd:wettkampf(playerid)
    {
    new Spieler[128];
    format(Spieler,sizeof Spieler,"/Accounts/%s.txt",NamePlayer(playerid));
    if((((dini_Int(Spieler,"wettkampfsperre")-gettime())/60) +1) >=1)return SendClientMessage(playerid,ROT,"Du hast noch eine Wettkampfsperre. Weitere Informationen unter /wettkampfinfo.");
    SetPlayerInterior(playerid,6);
    SetPlayerPos(playerid,346.870025,309.259033,999.155700);
    TextDrawShowForPlayer(playerid,Textdraw0);
    TextDrawShowForPlayer(playerid,Textdraw1);
    new world = 99, inside;
    CHECKAGAIN:
    world++;
    inside = 0;
    for(new i=0; i<MAX_PLAYERS; i++) if(IsPlayerConnected(i) && GetPlayerVirtualWorld(i) == world) inside++;
    if(inside >= 10) goto CHECKAGAIN;
    SetPlayerVirtualWorld(playerid, world);
    return 1;
    }