public OnPlayerPickUpPickup(playerid, pickupid)
{
//Grove Street//
if(pickupid==grovestreetenter)
{
if(sInfo[playerid][fraktion] != /*FrakID der Grove*/) return SendClientMessage(playerid,FARBE_WEISS,"Du bist nicht in der Grove");
SetPlayerPos(playerid,2496.2883,-1695.2831,1014.7422);
SetPlayerInterior(playerid,3);
SetPlayerVirtualWorld(playerid,0);
}
if(pickupid==grovestreetexit)
{
if(sInfo[playerid][fraktion] != /*FrakID der Grove*/) return SendClientMessage(playerid,FARBE_WEISS,"Du bist nicht in der Grove");
SetPlayerPos(playerid,2495.2156,-1685.6931,13.5128);
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid,0);
}
return 1;
}
So sollte es gehen, musste halt anpassen.