Hey, habe eine Frage:
Habe mir ein Auto zusammen gebastelt mit einem Editor, nun möchte ich das dieses Auto spawnt wenn ich ein Befehl eingebe. Zu beachten ist aber das nicht das Auto editiert spawnt wenn das Auto normal auf dem Server ist.
So sieht die .pwn aus wenn ich alles erstellt habe:
#include <a_samp>
#include <streamer>
new carvid;
public OnFilterScriptInit()
{
new tmpobjid;
carvid = CreateVehicle(541,-199.906,1221.879,19.324,177.737,0,0,-1);
AddVehicleComponent(carvid, 1010);
AddVehicleComponent(carvid, 1074);
AddVehicleComponent(carvid, 1087);
ChangeVehiclePaintjob(carvid, 1);
tmpobjid = CreateDynamicObject(19483,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
SetDynamicObjectMaterialText(tmpobjid, 0, "JustMe.77", 90, "Ariel", 20, 1, -16711936, 0, 1);
AttachDynamicObjectToVehicle(tmpobjid, carvid, 0.000, 1.200, 0.292, 0.000, 270.000, 90.000);
tmpobjid = CreateDynamicObject(1547,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
SetDynamicObjectMaterial(tmpobjid, 0, 7419, "vegasbuild", "vgnwoodenwall_256", 0);
AttachDynamicObjectToVehicle(tmpobjid, carvid, -0.020, -2.211, 0.100, 90.000, 90.000, 270.000);
tmpobjid = CreateDynamicObject(19483,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
SetDynamicObjectMaterialText(tmpobjid, 0, "LnD 77", 120, "Ariel", 20, 1, -65536, 0, 1);
AttachDynamicObjectToVehicle(tmpobjid, carvid, -0.010, -2.220, 0.073, 0.000, 0.000, 270.000);
}
public OnFilterScriptExit()
{
DestroyVehicle(carvid);
}
public OnVehicleSpawn(vehicleid)
{
if(vehicleid == carvid)
{
AddVehicleComponent(carvid, 1010);
AddVehicleComponent(carvid, 1074);
AddVehicleComponent(carvid, 1087);
ChangeVehiclePaintjob(carvid, 1);
}
}
Wie muss ich das jetzt umändern?