Beiträge von [PeL]Smiley

    Das steht in meinem Server_Log:
    [22:45:36] [npc:join] BANK1 has joined the server (1:127.0.0.1)
    [22:45:36] [npc:join] BANK2 has joined the server (2:127.0.0.1)
    [22:45:36] [npc:join] BANK3 has joined the server (3:127.0.0.1)
    [22:45:36] [npc:join] BANK4 has joined the server (4:127.0.0.1)
    [22:45:36] [npc:join] BANK5 has joined the server (5:127.0.0.1)
    [22:45:36] [npc:join] bankbody1 has joined the server (6:127.0.0.1)
    [22:45:36] Incoming connection: 127.0.0.1:58713
    [22:45:36] [npc:part] BANK2 has left the server (2:2)
    [22:45:36] [npc:part] BANK1 has left the server (1:2)
    [22:45:36] [npc:part] BANK3 has left the server (3:2)
    [22:45:36] [npc:part] BANK4 has left the server (4:2)
    [22:45:36] [npc:part] BANK5 has left the server (5:2)
    [22:45:36] [npc:part] bankbody1 has left the server (6:2)
    [22:45:36] [npc:join] bankbody2 has joined the server (0:127.0.0.1)
    [22:45:37] [npc:part] bankbody2 has left the server (0:2)


    Script:

    //OnGameModeInit
    ConnectNPC("SH","SH");
    ConnectNPC("BANK1","BANK1");
    ConnectNPC("BANK2","BANK2");
    ConnectNPC("BANK3","BANK3");
    ConnectNPC("BANK4","BANK4");
    ConnectNPC("BANK5","BANK5");
    ConnectNPC("bankbody1","bankbody1");
    ConnectNPC("bankbody2","bankbody2");
    //OnPlayerConnect:
    if(IsPlayerNPC(playerid))
    {
    new botname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, botname, sizeof(botname));
    if(!strcmp(botname, "BANK1", true))
    {
    Eingeloggt[playerid]=1;//Der Bot ist gleich eingeloggt (Anpassen!)
    }
    }
    if(IsPlayerNPC(playerid))
    {
    new botname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, botname, sizeof(botname));
    if(!strcmp(botname, "BANK2", true))
    {
    Eingeloggt[playerid]=1;//Der Bot ist gleich eingeloggt (Anpassen!)
    }
    }
    if(IsPlayerNPC(playerid))
    {
    new botname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, botname, sizeof(botname));
    if(!strcmp(botname, "BANK3", true))
    {
    Eingeloggt[playerid]=1;//Der Bot ist gleich eingeloggt (Anpassen!)
    }
    }
    if(IsPlayerNPC(playerid))
    {
    new botname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, botname, sizeof(botname));
    if(!strcmp(botname, "BANK4", true))
    {
    Eingeloggt[playerid]=1;//Der Bot ist gleich eingeloggt (Anpassen!)
    }
    }
    if(IsPlayerNPC(playerid))
    {
    new botname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, botname, sizeof(botname));
    if(!strcmp(botname, "BANK5", true))
    {
    Eingeloggt[playerid]=1;//Der Bot ist gleich eingeloggt (Anpassen!)
    }
    }
    if(IsPlayerNPC(playerid))
    {
    new botname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, botname, sizeof(botname));
    if(!strcmp(botname, "bankbody1", true))
    {
    Eingeloggt[playerid]=1;//Der Bot ist gleich eingeloggt (Anpassen!)
    }
    }
    if(IsPlayerNPC(playerid))
    {
    new botname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, botname, sizeof(botname));
    if(!strcmp(botname, "bankbody2", true))
    {
    Eingeloggt[playerid]=1;//Der Bot ist gleich eingeloggt (Anpassen!)
    }
    }


    //OnPlayerSpawn:
    if(IsPlayerNPC(playerid))
    {
    new botname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, botname, sizeof(botname));
    if(!strcmp(botname, "BANK1", true))
    {
    SetPlayerSkin(playerid,187);
    }
    }
    if(IsPlayerNPC(playerid))
    {
    new botname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, botname, sizeof(botname));
    if(!strcmp(botname, "BANK2", true))
    {
    SetPlayerSkin(playerid,17);
    }
    }
    if(IsPlayerNPC(playerid))
    {
    new botname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, botname, sizeof(botname));
    if(!strcmp(botname, "BANK3", true))
    {
    SetPlayerSkin(playerid,76);
    }
    }
    if(IsPlayerNPC(playerid))
    {
    new botname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, botname, sizeof(botname));
    if(!strcmp(botname, "BANK4", true))
    {
    SetPlayerSkin(playerid,141);
    }
    }
    if(IsPlayerNPC(playerid))
    {
    new botname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, botname, sizeof(botname));
    if(!strcmp(botname, "BANK5", true))
    {
    SetPlayerSkin(playerid,150);
    }
    }
    if(IsPlayerNPC(playerid))
    {
    new botname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, botname, sizeof(botname));
    if(!strcmp(botname, "bankbody1", true))
    {
    SetPlayerSkin(playerid,163);
    }
    }
    if(IsPlayerNPC(playerid))
    {
    new botname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, botname, sizeof(botname));
    if(!strcmp(botname, "bankbody2", true))
    {
    SetPlayerSkin(playerid,164);
    }
    }


    Woran liegt das vllt.?

    public OnPlayerClickTextDraw(playerid, Text:clickedid)
    {
    if(_:clickedid != INVALID_TEXT_DRAW)
    {
    if(clickedid == Sup8)
    {
    new supnachricht[128],string2[128];
    ShowPlayerDialog(playerid,DIALOG_BUGMELDEN,DIALOG_STYLE_INPUT,"Bug melden","Bitte gebe hier den Bug ein:","OK","");
    gVarBugs++;
    new string[32];
    format(string, sizeof(string), "Bug's: %d", gVarBugs);
    TextDrawSetString(Sup14, string);
    SupInfo[playerid][UhatTicket] = 1;
    SupInfo[playerid][offenTicket] = 1;
    SupInfo[playerid][snachricht] = supnachricht;
    SendClientMessage(playerid,Rot,"Vielen Dank für dein Ticket. Ein Admin wird dies in Kürze bearbeiten.");
    format(string,sizeof(string2),"Du schriebst folgendes: %s",supnachricht);
    SendClientMessage(playerid,Rot,string2);
    }
    if(clickedid == Sup7)
    {
    new supnachricht[128],string2[128];
    ShowPlayerDialog(playerid,DIALOG_CHEATER,DIALOG_STYLE_INPUT,"Cheater melden","Bitte gebe hier den Cheater ein:","OK","");
    gVarCheater++;
    new string[32];
    format(string, sizeof(string), "Cheater: %d", gVarCheater);
    TextDrawSetString(Sup15, string);
    SupInfo[playerid][UhatTicket] = 1;
    SupInfo[playerid][offenTicket] = 1;
    SupInfo[playerid][snachricht] = supnachricht;
    SendClientMessage(playerid,Rot,"Vielen Dank für dein Ticket. Ein Admin wird dies in Kürze bearbeiten.");
    format(string,sizeof(string2),"Du schriebst folgendes: %s",supnachricht);
    SendClientMessage(playerid,Rot,string2);
    }
    if(clickedid == Sup6)
    {
    new supnachricht[128],string2[128];
    ShowPlayerDialog(playerid,DIALOG_BESCHWERDE,DIALOG_STYLE_INPUT,"Beschwerde","Gib hier deine Beschwerde ein:","OK","");
    gVarBeschwerden++;
    new string[32];
    format(string, sizeof(string), "Beschwerden: %d", gVarBugs);
    TextDrawSetString(Sup13, string);
    SupInfo[playerid][UhatTicket] = 1;
    SupInfo[playerid][offenTicket] = 1;
    SupInfo[playerid][snachricht] = supnachricht;
    SendClientMessage(playerid,Rot,"Vielen Dank für dein Ticket. Ein Admin wird dies in Kürze bearbeiten.");
    format(string,sizeof(string2),"Du schriebst folgendes: %s",supnachricht);
    SendClientMessage(playerid,Rot,string2);
    }
    if(clickedid == Sup4)
    {
    new supnachricht[128],string2[128];
    ShowPlayerDialog(playerid,DIALOG_SUPFRAGE,DIALOG_STYLE_INPUT,"Frage","Gib hier nun deine Frage ein:","OK","");
    gVarSupfragen++;
    new string[32];
    format(string, sizeof(string), "SupFragen: %d", gVarBugs);
    TextDrawSetString(Sup12, string);
    SupInfo[playerid][UhatTicket] = 1;
    SupInfo[playerid][offenTicket] = 1;
    SupInfo[playerid][snachricht] = supnachricht;
    SendClientMessage(playerid,Rot,"Vielen Dank für dein Ticket. Ein Admin wird dies in Kürze bearbeiten.");
    format(string,sizeof(string2),"Du schriebst folgendes: %s",supnachricht);
    SendClientMessage(playerid,Rot,string2);
    }
    }
    if(clickedid == Sup16)
    {
    new string[128];
    if(SpielerInfo[playerid][pAdminlevel] < 3) return SendClientMessage(playerid,Rot,"Möglich ab: "COLO" Adminrank 3");
    SendClientMessage(playerid,Rot,"Es sind folgende Tickets offen:");
    for(new i=0; i<MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i) && !IsPlayerNPC(i))
    {
    if(SupInfo[i][offenTicket] ==1)
    {
    format(string, sizeof string, "Spieler: %s [ID: %s] Nachricht: %s", GetName(i),i,SupInfo[i][snachricht]);
    SendClientMessage(playerid, Rot, string);
    }
    }
    }
    }
    if(clickedid == Sup14)
    {
    new string[128];
    if(SpielerInfo[playerid][pAdminlevel] < 3) return SendClientMessage(playerid,Rot,"Möglich ab: "COLO" Adminrank 3");
    SendClientMessage(playerid,Rot,"Es sind folgende Tickets offen:");
    for(new i=0; i<MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i) && !IsPlayerNPC(i))
    {
    if(SupInfo[i][offenTicket] ==1)
    {
    format(string, sizeof string, "Spieler: %s [ID: %s] Nachricht: %s", GetName(i),i,SupInfo[i][snachricht]);
    SendClientMessage(playerid, Rot, string);
    }
    }
    if(clickedid == Sup13)
    {
    new string[128];
    if(SpielerInfo[playerid][pAdminlevel] < 2) return SendClientMessage(playerid,Rot,"Möglich ab: "COLO" Adminrank 2");
    SendClientMessage(playerid,Rot,"Es sind folgende Tickets offen:");
    for(new i=0; i<MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i) && !IsPlayerNPC(i))
    {
    if(SupInfo[i][offenTicket] ==1)
    {
    format(string, sizeof string, "Spieler: %s [ID: %s] Nachricht: %s", GetName(i),i,SupInfo[i][snachricht]);
    SendClientMessage(playerid, Rot, string);
    }
    }
    }
    }
    }
    if(clickedid == Sup12)
    {
    new string[128];
    if(SpielerInfo[playerid][pAdminlevel] < 1) return SendClientMessage(playerid,Rot,"Möglich ab: "COLO" Adminrank 1");
    SendClientMessage(playerid,Rot,"Es sind folgende Tickets offen:");
    for(new i=0; i<MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i) && !IsPlayerNPC(i))
    {
    if(SupInfo[i][offenTicket] ==1)
    {
    format(string, sizeof string, "Spieler: %s [ID: %s] Nachricht: %s", GetName(i),i,SupInfo[i][snachricht]);
    SendClientMessage(playerid, Rot, string);
    }
    }
    }
    }
    }
    TextDrawHideForPlayer(playerid,Sup1);
    TextDrawHideForPlayer(playerid,Sup2);
    TextDrawHideForPlayer(playerid,Sup3);
    TextDrawHideForPlayer(playerid,Sup4);
    TextDrawHideForPlayer(playerid,Sup5);
    TextDrawHideForPlayer(playerid,Sup6);
    TextDrawHideForPlayer(playerid,Sup7);
    TextDrawHideForPlayer(playerid,Sup8);
    TextDrawHideForPlayer(playerid,Sup9);
    TextDrawHideForPlayer(playerid,Sup10);
    TextDrawHideForPlayer(playerid,Sup11);
    CancelSelectTextDraw(playerid);
    TogglePlayerControllable(playerid,1);
    }
    return 1;
    }
    So habe ich das ganze zurzeit Errors:
    C:\Users\kevin\Desktop\server\gamemodes\self2.pwn(2214) : warning 217: loose indentation
    C:\Users\kevin\Desktop\server\gamemodes\self2.pwn(2216) : warning 219: local variable "string" shadows a variable at a preceding level
    C:\Users\kevin\Desktop\server\gamemodes\self2.pwn(2219) : warning 219: local variable "i" shadows a variable at a preceding level
    C:\Users\kevin\Desktop\server\gamemodes\self2.pwn(2232) : warning 217: loose indentation
    C:\Users\kevin\Desktop\server\gamemodes\self2.pwn(2234) : warning 219: local variable "string" shadows a variable at a preceding level
    C:\Users\kevin\Desktop\server\gamemodes\self2.pwn(2263) : warning 209: function "OnPlayerClickTextDraw" should return a value
    C:\Users\kevin\Desktop\server\gamemodes\self2.pwn(2264) : error 010: invalid function or declaration
    C:\Users\kevin\Desktop\server\gamemodes\self2.pwn(276) : warning 204: symbol is assigned a value that is never used: "stadthallenpoint"
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    1 Error.


    new gVarCheater;
    new gVarSupfragen;
    new gVarBeschwerden;
    new gVarBugs;


    enum SupDaten
    {
    UhatTicket, //Ob User Ticket hat
    ShatTicket, //Ob Admin Ticket hat
    inTicket, // Wenn ein Spieler im Telefonat ist
    offenTicket, //Tickets die offen sind
    snachricht[128],//Ticketnachricht
    suppartner
    }
    new SupInfo[MAX_PLAYERS][SupDaten];


    new supticket[128];
    if(SupInfo[playerid][inTicket] == 1) // Falls der Spieler in einem Telefonat ist
    {
    if(SpielerInfo[playerid][pAdminlevel]<1)
    {
    format(supticket, sizeof supticket, "[Sup-Ticket] %s: %s", GetName(playerid), text); // String wird mit Inhalt gefüllt
    SendClientMessage(SupInfo[playerid][suppartner], Rot, supticket); // Message wird an den Partner
    SendClientMessage(playerid, Rot, supticket); // ... und an sich selbst geschickt
    }
    if(SpielerInfo[playerid][pAdminlevel]>0)
    {
    format(supticket, sizeof supticket, "[Sup-Ticket] Admin %s: %s", GetName(playerid), text); // String wird mit Inhalt gefüllt
    SendClientMessage(SupInfo[playerid][suppartner], Rot, supticket); // Message wird an den Partner
    SendClientMessage(playerid, Rot, supticket); // ... und an sich selbst geschickt
    }
    return 0; // return 0!!! return 1; würde dazu führen, dass nicht nur diese Messages ausgegeben werden, sondern auch die allgemein SAMP Chat Message. Das wollen wir nicht
    }

    Das man Rechts auf den Textdraw's klicken kann:
    Sup12 = TextDrawCreate(527.199890, 389.760131, "SupFragen: 0");
    TextDrawLetterSize(Sup12, 0.449999, 1.600000);
    TextDrawAlignment(Sup12, 1);
    TextDrawColor(Sup12, -5963521);
    TextDrawSetShadow(Sup12, 0);
    TextDrawSetOutline(Sup12, 1);
    TextDrawBackgroundColor(Sup12, 51);
    TextDrawFont(Sup12, 1);
    TextDrawSetProportional(Sup12, 1);


    Sup13 = TextDrawCreate(510.400024, 405.440246, "Beschwerden: 0");
    TextDrawLetterSize(Sup13, 0.449999, 1.600000);
    TextDrawAlignment(Sup13, 1);
    TextDrawColor(Sup13, -5963521);
    TextDrawSetShadow(Sup13, 0);
    TextDrawSetOutline(Sup13, 1);
    TextDrawBackgroundColor(Sup13, 51);
    TextDrawFont(Sup13, 1);
    TextDrawSetProportional(Sup13, 1);


    Sup14 = TextDrawCreate(565.599975, 356.159973, "Bug's: 0");
    TextDrawLetterSize(Sup14, 0.449999, 1.600000);
    TextDrawAlignment(Sup14, 1);
    TextDrawColor(Sup14, -5963521);
    TextDrawSetShadow(Sup14, 0);
    TextDrawSetOutline(Sup14, 1);
    TextDrawBackgroundColor(Sup14, 51);
    TextDrawFont(Sup14, 1);
    TextDrawSetProportional(Sup14, 1);


    Sup15 = TextDrawCreate(547.200012, 373.333557, "Cheater: 0");
    TextDrawLetterSize(Sup15, 0.449999, 1.600000);
    TextDrawAlignment(Sup15, 1);
    TextDrawColor(Sup15, -5963521);
    TextDrawSetShadow(Sup15, 0);
    TextDrawSetOutline(Sup15, 1);
    TextDrawBackgroundColor(Sup15, 51);
    TextDrawFont(Sup15, 1);
    TextDrawSetProportional(Sup15, 1);
    Und eine Liste angezeigt wird von den jeweiligen Themen,sprich:
    ShowPlayerDialog(Cheater Reports)
    ShowDialog(SupFragen Reports)
    usw.

    Ok danke sehr :) und nun ekne andere frage wie kann ich denn nun die reports bearbeiten etc. Alles was dazu gehört?
    Vllt koenntest du mkr ja so eine liste machen was ich dafuer alles brauche. Waere nett

    Habe das ganze jetzt soweit:
    public OnPlayerClickTextDraw(playerid, Text:clickedid)
    {
    if(_:clickedid != INVALID_TEXT_DRAW)
    {
    if(clickedid == Sup8)
    {
    ShowPlayerDialog(playerid,DIALOG_BUGMELDEN,DIALOG_STYLE_INPUT,"Bug melden","Bitte gebe hier den Bug ein:","OK","");
    gVarBugs++;
    new string[32];
    format(string, sizeof(string), "Bug's: 0", gVarBugs);
    TextDrawSetString(Sup14, string);
    }
    if(clickedid == Sup7)
    {
    ShowPlayerDialog(playerid,DIALOG_CHEATER,DIALOG_STYLE_INPUT,"Cheater melden","Bitte gebe hier den Cheater ein:","OK","");
    gVarCheater++;
    new string[32];
    format(string, sizeof(string), "Cheater: 0", gVarCheater);
    TextDrawSetString(Sup15, string);
    }
    if(clickedid == Sup6)
    {
    ShowPlayerDialog(playerid,DIALOG_BESCHWERDE,DIALOG_STYLE_INPUT,"Beschwerde","Gib hier deine Beschwerde ein:","OK","");
    gVarBeschwerden++;
    new string[32];
    format(string, sizeof(string), "Beschwerden: 0", gVarBugs);
    TextDrawSetString(Sup13, string);
    }
    if(clickedid == Sup4)
    {
    ShowPlayerDialog(playerid,DIALOG_SUPFRAGE,DIALOG_STYLE_INPUT,"Frage","Gib hier nun deine Frage ein:","OK","");
    gVarSupfragen++;
    new string[32];
    format(string, sizeof(string), "SupFragen: 0", gVarBugs);
    TextDrawSetString(Sup12, string);
    }
    TextDrawHideForPlayer(playerid,Sup1);
    TextDrawHideForPlayer(playerid,Sup2);
    TextDrawHideForPlayer(playerid,Sup3);
    TextDrawHideForPlayer(playerid,Sup4);
    TextDrawHideForPlayer(playerid,Sup5);
    TextDrawHideForPlayer(playerid,Sup6);
    TextDrawHideForPlayer(playerid,Sup7);
    TextDrawHideForPlayer(playerid,Sup8);
    TextDrawHideForPlayer(playerid,Sup9);
    TextDrawHideForPlayer(playerid,Sup10);
    TextDrawHideForPlayer(playerid,Sup11);
    CancelSelectTextDraw(playerid);
    }
    return 1;
    }

    ocmd:aduty(playerid,params[]) {
    new stringlabel[128],string[128],string1[128]; //WTF 512 ist bei weitem zuviel
    if(SpielerInfo[playerid][pAdminlevel] < 1) return SendClientMessage(playerid,Rot,"Möglich ab: "COLO" Adminrank 1");
    if(!GetPVarInt(playerid, "aDuty"))
    {
    new tn[32];
    switch(SpielerInfo[playerid][pAdminlevel])
    {
    case 1:tn = "Probe Supporter";
    case 2:tn = "Supporter";
    case 3:tn = "Moderator";
    case 4:tn = "Adminstrator";
    case 5:tn = "Manager";
    case 6:tn = "Leitung";
    }
    if(SpielerInfo[playerid][pAdminlevel] < 1) TextDrawShowForPlayer(playerid,Text:Sup12);
    if(SpielerInfo[playerid][pAdminlevel] < 3) TextDrawShowForPlayer(playerid,Text:Sup13);
    if(SpielerInfo[playerid][pAdminlevel] < 5) TextDrawShowForPlayer(playerid,Text:Sup14);
    if(SpielerInfo[playerid][pAdminlevel] < 3) TextDrawShowForPlayer(playerid,Text:Sup15);
    TextDrawShowForPlayer(playerid,Text:Sup16);
    TextDrawShowForPlayer(playerid,Text:Sup17);
    format(string,sizeof(string),""COLO"[%s]%s "COLB"ist in dem Admindienst gegangen!",adminrang(playerid),GetName(playerid));
    SendClientMessageToAll(Rot,string);
    SetPVarInt(playerid, "oldSkin", GetPlayerSkin(playerid));
    SetPlayerSkin(playerid, 278);
    SetPlayerHealth(playerid,100000);
    SetPlayerArmour(playerid,100000);
    format(stringlabel, sizeof(stringlabel), ""COLP"%s ist im Dienst.", tn);
    setlabel[playerid] = Create3DTextLabel(stringlabel, Rot, 30.0, 40.0, 50.0, 40.0, 0, 0);
    Attach3DTextLabelToPlayer(setlabel[playerid], playerid, 0.0, 0.0, 0.7);
    SetPVarInt(playerid, "aDuty", 1);
    }
    else
    {
    TextDrawHideForPlayer(playerid,Text:Sup12);
    TextDrawHideForPlayer(playerid,Text:Sup13);
    TextDrawHideForPlayer(playerid,Text:Sup14);
    TextDrawHideForPlayer(playerid,Text:Sup15);
    TextDrawHideForPlayer(playerid,Text:Sup16);
    TextDrawHideForPlayer(playerid,Text:Sup17);
    format(string1,sizeof(string1),""COLO"[%s]%s "COLB"ist aus dem Admindienst gegangen!",adminrang(playerid),GetName(playerid));
    SendClientMessageToAll(Rot,string1);
    SetPlayerHealth(playerid,100);
    SetPlayerArmour(playerid,100);
    SetPlayerSkin(playerid, GetPVarInt(playerid, "oldSkin"));
    DeletePVar(playerid, "oldSkin"),
    DeletePVar(playerid, "aDuty");
    Delete3DTextLabel(setlabel[playerid]);
    }
    return 1;
    }
    new gVarCheater;
    new gVarSupfragen;
    new gVarBeschwerden;
    new gVarBugs;

    Wenn die Spieler /report eingeben kommt das:
    ocmd:report(playerid,params[])
    {
    SendClientMessage(playerid,Rot,""COLB"Klicke das jeweilige Thema an, was du Reporten willst!");
    TextDrawShowForPlayer(playerid,Sup1);
    TextDrawShowForPlayer(playerid,Sup2);
    TextDrawShowForPlayer(playerid,Sup3);
    TextDrawShowForPlayer(playerid,Sup4);
    TextDrawShowForPlayer(playerid,Sup5);
    TextDrawShowForPlayer(playerid,Sup6);
    TextDrawShowForPlayer(playerid,Sup7);
    TextDrawShowForPlayer(playerid,Sup8);
    TextDrawShowForPlayer(playerid,Sup9);
    TextDrawShowForPlayer(playerid,Sup10);
    TogglePlayerControllable(playerid,0);
    SelectTextDraw(playerid, 0x00FF00FF);
    return 0;
    }
    //und:
    Sup1 = TextDrawCreate(461.200622, 123.953300, "usebox");
    TextDrawLetterSize(Sup1, 0.000000, 27.724819);
    TextDrawTextSize(Sup1, 169.999694, 0.000000);
    TextDrawAlignment(Sup1, 1);
    TextDrawColor(Sup1, 0);
    TextDrawUseBox(Sup1, true);
    TextDrawBoxColor(Sup1, 255);
    TextDrawSetShadow(Sup1, 0);
    TextDrawSetOutline(Sup1, 0);
    TextDrawFont(Sup1, 0);


    Sup2 = TextDrawCreate(176.400009, 149.339996, "usebox");
    TextDrawLetterSize(Sup2, 0.000000, 1.176663);
    TextDrawTextSize(Sup2, 454.799987, 0.000000);
    TextDrawAlignment(Sup2, 1);
    TextDrawColor(Sup2, 0);
    TextDrawUseBox(Sup2, true);
    TextDrawBoxColor(Sup2, 16777215);
    TextDrawSetShadow(Sup2, 0);
    TextDrawSetOutline(Sup2, 0);
    TextDrawFont(Sup2, 0);


    Sup3 = TextDrawCreate(199.199905, 125.439941, "[]Support System[]");
    TextDrawLetterSize(Sup3, 0.449999, 1.600000);
    TextDrawAlignment(Sup3, 1);
    TextDrawColor(Sup3, -5963521);
    TextDrawSetShadow(Sup3, 0);
    TextDrawSetOutline(Sup3, 0);
    TextDrawBackgroundColor(Sup3, 51);
    TextDrawFont(Sup3, 2);
    TextDrawSetProportional(Sup3, 1);


    Sup4 = TextDrawCreate(178.399810, 173.226699, "[]Support Frage");
    TextDrawLetterSize(Sup4, 0.449999, 1.600000);
    TextDrawAlignment(Sup4, 1);
    TextDrawColor(Sup4, -1);
    TextDrawSetShadow(Sup4, 0);
    TextDrawSetOutline(Sup4, 1);
    TextDrawBackgroundColor(Sup4, 51);
    TextDrawFont(Sup4, 2);
    TextDrawSetProportional(Sup4, 1);
    TextDrawSetSelectable(Sup4, true);


    Sup5 = TextDrawCreate(177.200012, 362.887145, "usebox");
    TextDrawLetterSize(Sup5, 0.000000, 1.176663);
    TextDrawTextSize(Sup5, 454.799926, 0.000000);
    TextDrawAlignment(Sup5, 1);
    TextDrawColor(Sup5, 0);
    TextDrawUseBox(Sup5, true);
    TextDrawBoxColor(Sup5, 16777215);
    TextDrawSetShadow(Sup5, 0);
    TextDrawSetOutline(Sup5, 0);
    TextDrawFont(Sup5, 0);


    Sup6 = TextDrawCreate(178.399902, 207.573593, "[]Beschwerde");
    TextDrawLetterSize(Sup6, 0.449999, 1.600000);
    TextDrawAlignment(Sup6, 1);
    TextDrawColor(Sup6, -1);
    TextDrawSetShadow(Sup6, 0);
    TextDrawSetOutline(Sup6, 1);
    TextDrawBackgroundColor(Sup6, 51);
    TextDrawFont(Sup6, 2);
    TextDrawSetProportional(Sup6, 1);
    TextDrawSetSelectable(Sup6, true);


    Sup7 = TextDrawCreate(178.400009, 244.906631, "[]Cheater melden");
    TextDrawLetterSize(Sup7, 0.449999, 1.600000);
    TextDrawAlignment(Sup7, 1);
    TextDrawColor(Sup7, -1);
    TextDrawSetShadow(Sup7, 0);
    TextDrawSetOutline(Sup7, 1);
    TextDrawBackgroundColor(Sup7, 51);
    TextDrawFont(Sup7, 2);
    TextDrawSetProportional(Sup7, 1);
    TextDrawSetSelectable(Sup7, true);


    Sup8 = TextDrawCreate(177.599929, 282.986633, "[]Bug melden");
    TextDrawLetterSize(Sup8, 0.449999, 1.600000);
    TextDrawAlignment(Sup8, 1);
    TextDrawColor(Sup8, -1);
    TextDrawSetShadow(Sup8, 0);
    TextDrawSetOutline(Sup8, 1);
    TextDrawBackgroundColor(Sup8, 51);
    TextDrawFont(Sup8, 2);
    TextDrawSetProportional(Sup8, 1);
    TextDrawSetSelectable(Sup8, true);


    Sup9 = TextDrawCreate(461.200012, 149.339996, "usebox");
    TextDrawLetterSize(Sup9, 0.000000, 24.987035);
    TextDrawTextSize(Sup9, 439.600036, 0.000000);
    TextDrawAlignment(Sup9, 1);
    TextDrawColor(Sup9, 0);
    TextDrawUseBox(Sup9, true);
    TextDrawBoxColor(Sup9, 16777215);
    TextDrawSetShadow(Sup9, 0);
    TextDrawSetOutline(Sup9, 0);
    TextDrawFont(Sup9, 0);


    Sup10 = TextDrawCreate(190.799987, 150.086685, "usebox");
    TextDrawLetterSize(Sup10, 0.000000, 24.987035);
    TextDrawTextSize(Sup10, 169.999969, 0.000000);
    TextDrawAlignment(Sup10, 1);
    TextDrawColor(Sup10, 0);
    TextDrawUseBox(Sup10, true);
    TextDrawBoxColor(Sup10, 16777215);
    TextDrawSetShadow(Sup10, 0);
    TextDrawSetOutline(Sup10, 0);
    TextDrawFont(Sup10, 0);
    Das mit dem Updaten etc. hab ich nicht,weil ich nicht weiß wie ich das angehen , soll. Deswegen auch der Therad weil ich gerne anhaltspunkte haben möchte,
    wie ich da rangehen muss und was ich dafür brauche etc.

    Also ich habe Rechts an der Seite stehen für Admin's die Aduty sind:
    Supfragen: 0
    Beschwerden :0
    Bug's: 0
    Cheater: 0
    Und das soll nur angezeigt werden wenn der Admin das Adminlevel hat
    Und die Textdraws möchte ich auch updaten wenn Ticket's reinkommen.
    Ich weiß auch nicht wie ich die befehle /reportannehmen etc. mache

    Hallo Liebe Community ich wollte ein Support System machen,die Grundlagen habe ich bereits,aber ich weiß nicht wie ich weiter machen soll,kann mir vllt. jemand helfen=

    public OnPlayerClickTextDraw(playerid, Text:clickedid)
    {
    if(_:clickedid != INVALID_TEXT_DRAW)
    {
    if(clickedid == Sup8)
    {
    ShowPlayerDialog(playerid,DIALOG_BUGMELDEN,DIALOG_STYLE_INPUT,"Bug melden","Bitte gebe hier den Bug ein:","OK","");
    }
    if(clickedid == Sup7)
    {
    ShowPlayerDialog(playerid,DIALOG_CHEATER,DIALOG_STYLE_INPUT,"Cheater melden","Bitte gebe hier den Cheater ein:","OK","");
    }
    if(clickedid == Sup6)
    {
    ShowPlayerDialog(playerid,DIALOG_BESCHWERDE,DIALOG_STYLE_INPUT,"Beschwerde","Gib hier deine Beschwerde ein:","OK","");
    }
    if(clickedid == Sup4)
    {
    ShowPlayerDialog(playerid,DIALOG_SUPFRAGE,DIALOG_STYLE_INPUT,"Frage","Gib hier nun deine Frage ein:","OK","");
    }
    TextDrawHideForPlayer(playerid,Sup1);
    TextDrawHideForPlayer(playerid,Sup2);
    TextDrawHideForPlayer(playerid,Sup3);
    TextDrawHideForPlayer(playerid,Sup4);
    TextDrawHideForPlayer(playerid,Sup5);
    TextDrawHideForPlayer(playerid,Sup6);
    TextDrawHideForPlayer(playerid,Sup7);
    TextDrawHideForPlayer(playerid,Sup8);
    TextDrawHideForPlayer(playerid,Sup9);
    TextDrawHideForPlayer(playerid,Sup10);
    TextDrawHideForPlayer(playerid,Sup11);
    CancelSelectTextDraw(playerid);
    }
    return 1;
    }

    ocmd:report(playerid,params[])
    {
    SendClientMessage(playerid,Rot,""COLB"Klicke das jeweilige Thema an, was du Reporten willst!");
    TextDrawShowForPlayer(playerid,Sup1);
    TextDrawShowForPlayer(playerid,Sup2);
    TextDrawShowForPlayer(playerid,Sup3);
    TextDrawShowForPlayer(playerid,Sup4);
    TextDrawShowForPlayer(playerid,Sup5);
    TextDrawShowForPlayer(playerid,Sup6);
    TextDrawShowForPlayer(playerid,Sup7);
    TextDrawShowForPlayer(playerid,Sup8);
    TextDrawShowForPlayer(playerid,Sup9);
    TextDrawShowForPlayer(playerid,Sup10);
    TogglePlayerControllable(playerid,0);
    SelectTextDraw(playerid, 0x00FF00FF);
    return 0;
    }



    ocmd:aduty(playerid,params[]) {
    new stringlabel[128],string[128],string1[128]; //WTF 512 ist bei weitem zuviel
    if(SpielerInfo[playerid][pAdminlevel] < 1) return SendClientMessage(playerid,Rot,"Möglich ab: "COLO" Adminrank 1");
    if(!GetPVarInt(playerid, "aDuty"))
    {
    new tn[32];
    switch(SpielerInfo[playerid][pAdminlevel])
    {
    case 1:tn = "Probe Supporter";
    case 2:tn = "Supporter";
    case 3:tn = "Moderator";
    case 4:tn = "Adminstrator";
    case 5:tn = "Manager";
    case 6:tn = "Leitung";
    }
    TextDrawShowForPlayer(playerid,Text:Sup12);
    TextDrawShowForPlayer(playerid,Text:Sup13);
    TextDrawShowForPlayer(playerid,Text:Sup14);
    TextDrawShowForPlayer(playerid,Text:Sup15);
    TextDrawShowForPlayer(playerid,Text:Sup16);
    TextDrawShowForPlayer(playerid,Text:Sup17);
    format(string,sizeof(string),""COLO"[%s]%s "COLB"ist in dem Admindienst gegangen!",adminrang(playerid),GetName(playerid));
    SendClientMessageToAll(Rot,string);
    SetPVarInt(playerid, "oldSkin", GetPlayerSkin(playerid));
    SetPlayerSkin(playerid, 278);
    SetPlayerHealth(playerid,100000);
    SetPlayerArmour(playerid,100000);
    format(stringlabel, sizeof(stringlabel), ""COLP"%s ist im Dienst.", tn);
    setlabel[playerid] = Create3DTextLabel(stringlabel, Rot, 30.0, 40.0, 50.0, 40.0, 0, 0);
    Attach3DTextLabelToPlayer(setlabel[playerid], playerid, 0.0, 0.0, 0.7);
    SetPVarInt(playerid, "aDuty", 1);
    }
    else
    {
    TextDrawHideForPlayer(playerid,Text:Sup12);
    TextDrawHideForPlayer(playerid,Text:Sup13);
    TextDrawHideForPlayer(playerid,Text:Sup14);
    TextDrawHideForPlayer(playerid,Text:Sup15);
    TextDrawHideForPlayer(playerid,Text:Sup16);
    TextDrawHideForPlayer(playerid,Text:Sup17);
    format(string1,sizeof(string1),""COLO"[%s]%s "COLB"ist aus dem Admindienst gegangen!",adminrang(playerid),GetName(playerid));
    SendClientMessageToAll(Rot,string1);
    SetPlayerHealth(playerid,100);
    SetPlayerArmour(playerid,100);
    SetPlayerSkin(playerid, GetPVarInt(playerid, "oldSkin"));
    DeletePVar(playerid, "oldSkin"),
    DeletePVar(playerid, "aDuty");
    Delete3DTextLabel(setlabel[playerid]);
    }
    return 1;
    }


    Die verschiedenen Punkte also Bug,Beschwerden,Supfrage und Cheater sollten Adminlevel abhängig sein:
    Supfrage ab ALevel 1
    Beschwerden und Bug ab ALevel 3
    Bug ab Level 4
    Ich weiß nicht wie ich das in MYSQL speichern soll die Report's und die TextDraws updaten soll usw. ich bitte um hilfe :)

    Errorzeile
    for(new i; i != _:tData; ++i)TextDrawShowForPlayer(playerid,Login[tData:i]);
    C:\Users\kevin\Desktop\server\gamemodes\selfback.pwn(1891) : warning 213: tag mismatch
    Was ist daran falsch?

    Ich habe /ofrecord und /stoprecord gemacht



    #include <a_npc>
    #define RECORDING "Stadthalle"
    main()
    {
    }
    public OnRecordingPlaybackEnd()
    {
    StartRecordingPlayback(2,RECORDING);
    }
    public OnNPCExitVehicle()
    {
    StartRecordingPlayback(2,RECORDING);
    }


    public OnNPCSpawn()
    {
    StartRecordingPlayback(2,RECORDING);
    }

    Nun habe ich das Problem:
    [18:49:20] Incoming connection: 127.0.0.1:64005
    [18:49:20] [npc:join] Stadthalle has joined the server (0:127.0.0.1)
    [18:49:21] [npc:part] Stadthalle has left the server (0:2)



    //Unter OnPlayerConnect
    if(IsPlayerNPC(playerid))
    {
    new botname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, botname, sizeof(botname));
    if(!strcmp(botname, "Stadthalle", true))
    {
    Eingeloggt[playerid] = 1;//Der Bot ist gleich eingeloggt (Anpassen!)
    }
    }
    //OnPlayerSpawn
    if(IsPlayerNPC(playerid))
    {
    new botname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, botname, sizeof(botname));
    if(!strcmp(botname, "Stadthalle", true))
    {
    SetPlayerSkin(playerid,11);
    }
    }
    //OnGameModeInit
    ConnectNPC("Stadthalle","Stadthalle");


    Erstmal danke nun folgendes Problem:
    C:\Users\kevin\Desktop\server\gamemodes\self.pwn(431) : error 033: array must be indexed (variable "botname")
    C:\Users\kevin\Desktop\server\gamemodes\self.pwn(241) : warning 204: symbol is assigned a value that is never used: "stadthallenpoint"
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    1 Error.


    if(IsPlayerNPC(playerid))
    {
    new botname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, botname, sizeof(botname));
    if(!strcmp(botname, "Stadthalle", true))
    {
    Eingeloggt[botname] = 1;//Der Bot ist gleich eingeloggt (Anpassen!)
    }
    }

    Ich habe dieses Problem:
    C:\Users\kevin\Desktop\server\npcmodes\Stadthalle.pwn(8) : error 017: undefined symbol "Stadthalle"
    C:\Users\kevin\Desktop\server\npcmodes\Stadthalle.pwn(12) : error 017: undefined symbol "Stadthalle"
    C:\Users\kevin\Desktop\server\npcmodes\Stadthalle.pwn(17) : error 017: undefined symbol "Stadthalle"
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    3 Errors.


    #include <a_npc>
    #define RECORDING "Stadthalle"
    main()
    {
    }
    public OnRecordingPlaybackEnd()
    {
    StartRecordingPlayback(2,Stadthalle);
    }
    public OnNPCExitVehicle()
    {
    StartRecordingPlayback(2,Stadthalle);
    }


    public OnNPCSpawn()
    {
    StartRecordingPlayback(2,Stadthalle);
    }