Beiträge von Gigg

    Hallo Brotfischer,
    wie der Themen-Titel schon sagt, suche ich ein schönes Gehäuse, das an der Seite mit einer
    Plexiglasscheibe versehen ist, wenn möglich auch schon iwas leuchtendes dabei hat.
    Der Preisbereich sollte zwischen 60 und 80 € liegen.


    Danke schonmal für eure Hilfe.
    Mit freundlichen Grüßen,
    Max aka Gigg

    Beides unter onplayercommand
    on duty gehn:
    new sMsg[128];
    if(strcmp(cmd, "/adminduty", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    if(PlayerInfo[playerid][pAdmin] >= 1)
    {
    if(aduty[playerid] == 1)
    {
    SendClientMessage(playerid, COLOR_GREY, "Du bist bereits im Adminduty.");
    return 1;
    }
    GetPlayerName(playerid, sMsg, MAX_PLAYER_NAME);
    format( sMsg, sizeof( sMsg ), "* %s ist nun im Adminduty.", sMsg );
    SendClientMessageToAll( 0xCC000096, sMsg );
    SetPlayerColor(playerid,0xAA3333AA);
    aduty[playerid] = 1;
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, "Du bist kein Admin!");
    return 1;
    }
    }
    return 1;
    }


    und zum offduty gehn:
    if(strcmp(cmd, "/aoff", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    if(PlayerInfo[playerid][pAdmin] >= 1)
    {
    SendClientMessage(playerid, COLOR_RED, "Du bist nicht mehr im Adminduty.");
    SetPlayerColor(playerid,0xFFFFFFAA);
    }
    return 1;
    }
    }

    Hi Leute,
    ich will mir eine neue Gaming Tastatur kaufen und hab auch schon eine gefunden!
    Ich wollte mal fragen, was ihr von der Microsoft SideWinder X6 Keyboard haltet?!?
    Hier mal ein Link: Klick!


    Ihr könnt auch gerne Vorschläge posten! Der Preis sollte zwischen 25 und 100 € liegen!


    Warte auf eure Beiträge,
    Max aka Gigg

    Also, hier nur der teil com login:


    else if(dialogid == 3)
    {
    if(!response) return 1;
    else
    {
    if(response == 1)
    {
    if(IsPlayerConnected(playerid))
    {
    if(strlen(inputtext) > 24 || strlen(inputtext) < 4)
    {
    SendClientMessage(playerid, COLOR_GREY, "*:: Das Passwort muss mindestens 4 und maximal 24 Buchstaben lang sein. ::*");
    SendClientMessage(playerid, COLOR_GREEN, "*:: Um das Einloggungs-Fenster wiederaufzurufen: *:: (/login) ::*");
    return 1;
    }
    else
    {
    if(ReadLogin(playerid))
    {
    SendClientMessage(playerid, COLOR_GREY, "*:: Du bist bereits eingeloggt ::*");
    return 1;
    }
    new pass[256];
    format(pass, 255, "%s", inputtext);
    Encrypt(pass);
    OnPlayerLogin(playerid, pass);
    /*if(PlayerInfo[playerid][pEingang] > 0)
    {
    new string[256];
    format(string, 256, "*:: Du hast %d neue Nachrichten! ::*", PlayerInfo[playerid][pEingang]);
    SendClientMessage(playerid, COLOR_GREY, string);
    }*/
    return 1;
    }
    }
    }
    else if(response == 0)
    {
    SendClientMessage(playerid, COLOR_GREEN, "*:: Um das Einloggungs-Fenster wiederaufzurufen: *:: (/login) ::*");
    return 1;
    }
    }
    }
    else if(dialogid == 2)
    {
    if(!response) return 1;
    else
    {
    if(response == 1)
    {
    if(IsPlayerConnected(playerid))
    {
    if(strlen(inputtext) > 24 || strlen(inputtext) < 4)
    {
    SendClientMessage(playerid, COLOR_GREY, "*:: Das Passwort muss mindestens 4 und maximal 24 Buchstaben lang sein. ::*");
    SendClientMessage(playerid, COLOR_GREEN, "*:: Um das Registrierungs-Fenster wiederaufzurufen: *:: (/register) ::*");
    return 1;
    }
    else
    {
    if(ReadRegister(playerid))
    {
    SendClientMessage(playerid, COLOR_GREY, "*:: Du bist bereits registriert ::*");
    return 1;
    }
    new pass[256], string[256];
    format(pass, 256, "%s", PlayerInfo[playerid][pPassword]);
    Encrypt(pass);
    format(string, sizeof(string), "/User/%s.cer", ReadName(playerid));
    new File: file = fopen(string, io_read);
    if (file)
    {
    SendClientMessage(playerid, COLOR_GREY, "*::* Du bist bereits registriert *::*");
    fclose(file);
    return 1;
    }
    PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
    new File:hFile;
    hFile = fopen(string, io_append);
    new var[32];
    format(var, 32, "%s\n", PlayerInfo[playerid][pPassword]); fwrite(hFile, var);
    format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]); fwrite(hFile, var);
    format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]); fwrite(hFile, var);
    format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]); fwrite(hFile, var);
    format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pBank]); fwrite(hFile, var);
    format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]); fwrite(hFile, var);
    format(var, 32, "Leader=%d\n",PlayerInfo[playerid][pLeader]); fwrite(hFile, var);
    format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMember]); fwrite(hFile, var);
    format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pRank]); fwrite(hFile, var);
    format(var, 32, "Admin=%d\n",PlayerInfo[playerid][pAdmin]); fwrite(hFile, var);
    format(var, 32, "Supporter=%d\n",PlayerInfo[playerid][pSupporter]); fwrite(hFile, var);
    format(var, 32, "Skin=%d\n",PlayerInfo[playerid][pSkin]); fwrite(hFile, var);
    format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]); fwrite(hFile, var);
    format(var, 32, "FSkin=%d\n",PlayerInfo[playerid][pFSkin]); fwrite(hFile, var);
    format(var, 32, "Knastzeit=%d\n",PlayerInfo[playerid][pKnastzeit]); fwrite(hFile, var);
    format(var, 32, "Wanteds=%d\n",PlayerInfo[playerid][pWanteds]); fwrite(hFile, var);
    format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]); fwrite(hFile, var);
    format(var, 32, "JPoints=%d\n",PlayerInfo[playerid][pJPoints]); fwrite(hFile, var);
    format(var, 32, "Knast=%d\n",PlayerInfo[playerid][pKnast]); fwrite(hFile, var);
    format(var, 32, "Drogen=%d\n",PlayerInfo[playerid][pDrogen]); fwrite(hFile, var);
    format(var, 32, "Materialien=%d\n",PlayerInfo[playerid][pMaterials]); fwrite(hFile, var);
    format(var, 32, "Points=%d\n",PlayerInfo[playerid][pPoint]); fwrite(hFile, var);
    format(var, 32, "Experince=%d\n",PlayerInfo[playerid][pExp]); fwrite(hFile, var);
    format(var, 32, "Duty=%d\n",PlayerInfo[playerid][pDuty]); fwrite(hFile, var);
    format(var, 32, "Respekt=%d\n",PlayerInfo[playerid][pRespekt]); fwrite(hFile, var);
    format(var, 32, "Nummer=%d\n",PlayerInfo[playerid][pNummer]); fwrite(hFile, var);
    format(var, 32, "Buch=%d\n",PlayerInfo[playerid][pBuch]); fwrite(hFile, var);
    format(var, 32, "AutoLiz=%d\n",PlayerInfo[playerid][pAutoLiz]); fwrite(hFile, var);
    format(var, 32, "BikeLiz=%d\n",PlayerInfo[playerid][pBikeLiz]); fwrite(hFile, var);
    format(var, 32, "FlugLiz=%d\n",PlayerInfo[playerid][pFlugLiz]); fwrite(hFile, var);
    format(var, 32, "WaffLiz=%d\n",PlayerInfo[playerid][pWaffLiz]); fwrite(hFile, var);
    format(var, 32, "AnglLiz=%d\n",PlayerInfo[playerid][pAnglLiz]); fwrite(hFile, var);
    format(var, 32, "BootLiz=%d\n",PlayerInfo[playerid][pBootLiz]); fwrite(hFile, var);
    format(var, 32, "LKWLiz=%d\n",PlayerInfo[playerid][pLKWLiz]); fwrite(hFile, var);
    format(var, 32, "Kopfgeld=%d\n",PlayerInfo[playerid][pKopfgeld]); fwrite(hFile, var);
    format(var, 32, "Opfer=%d\n",PlayerInfo[playerid][pOpfer]); fwrite(hFile, var);
    format(var, 32, "Macher=%d\n",PlayerInfo[playerid][pMacher]); fwrite(hFile, var);
    format(var, 32, "Auftrag=%d\n",PlayerInfo[playerid][pAuftrag]); fwrite(hFile, var);
    format(var, 32, "Key=%d\n",PlayerInfo[playerid][pKey]); fwrite(hFile, var);
    format(var, 32, "CarID=%d\n",PlayerInfo[playerid][pCarID]); fwrite(hFile, var);
    fclose(hFile);
    SendClientMessage(playerid, COLOR_WHITE, "*::* Du hast dich erfolgreich registriert! *::* (/login) *::*");
    return 1;
    }
    }
    }
    else if(response == 0)
    {
    SendClientMessage(playerid, COLOR_GREEN, "*:: Um das Registrierungs-Fenster wiederaufzurufen: *:: (/register) ::*");
    return 1;
    }
    }
    }

    Hallo Leute,
    ich habe bei meinem Script folgendes Problem:
    Wenn ich mich einlogge, und irgendein belibiges Passwort eingebe, loggt man sich ein, auch, wenn das PW falsch ist.
    Hier mal die Zeilen vom OnPlayerLogin:


    public OnPlayerLogin(playerid,const string[])
    {
    new string2[64];
    new string3[128];
    format(string2, sizeof(string2), "/User/%s.cer", ReadName(playerid));
    new File: UserFile = fopen(string2, io_read);
    if(UserFile)
    {
    new valtmp[128];
    fread(UserFile, valtmp);strmid(PlayerInfo[playerid][pPassword], valtmp, 0, strlen(valtmp)-1, 255);
    if((strcmp(PlayerInfo[playerid][pPassword], string, true, strlen(valtmp)-1) == 0))
    {
    new key[128],val[128];
    new Data[128];
    while(fread(UserFile,Data,sizeof(Data)))
    {
    key = ini_GetKey(Data);
    if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strval( val ); }
    if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strval( val ); }
    if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); }
    if( strcmp( key , "Bank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBank] = strval( val ); }
    if( strcmp( key , "Team" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTeam] = strval( val ); }
    if( strcmp( key , "Leader" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader] = strval( val ); }
    if( strcmp( key , "Member" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMember] = strval( val ); }
    if( strcmp( key , "Rank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRank] = strval( val ); }
    if( strcmp( key , "Admin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); }
    if( strcmp( key , "Supporter" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSupporter] = strval( val ); }
    if( strcmp( key , "Skin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSkin] = strval( val ); }
    if( strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLevel] = strval( val ); }
    if( strcmp( key , "FSkin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFSkin] = strval( val ); }
    if( strcmp( key , "Knastzeit" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKnastzeit] = strval( val ); }
    if( strcmp( key , "Wanteds" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWanteds] = strval( val ); }
    if( strcmp( key , "Jailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailed] = strval( val ); }
    if( strcmp( key , "JPoints" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJPoints] = strval( val ); }
    if( strcmp( key , "Knast" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKnast] = strval( val ); }
    if( strcmp( key , "Drogen" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrogen] = strval( val ); }
    if( strcmp( key , "Materialien" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMaterials] = strval( val ); }
    if( strcmp( key , "Points" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPoint] = strval( val ); }
    if( strcmp( key , "Experince" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pExp] = strval( val ); }
    if( strcmp( key , "Duty" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDuty] = strval( val ); }
    if( strcmp( key , "Respekt" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRespekt] = strval( val ); }
    if( strcmp( key , "Nummer" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNummer] = strval( val ); }
    if( strcmp( key , "Buch" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBuch] = strval( val ); }
    if( strcmp( key , "AutoLiz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAutoLiz] = strval( val ); }
    if( strcmp( key , "BikeLiz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBikeLiz] = strval( val ); }
    if( strcmp( key , "FlugLiz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlugLiz] = strval( val ); }
    if( strcmp( key , "WaffLiz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWaffLiz] = strval( val ); }
    if( strcmp( key , "AnglLiz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAnglLiz] = strval( val ); }
    if( strcmp( key , "BootLiz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBootLiz] = strval( val ); }
    if( strcmp( key , "LKWLiz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLKWLiz] = strval( val ); }
    if( strcmp( key , "Kopfgeld" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKopfgeld] = strval( val ); }
    if( strcmp( key , "Opfer" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOpfer] = strval( val ); }
    if( strcmp( key , "Macher" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMacher] = strval( val ); }
    if( strcmp( key , "Auftrag" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAuftrag] = strval( val ); }
    if( strcmp( key , "Key" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKey] = strval( val ); }
    if( strcmp( key , "CarID" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarID] = strval( val ); }
    }
    GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]);
    fclose(UserFile);
    gPlayerLogged[playerid] = 1;
    gPlayerAccount[playerid] = 1;
    new kills = PlayerInfo[playerid][pLevel];
    SetPlayerScore(playerid, kills);
    format(string3, sizeof(string3), "*::* Willkommen %s, du hast dich erfolgreicht eingeloggt! *::*", ReadName(playerid));
    SendClientMessage(playerid, COLOR_WHITE,string3);
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, "*::* Falsches Passwort *::*");
    fclose(UserFile);
    }
    }
    return 1;
    }


    Hoffe ihr könnt mir schnell helfen!


    Mit freundlichen Grüßen,
    Gigg aka Max

    Aloha Leute,
    ich habe eine frage, ich brauche einen Command, mit dem die O-Amt´ler (aka ADAC´ler) ihre abgeschleppten Cars parken können.
    Ich hab schon sowas in der art, des funkzioniert aber ned, kann mir viellecht jmd helfen?


    Hier der Code:
    dcmd_oparken(playerid, params[])
    {
    if(!IsPlayerInAnyVehicle(playerid)){return 1;}
    if(GetCreatorID(vehicleid)!=0)
    {
    new Float:vx,Float:vy,Float:vz,Float:va;
    GetVehiclePos(GetPlayerVehicleID(playerid),vx,vy,vz);
    GetVehicleZAngle(GetPlayerVehicleID(playerid),va);
    VehicleSystem[GetCreatorID(vehicleid)][x]=vx;
    VehicleSystem[GetCreatorID(vehicleid)][y]=vy;
    VehicleSystem[GetCreatorID(vehicleid)][z]=vz;
    VehicleSystem[GetCreatorID(vehicleid)][a]=va;
    SendClientMessage(playerid,WHITE,"Fahrzeug wurde geparkt!");
    SaveTool();
    }
    }

    Wenn ich dann auf Compile klicke, kommen folgende errors:

    Zitat

    C:\Users\Max\Desktop\GTA\gamemodes\2.pwn(1775 HIER: 4) : error 017: undefined symbol "GetCreatorID"
    C:\Users\Max\Desktop\GTA\gamemodes\2.pwn(1780 HIER: 9) : error 017: undefined symbol "VehicleSystem"
    C:\Users\Max\Desktop\GTA\gamemodes\2.pwn(1780 HIER: 9) : error 017: undefined symbol "GetCreatorID"
    C:\Users\Max\Desktop\GTA\gamemodes\2.pwn(1780 HIER: 9) : error 029: invalid expression, assumed zero

    Bitte helft mir!!


    Danke schon mal.
    Mit freundlichen Grüßen,
    Gigg aka Max

    sry....
    Zeile:
    if(!IsPlayerInRangeOfPoint(6.0, playerid, 268.3327,77.8972,1001.0391) || !IsPlayerInRangeOfPoint(6.0, playerid, -1588.9318,716.5920,8))


    Error:

    Zitat

    C:\Users\Max\Desktop\gf2.pwn(25145) : error 017: undefined symbol "IsPlayerInRangeOfPoint"