Ne dir fehlt im include ordner die include a_npc habe sie leider selber nicht am besten danach googlen
Beiträge von Optiimal
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achso sorry mach ich danke
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public OnPlayerCommandText(playerid, cmdtext[])
{
new cmd[256],tmp[256],idx;
cmd = strtok(cmdtext, idx);
if (strcmp(cmd, "/register", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(AccountInfo[playerid][aLogged] == 1)
{
SendClientMessage(playerid, RED, "You are already logged in.");
return 1;
}
new sendername[MAX_PLAYER_NAME],string[128];
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), ACCOUNTS_FOLDER, sendername);
new File: hFile = fopen(string, io_read);
if (hFile)
{
SendClientMessage(playerid, RED, "That name is already taken. Please reconnect using a different username.");
fclose(hFile);
return 1;
}
new tmppass[128];
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, ORANGE, "USAGE: /register [password]");
return 1;
}
strmid(tmppass, tmp, 0, strlen(cmdtext), 255);
Encrypt(tmppass);
OnPlayerRegister(playerid,tmppass);
}
return 1;
}
return 0;
}
public ShowLoginMenu(playerid)
{
TextDrawShowForPlayer(playerid, Nick);
TextDrawShowForPlayer(playerid, Password);
TextDrawShowForPlayer(playerid, Login);
TextDrawShowForPlayer(playerid, BottomMsg[playerid]);
TextDrawShowForPlayer(playerid, Name[playerid]);
TextDrawShowForPlayer(playerid, Pass[playerid]);
}public HideLoginMenu(playerid)
{
TextDrawHideForPlayer(playerid, Nick);
TextDrawHideForPlayer(playerid, Password);
TextDrawHideForPlayer(playerid, Login);
TextDrawHideForPlayer(playerid, BottomMsg[playerid]);
TextDrawHideForPlayer(playerid, Name[playerid]);
TextDrawHideForPlayer(playerid, Pass[playerid]);
}stock strtok(const string[], &index,seperator=' ')
{
new length = strlen(string);
new offset = index;
new result[128];
while ((index < length) && (string[index] != seperator) && ((index - offset) < (sizeof(result) - 1)))
{
result[index - offset] = string[index];
index++;
}result[index - offset] = EOS;
if ((index < length) && (string[index] == seperator))
{
index++;
}
return result;
}
stock ini_GetKey( line[] )
{
new keyRes[256];
keyRes[0] = 0;
if ( strfind( line , "=" , true ) == -1 ) return keyRes;
strmid( keyRes , line , 0 , strfind( line , "=" , true ) , sizeof( keyRes) );
return keyRes;
}stock ini_GetValue( line[] )
{
new valRes[256];
valRes[0]=0;
if ( strfind( line , "=" , true ) == -1 ) return valRes;
strmid( valRes , line , strfind( line , "=" , true )+1 , strlen( line ) , sizeof( valRes ) );
return valRes;
}
public OnPlayerRegister(playerid, password[])
{
if(IsPlayerConnected(playerid))
{
new player[MAX_PLAYER_NAME];
GetPlayerName(playerid, player, 50);
new string3[32];
new playername3[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername3, sizeof(playername3));
format(string3, sizeof(string3), ACCOUNTS_FOLDER, playername3);
new ip[20];
GetPlayerIp(playerid,ip,sizeof(ip));
new File: hFile = fopen(string3, io_write);
if (hFile)
{
strmid(AccountInfo[playerid][aPassword], password, 0, strlen(password), 255);
new var[128];
format(var, 128, "Password=%s\n", AccountInfo[playerid][aPassword]);fwrite(hFile, var);
format(var, 128, "IP=%s\n",ip);fwrite(hFile, var);
fclose(hFile);
SendClientMessage(playerid, GREEN, "|- Account successfully registered. You may now login. -|");
TextDrawSetString(Name[playerid], playername3);
TextDrawSetString(Pass[playerid], "l");
ShowLoginMenu(playerid);
MenuShown[playerid] = 1;
TogglePlayerControllable(playerid, false);
TextDrawSetString(BottomMsg[playerid], "Enter your password");
}
}
return 1;
}public OnPlayerUpdate(playerid)
{
if(IsPlayerConnected(playerid))
{
if(AccountInfo[playerid][aLogged] == 1)
{
new string3[128];
new playername3[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername3, sizeof(playername3));
format(string3, sizeof(string3), ACCOUNTS_FOLDER, playername3);
new ip[20];
GetPlayerIp(playerid,ip,sizeof(ip));
new File: hFile = fopen(string3, io_write);
if (hFile)
{
new var[128];
format(var, 128, "Password=%s\n", AccountInfo[playerid][aPassword]);fwrite(hFile, var);
format(var, 128, "IP=%s\n",ip);fwrite(hFile, var);
fclose(hFile);
}
}
}
return 1;
}public OnPlayerLogin(playerid,password[])
{
// new tmp2[256];
new string2[128];
new playername2[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername2, sizeof(playername2));
format(string2, sizeof(string2), ACCOUNTS_FOLDER, playername2);
new File: UserFile = fopen(string2, io_read);
if ( UserFile )
{
new PassData[256];
new keytmp[256], valtmp[256];
fread( UserFile , PassData , sizeof( PassData ) );
keytmp = ini_GetKey( PassData );
if( strcmp( keytmp , "Password" , true ) == 0 )
{
valtmp = ini_GetValue( PassData );
strmid(AccountInfo[playerid][aPassword], valtmp, 0, strlen(valtmp)-1, 255);
}
if(strcmp(AccountInfo[playerid][aPassword],password, true ) == 0 )
{
for(new p = 0; p < strlen(AccountInfo[playerid][aPassword]); p++)
{
password[p] = '?';
}
TextDrawSetString(Pass[playerid], password);
TextDrawSetString(BottomMsg[playerid], "~g~You are now logging in...");
SetTimerEx("LogIn", LOGIN_DELAY*1000, 0, "d", playerid);
printf("%s is logging in...",playername2);
new key[256] ;
new Data[256];
while ( fread( UserFile , Data , sizeof( Data ) ) )
{
key = ini_GetKey( Data );
/*if(strcmp(key, "AdminLevel", true) == 0) // This is only an example if you want to add more stuff to store in a file.
{
val = ini_GetValue( Data );
AccountInfo[playerid][AdminLevel] = strval(val); // Uncommenting this will give you errors if the variable isn't defined.
}*/
}
fclose(UserFile);}
else
{
TextDrawSetString(BottomMsg[playerid], "~r~Invalid Password");
fclose(UserFile);
return 0;
}
}
return 0;
}public LogIn(playerid)
{
AccountInfo[playerid][aLogged] = 1;
HideLoginMenu(playerid);
TogglePlayerControllable(playerid, true);
MenuShown[playerid] = 0;
}Encrypt(string[])
{
for(new x=0; x < strlen(string); x++)
{
string[x] += (3^x) * (x % 15);
if(string[x] > (0xff))
{
string[x] -= 256;
}
}
}ich kann mich nicht registrieren, was ist hier falsch wenn die dialog box erscheint kann ich nichts eingeben
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ja ich weis was du meinst
danke nochmalachja hier noch ein paar "-.-" für die anderen noobs^^
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OMG danke xDD
aber ich verstehe das nicht in meienn anderen script hat das auch so gefunkt
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ja das verstehe ich auch da steht einmal
"login" ist nicht definiert
dann braucht er ; hat aber eine [ -
ja funkt aber auch nicht mom ich gebe dir ein paar "-.-" das sie dir nicht ausgehen^^
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anscheinend nicht weil so kommt es genau aufs selbe -.-
sry aber das funkt auch nichtEdit und ich habe da nicht mal ein ";"
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C:\Users\Mipu\Desktop\gta 0.3\gamemodes\lvdm.pwn(236) : warning 219: local variable "tmp" shadows a variable at a preceding level
C:\Users\Mipu\Desktop\gta 0.3\gamemodes\lvdm.pwn(241) : error 017: undefined symbol "login"
C:\Users\Mipu\Desktop\gta 0.3\gamemodes\lvdm.pwn(241) : warning 215: expression has no effect
C:\Users\Mipu\Desktop\gta 0.3\gamemodes\lvdm.pwn(241) : error 001: expected token: ";", but found "]"
C:\Users\Mipu\Desktop\gta 0.3\gamemodes\lvdm.pwn(241) : error 029: invalid expression, assumed zero
C:\Users\Mipu\Desktop\gta 0.3\gamemodes\lvdm.pwn(241) : fatal error 107: too many error messages on one lineCompilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
4 Errors.
public OnPlayerCommandText(playerid, cmdtext[])
{
new string[256];
new playermoney;
new sendername[MAX_PLAYER_NAME];
new giveplayer[MAX_PLAYER_NAME];
new cmd[256];
new giveplayerid, moneys, idx;
cmd = strtok(cmdtext, idx);
new tmp[256]; //<----236
new playername[MAX_PLAYER_NAME];
cmd = strtok(cmdtext, idx);
if (strcmp(cmd, "/login", true) ==0 )
{
login[playerid] = true //<---das ist zeile 241if(IsPlayerConnected(playerid))
{
new tmppass[64];
if(gPlayerLogged[playerid] == 1)
{
SendClientMessage(playerid, COLOR_GREY, " Du bist bereits eingeloggt.");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GREY, " Benutze: /login [password]");
return 1;
}
strmid(tmppass, tmp, 0, strlen(cmdtext), 255);
Encrypt(tmppass);
OnPlayerLogin(playerid,tmppass);
}
return 1;
}Habe das selbe system in einen anderen script auch drinnen und da funkt es warum hier nicht
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ne nicht ganz so
ich meine dasif(strcmp(cmd, "/Gibgeld", true) == 0) {
SendClientMessage(playerid, COLOR_WHITE, "Benutze: /Gibgeld [SPIELER ID] [WIEVIEL]");
man kann bei diesen cmd auch noch eingeben an welche spieler id das gehen so und wieviel^^
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upps hier nochmal der ganze cmd^^
if(strcmp(cmd, "/Gibgeld", true) == 0) {
new tmp[256];
tmp = strtok(cmdtext, idx);if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_WHITE, "Benutze: /Gibgeld [SPIELER ID] [WIEVIEL]");
return 1;
}
giveplayerid = strval(tmp);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_WHITE, "Benutze: /Gibgeld [SPIELER ID] [WIEVIEL]");
return 1;
}
moneys = strval(tmp);
//printf("givecash_command: %d %d",giveplayerid,moneys);
if (IsPlayerConnected(giveplayerid)) {
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
playermoney = GetPlayerMoney(playerid);
if (moneys > 0 && playermoney >= moneys) {
GivePlayerMoney(playerid, (0 - moneys));
GivePlayerMoney(giveplayerid, moneys);
format(string, sizeof(string), "Du gibst %s(Spielerid: %d), $%d.", giveplayer,giveplayerid, moneys);
SendClientMessage(playerid, COLOR_YELLOW, string);
format(string, sizeof(string), "Du bekommst $%d von %s(Spielerid: %d).", moneys, sendername, playerid);
SendClientMessage(giveplayerid, COLOR_YELLOW, string);
printf("%s(Spielerid:%d) Gibt %d zu %s(Spielerid:%d)",sendername, playerid, moneys, giveplayer, giveplayerid);
}
else {
SendClientMessage(playerid, COLOR_YELLOW, "Falsche Geld angabe.");
}
}
else {
format(string, sizeof(string), "%d Ist kein Aktiver Spieler.", giveplayerid);
SendClientMessage(playerid, COLOR_YELLOW, string);
}
return 1;
}
return 0;
} -
if(strcmp(cmd, "/givecash", true) == 0) {
new tmp[256];
tmp = strtok(cmdtext, idx);if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /givecash [playerid] [amount]");
return 1;
}
giveplayerid = strval(tmp);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /givecash [playerid] [amount]");
return 1;
}
moneys = strval(tmp);Wo ist hier defienirt an welche playerid man das geld gibt und das man denn amount auch eingeben kann
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aber danke trozdem goldkiller
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ahh ok vielen herzlichen dank habs von offizielen samp^^
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----------
Loaded log file: "server_log.txt".
----------SA-MP Dedicated Server
----------------------
v0.3-beta-RC6, (C)2005-2009 SA-MP Team[00:05:28] filterscripts = "" (string)
[00:05:28] weburl = "www.sa-mp.com" (string)
[00:05:28]
[00:05:28] Server Plugins
[00:05:28] --------------
[00:05:28] Loaded 0 plugins.[00:05:28]
[00:05:28] Ban list
[00:05:28] --------
[00:05:28] Loaded: samp.ban
[00:05:28]
[00:05:28]
[00:05:28] Filter Scripts
[00:05:28] ---------------
[00:05:28] Loaded 0 filter scripts.[00:05:28]
----------------------------------
[00:05:28] Running LVDM ~MoneyGrub[00:05:28] Coded By
[00:05:28] Jax
[00:05:28] ----------------------------------
bitte schön -
hmm funkt trozdem nicht aber der samp server crasht nicht wo kann das problem noch liegen ports sind freigeschalten und in ein anderen server kann ich auch connecten
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Hallo ich bin gerade dabei das LVDM script zu gestallten nur wenn ich denn server starte kommt immer server didn´t respoon hier mal die server cfg.
echo Executing Server Config...
lanmode 0
rcon_password
maxplayers 500
port 7777
hostname Chaos Deathmatch
gamemode0 lvdm
filterscripts
announce 0
query 1
weburl
bind 127.0.0.1
maxnpc 6
onfoot_rate 40
incar_rate 40
weapon_rate 40
stream_distance 400.0
stream_rate 500 -
Hallo es geht um folgendes ich hatte zurzeit nur login systeme wo man shift drücken muss das man spawnt wie funkt das das dass ohne shift auch geht also das mit shift überhaupt nichts geht beginne gerade mit ein DM script (selfmade)
MFG
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Hallo ich starte zwar meinen Samp server und mein GM ist dann auch bei mir on nur bei andere nicht Ports sind freigeschalten habe windows 7 und einen GF edit
woran kann das liegen? -
Sieht gut aus was einfaches halt 9/10