new add;
Wen ich das für 266 so definiere warum schmeisst der mir dann noch errors rein ?!
new add;
Wen ich das für 266 so definiere warum schmeisst der mir dann noch errors rein ?!
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
Der Server Ladet die Gebäude nicht warum?
Kann mir wer per TeamViewer 11 helfen bitte
new MaskLabel[MAX_PLAYERS];
C:\Windows\Vss\German v1.1\German[Scripts]\German-Next-Era-Life---v2.5\German Next Era Life - v2.5\gamemodes\GNE.pwn(16660) : warning 213: tag mismatch
if(strcmp(cmdtext, "/mask", true) == 0)
{
if(IsPlayerInFrac(playerid,8))
{
if(Maske[playerid] == 1)
{
for(new i = 0; i < MAX_PLAYERS; i++) ShowPlayerNameTagForPlayer(i, playerid, 1);
Maske[playerid] = 0;
DeletePVar(playerid,"Zahl");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "*Du hast deine Maske abgenommen.");
}
else if(Maske[playerid] == 0)
{
for(new i = 0; i < MAX_PLAYERS; i++) ShowPlayerNameTagForPlayer(i, playerid, 0);
Maske[playerid] = 1;
new Zahl = random(30);
SetPVarInt(playerid,"Zahl",Zahl);
new str[32];
format(str, sizeof(str), "Maskierter %d", random(30));
MaskLabel[playerid] = Create3DTextLabel(str, 0x008080FF, 30.0, 40.0, 50.0, 40.0, 0); //Hier
SendClientMessage(playerid, COLOR_LIGHTBLUE, "*Du hast deine Maske aufgesetzt.");
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, "Du kannst keine Maske aufsetzen!");
}
return 1;
}
Function PlayerUpdate(playerid)
{
if(IsPlayerConnected(playerid))
{
if(gPlayerLogged[playerid])
{
M_OnPlayerUpdate(playerid);
new string3[64];
new playername3[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername3, sizeof(playername3));
format(string3, sizeof(string3), "/Accounts/%s.ini", playername3);
new File: hFile = fopen(string3, io_write);
if (hFile)
{
new var[32];
format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);
PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);
format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
format(var, 32, "Supporter=%d\n",PlayerInfo[playerid][pSupporter]);fwrite(hFile, var);
format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pDonateRank]);fwrite(hFile, var);
format(var, 32, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);
format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);
format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);
format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);
format(var, 32, "Age=%d\n",PlayerInfo[playerid][pAge]);fwrite(hFile, var);
format(var, 32, "Origin=%d\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var);
format(var, 32, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var);
format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);
format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);
format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var);
format(var, 32, "Kredit=%d\n",PlayerInfo[playerid][pPlayerKredit]);fwrite(hFile, var);
format(var, 32, "KreditDauer=%d\n",PlayerInfo[playerid][pPlayerKreditDauer]);fwrite(hFile, var);
format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);
format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
format(var, 32, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var);
format(var, 32, "WantedDeaths=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var);
format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);
format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);
format(var, 32, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var);
format(var, 32, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);
format(var, 32, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var);
format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var);
format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);
format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);
format(var, 32, "GangJailed=%d\n",PlayerInfo[playerid][pGangJailed]);fwrite(hFile, var);
format(var, 32, "Mauled=%d\n",PlayerInfo[playerid][pMauled]);fwrite(hFile, var);
format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);
format(var, 32, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);
format(var, 32, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var);
format(var, 32, "BoxMaterials=%d\n",PlayerInfo[playerid][pBoxMats]);fwrite(hFile, var);
format(var, 32, "BoxDrugs=%d\n",PlayerInfo[playerid][pBoxDrugs]);fwrite(hFile, var);
format(var, 32, "FightingStyle=%d\n",GetPlayerFightingStyle(playerid));fwrite(hFile, var);
format(var, 32, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var);
format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var);
format(var, 32, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var);
format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var);
format(var, 32, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var);
format(var, 32, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);
format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);
format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);
format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);
format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);
format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);
format(var, 32, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var);
format(var, 32, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var);
format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);
format(var, 32, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var);
format(var, 32, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var);
format(var, 32, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);
format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);
GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);
format(var, 32, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var);
format(var, 32, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var);
format(var, 32, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var);
format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);
format(var, 32, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var);
format(var, 32, "GWD=%f\n",PlayerInfo[playerid][pGWD]);fwrite(hFile, var);
format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);
format(var, 32, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var);
format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);
format(var, 32, "HandyGeld=%d\n",PlayerInfo[playerid][pHandyGeld]);fwrite(hFile, var);
format(var, 32, "HandyVer=%d\n",PlayerInfo[playerid][pHandyVer]);fwrite(hFile, var);
if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))
{
PlayerInfo[playerid][pPos_x] = 1684.9;
PlayerInfo[playerid][pPos_y] = -2244.5;
PlayerInfo[playerid][pPos_z] = 13.5;
}
if(Spectate[playerid] != 255)
{
PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx];
PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy];
PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz];
PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];
PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];
}
format(var, 32, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var);
format(var, 32, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var);
format(var, 32, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var);
format(var, 32, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);
format(var, 32, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);
format(var, 32, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);
format(var, 32, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var);
format(var, 32, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);// hier wird aller 30 min alles geupdated und gespeichert
format(var, 32, "Kekse=%d\n",PlayerInfo[playerid][pKekse]);fwrite(hFile, var);
format(var, 32, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var);
format(var, 32, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var);
format(var, 32, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var);
format(var, 32, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var);
format(var, 32, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);
format(var, 32, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);
format(var, 32, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);
format(var, 32, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);
format(var, 32, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var);
format(var, 32, "Mulltime=%d\n",PlayerInfo[playerid][pMulltime]);fwrite(hFile, var);
format(var, 32, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);
format(var, 32, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var);
format(var, 32, "CDPlayer=%d\n",PlayerInfo[playerid][pCDPlayer]);fwrite(hFile, var);
format(var, 32, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);
format(var, 32, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);
format(var, 32, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var);
format(var, 32, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var);
format(var, 32, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var);
format(var, 32, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var);
format(var, 32, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var);
format(var, 32, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);
format(var, 32, "Warnings=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);
format(var, 32, "Adjustable=%d\n",PlayerInfo[playerid][pAdjustable]);fwrite(hFile, var);
format(var, 32, "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var);
format(var, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);
format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);
format(var, 32, "SpawnChange=%d\n",SpawnChange[playerid]);fwrite(hFile, var);
format(var, 32, "WantedLevel=%d\n",WantedLevel[playerid]);fwrite(hFile, var);
format(var, 32, "WantedPoints=%d\n",WantedPoints[playerid]);fwrite(hFile, var);
format(var, 32, "PlayMinutes=%d\n",PlayerInfo[playerid][pPlayMinutes]);fwrite(hFile, var);
format(var, 32, "GesamtMinutes=%d\n",PlayerInfo[playerid][pGesamtMinutes]);fwrite(hFile, var);
format(var, 32, "MinutesSinceAn=%d\n",PlayerInfo[playerid][pMinutesSinceAn]);fwrite(hFile, var);
format(var, 32, "SFPASS=%d\n",PlayerInfo[playerid][pSFPASS]);fwrite(hFile, var);
format(var, 32, "LVPASS=%d\n",PlayerInfo[playerid][pLVPASS]);fwrite(hFile, var);
format(var, 32, "Offflucht=%d\n",OfflineFlucht[playerid]);fwrite(hFile, var);
format(var, 32, "Knast=%d\n",Knast[playerid]);fwrite(hFile, var);
format(var, 32, "Uhr=%d\n",PlayerInfo[playerid][pUhrID]);fwrite(hFile, var);
format(var, 32, "Handy=%d\n",PlayerInfo[playerid][pHandyID]);fwrite(hFile, var);
format(var, 32, "KnastTime=%d\n",KnastTime[playerid]);fwrite(hFile, var);
format(var, 32, "Perso=%d\n",PlayerInfo[playerid][pOwnPerso]);fwrite(hFile, var);
format(var, 32, "FrakSperre=%d\n",PlayerInfo[playerid][pFrakSperre]);fwrite(hFile, var);
format(var, 32, "Gehalt=%d\n",PlayerInfo[playerid][pGehalt]);fwrite(hFile, var);
format(var, 32, "InvWeapon=%d\n",PlayerInfo[playerid][pInvWeapon]);fwrite(hFile, var);
format(var, 32, "InvAmmo=%d\n",PlayerInfo[playerid][pInvAmmo]);fwrite(hFile, var);
format(var, 32, "InvWeapon2=%d\n",PlayerInfo[playerid][pInvWeapon2]);fwrite(hFile, var);
format(var, 32, "InvAmmo2=%d\n",PlayerInfo[playerid][pInvAmmo2]);fwrite(hFile, var);
format(var, 32, "InvMats=%d\n",PlayerInfo[playerid][pInvMats]);fwrite(hFile, var);
format(var, 32, "InvDrugs=%d\n",PlayerInfo[playerid][pInvDrugs]);fwrite(hFile, var);
format(var, 32, "FlugTime=%d\n",PlayerInfo[playerid][pFlugTime]);fwrite(hFile, var);
format(var, 32, "FarmTime=%d\n",PlayerInfo[playerid][pFarmTime]);fwrite(hFile, var);
format(var, 32, "GDeaths=%d\n",PlayerInfo[playerid][pGDeaths]);fwrite(hFile, var);
format(var, 32, "GKills=%d\n",PlayerInfo[playerid][pGKills]);fwrite(hFile, var);
format(var, 32, "Meldung=%d\n",PlayerInfo[playerid][pMeldung]);fwrite(hFile, var);
format(var, 32, "Tanke=%d\n",PlayerInfo[playerid][pPtankekey]);fwrite(hFile, var);
format(var, 32, "Zollpass=%d\n",PlayerInfo[playerid][pZollPass]);fwrite(hFile, var);
format(var, 32, "ZollpassTime=%d\n",PlayerInfo[playerid][pZollPassTime]);fwrite(hFile, var);
format(var, 32, "Gesperrt=%d\n",PlayerInfo[playerid][pGesperrt]);fwrite(hFile, var);
new weapons[13];
new ammo[13];
for (new i = 0; i < 13; i++)
{
GetPlayerWeaponData(playerid, i, weapons[i], ammo[i]);
}
format(var, 32, "waffenslot1=%d\n", weapons[0]);fwrite(hFile, var);
format(var, 32, "ammoslot1=%d\n", ammo[0]);fwrite(hFile, var);
format(var, 32, "waffenslot2=%d\n", weapons[1]);fwrite(hFile, var);
format(var, 32, "ammoslot2=%d\n", ammo[1]);fwrite(hFile, var);
format(var, 32, "waffenslot3=%d\n", weapons[2]);fwrite(hFile, var);
format(var, 32, "ammoslot3=%d\n", ammo[2]);fwrite(hFile, var);
format(var, 32, "waffenslot4=%d\n", weapons[3]);fwrite(hFile, var);
format(var, 32, "ammoslot4=%d\n", ammo[3]);fwrite(hFile, var);
format(var, 32, "waffenslot5=%d\n", weapons[4]);fwrite(hFile, var);
format(var, 32, "ammoslot5=%d\n", ammo[4]);fwrite(hFile, var);
format(var, 32, "waffenslot6=%d\n", weapons[5]);fwrite(hFile, var);
format(var, 32, "ammoslot6=%d\n", ammo[5]);fwrite(hFile, var);
format(var, 32, "waffenslot7=%d\n", weapons[6]);fwrite(hFile, var);
format(var, 32, "ammoslot7=%d\n", ammo[6]);fwrite(hFile, var);
format(var, 32, "waffenslot8=%d\n", weapons[7]);fwrite(hFile, var);
format(var, 32, "ammoslot8=%d\n", ammo[7]);fwrite(hFile, var);
format(var, 32, "waffenslot9=%d\n", weapons[8]);fwrite(hFile, var);
format(var, 32, "ammoslot9=%d\n", ammo[8]);fwrite(hFile, var);
format(var, 32,"waffenslot10=%d\n", weapons[9]);fwrite(hFile, var);
format(var, 32, "ammoslot10=%d\n", ammo[9]);fwrite(hFile, var);
format(var, 32, "waffenslot11=%d\n", weapons[10]);fwrite(hFile, var);
format(var, 32, "ammoslot11=%d\n", ammo[10]);fwrite(hFile, var);
format(var, 32, "waffenslot12=%d\n", weapons[11]);fwrite(hFile, var);
format(var, 32, "ammoslot12=%d\n", ammo[11]);fwrite(hFile, var);
format(var, 32, "waffenslot13=%d\n", weapons[12]);fwrite(hFile, var);
format(var, 32, "ammoslot13=%d\n", ammo[12]);fwrite(hFile, var);
fclose(hFile);
}
}
}
return 1;
}
Function OnPlayerRegister(playerid, password[])
{
if(IsPlayerConnected(playerid))
{
new string3[64];
new playername3[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername3, sizeof(playername3));
format(string3, sizeof(string3), "/Accounts/%s.ini", playername3);
new File: hFile = fopen(string3, io_write);
if (hFile)
{
strmid(PlayerInfo[playerid][pKey], password, 0, strlen(password), 255);
new var[32];
format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);
PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);
format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
format(var, 32, "Supporter=%d\n",PlayerInfo[playerid][pSupporter]);fwrite(hFile, var);
format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pDonateRank]);fwrite(hFile, var);
format(var, 32, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);
format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);
format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);
format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);
format(var, 32, "Age=%d\n",PlayerInfo[playerid][pAge]);fwrite(hFile, var);
format(var, 32, "Origin=%d\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var);
format(var, 32, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var);
format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);
format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);
format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var);
format(var, 32, "Kredit=%d\n",PlayerInfo[playerid][pPlayerKredit]);fwrite(hFile, var);
format(var, 32, "KreditDauer=%d\n",PlayerInfo[playerid][pPlayerKreditDauer]);fwrite(hFile, var);
format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);
format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
format(var, 32, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var);
format(var, 32, "WantedDeaths=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var);
format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);
format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);
format(var, 32, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var);
format(var, 32, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);
format(var, 32, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var);
format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var);
format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);
format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);
format(var, 32, "GangJailed=%d\n",PlayerInfo[playerid][pGangJailed]);fwrite(hFile, var);
format(var, 32, "Mauled=%d\n",PlayerInfo[playerid][pMauled]);fwrite(hFile, var);
format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);
format(var, 32, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);
format(var, 32, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var);
format(var, 32, "BoxMaterials=%d\n",PlayerInfo[playerid][pBoxMats]);fwrite(hFile, var);
format(var, 32, "BoxDrugs=%d\n",PlayerInfo[playerid][pBoxDrugs]);fwrite(hFile, var);
format(var, 32, "FightingStyle=%d\n",GetPlayerFightingStyle(playerid));fwrite(hFile, var);
format(var, 32, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var);
format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var);
format(var, 32, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var);
format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var);
format(var, 32, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var);
format(var, 32, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);
format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);
format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);
format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);
format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);
format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);
format(var, 32, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var);
format(var, 32, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var);
format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);
format(var, 32, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var);
format(var, 32, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var);
format(var, 32, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);
format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);
GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);
format(var, 32, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var);
format(var, 32, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var);
format(var, 32, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var);
format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);
format(var, 32, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var);
format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);
format(var, 32, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var);
format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);
format(var, 32, "GWD=%f\n",PlayerInfo[playerid][pGWD]);fwrite(hFile, var);
format(var, 32, "HandyGeld=%d\n",PlayerInfo[playerid][pHandyGeld]);fwrite(hFile, var);
format(var, 32, "HandyVer=%d\n",PlayerInfo[playerid][pHandyVer]);fwrite(hFile, var);
if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))
{
PlayerInfo[playerid][pPos_x] = 1684.9;
PlayerInfo[playerid][pPos_y] = -2244.5;
PlayerInfo[playerid][pPos_z] = 13.5;
}
if(Spectate[playerid] != 255)
{
PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx];
PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy];
PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz];
PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];
PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];
}
format(var, 32, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var);
format(var, 32, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var);
format(var, 32, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var);
format(var, 32, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);
format(var, 32, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);
format(var, 32, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);
format(var, 32, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var);
format(var, 32, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);// hier wird der schein in der Spieler .ini gespeichert
format(var, 32, "Kekse=%d\n",PlayerInfo[playerid][pKekse]);fwrite(hFile, var);
format(var, 32, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var);
format(var, 32, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var);
format(var, 32, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var);
format(var, 32, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var);
format(var, 32, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);
format(var, 32, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);
format(var, 32, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);
format(var, 32, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);
format(var, 32, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var);
format(var, 32, "Mulltime=%d\n",PlayerInfo[playerid][pMulltime]);fwrite(hFile, var);
format(var, 32, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);
format(var, 32, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var);
format(var, 32, "CDPlayer=%d\n",PlayerInfo[playerid][pCDPlayer]);fwrite(hFile, var);
format(var, 32, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);
format(var, 32, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);
format(var, 32, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var);
format(var, 32, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var);
format(var, 32, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var);
format(var, 32, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var);
format(var, 32, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var);
format(var, 32, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);
format(var, 32, "Warnings=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);
format(var, 32, "Adjustable=%d\n",PlayerInfo[playerid][pAdjustable]);fwrite(hFile, var);
format(var, 32, "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var);
format(var, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);
format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);
format(var, 32, "SpawnChange=%d\n",SpawnChange[playerid]);fwrite(hFile, var);
format(var, 32, "WantedLevel=%d\n",WantedLevel[playerid]);fwrite(hFile, var);
format(var, 32, "WantedPoints=%d\n",WantedPoints[playerid]);fwrite(hFile, var);
format(var, 32, "PlayMinutes=%d\n",PlayerInfo[playerid][pPlayMinutes]);fwrite(hFile, var);
format(var, 32, "GesamtMinutes=%d\n",PlayerInfo[playerid][pGesamtMinutes]);fwrite(hFile, var);
format(var, 32, "MinutesSinceAn=%d\n",PlayerInfo[playerid][pMinutesSinceAn]);fwrite(hFile, var);
format(var, 32, "SFPASS=%d\n",PlayerInfo[playerid][pSFPASS]);fwrite(hFile, var);
format(var, 32, "LVPASS=%d\n",PlayerInfo[playerid][pLVPASS]);fwrite(hFile, var);
format(var, 32, "Offflucht=%d\n",OfflineFlucht[playerid]);fwrite(hFile, var);
format(var, 32, "Knast=%d\n",Knast[playerid]);fwrite(hFile, var);
format(var, 32, "Uhr=%d\n",PlayerInfo[playerid][pUhrID]);fwrite(hFile, var);
format(var, 32, "Handy=%d\n",PlayerInfo[playerid][pHandyID]);fwrite(hFile, var);
format(var, 32, "KnastTime=%d\n",KnastTime[playerid]);fwrite(hFile, var);
format(var, 32, "Perso=%d\n",PlayerInfo[playerid][pOwnPerso]);fwrite(hFile, var);
format(var, 32, "FrakSperre=%d\n",PlayerInfo[playerid][pFrakSperre]);fwrite(hFile, var);
format(var, 32, "Gehalt=%d\n",PlayerInfo[playerid][pGehalt]);fwrite(hFile, var);
format(var, 32, "InvWeapon=%d\n",PlayerInfo[playerid][pInvWeapon]);fwrite(hFile, var);
format(var, 32, "InvAmmo=%d\n",PlayerInfo[playerid][pInvAmmo]);fwrite(hFile, var);
format(var, 32, "InvWeapon2=%d\n",PlayerInfo[playerid][pInvWeapon2]);fwrite(hFile, var);
format(var, 32, "InvAmmo2=%d\n",PlayerInfo[playerid][pInvAmmo2]);fwrite(hFile, var);
format(var, 32, "InvMats=%d\n",PlayerInfo[playerid][pInvMats]);fwrite(hFile, var);
format(var, 32, "InvDrugs=%d\n",PlayerInfo[playerid][pInvDrugs]);fwrite(hFile, var);
format(var, 32, "FlugTime=%d\n",PlayerInfo[playerid][pFlugTime]);fwrite(hFile, var);
format(var, 32, "FarmTime=%d\n",PlayerInfo[playerid][pFarmTime]);fwrite(hFile, var);
format(var, 32, "GDeaths=%d\n",PlayerInfo[playerid][pGDeaths]);fwrite(hFile, var);
format(var, 32, "GKills=%d\n",PlayerInfo[playerid][pGKills]);fwrite(hFile, var);
format(var, 32, "Meldung=%d\n",PlayerInfo[playerid][pMeldung]);fwrite(hFile, var);
format(var, 32, "Tanke=%d\n",PlayerInfo[playerid][pPtankekey]);fwrite(hFile, var);
format(var, 32, "Zollpass=%d\n",PlayerInfo[playerid][pZollPass]);fwrite(hFile, var);
format(var, 32, "ZollpassTime=%d\n",PlayerInfo[playerid][pZollPassTime]);fwrite(hFile, var);
format(var, 32, "Gesperrt=%d\n",PlayerInfo[playerid][pGesperrt]);fwrite(hFile, var);
//format(var, 32, "Wanteds=%d\n",WantedLevel[playerid]);fwrite(hFile, var);
fclose(hFile);
ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"GTA Reallife Online","Willkommen auf GTA Reallife Online\n\nDein Account wurde in der Datenbank gefunden.\nGib dein Passwort niemals weiter. Auch nicht an Admin oder Supporter!\nDu kannst dich nun einloggen. Bitte gib dein Passwort ein:","Ok","Abbrechen");
}
}
return 1;
}
Hay, Die User erstellen einen Acc und irgendwie wen man Restart oder sich neu einloggt werden die Passwörter irgendwie gewechselt warum auch immer
MaskLabel[playerid] = Create3DTextLabel("Maskierter %s", 0x008080FF, 30.0, 40.0, 50.0, 40.0, 0);
Function OnPlayerLogin(playerid,password[])
{
new tmp2[256];
new string2[128];
new playername2[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername2, sizeof(playername2));
format(string2, sizeof(string2), "/Accounts/%s.ini", playername2);
new File: UserFile = fopen(string2, io_read);
if ( UserFile )
{
new PassData[256];
new keytmp[256], valtmp[256];
fread( UserFile , PassData , sizeof( PassData ) );
keytmp = ini_GetKey( PassData );
if( strcmp( keytmp , "Key" , true ) == 0 )
{
valtmp = ini_GetValue( PassData );
strmid(PlayerInfo[playerid][pKey], valtmp, 0, strlen(valtmp)-1, 255);
}
if(strcmp(PlayerInfo[playerid][pKey],password, true ) == 0 )
{
new key[ 256 ] , val[ 256 ];
new Data[ 256 ];
while ( fread( UserFile , Data , sizeof( Data ) ) )
{
key = ini_GetKey( Data );
if( strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLevel] = strval( val ); }
if( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); }
if( strcmp( key , "Supporter" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSupporter] = strval( val ); }
if( strcmp( key , "DonateRank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDonateRank] = strval( val ); }
if( strcmp( key , "UpgradePoints" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][gPupgrade] = strval( val ); }
if( strcmp( key , "ConnectedTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConnectTime] = strval( val ); }
if( strcmp( key , "Registered" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pReg] = strval( val ); }
if( strcmp( key , "Sex" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSex] = strval( val ); }
if( strcmp( key , "Age" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAge] = strval( val ); }
if( strcmp( key , "Origin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOrigin] = strval( val ); }
if( strcmp( key , "CK" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCK] = strval( val ); }
if( strcmp( key , "Muted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuted] = strval( val ); }
if( strcmp( key , "Respect" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pExp] = strval( val ); }
if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); }
if( strcmp( key , "Bank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAccount] = strval( val ); }
if( strcmp( key , "Kredit" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPlayerKredit] = strval( val ); }
if( strcmp( key , "KreditDauer" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPlayerKreditDauer] = strval( val ); }
if( strcmp( key , "Crimes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrimes] = strval( val ); }
if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strval( val ); }
if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strval( val ); }
if( strcmp( key , "Arrested" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pArrested] = strval( val ); }
if( strcmp( key , "WantedDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWantedDeaths] = strval( val ); }
if( strcmp( key , "Phonebook" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhoneBook] = strval( val ); }
if( strcmp( key , "LottoNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLottoNr] = strval( val ); }
if( strcmp( key , "Fishes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishes] = strval( val ); }
if( strcmp( key , "BiggestFish" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBiggestFish] = strval( val ); }
if( strcmp( key , "Job" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJob] = strval( val ); }
if( strcmp( key , "Paycheck" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayCheck] = strval( val ); }
if( strcmp( key , "HeadValue" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHeadValue] = strval( val ); }
if( strcmp( key , "Jailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailed] = strval( val ); }
if( strcmp( key , "GangJailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGangJailed] = strval( val ); }
if( strcmp( key , "Mauled" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMauled] = strval( val ); }
if( strcmp( key , "JailTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailTime] = strval( val ); }
if( strcmp( key , "Materials" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMats] = strval( val ); }
if( strcmp( key , "Drugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugs] = strval( val ); }
if( strcmp( key , "BoxMaterials" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxMats] = strval( val ); }
if( strcmp( key , "BoxDrugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxDrugs] = strval( val ); }
if( strcmp( key , "FightingStyle" , true ) == 0 ) { val = ini_GetValue( Data ); SetPlayerFightingStyle(playerid,strval(val)); }
if( strcmp( key , "Leader" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader] = strval( val ); }
if( strcmp( key , "Member" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMember] = strval( val ); }
if( strcmp( key , "FMember" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFMember] = strval( val ); }
if( strcmp( key , "Rank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRank] = strval( val ); }
if( strcmp( key , "Char" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pChar] = strval( val ); }
if( strcmp( key , "ContractTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pContractTime] = strval( val ); }
if( strcmp( key , "DetSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDetSkill] = strval( val ); }
if( strcmp( key , "SexSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSexSkill] = strval( val ); }
if( strcmp( key , "BoxSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxSkill] = strval( val ); }
if( strcmp( key , "LawSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLawSkill] = strval( val ); }
if( strcmp( key , "MechSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMechSkill] = strval( val ); }
if( strcmp( key , "JackSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJackSkill] = strval( val ); }
if( strcmp( key , "CarSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarSkill] = strval( val ); }
if( strcmp( key , "NewsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewsSkill] = strval( val ); }
if( strcmp( key , "DrugsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugsSkill] = strval( val ); }
if( strcmp( key , "CookSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCookSkill] = strval( val ); }
if( strcmp( key , "FishSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishSkill] = strval( val ); }
if( strcmp( key , "pSHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSHealth] = floatstr( val ); }
if( strcmp( key , "pHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHealth] = floatstr( val ); }
if( strcmp( key , "Int" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInt] = strval( val ); }
if( strcmp( key , "Local" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocal] = strval( val ); }
if( strcmp( key , "Team" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTeam] = strval( val ); }
if( strcmp( key , "Model" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pModel] = strval( val ); }
if( strcmp( key , "PhoneNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPnumber] = strval( val ); }
if( strcmp( key , "House" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhousekey] = strval( val ); }
if( strcmp( key , "Bizz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPbiskey] = strval( val ); }
if( strcmp( key , "HandyGeld" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHandyGeld] = strval( val ); }
if( strcmp( key , "HandyVer" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHandyVer] = strval( val ); }
if( strcmp( key , "Pos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_x] = floatstr( val ); }
if( strcmp( key , "Pos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_y] = floatstr( val ); }
if( strcmp( key , "Pos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_z] = floatstr( val ); }
if( strcmp( key , "CarLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLic] = strval( val ); }
if( strcmp( key , "FlyLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLic] = strval( val ); }
if( strcmp( key , "BoatLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLic] = strval( val ); }
if( strcmp( key , "FishLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishLic] = strval( val ); }
if( strcmp( key , "GunLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLic] = strval( val ); }// Laden von schein wenn du /login machst
if( strcmp( key , "Kekse", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKekse] = strval( val ); }
if( strcmp( key , "Gun1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun1] = strval( val ); }
if( strcmp( key , "Gun2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun2] = strval( val ); }
if( strcmp( key , "Gun3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun3] = strval( val ); }
if( strcmp( key , "Gun4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun4] = strval( val ); }
if( strcmp( key , "Ammo1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo1] = strval( val ); }
if( strcmp( key , "Ammo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo2] = strval( val ); }
if( strcmp( key , "Ammo3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo3] = strval( val ); }
if( strcmp( key , "Ammo4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo4] = strval( val ); }
if( strcmp( key , "CarTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarTime] = strval( val ); }
if( strcmp( key , "Mulltime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMulltime] = strval( val ); }
if( strcmp( key , "PayDay" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDay] = strval( val ); }
if( strcmp( key , "PayDayHad" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDayHad] = strval( val ); }
if( strcmp( key , "CDPlayer" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCDPlayer] = strval( val ); }
if( strcmp( key , "Wins" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWins] = strval( val ); }
if( strcmp( key , "Loses" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLoses] = strval( val ); }
if( strcmp( key , "AlcoholPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlcoholPerk] = strval( val ); }
if( strcmp( key , "DrugPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugPerk] = strval( val ); }
if( strcmp( key , "MiserPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMiserPerk] = strval( val ); }
if( strcmp( key , "PainPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPainPerk] = strval( val ); }
if( strcmp( key , "TraderPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTraderPerk] = strval( val ); }
if( strcmp( key , "Tutorial" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTut] = strval( val ); }
if( strcmp( key , "Warnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); }
if( strcmp( key , "Adjustable" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdjustable] = strval( val ); }
if( strcmp( key , "Fuel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFuel] = strval( val ); }
if( strcmp( key , "Married" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMarried] = strval( val ); }
if( strcmp( key , "MarriedTo" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pMarriedTo], val, 0, strlen(val)-1, 255); }
if( strcmp( key , "SpawnChange" , true ) == 0 ) { val = ini_GetValue( Data ); SpawnChange[playerid] = strval( val ); }
if( strcmp( key , "WantedLevel" , true ) == 0 ) { val = ini_GetValue( Data ); WantedLevel[playerid] = strval( val ); }
if( strcmp( key , "WantedPoints" , true ) == 0 ) { val = ini_GetValue( Data ); WantedPoints[playerid] = strval( val ); }
if( strcmp( key , "PlayMinutes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPlayMinutes] = strval( val ); }
if( strcmp( key , "GesamtMinutes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGesamtMinutes] = strval( val ); }
if( strcmp( key , "MinutesSinceAn" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMinutesSinceAn] = strval( val ); }
if( strcmp( key , "SFPASS" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSFPASS] = strval( val ); }
if( strcmp( key , "LVPASS" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLVPASS] = strval( val ); }
if( strcmp( key , "Offflucht" , true ) == 0 ) { val = ini_GetValue( Data ); OfflineFlucht[playerid] = strval( val ); }
if( strcmp( key , "Knast" , true ) == 0 ) { val = ini_GetValue( Data ); Knast[playerid] = strval( val ); }
if( strcmp( key , "Handy" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHandyID] = strval( val ); }
if( strcmp( key , "Uhr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pUhrID] = strval( val ); }
if( strcmp( key , "KnastTime" , true ) == 0 ) { val = ini_GetValue( Data ); KnastTime[playerid] = strval( val ); }
if( strcmp( key , "Perso" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOwnPerso] = strval( val ); }
if( strcmp( key , "FrakSperre" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFrakSperre] = strval( val ); }
if( strcmp( key , "Gehalt" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGehalt] = strval( val ); }
if( strcmp( key , "InvWeapon" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvWeapon] = strval( val ); }
if( strcmp( key , "InvAmmo" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvAmmo] = strval( val ); }
if( strcmp( key , "InvWeapon2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvWeapon2] = strval( val ); }
if( strcmp( key , "InvAmmo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvAmmo2] = strval( val ); }
if( strcmp( key , "InvMats" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvMats] = strval( val ); }
if( strcmp( key , "InvDrugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvDrugs] = strval( val ); }
if( strcmp( key , "FlugTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlugTime] = strval( val ); }
if( strcmp( key , "FarmTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFarmTime] = strval( val ); }
if( strcmp( key , "GDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGDeaths] = strval( val ); }
if( strcmp( key , "GKills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGKills] = strval( val ); }
if( strcmp( key , "GWD" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGWD] = floatstr( val ); }
if( strcmp( key , "Meldung" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMeldung] = strval( val ); }
if( strcmp( key , "Tanke" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPtankekey] = strval( val ); }
if( strcmp( key , "Zollpass" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pZollPass] = strval( val ); }
if( strcmp( key , "ZollpassTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pZollPassTime] = strval( val ); }
if( strcmp( key , "Gesperrt" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGesperrt] = strval( val ); }
new weapon[14];
new ammo[14];
for(new i = 1;i< 14;i++)
{
new tmpstring[128];
format(tmpstring,sizeof tmpstring, "waffenslot%d",i);
if( strcmp( key , tmpstring , true ) == 0)weapon[i-1] = strval(ini_GetValue( Data ));
format(tmpstring,sizeof tmpstring, "ammoslot%d",i);
if( strcmp( key , tmpstring , true ) == 0)ammo[i-1] = strval(ini_GetValue( Data ));
GivePlayerWeapon(playerid,weapon[i-1],ammo[i-1]);
}
}//end while
fclose(UserFile);//close the file after everything has been read in the while
}
else
{
ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"GTA Reallife Online","{F3FF02}Falsches Passwort\n\n{FFFFFF}Willkommen auf GTA Reallife Online\n\nDein Account wurde in der Datenbank gefunden.\nGib dein Passwort niemals weiter. Auch nicht an Admin oder Supporter!\nDu kannst dich nun einloggen. Bitte gib dein Passwort ein:","Login","Abbrechen");
fclose(UserFile);
gPlayerLogTries[playerid] += 1;
if(gPlayerLogTries[playerid] == 4) { Ban(playerid); }
return 1;
}
Bekommt der Spieler wen er swat eingiebt wider sein alten skin den er hatte?
ocmd:swat(playerid,params[])
{
if(IsPlayerInFrac(playerid,2))
{
SetPlayerSkin(playerid, 285);
new name[MAX_PLAYER_NAME], c;
NOCHMAL_NAME:
c++;
if(c > 1000) return SendClientMessage(playerid, 0xFF0000FF, "Error: Nicht möglich.");
format(name, MAX_PLAYER_NAME, "Agent_%d", random(100000));
if(ReturnPlayerID(name) != INVALID_PLAYER_ID) goto NOCHMAL_NAME;
SetPlayerName(playerid, name);
{
return 1;
}
So Gemeint hab scheinbar ein klammer fehler?
Funktioniert Danke!!
if(strcmp(cmdtext, "/mask", true) == 0)
{
if(IsPlayerInFrac(playerid,8))
{
if(Maske[playerid] == 1)
{
for(new i = 0; i < MAX_PLAYERS; i++) ShowPlayerNameTagForPlayer(i, playerid, 1);
Maske[playerid] = 0;
DeletePVar(playerid,"Zahl");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "*Du hast deine Maske abgenommen.");
}
else if(Maske[playerid] == 0)
{
for(new i = 0; i < MAX_PLAYERS; i++) ShowPlayerNameTagForPlayer(i, playerid, 0);
Maske[playerid] = 1;
new Zahl = random(30);
SetPVarInt(playerid,"Zahl",Zahl);
SendClientMessage(playerid, COLOR_LIGHTBLUE, "*Du hast deine Maske aufgesetzt.");
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, "Du kannst keine Maske aufsetzen!");
}
return 1;
}
Wie mache ich über den kopf den 3DTextLabel (Maskierter (Random Zahl)
C:\Windows\Vss\German v1.1\German[Scripts]\German-Next-Era-Life---v2.5\German Next Era Life - v2.5\gamemodes\GNE.pwn(44196) : warning 203: symbol is never used: "tmp"
C:\Windows\Vss\German v1.1\German[Scripts]\German-Next-Era-Life---v2.5\German Next Era Life - v2.5\gamemodes\GNE.pwn(44196 -- 44293) : warning 209: function "ocmd_leader" should return a value
Dankeschön 2 Erros hab ich trotzdem noch
C:\Windows\Vss\German v1.1\German[Scripts]\German-Next-Era-Life---v2.5\German Next Era Life - v2.5\gamemodes\GNE.pwn(44203) : error 017: undefined symbol "giveplayerid"
C:\Windows\Vss\German v1.1\German[Scripts]\German-Next-Era-Life---v2.5\German Next Era Life - v2.5\gamemodes\GNE.pwn(44203) : error 017: undefined symbol "tmp"
C:\Windows\Vss\German v1.1\German[Scripts]\German-Next-Era-Life---v2.5\German Next Era Life - v2.5\gamemodes\GNE.pwn(44208) : error 017: undefined symbol "giveplayerid"
C:\Windows\Vss\German v1.1\German[Scripts]\German-Next-Era-Life---v2.5\German Next Era Life - v2.5\gamemodes\GNE.pwn(44214) : error 017: undefined symbol "giveplayerid"
C:\Windows\Vss\German v1.1\German[Scripts]\German-Next-Era-Life---v2.5\German Next Era Life - v2.5\gamemodes\GNE.pwn(44220) : error 017: undefined symbol "giveplayerid"
C:\Windows\Vss\German v1.1\German[Scripts]\German-Next-Era-Life---v2.5\German Next Era Life - v2.5\gamemodes\GNE.pwn(44226) : error 017: undefined symbol "giveplayerid"
C:\Windows\Vss\German v1.1\German[Scripts]\German-Next-Era-Life---v2.5\German Next Era Life - v2.5\gamemodes\GNE.pwn(44232) : error 017: undefined symbol "giveplayerid"
C:\Windows\Vss\German v1.1\German[Scripts]\German-Next-Era-Life---v2.5\German Next Era Life - v2.5\gamemodes\GNE.pwn(44238) : error 017: undefined symbol "giveplayerid"
C:\Windows\Vss\German v1.1\German[Scripts]\German-Next-Era-Life---v2.5\German Next Era Life - v2.5\gamemodes\GNE.pwn(44244) : error 017: undefined symbol "giveplayerid"
C:\Windows\Vss\German v1.1\German[Scripts]\German-Next-Era-Life---v2.5\German Next Era Life - v2.5\gamemodes\GNE.pwn(44250) : error 017: undefined symbol "giveplayerid"
C:\Windows\Vss\German v1.1\German[Scripts]\German-Next-Era-Life---v2.5\German Next Era Life - v2.5\gamemodes\GNE.pwn(44256) : error 017: undefined symbol "giveplayerid"
C:\Windows\Vss\German v1.1\German[Scripts]\German-Next-Era-Life---v2.5\German Next Era Life - v2.5\gamemodes\GNE.pwn(44262) : error 017: undefined symbol "giveplayerid"
C:\Windows\Vss\German v1.1\German[Scripts]\German-Next-Era-Life---v2.5\German Next Era Life - v2.5\gamemodes\GNE.pwn(44268) : error 017: undefined symbol "giveplayerid"
C:\Windows\Vss\German v1.1\German[Scripts]\German-Next-Era-Life---v2.5\German Next Era Life - v2.5\gamemodes\GNE.pwn(44274) : error 017: undefined symbol "giveplayerid"
C:\Windows\Vss\German v1.1\German[Scripts]\German-Next-Era-Life---v2.5\German Next Era Life - v2.5\gamemodes\GNE.pwn(44280) : error 017: undefined symbol "giveplayerid"
C:\Windows\Vss\German v1.1\German[Scripts]\German-Next-Era-Life---v2.5\German Next Era Life - v2.5\gamemodes\GNE.pwn(44286) : error 017: undefined symbol "giveplayerid"
C:\Windows\Vss\German v1.1\German[Scripts]\German-Next-Era-Life---v2.5\German Next Era Life - v2.5\gamemodes\GNE.pwn(44293) : warning 209: function "ocmd_leader" should return a value
ocmd:leader(playerid,params[])
{
new sendername[MAX_PLAYER_NAME];
new string[128];
if(IsPlayerConnected(playerid))
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
giveplayerid = ReturnUser(tmp);
{
if(PlayerInfo[i][pLeader] == 1)
{
GetPlayerName(i, sendername, sizeof(sendername));
format(string, 40, "%s, Fraktion: LSPD, Nummer: %d", sendername,PlayerInfo[giveplayerid][pPnumber]); //Hier
SendClientMessage(playerid, COLOR_GOLD, string);
}
if(PlayerInfo[i][pLeader] == 2)
{
GetPlayerName(i, sendername, sizeof(sendername));
format(string, 40, " %s, Fraktion: FBI, Nummer: %d", sendername,PlayerInfo[giveplayerid][pPnumber]); //Hier
SendClientMessage(playerid, COLOR_GOLD, string);
}
if(PlayerInfo[i][pLeader] == 3)
{
GetPlayerName(i, sendername, sizeof(sendername));
format(string, 40, "%s, Fraktion: LVPD, Nummer: %d", sendername,PlayerInfo[giveplayerid][pPnumber]); //Hier
SendClientMessage(playerid, COLOR_GOLD, string);
}
if(PlayerInfo[i][pLeader] == 4)
{
GetPlayerName(i, sendername, sizeof(sendername));
format(string, 40, " %s, Fraktion: LSMD, Nummer: %d", sendername,PlayerInfo[giveplayerid][pPnumber]); //Hier
SendClientMessage(playerid, COLOR_GOLD, string);
}
if(PlayerInfo[i][pLeader] == 5)
{
GetPlayerName(i, sendername, sizeof(sendername));
format(string, 40, " %s, Fraktion: LCM, Nummer: %d", sendername,PlayerInfo[giveplayerid][pPnumber]); //Hier
SendClientMessage(playerid, COLOR_GOLD, string);
}
if(PlayerInfo[i][pLeader] == 6)
{
GetPlayerName(i, sendername, sizeof(sendername));
format(string, 40, " %s, Fraktion: Yakuza %s, Nummer: %d", sendername,PlayerInfo[giveplayerid][pPnumber]); //Hier
SendClientMessage(playerid, COLOR_GOLD, string);
}
if(PlayerInfo[i][pLeader] == 9)
{
GetPlayerName(i, sendername, sizeof(sendername));
format(string, 40, " %s, Fraktion: News Reporter, Nummer: %d", sendername,PlayerInfo[giveplayerid][pPnumber]); //Hier
SendClientMessage(playerid, COLOR_GOLD, string);
}
if(PlayerInfo[i][pLeader] == 12)
{
GetPlayerName(i, sendername, sizeof(sendername));
format(string, 40, " %s, Fraktion: Triaden, Nummer: %d", sendername,PlayerInfo[giveplayerid][pPnumber]); //Hier
SendClientMessage(playerid, COLOR_GOLD, string);
}
if(PlayerInfo[i][pLeader] == 13)
{
GetPlayerName(i, sendername, sizeof(sendername));
format(string, 40, " %s, Fraktion: Grove Street, Nummer: %d", sendername,PlayerInfo[giveplayerid][pPnumber]); //Hier
SendClientMessage(playerid, COLOR_GOLD, string);
}
if(PlayerInfo[i][pLeader] == 14)
{
GetPlayerName(i, sendername, sizeof(sendername));
format(string, 40, " %s, Fraktion: Ballas, Nummer: %d", sendername,PlayerInfo[giveplayerid][pPnumber]); //Hier
SendClientMessage(playerid, COLOR_GOLD, string);
}
if(PlayerInfo[i][pLeader] == 16)
{
GetPlayerName(i, sendername, sizeof(sendername));
format(string, 40, " %s, Fraktion: L.S. Vagos, Nummer: %d", sendername,PlayerInfo[giveplayerid][pPnumber]); //Hier
SendClientMessage(playerid, COLOR_GOLD, string);
}
if(PlayerInfo[i][pLeader] == 18)
{
GetPlayerName(i, sendername, sizeof(sendername));
format(string, 40, "%s, Fraktion: S.F. Rifa, Nummer: %d", sendername,PlayerInfo[giveplayerid][pPnumber]); //Hier
SendClientMessage(playerid, COLOR_GOLD, string);
}
if(PlayerInfo[i][pLeader] == 23)
{
GetPlayerName(i, sendername, sizeof(sendername));
format(string, 40, "%s, Fraktion: Russen Mafia, Nummer: %d", sendername,PlayerInfo[giveplayerid][pPnumber]); //Hier
SendClientMessage(playerid, COLOR_GOLD, string);
}
if(PlayerInfo[i][pLeader] == 24)
{
GetPlayerName(i, sendername, sizeof(sendername));
format(string, 40, " %s, Fraktion: Ordnungsamt, Nummer: %d", sendername,PlayerInfo[giveplayerid][pPnumber]); //Hier
SendClientMessage(playerid, COLOR_GOLD, string);
}
}
}
return 1;
}
}
ocmd:undercover(playerid, params[])
{
if(!IsPlayerInRangeOfPoint(playerid,4.0,255.0789,77.4782,1003.6406) || IsPlayerInRangeOfPoint(playerid,4.0,197.8206,168.2515,1003.0234) || IsPlayerInRangeOfPoint(playerid,4.0,225.0941,121.8315,999.0803)) return SendClientMessage(playerid, COLOR_RED, "Du bist nicht am Punkt um Undercover zu gehen!");
new pcklSkin;
if(sscanf(params,"i",pcklSkin))return SendClientMessage(playerid, COLOR_YELLOW, "Benutzung: /undercover [Skin(2-251)]");
if(pcklSkin < 1 && pcklSkin > 251)return SendClientMessage(playerid, COLOR_RED, "Falsche Skin ID!");
SetPlayerSkin(playerid, pcklSkin);
SetPlayerColor(playerid, COLOR_WHITE);
SendClientMessage(playerid,COLOR_LIGHTBLUE,"Du bist nun im Undercover Dienst.");
return 1;
}
Hallo ich hab ein Problem der Spieler von FBI und LVPD können den befehl nicht nutzen warum obwohl die Punkte richtig gesetzt sind..?
Wie kann ich machen wen der Spieler "/skin 0" eingibt sein Skin wider erhält?
ocmd:help(playerid,params[])
{
SendClientMessage(playerid, COLOR_GREY, "*** ACCOUNT *** /animlist /stats /messages /hitsound /skilltree /tog /handsup /pay /time /buy /scheine");
SendClientMessage(playerid, COLOR_GREY, "*** GENERAL *** /heiraten /muteinfo /gutschein /spawnchange /gps /dropweapons /letter /carradio /uninvite");
SendClientMessage(playerid, COLOR_GREY, "*** GENERAL *** /support /accept /eject /usedrugs /contract /fill /service /taxis /music /races /leaders");
if(IsPlayerInFrac(playerid,1))
{
SendClientMessage(playerid, COLOR_GREY, ":: LSPD :: (/d)epartments (/m)egaphone /arrest /duty /frisk (/gov)ernment /ram (/su)spect");
SendClientMessage(playerid, COLOR_GREY, ":: LSPD :: /wanted (/cu)ff /undercover /drugtest /showbadge /bk /offduty /ticket /zollcontrol");
{
if(IsPlayerInFrac(playerid,2))
{
SendClientMessage(playerid, COLOR_GREY, ":: FBI :: /d)epartments (/m)egaphone (/su)spect /wanted /ram (/cu)ff /showbadge /swat /zollcontrol");
SendClientMessage(playerid, COLOR_GREY, ":: FBI :: /frisk /take /ticket (/gov)ernment /bk /swat /cuff /uncuff / /clear /pdmarker");
{
if(IsPlayerInFrac(playerid,3))
{
SendClientMessage(playerid, COLOR_GREY, ":: LVPD :: (/d)epartments (/m)egaphone /arrest /duty /frisk (/gov)ernment /ram (/su)spect");
SendClientMessage(playerid, COLOR_GREY, ":: LVPD :: /wanted (/cu)ff /undercover /drugtest /showbadge /bk /offduty /ticket /zollcontrol");
{
if(IsPlayerInFrac(playerid,4))
{
SendClientMessage(playerid, COLOR_GREY, ":: LSMD :: /d)epartments /heal /duty /auftrag");
SendClientMessage(playerid, COLOR_GREY, ":: LSMD :: /wiederbeleben /members /pakete /dach");
{
SendClientMessage(playerid, COLOR_GREY, "*** GENERAL *** /selldrungs, /seed, /materials, /sellgun, /sellmats");
SendClientMessage(playerid, COLOR_WHITE, "*** Andere *** /cellphonehelp /househelp /renthelp /bizhelp /leaderhelp /fishhelp /cookhelp /orghelp");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "*** Hilfe *** Du kannst mit /help [Suchbegriff] die Datenbank durchsuchen");
return 1;
}
Was stimmt den nicht er zeigt mir ein Klammer fehler an warum?
Wie ist das gemeint lol?
ich versteh jetzt nicht
Danke, Klappt
Wie mache ich
ocmd:swat(playerid,params[])
{
if(IsPlayerInFrac(playerid,2))
{
SetPlayerSkin(playerid, 285);
{
return 1;
}
Spieler bekommt ja den Skin 285 und wie lasse ich sein Namen Cangen auf Agent (randomzahl)
und wen er aus swat rausgeht soll er wider sein Normalen namen bekommen und den skin was er hatte
C:\Windows\Vss\German v1.1\German[Scripts]\German-Next-Era-Life---v2.5\German Next Era Life - v2.5\gamemodes\GNE.pwn(43729) : warning 202: number of arguments does not match definition
ocmd:heal(playerid)
{
if(IsPlayerInFrac(playerid,1) || IsPlayerInFrac(playerid,2) || IsPlayerInFrac(playerid,3))
{
if(IsPlayerInRangeOfPoint(playerid,4.0,255.0789,77.4782,1003.6406) || IsPlayerInRangeOfPoint(playerid,4.0,197.8206,168.2515,1003.0234) || IsPlayerInRangeOfPoint(playerid,4.0,225.0941,121.8315,999.0803))
{
SetPlayerHealth(playerid,100);
SetPlayerArmour(playerid,100);
}
}
else if(IsPlayerInFrac(playerid,6) || IsPlayerInFrac(playerid,7) || IsPlayerInFrac(playerid,8) || IsPlayerInFrac(playerid,9) || IsPlayerInFrac(playerid,13) ||
IsPlayerInFrac(playerid,14) || IsPlayerInFrac(playerid,18) || IsPlayerInFrac(playerid,23) || IsPlayerInFrac(playerid,24) || IsPlayerInFrac(playerid,4))
{
if(IsPlayerInRangeOfPoint(playerid,4.0,2324.4922,-1149.0463,1050.7101) || IsPlayerInRangeOfPoint(playerid,4.0,2807.6880,-1174.2935,1025.5703) ||
IsPlayerInRangeOfPoint(playerid,4.0,318.6295,1115.3989,1083.8828) || IsPlayerInRangeOfPoint(playerid,4.0,2807.6880,-1174.2935,1025.5703) ||
IsPlayerInRangeOfPoint(playerid,4.0,1494.4487,1304.0544,1093.2891) || IsPlayerInRangeOfPoint(playerid,4.0,140.3376,1366.1144,1083.4369) ||
IsPlayerInRangeOfPoint(playerid,4.0,1261.3036,-785.4796,1091.9063) || IsPlayerInRangeOfPoint(playerid,4.0,-2636.7258,1402.9813,906.4609) ||
IsPlayerInRangeOfPoint(playerid,4.0,-2636.7258,1402.9813,906.4609) || IsPlayerInRangeOfPoint(playerid,4.0,-308.4424,1538.4647,75.5625) ||
IsPlayerInRangeOfPoint(playerid,4.0,2324.4922,-1149.0463,1050.7101) || IsPlayerInRangeOfPoint(playerid,4.0,322.2144,302.7917,999.1484,179)) //Hier aber warum?
{
SetPlayerHealth(playerid,100);
}
}
return 1;
}
ocmd:heal(playerid)
{
if(IsPlayerInFrac(playerid,1) || IsPlayerInFrac(playerid,2) || IsPlayerInFrac(playerid,3))
{
if(IsPlayerInRangeOfPoint(playerid,4.0,255.0789,77.4782,1003.6406) || IsPlayerInRangeOfPoint(playerid,4.0,197.8206,168.2515,1003.0234) || IsPlayerInRangeOfPoint(playerid,4.0,225.0941,121.8315,999.0803))
{
SetPlayerHealth(playerid,100);
SetPlayerArmour(playerid,100);
}
}
else if(IsPlayerInFrac(playerid,6) || IsPlayerInFrac(playerid,7) || IsPlayerInFrac(playerid,8) || IsPlayerInFrac(playerid,9) || IsPlayerInFrac(playerid,13) || IsPlayerInFrac(playerid,14) || IsPlayerInFrac(playerid,18) || IsPlayerInFrac(playerid,23) || IsPlayerInFrac(playerid,24) || IsPlayerInFrac(playerid,4))
{
if(IsPlayerInRangeOfPoint(playerid,4.0,2324.4922,-1149.0463,1050.7101) || IsPlayerInRangeOfPoint(playerid,4.0,2807.6880,-1174.2935,1025.5703) || IsPlayerInRangeOfPoint(playerid,4.0,318.6295,1115.3989,1083.8828) || IsPlayerInRangeOfPoint(playerid,4.0,2807.6880,-1174.2935,1025.5703) || IsPlayerInRangeOfPoint(playerid,4.0,1494.4487,1304.0544,1093.2891) || IsPlayerInRangeOfPoint(playerid,4.0,140.3376,1366.1144,1083.4369) || IsPlayerInRangeOfPoint(playerid,4.0,1261.3036,-785.4796,1091.9063) || IsPlayerInRangeOfPoint(playerid,4.0,-2636.7258,1402.9813,906.4609) || IsPlayerInRangeOfPoint(playerid,4.0,-2636.7258,1402.9813,906.4609) || IsPlayerInRangeOfPoint(playerid,4.0,-308.4424,1538.4647,75.5625) || IsPlayerInRangeOfPoint(playerid,4.0,2324.4922,-1149.0463,1050.7101) || IsPlayerInRangeOfPoint(playerid,4.0,322.2144,302.7917,999.1484,179))
{
SetPlayerHealth(playerid,100);
}
}
return 1;
}
C:\Windows\Vss\German v1.1\German[Scripts]\German-Next-Era-Life---v2.5\German Next Era Life - v2.5\gamemodes\GNE.pwn(43722) : error 075: input line too long (after substitutions)
C:\Windows\Vss\German v1.1\German[Scripts]\German-Next-Era-Life---v2.5\German Next Era Life - v2.5\gamemodes\GNE.pwn(43723) : error 017: undefined symbol "IsPlayerInRang"
C:\Windows\Vss\German v1.1\German[Scripts]\German-Next-Era-Life---v2.5\German Next Era Life - v2.5\gamemodes\GNE.pwn(43724) : error 017: undefined symbol "eOfPoint"
C:\Windows\Vss\German v1.1\German[Scripts]\German-Next-Era-Life---v2.5\German Next Era Life - v2.5\gamemodes\GNE.pwn(43724) : warning 217: loose indentation
C:\Windows\Vss\German v1.1\German[Scripts]\German-Next-Era-Life---v2.5\German Next Era Life - v2.5\gamemodes\GNE.pwn(43724) : error 029: invalid expression, assumed zero
C:\Windows\Vss\German v1.1\German[Scripts]\German-Next-Era-Life---v2.5\German Next Era Life - v2.5\gamemodes\GNE.pwn(43725) : warning 217: loose indentation
hm stimmt doch alles lol?
ocmd:heal(playerid)
{
if(IsPlayerInFrac(playerid,1) || IsPlayerInFrac(playerid,2) || IsPlayerInFrac(playerid,3))
{
if(IsPlayerInRangeOfPoint(playerid,4.0,255.0789,77.4782,1003.6406) || IsPlayerInRangeOfPoint(playerid,4.0,197.8206,168.2515,1003.0234) || IsPlayerInRangeOfPoint(playerid,4.0,225.0941,121.8315,999.0803))
{
SetPlayerHealth(playerid,100);
SetPlayerArmour(playerid,100);
}
}
return 1;
}
Meine eine Trennung das ist der befehl jetzt nur für die Staats Mitglieder das man das noch einbaut mit gang?