Beiträge von DerFamer


    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
    [02:56:25] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11



    Der Server Ladet die Gebäude nicht warum?

    new MaskLabel[MAX_PLAYERS];



    C:\Windows\Vss\German v1.1\German[Scripts]\German-Next-Era-Life---v2.5\German Next Era Life - v2.5\gamemodes\GNE.pwn(16660) : warning 213: tag mismatch




    if(strcmp(cmdtext, "/mask", true) == 0)
    {
    if(IsPlayerInFrac(playerid,8))
    {
    if(Maske[playerid] == 1)
    {
    for(new i = 0; i < MAX_PLAYERS; i++) ShowPlayerNameTagForPlayer(i, playerid, 1);
    Maske[playerid] = 0;
    DeletePVar(playerid,"Zahl");
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "*Du hast deine Maske abgenommen.");
    }
    else if(Maske[playerid] == 0)
    {
    for(new i = 0; i < MAX_PLAYERS; i++) ShowPlayerNameTagForPlayer(i, playerid, 0);
    Maske[playerid] = 1;
    new Zahl = random(30);
    SetPVarInt(playerid,"Zahl",Zahl);
    new str[32];
    format(str, sizeof(str), "Maskierter %d", random(30));
    MaskLabel[playerid] = Create3DTextLabel(str, 0x008080FF, 30.0, 40.0, 50.0, 40.0, 0); //Hier
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "*Du hast deine Maske aufgesetzt.");
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD1, "Du kannst keine Maske aufsetzen!");
    }
    return 1;
    }


    Function PlayerUpdate(playerid)
    {
    if(IsPlayerConnected(playerid))
    {
    if(gPlayerLogged[playerid])
    {
    M_OnPlayerUpdate(playerid);
    new string3[64];
    new playername3[MAX_PLAYER_NAME];
    GetPlayerName(playerid, playername3, sizeof(playername3));
    format(string3, sizeof(string3), "/Accounts/%s.ini", playername3);
    new File: hFile = fopen(string3, io_write);
    if (hFile)
    {
    new var[32];
    format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);
    PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
    format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);
    format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
    format(var, 32, "Supporter=%d\n",PlayerInfo[playerid][pSupporter]);fwrite(hFile, var);
    format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pDonateRank]);fwrite(hFile, var);
    format(var, 32, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);
    format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);
    format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);
    format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);
    format(var, 32, "Age=%d\n",PlayerInfo[playerid][pAge]);fwrite(hFile, var);
    format(var, 32, "Origin=%d\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var);
    format(var, 32, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var);
    format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);
    format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);
    format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
    format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var);
    format(var, 32, "Kredit=%d\n",PlayerInfo[playerid][pPlayerKredit]);fwrite(hFile, var);
    format(var, 32, "KreditDauer=%d\n",PlayerInfo[playerid][pPlayerKreditDauer]);fwrite(hFile, var);
    format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);
    format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
    format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
    format(var, 32, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var);
    format(var, 32, "WantedDeaths=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var);
    format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);
    format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);
    format(var, 32, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var);
    format(var, 32, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);
    format(var, 32, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var);
    format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var);
    format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);
    format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);
    format(var, 32, "GangJailed=%d\n",PlayerInfo[playerid][pGangJailed]);fwrite(hFile, var);
    format(var, 32, "Mauled=%d\n",PlayerInfo[playerid][pMauled]);fwrite(hFile, var);
    format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);
    format(var, 32, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);
    format(var, 32, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var);
    format(var, 32, "BoxMaterials=%d\n",PlayerInfo[playerid][pBoxMats]);fwrite(hFile, var);
    format(var, 32, "BoxDrugs=%d\n",PlayerInfo[playerid][pBoxDrugs]);fwrite(hFile, var);
    format(var, 32, "FightingStyle=%d\n",GetPlayerFightingStyle(playerid));fwrite(hFile, var);
    format(var, 32, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var);
    format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var);
    format(var, 32, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var);
    format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var);
    format(var, 32, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var);
    format(var, 32, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);
    format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);
    format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);
    format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);
    format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);
    format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);
    format(var, 32, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var);
    format(var, 32, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var);
    format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);
    format(var, 32, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var);
    format(var, 32, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var);
    format(var, 32, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);
    format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);
    GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);
    format(var, 32, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var);
    format(var, 32, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var);
    format(var, 32, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var);
    format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);
    format(var, 32, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var);
    format(var, 32, "GWD=%f\n",PlayerInfo[playerid][pGWD]);fwrite(hFile, var);
    format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);
    format(var, 32, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var);
    format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);
    format(var, 32, "HandyGeld=%d\n",PlayerInfo[playerid][pHandyGeld]);fwrite(hFile, var);
    format(var, 32, "HandyVer=%d\n",PlayerInfo[playerid][pHandyVer]);fwrite(hFile, var);
    if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))
    {
    PlayerInfo[playerid][pPos_x] = 1684.9;
    PlayerInfo[playerid][pPos_y] = -2244.5;
    PlayerInfo[playerid][pPos_z] = 13.5;
    }
    if(Spectate[playerid] != 255)
    {
    PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx];
    PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy];
    PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz];
    PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];
    PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];
    }
    format(var, 32, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var);
    format(var, 32, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var);
    format(var, 32, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var);
    format(var, 32, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);
    format(var, 32, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);
    format(var, 32, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);
    format(var, 32, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var);
    format(var, 32, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);// hier wird aller 30 min alles geupdated und gespeichert
    format(var, 32, "Kekse=%d\n",PlayerInfo[playerid][pKekse]);fwrite(hFile, var);
    format(var, 32, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var);
    format(var, 32, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var);
    format(var, 32, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var);
    format(var, 32, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var);
    format(var, 32, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);
    format(var, 32, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);
    format(var, 32, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);
    format(var, 32, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);
    format(var, 32, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var);
    format(var, 32, "Mulltime=%d\n",PlayerInfo[playerid][pMulltime]);fwrite(hFile, var);
    format(var, 32, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);
    format(var, 32, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var);
    format(var, 32, "CDPlayer=%d\n",PlayerInfo[playerid][pCDPlayer]);fwrite(hFile, var);
    format(var, 32, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);
    format(var, 32, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);
    format(var, 32, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var);
    format(var, 32, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var);
    format(var, 32, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var);
    format(var, 32, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var);
    format(var, 32, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var);
    format(var, 32, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);
    format(var, 32, "Warnings=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);
    format(var, 32, "Adjustable=%d\n",PlayerInfo[playerid][pAdjustable]);fwrite(hFile, var);
    format(var, 32, "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var);
    format(var, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);
    format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);
    format(var, 32, "SpawnChange=%d\n",SpawnChange[playerid]);fwrite(hFile, var);
    format(var, 32, "WantedLevel=%d\n",WantedLevel[playerid]);fwrite(hFile, var);
    format(var, 32, "WantedPoints=%d\n",WantedPoints[playerid]);fwrite(hFile, var);
    format(var, 32, "PlayMinutes=%d\n",PlayerInfo[playerid][pPlayMinutes]);fwrite(hFile, var);
    format(var, 32, "GesamtMinutes=%d\n",PlayerInfo[playerid][pGesamtMinutes]);fwrite(hFile, var);
    format(var, 32, "MinutesSinceAn=%d\n",PlayerInfo[playerid][pMinutesSinceAn]);fwrite(hFile, var);
    format(var, 32, "SFPASS=%d\n",PlayerInfo[playerid][pSFPASS]);fwrite(hFile, var);
    format(var, 32, "LVPASS=%d\n",PlayerInfo[playerid][pLVPASS]);fwrite(hFile, var);
    format(var, 32, "Offflucht=%d\n",OfflineFlucht[playerid]);fwrite(hFile, var);
    format(var, 32, "Knast=%d\n",Knast[playerid]);fwrite(hFile, var);
    format(var, 32, "Uhr=%d\n",PlayerInfo[playerid][pUhrID]);fwrite(hFile, var);
    format(var, 32, "Handy=%d\n",PlayerInfo[playerid][pHandyID]);fwrite(hFile, var);
    format(var, 32, "KnastTime=%d\n",KnastTime[playerid]);fwrite(hFile, var);
    format(var, 32, "Perso=%d\n",PlayerInfo[playerid][pOwnPerso]);fwrite(hFile, var);
    format(var, 32, "FrakSperre=%d\n",PlayerInfo[playerid][pFrakSperre]);fwrite(hFile, var);
    format(var, 32, "Gehalt=%d\n",PlayerInfo[playerid][pGehalt]);fwrite(hFile, var);
    format(var, 32, "InvWeapon=%d\n",PlayerInfo[playerid][pInvWeapon]);fwrite(hFile, var);
    format(var, 32, "InvAmmo=%d\n",PlayerInfo[playerid][pInvAmmo]);fwrite(hFile, var);
    format(var, 32, "InvWeapon2=%d\n",PlayerInfo[playerid][pInvWeapon2]);fwrite(hFile, var);
    format(var, 32, "InvAmmo2=%d\n",PlayerInfo[playerid][pInvAmmo2]);fwrite(hFile, var);
    format(var, 32, "InvMats=%d\n",PlayerInfo[playerid][pInvMats]);fwrite(hFile, var);
    format(var, 32, "InvDrugs=%d\n",PlayerInfo[playerid][pInvDrugs]);fwrite(hFile, var);
    format(var, 32, "FlugTime=%d\n",PlayerInfo[playerid][pFlugTime]);fwrite(hFile, var);
    format(var, 32, "FarmTime=%d\n",PlayerInfo[playerid][pFarmTime]);fwrite(hFile, var);
    format(var, 32, "GDeaths=%d\n",PlayerInfo[playerid][pGDeaths]);fwrite(hFile, var);
    format(var, 32, "GKills=%d\n",PlayerInfo[playerid][pGKills]);fwrite(hFile, var);
    format(var, 32, "Meldung=%d\n",PlayerInfo[playerid][pMeldung]);fwrite(hFile, var);
    format(var, 32, "Tanke=%d\n",PlayerInfo[playerid][pPtankekey]);fwrite(hFile, var);
    format(var, 32, "Zollpass=%d\n",PlayerInfo[playerid][pZollPass]);fwrite(hFile, var);
    format(var, 32, "ZollpassTime=%d\n",PlayerInfo[playerid][pZollPassTime]);fwrite(hFile, var);
    format(var, 32, "Gesperrt=%d\n",PlayerInfo[playerid][pGesperrt]);fwrite(hFile, var);
    new weapons[13];
    new ammo[13];
    for (new i = 0; i < 13; i++)
    {
    GetPlayerWeaponData(playerid, i, weapons[i], ammo[i]);
    }
    format(var, 32, "waffenslot1=%d\n", weapons[0]);fwrite(hFile, var);
    format(var, 32, "ammoslot1=%d\n", ammo[0]);fwrite(hFile, var);
    format(var, 32, "waffenslot2=%d\n", weapons[1]);fwrite(hFile, var);
    format(var, 32, "ammoslot2=%d\n", ammo[1]);fwrite(hFile, var);
    format(var, 32, "waffenslot3=%d\n", weapons[2]);fwrite(hFile, var);
    format(var, 32, "ammoslot3=%d\n", ammo[2]);fwrite(hFile, var);
    format(var, 32, "waffenslot4=%d\n", weapons[3]);fwrite(hFile, var);
    format(var, 32, "ammoslot4=%d\n", ammo[3]);fwrite(hFile, var);
    format(var, 32, "waffenslot5=%d\n", weapons[4]);fwrite(hFile, var);
    format(var, 32, "ammoslot5=%d\n", ammo[4]);fwrite(hFile, var);
    format(var, 32, "waffenslot6=%d\n", weapons[5]);fwrite(hFile, var);
    format(var, 32, "ammoslot6=%d\n", ammo[5]);fwrite(hFile, var);
    format(var, 32, "waffenslot7=%d\n", weapons[6]);fwrite(hFile, var);
    format(var, 32, "ammoslot7=%d\n", ammo[6]);fwrite(hFile, var);
    format(var, 32, "waffenslot8=%d\n", weapons[7]);fwrite(hFile, var);
    format(var, 32, "ammoslot8=%d\n", ammo[7]);fwrite(hFile, var);
    format(var, 32, "waffenslot9=%d\n", weapons[8]);fwrite(hFile, var);
    format(var, 32, "ammoslot9=%d\n", ammo[8]);fwrite(hFile, var);
    format(var, 32,"waffenslot10=%d\n", weapons[9]);fwrite(hFile, var);
    format(var, 32, "ammoslot10=%d\n", ammo[9]);fwrite(hFile, var);
    format(var, 32, "waffenslot11=%d\n", weapons[10]);fwrite(hFile, var);
    format(var, 32, "ammoslot11=%d\n", ammo[10]);fwrite(hFile, var);
    format(var, 32, "waffenslot12=%d\n", weapons[11]);fwrite(hFile, var);
    format(var, 32, "ammoslot12=%d\n", ammo[11]);fwrite(hFile, var);
    format(var, 32, "waffenslot13=%d\n", weapons[12]);fwrite(hFile, var);
    format(var, 32, "ammoslot13=%d\n", ammo[12]);fwrite(hFile, var);
    fclose(hFile);
    }
    }
    }
    return 1;
    }



    Function OnPlayerRegister(playerid, password[])
    {
    if(IsPlayerConnected(playerid))
    {
    new string3[64];
    new playername3[MAX_PLAYER_NAME];
    GetPlayerName(playerid, playername3, sizeof(playername3));
    format(string3, sizeof(string3), "/Accounts/%s.ini", playername3);
    new File: hFile = fopen(string3, io_write);
    if (hFile)
    {
    strmid(PlayerInfo[playerid][pKey], password, 0, strlen(password), 255);
    new var[32];
    format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);
    PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
    format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);
    format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
    format(var, 32, "Supporter=%d\n",PlayerInfo[playerid][pSupporter]);fwrite(hFile, var);
    format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pDonateRank]);fwrite(hFile, var);
    format(var, 32, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);
    format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);
    format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);
    format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);
    format(var, 32, "Age=%d\n",PlayerInfo[playerid][pAge]);fwrite(hFile, var);
    format(var, 32, "Origin=%d\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var);
    format(var, 32, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var);
    format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);
    format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);
    format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
    format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var);
    format(var, 32, "Kredit=%d\n",PlayerInfo[playerid][pPlayerKredit]);fwrite(hFile, var);
    format(var, 32, "KreditDauer=%d\n",PlayerInfo[playerid][pPlayerKreditDauer]);fwrite(hFile, var);
    format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);
    format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
    format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
    format(var, 32, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var);
    format(var, 32, "WantedDeaths=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var);
    format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);
    format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);
    format(var, 32, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var);
    format(var, 32, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);
    format(var, 32, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var);
    format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var);
    format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);
    format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);
    format(var, 32, "GangJailed=%d\n",PlayerInfo[playerid][pGangJailed]);fwrite(hFile, var);
    format(var, 32, "Mauled=%d\n",PlayerInfo[playerid][pMauled]);fwrite(hFile, var);
    format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);
    format(var, 32, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);
    format(var, 32, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var);
    format(var, 32, "BoxMaterials=%d\n",PlayerInfo[playerid][pBoxMats]);fwrite(hFile, var);
    format(var, 32, "BoxDrugs=%d\n",PlayerInfo[playerid][pBoxDrugs]);fwrite(hFile, var);
    format(var, 32, "FightingStyle=%d\n",GetPlayerFightingStyle(playerid));fwrite(hFile, var);
    format(var, 32, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var);
    format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var);
    format(var, 32, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var);
    format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var);
    format(var, 32, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var);
    format(var, 32, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);
    format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);
    format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);
    format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);
    format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);
    format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);
    format(var, 32, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var);
    format(var, 32, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var);
    format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);
    format(var, 32, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var);
    format(var, 32, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var);
    format(var, 32, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);
    format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);
    GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);
    format(var, 32, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var);
    format(var, 32, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var);
    format(var, 32, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var);
    format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);
    format(var, 32, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var);
    format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);
    format(var, 32, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var);
    format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);
    format(var, 32, "GWD=%f\n",PlayerInfo[playerid][pGWD]);fwrite(hFile, var);
    format(var, 32, "HandyGeld=%d\n",PlayerInfo[playerid][pHandyGeld]);fwrite(hFile, var);
    format(var, 32, "HandyVer=%d\n",PlayerInfo[playerid][pHandyVer]);fwrite(hFile, var);
    if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))
    {
    PlayerInfo[playerid][pPos_x] = 1684.9;
    PlayerInfo[playerid][pPos_y] = -2244.5;
    PlayerInfo[playerid][pPos_z] = 13.5;
    }
    if(Spectate[playerid] != 255)
    {
    PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx];
    PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy];
    PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz];
    PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];
    PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];
    }
    format(var, 32, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var);
    format(var, 32, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var);
    format(var, 32, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var);
    format(var, 32, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);
    format(var, 32, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);
    format(var, 32, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);
    format(var, 32, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var);
    format(var, 32, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);// hier wird der schein in der Spieler .ini gespeichert
    format(var, 32, "Kekse=%d\n",PlayerInfo[playerid][pKekse]);fwrite(hFile, var);
    format(var, 32, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var);
    format(var, 32, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var);
    format(var, 32, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var);
    format(var, 32, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var);
    format(var, 32, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);
    format(var, 32, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);
    format(var, 32, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);
    format(var, 32, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);
    format(var, 32, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var);
    format(var, 32, "Mulltime=%d\n",PlayerInfo[playerid][pMulltime]);fwrite(hFile, var);
    format(var, 32, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);
    format(var, 32, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var);
    format(var, 32, "CDPlayer=%d\n",PlayerInfo[playerid][pCDPlayer]);fwrite(hFile, var);
    format(var, 32, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);
    format(var, 32, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);
    format(var, 32, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var);
    format(var, 32, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var);
    format(var, 32, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var);
    format(var, 32, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var);
    format(var, 32, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var);
    format(var, 32, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);
    format(var, 32, "Warnings=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);
    format(var, 32, "Adjustable=%d\n",PlayerInfo[playerid][pAdjustable]);fwrite(hFile, var);
    format(var, 32, "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var);
    format(var, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);
    format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);
    format(var, 32, "SpawnChange=%d\n",SpawnChange[playerid]);fwrite(hFile, var);
    format(var, 32, "WantedLevel=%d\n",WantedLevel[playerid]);fwrite(hFile, var);
    format(var, 32, "WantedPoints=%d\n",WantedPoints[playerid]);fwrite(hFile, var);
    format(var, 32, "PlayMinutes=%d\n",PlayerInfo[playerid][pPlayMinutes]);fwrite(hFile, var);
    format(var, 32, "GesamtMinutes=%d\n",PlayerInfo[playerid][pGesamtMinutes]);fwrite(hFile, var);
    format(var, 32, "MinutesSinceAn=%d\n",PlayerInfo[playerid][pMinutesSinceAn]);fwrite(hFile, var);
    format(var, 32, "SFPASS=%d\n",PlayerInfo[playerid][pSFPASS]);fwrite(hFile, var);
    format(var, 32, "LVPASS=%d\n",PlayerInfo[playerid][pLVPASS]);fwrite(hFile, var);
    format(var, 32, "Offflucht=%d\n",OfflineFlucht[playerid]);fwrite(hFile, var);
    format(var, 32, "Knast=%d\n",Knast[playerid]);fwrite(hFile, var);
    format(var, 32, "Uhr=%d\n",PlayerInfo[playerid][pUhrID]);fwrite(hFile, var);
    format(var, 32, "Handy=%d\n",PlayerInfo[playerid][pHandyID]);fwrite(hFile, var);
    format(var, 32, "KnastTime=%d\n",KnastTime[playerid]);fwrite(hFile, var);
    format(var, 32, "Perso=%d\n",PlayerInfo[playerid][pOwnPerso]);fwrite(hFile, var);
    format(var, 32, "FrakSperre=%d\n",PlayerInfo[playerid][pFrakSperre]);fwrite(hFile, var);
    format(var, 32, "Gehalt=%d\n",PlayerInfo[playerid][pGehalt]);fwrite(hFile, var);
    format(var, 32, "InvWeapon=%d\n",PlayerInfo[playerid][pInvWeapon]);fwrite(hFile, var);
    format(var, 32, "InvAmmo=%d\n",PlayerInfo[playerid][pInvAmmo]);fwrite(hFile, var);
    format(var, 32, "InvWeapon2=%d\n",PlayerInfo[playerid][pInvWeapon2]);fwrite(hFile, var);
    format(var, 32, "InvAmmo2=%d\n",PlayerInfo[playerid][pInvAmmo2]);fwrite(hFile, var);
    format(var, 32, "InvMats=%d\n",PlayerInfo[playerid][pInvMats]);fwrite(hFile, var);
    format(var, 32, "InvDrugs=%d\n",PlayerInfo[playerid][pInvDrugs]);fwrite(hFile, var);
    format(var, 32, "FlugTime=%d\n",PlayerInfo[playerid][pFlugTime]);fwrite(hFile, var);
    format(var, 32, "FarmTime=%d\n",PlayerInfo[playerid][pFarmTime]);fwrite(hFile, var);
    format(var, 32, "GDeaths=%d\n",PlayerInfo[playerid][pGDeaths]);fwrite(hFile, var);
    format(var, 32, "GKills=%d\n",PlayerInfo[playerid][pGKills]);fwrite(hFile, var);
    format(var, 32, "Meldung=%d\n",PlayerInfo[playerid][pMeldung]);fwrite(hFile, var);
    format(var, 32, "Tanke=%d\n",PlayerInfo[playerid][pPtankekey]);fwrite(hFile, var);
    format(var, 32, "Zollpass=%d\n",PlayerInfo[playerid][pZollPass]);fwrite(hFile, var);
    format(var, 32, "ZollpassTime=%d\n",PlayerInfo[playerid][pZollPassTime]);fwrite(hFile, var);
    format(var, 32, "Gesperrt=%d\n",PlayerInfo[playerid][pGesperrt]);fwrite(hFile, var);
    //format(var, 32, "Wanteds=%d\n",WantedLevel[playerid]);fwrite(hFile, var);
    fclose(hFile);
    ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"GTA Reallife Online","Willkommen auf GTA Reallife Online\n\nDein Account wurde in der Datenbank gefunden.\nGib dein Passwort niemals weiter. Auch nicht an Admin oder Supporter!\nDu kannst dich nun einloggen. Bitte gib dein Passwort ein:","Ok","Abbrechen");
    }
    }
    return 1;
    }


    Function OnPlayerLogin(playerid,password[])
    {
    new tmp2[256];
    new string2[128];
    new playername2[MAX_PLAYER_NAME];
    GetPlayerName(playerid, playername2, sizeof(playername2));
    format(string2, sizeof(string2), "/Accounts/%s.ini", playername2);
    new File: UserFile = fopen(string2, io_read);
    if ( UserFile )
    {
    new PassData[256];
    new keytmp[256], valtmp[256];
    fread( UserFile , PassData , sizeof( PassData ) );
    keytmp = ini_GetKey( PassData );
    if( strcmp( keytmp , "Key" , true ) == 0 )
    {
    valtmp = ini_GetValue( PassData );
    strmid(PlayerInfo[playerid][pKey], valtmp, 0, strlen(valtmp)-1, 255);
    }
    if(strcmp(PlayerInfo[playerid][pKey],password, true ) == 0 )
    {
    new key[ 256 ] , val[ 256 ];
    new Data[ 256 ];
    while ( fread( UserFile , Data , sizeof( Data ) ) )
    {
    key = ini_GetKey( Data );
    if( strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLevel] = strval( val ); }
    if( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); }
    if( strcmp( key , "Supporter" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSupporter] = strval( val ); }
    if( strcmp( key , "DonateRank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDonateRank] = strval( val ); }
    if( strcmp( key , "UpgradePoints" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][gPupgrade] = strval( val ); }
    if( strcmp( key , "ConnectedTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConnectTime] = strval( val ); }
    if( strcmp( key , "Registered" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pReg] = strval( val ); }
    if( strcmp( key , "Sex" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSex] = strval( val ); }
    if( strcmp( key , "Age" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAge] = strval( val ); }
    if( strcmp( key , "Origin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOrigin] = strval( val ); }
    if( strcmp( key , "CK" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCK] = strval( val ); }
    if( strcmp( key , "Muted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuted] = strval( val ); }
    if( strcmp( key , "Respect" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pExp] = strval( val ); }
    if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); }
    if( strcmp( key , "Bank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAccount] = strval( val ); }
    if( strcmp( key , "Kredit" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPlayerKredit] = strval( val ); }
    if( strcmp( key , "KreditDauer" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPlayerKreditDauer] = strval( val ); }
    if( strcmp( key , "Crimes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrimes] = strval( val ); }
    if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strval( val ); }
    if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strval( val ); }
    if( strcmp( key , "Arrested" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pArrested] = strval( val ); }
    if( strcmp( key , "WantedDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWantedDeaths] = strval( val ); }
    if( strcmp( key , "Phonebook" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhoneBook] = strval( val ); }
    if( strcmp( key , "LottoNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLottoNr] = strval( val ); }
    if( strcmp( key , "Fishes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishes] = strval( val ); }
    if( strcmp( key , "BiggestFish" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBiggestFish] = strval( val ); }
    if( strcmp( key , "Job" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJob] = strval( val ); }
    if( strcmp( key , "Paycheck" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayCheck] = strval( val ); }
    if( strcmp( key , "HeadValue" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHeadValue] = strval( val ); }
    if( strcmp( key , "Jailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailed] = strval( val ); }
    if( strcmp( key , "GangJailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGangJailed] = strval( val ); }
    if( strcmp( key , "Mauled" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMauled] = strval( val ); }
    if( strcmp( key , "JailTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailTime] = strval( val ); }
    if( strcmp( key , "Materials" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMats] = strval( val ); }
    if( strcmp( key , "Drugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugs] = strval( val ); }
    if( strcmp( key , "BoxMaterials" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxMats] = strval( val ); }
    if( strcmp( key , "BoxDrugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxDrugs] = strval( val ); }
    if( strcmp( key , "FightingStyle" , true ) == 0 ) { val = ini_GetValue( Data ); SetPlayerFightingStyle(playerid,strval(val)); }
    if( strcmp( key , "Leader" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader] = strval( val ); }
    if( strcmp( key , "Member" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMember] = strval( val ); }
    if( strcmp( key , "FMember" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFMember] = strval( val ); }
    if( strcmp( key , "Rank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRank] = strval( val ); }
    if( strcmp( key , "Char" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pChar] = strval( val ); }
    if( strcmp( key , "ContractTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pContractTime] = strval( val ); }
    if( strcmp( key , "DetSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDetSkill] = strval( val ); }
    if( strcmp( key , "SexSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSexSkill] = strval( val ); }
    if( strcmp( key , "BoxSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxSkill] = strval( val ); }
    if( strcmp( key , "LawSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLawSkill] = strval( val ); }
    if( strcmp( key , "MechSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMechSkill] = strval( val ); }
    if( strcmp( key , "JackSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJackSkill] = strval( val ); }
    if( strcmp( key , "CarSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarSkill] = strval( val ); }
    if( strcmp( key , "NewsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewsSkill] = strval( val ); }
    if( strcmp( key , "DrugsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugsSkill] = strval( val ); }
    if( strcmp( key , "CookSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCookSkill] = strval( val ); }
    if( strcmp( key , "FishSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishSkill] = strval( val ); }
    if( strcmp( key , "pSHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSHealth] = floatstr( val ); }
    if( strcmp( key , "pHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHealth] = floatstr( val ); }
    if( strcmp( key , "Int" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInt] = strval( val ); }
    if( strcmp( key , "Local" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocal] = strval( val ); }
    if( strcmp( key , "Team" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTeam] = strval( val ); }
    if( strcmp( key , "Model" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pModel] = strval( val ); }
    if( strcmp( key , "PhoneNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPnumber] = strval( val ); }
    if( strcmp( key , "House" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhousekey] = strval( val ); }
    if( strcmp( key , "Bizz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPbiskey] = strval( val ); }
    if( strcmp( key , "HandyGeld" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHandyGeld] = strval( val ); }
    if( strcmp( key , "HandyVer" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHandyVer] = strval( val ); }
    if( strcmp( key , "Pos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_x] = floatstr( val ); }
    if( strcmp( key , "Pos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_y] = floatstr( val ); }
    if( strcmp( key , "Pos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_z] = floatstr( val ); }
    if( strcmp( key , "CarLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLic] = strval( val ); }
    if( strcmp( key , "FlyLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLic] = strval( val ); }
    if( strcmp( key , "BoatLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLic] = strval( val ); }
    if( strcmp( key , "FishLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishLic] = strval( val ); }
    if( strcmp( key , "GunLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLic] = strval( val ); }// Laden von schein wenn du /login machst
    if( strcmp( key , "Kekse", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKekse] = strval( val ); }
    if( strcmp( key , "Gun1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun1] = strval( val ); }
    if( strcmp( key , "Gun2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun2] = strval( val ); }
    if( strcmp( key , "Gun3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun3] = strval( val ); }
    if( strcmp( key , "Gun4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun4] = strval( val ); }
    if( strcmp( key , "Ammo1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo1] = strval( val ); }
    if( strcmp( key , "Ammo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo2] = strval( val ); }
    if( strcmp( key , "Ammo3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo3] = strval( val ); }
    if( strcmp( key , "Ammo4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo4] = strval( val ); }
    if( strcmp( key , "CarTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarTime] = strval( val ); }
    if( strcmp( key , "Mulltime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMulltime] = strval( val ); }
    if( strcmp( key , "PayDay" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDay] = strval( val ); }
    if( strcmp( key , "PayDayHad" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDayHad] = strval( val ); }
    if( strcmp( key , "CDPlayer" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCDPlayer] = strval( val ); }
    if( strcmp( key , "Wins" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWins] = strval( val ); }
    if( strcmp( key , "Loses" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLoses] = strval( val ); }
    if( strcmp( key , "AlcoholPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlcoholPerk] = strval( val ); }
    if( strcmp( key , "DrugPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugPerk] = strval( val ); }
    if( strcmp( key , "MiserPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMiserPerk] = strval( val ); }
    if( strcmp( key , "PainPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPainPerk] = strval( val ); }
    if( strcmp( key , "TraderPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTraderPerk] = strval( val ); }
    if( strcmp( key , "Tutorial" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTut] = strval( val ); }
    if( strcmp( key , "Warnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); }
    if( strcmp( key , "Adjustable" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdjustable] = strval( val ); }
    if( strcmp( key , "Fuel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFuel] = strval( val ); }
    if( strcmp( key , "Married" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMarried] = strval( val ); }
    if( strcmp( key , "MarriedTo" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pMarriedTo], val, 0, strlen(val)-1, 255); }
    if( strcmp( key , "SpawnChange" , true ) == 0 ) { val = ini_GetValue( Data ); SpawnChange[playerid] = strval( val ); }
    if( strcmp( key , "WantedLevel" , true ) == 0 ) { val = ini_GetValue( Data ); WantedLevel[playerid] = strval( val ); }
    if( strcmp( key , "WantedPoints" , true ) == 0 ) { val = ini_GetValue( Data ); WantedPoints[playerid] = strval( val ); }
    if( strcmp( key , "PlayMinutes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPlayMinutes] = strval( val ); }
    if( strcmp( key , "GesamtMinutes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGesamtMinutes] = strval( val ); }
    if( strcmp( key , "MinutesSinceAn" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMinutesSinceAn] = strval( val ); }
    if( strcmp( key , "SFPASS" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSFPASS] = strval( val ); }
    if( strcmp( key , "LVPASS" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLVPASS] = strval( val ); }
    if( strcmp( key , "Offflucht" , true ) == 0 ) { val = ini_GetValue( Data ); OfflineFlucht[playerid] = strval( val ); }
    if( strcmp( key , "Knast" , true ) == 0 ) { val = ini_GetValue( Data ); Knast[playerid] = strval( val ); }
    if( strcmp( key , "Handy" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHandyID] = strval( val ); }
    if( strcmp( key , "Uhr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pUhrID] = strval( val ); }
    if( strcmp( key , "KnastTime" , true ) == 0 ) { val = ini_GetValue( Data ); KnastTime[playerid] = strval( val ); }
    if( strcmp( key , "Perso" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOwnPerso] = strval( val ); }
    if( strcmp( key , "FrakSperre" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFrakSperre] = strval( val ); }
    if( strcmp( key , "Gehalt" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGehalt] = strval( val ); }
    if( strcmp( key , "InvWeapon" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvWeapon] = strval( val ); }
    if( strcmp( key , "InvAmmo" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvAmmo] = strval( val ); }
    if( strcmp( key , "InvWeapon2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvWeapon2] = strval( val ); }
    if( strcmp( key , "InvAmmo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvAmmo2] = strval( val ); }
    if( strcmp( key , "InvMats" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvMats] = strval( val ); }
    if( strcmp( key , "InvDrugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvDrugs] = strval( val ); }
    if( strcmp( key , "FlugTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlugTime] = strval( val ); }
    if( strcmp( key , "FarmTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFarmTime] = strval( val ); }
    if( strcmp( key , "GDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGDeaths] = strval( val ); }
    if( strcmp( key , "GKills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGKills] = strval( val ); }
    if( strcmp( key , "GWD" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGWD] = floatstr( val ); }
    if( strcmp( key , "Meldung" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMeldung] = strval( val ); }
    if( strcmp( key , "Tanke" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPtankekey] = strval( val ); }
    if( strcmp( key , "Zollpass" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pZollPass] = strval( val ); }
    if( strcmp( key , "ZollpassTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pZollPassTime] = strval( val ); }
    if( strcmp( key , "Gesperrt" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGesperrt] = strval( val ); }
    new weapon[14];
    new ammo[14];
    for(new i = 1;i< 14;i++)
    {
    new tmpstring[128];
    format(tmpstring,sizeof tmpstring, "waffenslot%d",i);
    if( strcmp( key , tmpstring , true ) == 0)weapon[i-1] = strval(ini_GetValue( Data ));
    format(tmpstring,sizeof tmpstring, "ammoslot%d",i);
    if( strcmp( key , tmpstring , true ) == 0)ammo[i-1] = strval(ini_GetValue( Data ));
    GivePlayerWeapon(playerid,weapon[i-1],ammo[i-1]);
    }
    }//end while
    fclose(UserFile);//close the file after everything has been read in the while
    }
    else
    {
    ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"GTA Reallife Online","{F3FF02}Falsches Passwort\n\n{FFFFFF}Willkommen auf GTA Reallife Online\n\nDein Account wurde in der Datenbank gefunden.\nGib dein Passwort niemals weiter. Auch nicht an Admin oder Supporter!\nDu kannst dich nun einloggen. Bitte gib dein Passwort ein:","Login","Abbrechen");
    fclose(UserFile);
    gPlayerLogTries[playerid] += 1;
    if(gPlayerLogTries[playerid] == 4) { Ban(playerid); }
    return 1;
    }


    ocmd:swat(playerid,params[])
    {
    if(IsPlayerInFrac(playerid,2))
    {
    SetPlayerSkin(playerid, 285);
    new name[MAX_PLAYER_NAME], c;
    NOCHMAL_NAME:
    c++;
    if(c > 1000) return SendClientMessage(playerid, 0xFF0000FF, "Error: Nicht möglich.");
    format(name, MAX_PLAYER_NAME, "Agent_%d", random(100000));
    if(ReturnPlayerID(name) != INVALID_PLAYER_ID) goto NOCHMAL_NAME;
    SetPlayerName(playerid, name);
    {
    return 1;
    }



    So Gemeint hab scheinbar ein klammer fehler?

    Funktioniert Danke!!



    if(strcmp(cmdtext, "/mask", true) == 0)
    {
    if(IsPlayerInFrac(playerid,8))
    {
    if(Maske[playerid] == 1)
    {
    for(new i = 0; i < MAX_PLAYERS; i++) ShowPlayerNameTagForPlayer(i, playerid, 1);
    Maske[playerid] = 0;
    DeletePVar(playerid,"Zahl");
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "*Du hast deine Maske abgenommen.");
    }
    else if(Maske[playerid] == 0)
    {
    for(new i = 0; i < MAX_PLAYERS; i++) ShowPlayerNameTagForPlayer(i, playerid, 0);
    Maske[playerid] = 1;
    new Zahl = random(30);
    SetPVarInt(playerid,"Zahl",Zahl);
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "*Du hast deine Maske aufgesetzt.");
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD1, "Du kannst keine Maske aufsetzen!");
    }
    return 1;
    }



    Wie mache ich über den kopf den 3DTextLabel (Maskierter (Random Zahl)


    C:\Windows\Vss\German v1.1\German[Scripts]\German-Next-Era-Life---v2.5\German Next Era Life - v2.5\gamemodes\GNE.pwn(44196) : warning 203: symbol is never used: "tmp"
    C:\Windows\Vss\German v1.1\German[Scripts]\German-Next-Era-Life---v2.5\German Next Era Life - v2.5\gamemodes\GNE.pwn(44196 -- 44293) : warning 209: function "ocmd_leader" should return a value


    Dankeschön 2 Erros hab ich trotzdem noch :(


    C:\Windows\Vss\German v1.1\German[Scripts]\German-Next-Era-Life---v2.5\German Next Era Life - v2.5\gamemodes\GNE.pwn(44203) : error 017: undefined symbol "giveplayerid"
    C:\Windows\Vss\German v1.1\German[Scripts]\German-Next-Era-Life---v2.5\German Next Era Life - v2.5\gamemodes\GNE.pwn(44203) : error 017: undefined symbol "tmp"
    C:\Windows\Vss\German v1.1\German[Scripts]\German-Next-Era-Life---v2.5\German Next Era Life - v2.5\gamemodes\GNE.pwn(44208) : error 017: undefined symbol "giveplayerid"
    C:\Windows\Vss\German v1.1\German[Scripts]\German-Next-Era-Life---v2.5\German Next Era Life - v2.5\gamemodes\GNE.pwn(44214) : error 017: undefined symbol "giveplayerid"
    C:\Windows\Vss\German v1.1\German[Scripts]\German-Next-Era-Life---v2.5\German Next Era Life - v2.5\gamemodes\GNE.pwn(44220) : error 017: undefined symbol "giveplayerid"
    C:\Windows\Vss\German v1.1\German[Scripts]\German-Next-Era-Life---v2.5\German Next Era Life - v2.5\gamemodes\GNE.pwn(44226) : error 017: undefined symbol "giveplayerid"
    C:\Windows\Vss\German v1.1\German[Scripts]\German-Next-Era-Life---v2.5\German Next Era Life - v2.5\gamemodes\GNE.pwn(44232) : error 017: undefined symbol "giveplayerid"
    C:\Windows\Vss\German v1.1\German[Scripts]\German-Next-Era-Life---v2.5\German Next Era Life - v2.5\gamemodes\GNE.pwn(44238) : error 017: undefined symbol "giveplayerid"
    C:\Windows\Vss\German v1.1\German[Scripts]\German-Next-Era-Life---v2.5\German Next Era Life - v2.5\gamemodes\GNE.pwn(44244) : error 017: undefined symbol "giveplayerid"
    C:\Windows\Vss\German v1.1\German[Scripts]\German-Next-Era-Life---v2.5\German Next Era Life - v2.5\gamemodes\GNE.pwn(44250) : error 017: undefined symbol "giveplayerid"
    C:\Windows\Vss\German v1.1\German[Scripts]\German-Next-Era-Life---v2.5\German Next Era Life - v2.5\gamemodes\GNE.pwn(44256) : error 017: undefined symbol "giveplayerid"
    C:\Windows\Vss\German v1.1\German[Scripts]\German-Next-Era-Life---v2.5\German Next Era Life - v2.5\gamemodes\GNE.pwn(44262) : error 017: undefined symbol "giveplayerid"
    C:\Windows\Vss\German v1.1\German[Scripts]\German-Next-Era-Life---v2.5\German Next Era Life - v2.5\gamemodes\GNE.pwn(44268) : error 017: undefined symbol "giveplayerid"
    C:\Windows\Vss\German v1.1\German[Scripts]\German-Next-Era-Life---v2.5\German Next Era Life - v2.5\gamemodes\GNE.pwn(44274) : error 017: undefined symbol "giveplayerid"
    C:\Windows\Vss\German v1.1\German[Scripts]\German-Next-Era-Life---v2.5\German Next Era Life - v2.5\gamemodes\GNE.pwn(44280) : error 017: undefined symbol "giveplayerid"
    C:\Windows\Vss\German v1.1\German[Scripts]\German-Next-Era-Life---v2.5\German Next Era Life - v2.5\gamemodes\GNE.pwn(44286) : error 017: undefined symbol "giveplayerid"
    C:\Windows\Vss\German v1.1\German[Scripts]\German-Next-Era-Life---v2.5\German Next Era Life - v2.5\gamemodes\GNE.pwn(44293) : warning 209: function "ocmd_leader" should return a value




    ocmd:leader(playerid,params[])
    {
    new sendername[MAX_PLAYER_NAME];
    new string[128];
    if(IsPlayerConnected(playerid))
    {
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    giveplayerid = ReturnUser(tmp);
    {
    if(PlayerInfo[i][pLeader] == 1)
    {
    GetPlayerName(i, sendername, sizeof(sendername));
    format(string, 40, "%s, Fraktion: LSPD, Nummer: %d", sendername,PlayerInfo[giveplayerid][pPnumber]); //Hier
    SendClientMessage(playerid, COLOR_GOLD, string);
    }
    if(PlayerInfo[i][pLeader] == 2)
    {
    GetPlayerName(i, sendername, sizeof(sendername));
    format(string, 40, " %s, Fraktion: FBI, Nummer: %d", sendername,PlayerInfo[giveplayerid][pPnumber]); //Hier
    SendClientMessage(playerid, COLOR_GOLD, string);
    }
    if(PlayerInfo[i][pLeader] == 3)
    {
    GetPlayerName(i, sendername, sizeof(sendername));
    format(string, 40, "%s, Fraktion: LVPD, Nummer: %d", sendername,PlayerInfo[giveplayerid][pPnumber]); //Hier
    SendClientMessage(playerid, COLOR_GOLD, string);
    }
    if(PlayerInfo[i][pLeader] == 4)
    {
    GetPlayerName(i, sendername, sizeof(sendername));
    format(string, 40, " %s, Fraktion: LSMD, Nummer: %d", sendername,PlayerInfo[giveplayerid][pPnumber]); //Hier
    SendClientMessage(playerid, COLOR_GOLD, string);
    }
    if(PlayerInfo[i][pLeader] == 5)
    {
    GetPlayerName(i, sendername, sizeof(sendername));
    format(string, 40, " %s, Fraktion: LCM, Nummer: %d", sendername,PlayerInfo[giveplayerid][pPnumber]); //Hier
    SendClientMessage(playerid, COLOR_GOLD, string);
    }
    if(PlayerInfo[i][pLeader] == 6)
    {
    GetPlayerName(i, sendername, sizeof(sendername));
    format(string, 40, " %s, Fraktion: Yakuza %s, Nummer: %d", sendername,PlayerInfo[giveplayerid][pPnumber]); //Hier
    SendClientMessage(playerid, COLOR_GOLD, string);
    }
    if(PlayerInfo[i][pLeader] == 9)
    {
    GetPlayerName(i, sendername, sizeof(sendername));
    format(string, 40, " %s, Fraktion: News Reporter, Nummer: %d", sendername,PlayerInfo[giveplayerid][pPnumber]); //Hier
    SendClientMessage(playerid, COLOR_GOLD, string);
    }
    if(PlayerInfo[i][pLeader] == 12)
    {
    GetPlayerName(i, sendername, sizeof(sendername));
    format(string, 40, " %s, Fraktion: Triaden, Nummer: %d", sendername,PlayerInfo[giveplayerid][pPnumber]); //Hier
    SendClientMessage(playerid, COLOR_GOLD, string);
    }
    if(PlayerInfo[i][pLeader] == 13)
    {
    GetPlayerName(i, sendername, sizeof(sendername));
    format(string, 40, " %s, Fraktion: Grove Street, Nummer: %d", sendername,PlayerInfo[giveplayerid][pPnumber]); //Hier
    SendClientMessage(playerid, COLOR_GOLD, string);
    }
    if(PlayerInfo[i][pLeader] == 14)
    {
    GetPlayerName(i, sendername, sizeof(sendername));
    format(string, 40, " %s, Fraktion: Ballas, Nummer: %d", sendername,PlayerInfo[giveplayerid][pPnumber]); //Hier
    SendClientMessage(playerid, COLOR_GOLD, string);
    }
    if(PlayerInfo[i][pLeader] == 16)
    {
    GetPlayerName(i, sendername, sizeof(sendername));
    format(string, 40, " %s, Fraktion: L.S. Vagos, Nummer: %d", sendername,PlayerInfo[giveplayerid][pPnumber]); //Hier
    SendClientMessage(playerid, COLOR_GOLD, string);
    }
    if(PlayerInfo[i][pLeader] == 18)
    {
    GetPlayerName(i, sendername, sizeof(sendername));
    format(string, 40, "%s, Fraktion: S.F. Rifa, Nummer: %d", sendername,PlayerInfo[giveplayerid][pPnumber]); //Hier
    SendClientMessage(playerid, COLOR_GOLD, string);
    }
    if(PlayerInfo[i][pLeader] == 23)
    {
    GetPlayerName(i, sendername, sizeof(sendername));
    format(string, 40, "%s, Fraktion: Russen Mafia, Nummer: %d", sendername,PlayerInfo[giveplayerid][pPnumber]); //Hier
    SendClientMessage(playerid, COLOR_GOLD, string);
    }
    if(PlayerInfo[i][pLeader] == 24)
    {
    GetPlayerName(i, sendername, sizeof(sendername));
    format(string, 40, " %s, Fraktion: Ordnungsamt, Nummer: %d", sendername,PlayerInfo[giveplayerid][pPnumber]); //Hier
    SendClientMessage(playerid, COLOR_GOLD, string);
    }
    }
    }
    return 1;
    }
    }


    ocmd:undercover(playerid, params[])
    {
    if(!IsPlayerInRangeOfPoint(playerid,4.0,255.0789,77.4782,1003.6406) || IsPlayerInRangeOfPoint(playerid,4.0,197.8206,168.2515,1003.0234) || IsPlayerInRangeOfPoint(playerid,4.0,225.0941,121.8315,999.0803)) return SendClientMessage(playerid, COLOR_RED, "Du bist nicht am Punkt um Undercover zu gehen!");
    new pcklSkin;
    if(sscanf(params,"i",pcklSkin))return SendClientMessage(playerid, COLOR_YELLOW, "Benutzung: /undercover [Skin(2-251)]");
    if(pcklSkin < 1 && pcklSkin > 251)return SendClientMessage(playerid, COLOR_RED, "Falsche Skin ID!");
    SetPlayerSkin(playerid, pcklSkin);
    SetPlayerColor(playerid, COLOR_WHITE);
    SendClientMessage(playerid,COLOR_LIGHTBLUE,"Du bist nun im Undercover Dienst.");
    return 1;
    }


    Hallo ich hab ein Problem der Spieler von FBI und LVPD können den befehl nicht nutzen warum obwohl die Punkte richtig gesetzt sind..?


    Wie kann ich machen wen der Spieler "/skin 0" eingibt sein Skin wider erhält?

    ocmd:help(playerid,params[])
    {
    SendClientMessage(playerid, COLOR_GREY, "*** ACCOUNT *** /animlist /stats /messages /hitsound /skilltree /tog /handsup /pay /time /buy /scheine");
    SendClientMessage(playerid, COLOR_GREY, "*** GENERAL *** /heiraten /muteinfo /gutschein /spawnchange /gps /dropweapons /letter /carradio /uninvite");
    SendClientMessage(playerid, COLOR_GREY, "*** GENERAL *** /support /accept /eject /usedrugs /contract /fill /service /taxis /music /races /leaders");
    if(IsPlayerInFrac(playerid,1))
    {
    SendClientMessage(playerid, COLOR_GREY, ":: LSPD :: (/d)epartments (/m)egaphone /arrest /duty /frisk (/gov)ernment /ram (/su)spect");
    SendClientMessage(playerid, COLOR_GREY, ":: LSPD :: /wanted (/cu)ff /undercover /drugtest /showbadge /bk /offduty /ticket /zollcontrol");
    {
    if(IsPlayerInFrac(playerid,2))
    {
    SendClientMessage(playerid, COLOR_GREY, ":: FBI :: /d)epartments (/m)egaphone (/su)spect /wanted /ram (/cu)ff /showbadge /swat /zollcontrol");
    SendClientMessage(playerid, COLOR_GREY, ":: FBI :: /frisk /take /ticket (/gov)ernment /bk /swat /cuff /uncuff / /clear /pdmarker");
    {
    if(IsPlayerInFrac(playerid,3))
    {
    SendClientMessage(playerid, COLOR_GREY, ":: LVPD :: (/d)epartments (/m)egaphone /arrest /duty /frisk (/gov)ernment /ram (/su)spect");
    SendClientMessage(playerid, COLOR_GREY, ":: LVPD :: /wanted (/cu)ff /undercover /drugtest /showbadge /bk /offduty /ticket /zollcontrol");
    {
    if(IsPlayerInFrac(playerid,4))
    {
    SendClientMessage(playerid, COLOR_GREY, ":: LSMD :: /d)epartments /heal /duty /auftrag");
    SendClientMessage(playerid, COLOR_GREY, ":: LSMD :: /wiederbeleben /members /pakete /dach");
    {
    SendClientMessage(playerid, COLOR_GREY, "*** GENERAL *** /selldrungs, /seed, /materials, /sellgun, /sellmats");
    SendClientMessage(playerid, COLOR_WHITE, "*** Andere *** /cellphonehelp /househelp /renthelp /bizhelp /leaderhelp /fishhelp /cookhelp /orghelp");
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "*** Hilfe *** Du kannst mit /help [Suchbegriff] die Datenbank durchsuchen");
    return 1;
    }


    Was stimmt den nicht er zeigt mir ein Klammer fehler an warum?

    Danke, Klappt


    Wie mache ich



    ocmd:swat(playerid,params[])
    {
    if(IsPlayerInFrac(playerid,2))
    {
    SetPlayerSkin(playerid, 285);
    {
    return 1;
    }



    Spieler bekommt ja den Skin 285 und wie lasse ich sein Namen Cangen auf Agent (randomzahl)


    und wen er aus swat rausgeht soll er wider sein Normalen namen bekommen und den skin was er hatte

    C:\Windows\Vss\German v1.1\German[Scripts]\German-Next-Era-Life---v2.5\German Next Era Life - v2.5\gamemodes\GNE.pwn(43729) : warning 202: number of arguments does not match definition




    ocmd:heal(playerid)
    {
    if(IsPlayerInFrac(playerid,1) || IsPlayerInFrac(playerid,2) || IsPlayerInFrac(playerid,3))
    {
    if(IsPlayerInRangeOfPoint(playerid,4.0,255.0789,77.4782,1003.6406) || IsPlayerInRangeOfPoint(playerid,4.0,197.8206,168.2515,1003.0234) || IsPlayerInRangeOfPoint(playerid,4.0,225.0941,121.8315,999.0803))
    {
    SetPlayerHealth(playerid,100);
    SetPlayerArmour(playerid,100);
    }
    }
    else if(IsPlayerInFrac(playerid,6) || IsPlayerInFrac(playerid,7) || IsPlayerInFrac(playerid,8) || IsPlayerInFrac(playerid,9) || IsPlayerInFrac(playerid,13) ||
    IsPlayerInFrac(playerid,14) || IsPlayerInFrac(playerid,18) || IsPlayerInFrac(playerid,23) || IsPlayerInFrac(playerid,24) || IsPlayerInFrac(playerid,4))
    {
    if(IsPlayerInRangeOfPoint(playerid,4.0,2324.4922,-1149.0463,1050.7101) || IsPlayerInRangeOfPoint(playerid,4.0,2807.6880,-1174.2935,1025.5703) ||
    IsPlayerInRangeOfPoint(playerid,4.0,318.6295,1115.3989,1083.8828) || IsPlayerInRangeOfPoint(playerid,4.0,2807.6880,-1174.2935,1025.5703) ||
    IsPlayerInRangeOfPoint(playerid,4.0,1494.4487,1304.0544,1093.2891) || IsPlayerInRangeOfPoint(playerid,4.0,140.3376,1366.1144,1083.4369) ||
    IsPlayerInRangeOfPoint(playerid,4.0,1261.3036,-785.4796,1091.9063) || IsPlayerInRangeOfPoint(playerid,4.0,-2636.7258,1402.9813,906.4609) ||
    IsPlayerInRangeOfPoint(playerid,4.0,-2636.7258,1402.9813,906.4609) || IsPlayerInRangeOfPoint(playerid,4.0,-308.4424,1538.4647,75.5625) ||
    IsPlayerInRangeOfPoint(playerid,4.0,2324.4922,-1149.0463,1050.7101) || IsPlayerInRangeOfPoint(playerid,4.0,322.2144,302.7917,999.1484,179)) //Hier aber warum?
    {
    SetPlayerHealth(playerid,100);
    }
    }
    return 1;
    }


    ocmd:heal(playerid)
    {
    if(IsPlayerInFrac(playerid,1) || IsPlayerInFrac(playerid,2) || IsPlayerInFrac(playerid,3))
    {
    if(IsPlayerInRangeOfPoint(playerid,4.0,255.0789,77.4782,1003.6406) || IsPlayerInRangeOfPoint(playerid,4.0,197.8206,168.2515,1003.0234) || IsPlayerInRangeOfPoint(playerid,4.0,225.0941,121.8315,999.0803))
    {
    SetPlayerHealth(playerid,100);
    SetPlayerArmour(playerid,100);
    }
    }
    else if(IsPlayerInFrac(playerid,6) || IsPlayerInFrac(playerid,7) || IsPlayerInFrac(playerid,8) || IsPlayerInFrac(playerid,9) || IsPlayerInFrac(playerid,13) || IsPlayerInFrac(playerid,14) || IsPlayerInFrac(playerid,18) || IsPlayerInFrac(playerid,23) || IsPlayerInFrac(playerid,24) || IsPlayerInFrac(playerid,4))
    {
    if(IsPlayerInRangeOfPoint(playerid,4.0,2324.4922,-1149.0463,1050.7101) || IsPlayerInRangeOfPoint(playerid,4.0,2807.6880,-1174.2935,1025.5703) || IsPlayerInRangeOfPoint(playerid,4.0,318.6295,1115.3989,1083.8828) || IsPlayerInRangeOfPoint(playerid,4.0,2807.6880,-1174.2935,1025.5703) || IsPlayerInRangeOfPoint(playerid,4.0,1494.4487,1304.0544,1093.2891) || IsPlayerInRangeOfPoint(playerid,4.0,140.3376,1366.1144,1083.4369) || IsPlayerInRangeOfPoint(playerid,4.0,1261.3036,-785.4796,1091.9063) || IsPlayerInRangeOfPoint(playerid,4.0,-2636.7258,1402.9813,906.4609) || IsPlayerInRangeOfPoint(playerid,4.0,-2636.7258,1402.9813,906.4609) || IsPlayerInRangeOfPoint(playerid,4.0,-308.4424,1538.4647,75.5625) || IsPlayerInRangeOfPoint(playerid,4.0,2324.4922,-1149.0463,1050.7101) || IsPlayerInRangeOfPoint(playerid,4.0,322.2144,302.7917,999.1484,179))
    {
    SetPlayerHealth(playerid,100);
    }
    }
    return 1;
    }




    C:\Windows\Vss\German v1.1\German[Scripts]\German-Next-Era-Life---v2.5\German Next Era Life - v2.5\gamemodes\GNE.pwn(43722) : error 075: input line too long (after substitutions)
    C:\Windows\Vss\German v1.1\German[Scripts]\German-Next-Era-Life---v2.5\German Next Era Life - v2.5\gamemodes\GNE.pwn(43723) : error 017: undefined symbol "IsPlayerInRang"
    C:\Windows\Vss\German v1.1\German[Scripts]\German-Next-Era-Life---v2.5\German Next Era Life - v2.5\gamemodes\GNE.pwn(43724) : error 017: undefined symbol "eOfPoint"
    C:\Windows\Vss\German v1.1\German[Scripts]\German-Next-Era-Life---v2.5\German Next Era Life - v2.5\gamemodes\GNE.pwn(43724) : warning 217: loose indentation
    C:\Windows\Vss\German v1.1\German[Scripts]\German-Next-Era-Life---v2.5\German Next Era Life - v2.5\gamemodes\GNE.pwn(43724) : error 029: invalid expression, assumed zero
    C:\Windows\Vss\German v1.1\German[Scripts]\German-Next-Era-Life---v2.5\German Next Era Life - v2.5\gamemodes\GNE.pwn(43725) : warning 217: loose indentation



    hm stimmt doch alles lol?


    ocmd:heal(playerid)
    {
    if(IsPlayerInFrac(playerid,1) || IsPlayerInFrac(playerid,2) || IsPlayerInFrac(playerid,3))
    {
    if(IsPlayerInRangeOfPoint(playerid,4.0,255.0789,77.4782,1003.6406) || IsPlayerInRangeOfPoint(playerid,4.0,197.8206,168.2515,1003.0234) || IsPlayerInRangeOfPoint(playerid,4.0,225.0941,121.8315,999.0803))
    {
    SetPlayerHealth(playerid,100);
    SetPlayerArmour(playerid,100);
    }
    }
    return 1;
    }


    Meine eine Trennung das ist der befehl jetzt nur für die Staats Mitglieder das man das noch einbaut mit gang?