Beiträge von MrLegendary01

    Würdest du auch einem Projekt beitreten was noch in Planung ist,
    Sprich zwar schon ein Forum aber noch keinen Server hat.
    Bzw auch wenn schon ein Konzept vorhanden wäre aber der nötige Scripter fehlt der es umsetzen kann?

    Man kann jedes Objekt texturieren. Ich hab mir gerade mal dein Objekt angeschaut. Du benutzt die ganze Zeit den falschen Index. Deswegen habe ich dir ja gesagt, dass du dir mal das Tutorial durchlesen sollst. Dann wärst du eigentlich auch selbst drauf gekommen. Du brauchst den Index 1 und nicht 0.


    Vielen Dank Rocky es funktioniert :)


    LG

    Auch wenn ich heute schon mal einen Richtigen Code hier im Forum gepostet habe
    brauche ich mal eure Hilfe,


    diesesmal klappt es nicht das er den Holzboden texturiert und ich hoffe mir kann jemand helfen.


    //LSPD
    new boden = CreateObject(18783, 1841.45996, -1732.35120, 10.02280, 0.00000, 0.00000, 0.00000);
    SetObjectMaterial(boden, 0, 9583, "bigshap_sfw", "shipfloor_sfw", 0xFFFFFFFF);
    new boden2 = CreateObject(18783, 1841.47998, -1712.39124, 10.02280, 0.00000, 0.00000, 0.00000);
    SetObjectMaterial(boden2, 0, 9583, "bigshap_sfw", "shipfloor_sfw", 0xFFFFFFFF);
    new boden3 = CreateObject(18783, 1841.45996, -1692.45117, 10.02280, 0.00000, 0.00000, 0.00000);
    SetObjectMaterial(boden3, 0, 9583, "bigshap_sfw", "shipfloor_sfw", 0xFFFFFFFF);
    new boden4 = CreateObject(18783, 1841.45996, -1672.51135, 10.02280, 0.00000, 0.00000, 0.00000);
    SetObjectMaterial(boden4, 0, 9583, "bigshap_sfw", "shipfloor_sfw", 0xFFFFFFFF);
    new boden5 = CreateObject(18783, 1841.45996, -1652.55127, 10.02280, 0.00000, 0.00000, 0.00000);
    SetObjectMaterial(boden5, 0, 9583, "bigshap_sfw", "shipfloor_sfw", 0xFFFFFFFF);
    new boden6 = CreateObject(18783, 1841.45996, -1632.57129, 10.02280, 0.00000, 0.00000, 0.00000);
    SetObjectMaterial(boden6, 0, 9583, "bigshap_sfw", "shipfloor_sfw", 0xFFFFFFFF);
    new boden7 = CreateObject(18783, 1841.40149, -1632.07214, 10.02280, 0.00000, 0.00000, 0.00000);
    SetObjectMaterial(boden7, 0, 9583, "bigshap_sfw", "shipfloor_sfw", 0xFFFFFFFF);
    new boden8 = CreateObject(18783, 1861.43994, -1732.35120, 10.02280, 0.00000, 0.00000, 0.00000);
    SetObjectMaterial(boden8, 0, 9583, "bigshap_sfw", "shipfloor_sfw", 0xFFFFFFFF);
    new boden9 = CreateObject(18783, 1861.43994, -1712.39124, 10.02280, 0.00000, 0.00000, 0.00000);
    SetObjectMaterial(boden9, 0, 9583, "bigshap_sfw", "shipfloor_sfw", 0xFFFFFFFF);
    new boden10 = CreateObject(18783, 1861.43994, -1692.45117, 10.02280, 0.00000, 0.00000, 0.00000);
    SetObjectMaterial(boden10, 0, 9583, "bigshap_sfw", "shipfloor_sfw", 0xFFFFFFFF);
    new boden11 = CreateObject(18783, 1861.43994, -1672.51135, 10.02280, 0.00000, 0.00000, 0.00000);
    SetObjectMaterial(boden11, 0, 9583, "bigshap_sfw", "shipfloor_sfw", 0xFFFFFFFF);
    new boden12 = CreateObject(18783, 1861.43994, -1652.55127, 10.02280, 0.00000, 0.00000, 0.00000);
    SetObjectMaterial(boden12, 0, 9583, "bigshap_sfw", "shipfloor_sfw", 0xFFFFFFFF);
    new boden13 = CreateObject(18783, 1861.43994, -1632.07214, 10.02280, 0.00000, 0.00000, 0.00000);
    SetObjectMaterial(boden13, 0, 9583, "bigshap_sfw", "shipfloor_sfw", 0xFFFFFFFF);
    new boden14 = CreateObject(18783, 1861.43994, -1632.57129, 10.02280, 0.00000, 0.00000, 0.00000);
    SetObjectMaterial(boden14, 0, 9583, "bigshap_sfw", "shipfloor_sfw", 0xFFFFFFFF);
    new boden15 = CreateObject(18783, 1881.35986, -1732.35120, 10.02280, 0.00000, 0.00000, 0.00000);
    SetObjectMaterial(boden15, 0, 9583, "bigshap_sfw", "shipfloor_sfw", 0xFFFFFFFF);
    new boden16 = CreateObject(18783, 1881.35986, -1712.39124, 10.02280, 0.00000, 0.00000, 0.00000);
    SetObjectMaterial(boden16, 0, 9583, "bigshap_sfw", "shipfloor_sfw", 0xFFFFFFFF);
    new boden17 = CreateObject(18783, 1881.35986, -1692.45117, 10.02280, 0.00000, 0.00000, 0.00000);
    SetObjectMaterial(boden17, 0, 9583, "bigshap_sfw", "shipfloor_sfw", 0xFFFFFFFF);
    new boden18 = CreateObject(18783, 1881.35986, -1672.51135, 10.02280, 0.00000, 0.00000, 0.00000);
    SetObjectMaterial(boden18, 0, 9583, "bigshap_sfw", "shipfloor_sfw", 0xFFFFFFFF);
    new boden19 = CreateObject(18783, 1881.35986, -1652.55127, 10.02280, 0.00000, 0.00000, 0.00000);
    SetObjectMaterial(boden19, 0, 9583, "bigshap_sfw", "shipfloor_sfw", 0xFFFFFFFF);
    new boden20 = CreateObject(18783, 1881.35986, -1632.07214, 10.02280, 0.00000, 0.00000, 0.00000);
    SetObjectMaterial(boden20, 0, 9583, "bigshap_sfw", "shipfloor_sfw", 0xFFFFFFFF);
    new boden21 = CreateObject(18783, 1881.35986, -1632.57129, 10.02280, 0.00000, 0.00000, 0.00000);
    SetObjectMaterial(boden21, 0, 9583, "bigshap_sfw", "shipfloor_sfw", 0xFFFFFFFF);
    new boden22 = CreateObject(18783, 1901.21985, -1732.35120, 10.02280, 0.00000, 0.00000, 0.00000);
    SetObjectMaterial(boden22, 0, 9583, "bigshap_sfw", "shipfloor_sfw", 0xFFFFFFFF);
    new boden23 = CreateObject(18783, 1901.21985, -1712.39124, 10.02280, 0.00000, 0.00000, 0.00000);
    SetObjectMaterial(boden23, 0, 9583, "bigshap_sfw", "shipfloor_sfw", 0xFFFFFFFF);
    new boden24 = CreateObject(18783, 1901.21985, -1692.45117, 10.02280, 0.00000, 0.00000, 0.00000);
    SetObjectMaterial(boden24, 0, 9583, "bigshap_sfw", "shipfloor_sfw", 0xFFFFFFFF);
    new boden25 = CreateObject(18783, 1901.22229, -1672.59143, 10.02280, 0.00000, 0.00000, 0.00000);
    SetObjectMaterial(boden25, 0, 9583, "bigshap_sfw", "shipfloor_sfw", 0xFFFFFFFF);
    new boden26 = CreateObject(18783, 1901.21985, -1652.59131, 10.02280, 0.00000, 0.00000, 0.00000);
    SetObjectMaterial(boden26, 0, 9583, "bigshap_sfw", "shipfloor_sfw", 0xFFFFFFFF);
    new boden27 = CreateObject(18783, 1901.21985, -1632.57129, 10.02280, 0.00000, 0.00000, 0.00000);
    SetObjectMaterial(boden27, 0, 9583, "bigshap_sfw", "shipfloor_sfw", 0xFFFFFFFF);
    new boden28 = CreateObject(18783, 1901.22046, -1632.09216, 10.02280, 0.00000, 0.00000, 0.00000);
    SetObjectMaterial(boden28, 0, 9583, "bigshap_sfw", "shipfloor_sfw", 0xFFFFFFFF);
    new boden29 = CreateObject(18783, 1920.87976, -1732.35120, 10.02280, 0.00000, 0.00000, 0.00000);
    SetObjectMaterial(boden29, 0, 9583, "bigshap_sfw", "shipfloor_sfw", 0xFFFFFFFF);
    new boden30 = CreateObject(18783, 1921.81982, -1732.35120, 10.02280, 0.00000, 0.00000, 0.00000);
    SetObjectMaterial(boden30, 0, 9583, "bigshap_sfw", "shipfloor_sfw", 0xFFFFFFFF);
    new boden31 = CreateObject(18783, 1920.87976, -1712.39124, 10.02280, 0.00000, 0.00000, 0.00000);
    SetObjectMaterial(boden31, 0, 9583, "bigshap_sfw", "shipfloor_sfw", 0xFFFFFFFF);
    new boden32 = CreateObject(18783, 1920.87976, -1692.45117, 10.02280, 0.00000, 0.00000, 0.00000);
    SetObjectMaterial(boden32, 0, 9583, "bigshap_sfw", "shipfloor_sfw", 0xFFFFFFFF);
    new boden33 = CreateObject(18783, 1920.87976, -1672.59143, 10.02280, 0.00000, 0.00000, 0.00000);
    SetObjectMaterial(boden33, 0, 9583, "bigshap_sfw", "shipfloor_sfw", 0xFFFFFFFF);
    new boden34 = CreateObject(18783, 1920.87976, -1652.59131, 10.02280, 0.00000, 0.00000, 0.00000);
    SetObjectMaterial(boden34, 0, 9583, "bigshap_sfw", "shipfloor_sfw", 0xFFFFFFFF);
    new boden35 = CreateObject(18783, 1920.87976, -1632.07214, 10.02280, 0.00000, 0.00000, 0.00000);
    SetObjectMaterial(boden35, 0, 9583, "bigshap_sfw", "shipfloor_sfw", 0xFFFFFFFF);
    new boden36 = CreateObject(18783, 1920.87976, -1632.57129, 10.02280, 0.00000, 0.00000, 0.00000);
    SetObjectMaterial(boden36, 0, 9583, "bigshap_sfw", "shipfloor_sfw", 0xFFFFFFFF);
    new boden37 = CreateObject(18783, 1921.81982, -1712.39124, 10.02280, 0.00000, 0.00000, 0.00000);
    SetObjectMaterial(boden37, 0, 9583, "bigshap_sfw", "shipfloor_sfw", 0xFFFFFFFF);
    new boden38 = CreateObject(18783, 1921.81982, -1692.45117, 10.02280, 0.00000, 0.00000, 0.00000);
    SetObjectMaterial(boden38, 0, 9583, "bigshap_sfw", "shipfloor_sfw", 0xFFFFFFFF);
    new boden39 = CreateObject(18783, 1921.81982, -1672.59143, 10.02280, 0.00000, 0.00000, 0.00000);
    SetObjectMaterial(boden39, 0, 9583, "bigshap_sfw", "shipfloor_sfw", 0xFFFFFFFF);
    new boden40 = CreateObject(18783, 1921.81982, -1652.55127, 10.02280, 0.00000, 0.00000, 0.00000);
    SetObjectMaterial(boden40, 0, 9583, "bigshap_sfw", "shipfloor_sfw", 0xFFFFFFFF);
    new boden41 = CreateObject(18783, 1921.81982, -1632.57129, 10.02280, 0.00000, 0.00000, 0.00000);
    SetObjectMaterial(boden41, 0, 9583, "bigshap_sfw", "shipfloor_sfw", 0xFFFFFFFF);


    Bitte um hilfe wenn nötig auch über skype oder teamviewer


    LG

    Hallo liebe Community


    heute will ich euch meine 2te map vorstellen.
    Es handelt sich hierbei um ein PD Gebäude.


    Sie enthält ca 60 Objecte und ist derzeit noch ohne Texturen.
    Dauer: ca 1,5h - 2h (mit 1 Pause)


    Screen:



    Es gibt 3 Helipads und 3 Parkplätze


    Vorschläge zur Verbesserung sind natürlich gern gesehen und werden professionell angenommen.


    LG


    //EDIT: was da so leicht schimmert sind Stromleitungen

    Richtig :


    new beispielID = CreateObject(18769, 1841.62598, -1732.33215, 11.87910, 0.00000, 0.00000, 0.00000);
    SetObjectMaterial(beispielID,0, 10932, "station_sfse", "ws_stationfloor", 0xFFFFFFFF);


    Falsch


     new beispielID = CreateObject(18769, 1841.62598, -1732.33215, 11.87910, 0.00000, 0.00000, 0.00000);
    SetObjectMaterial(beispielID, 0, 10932, "skydiveplatforms", "ws_stationfloor", 0xFFFFFFFF);

    Hallo liebe Leute,


    ich hab versucht mit SetObjectMaterial meine fläche umzuändern
    allerdings macht er dieses nicht sondern zeit mir das object was gemappt wurde aber ohne die neue textur an


    new beispielID = CreateObject(18769, 1841.62598, -1732.33215, 11.87910, 0.00000, 0.00000, 0.00000);
    SetObjectMaterial(beispielID, 0, 10932, "skydiveplatforms", "ws_stationfloor", 0xFFFFFFFF);


    "Skydiveplatforms" ist die gemappte objecttexture
    "ws_stationfloor" ist die die er stattdessen machen soll


    ich hoffe mir kann jemand helfen.



    LG