Beiträge von [4RL]Shot-Boom

    Hat leider nicht geklappt


    Aufgrund eines unbekannten Fehler sagt er "DB Fehler" und beendet den Server



    hier mal mein MYSQL LOG



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    [15:22:14] [ERROR] "mysql_tquery" - invalid connection handle (id: 1)
    [15:22:14] [ERROR] "mysql_tquery" - invalid connection handle (id: 1)
    [15:22:14] [ERROR] "mysql_tquery" - invalid connection handle (id: 1)
    [15:22:14] [ERROR] "mysql_tquery" - invalid connection handle (id: 1)
    [15:23:01] [ERROR] CMySQLConnection::Connect - (error #1045) Access denied for user 'ni191488_3_DB'@'85.131.220.132' (using password: YES)
    [15:23:01] [ERROR] CMySQLConnection::Connect - (error #1045) Access denied for user 'ni191488_3_DB'@'85.131.220.132' (using password: YES)
    [15:23:01] [ERROR] CMySQLConnection::Connect - (error #1045) Access denied for user 'ni191488_3_DB'@'85.131.220.132' (using password: YES)
    [15:23:01] [ERROR] CMySQLConnection::Connect - (error #1045) Access denied for user 'ni191488_3_DB'@'85.131.220.132' (using password: YES)
    [15:31:25] [WARNING] CMySQLConnection::Disconnect - no connection available
    [15:31:25] [WARNING] CMySQLConnection::Disconnect - no connection available
    [15:31:25] [WARNING] CMySQLConnection::Disconnect - no connection available
    [15:31:29] [ERROR] CMySQLConnection::Connect - (error #1045) Access denied for user 'ni191488_3_DB'@'85.131.220.132' (using password: YES)
    [15:31:29] [ERROR] CMySQLConnection::Connect - (error #1045) Access denied for user 'ni191488_3_DB'@'85.131.220.132' (using password: YES)
    [15:31:29] [ERROR] CMySQLConnection::Connect - (error #1045) Access denied for user 'ni191488_3_DB'@'85.131.220.132' (using password: YES)
    [15:31:29] [ERROR] CMySQLConnection::Connect - (error #1045) Access denied for user 'ni191488_3_DB'@'85.131.220.132' (using password: YES)
    [15:35:22] [WARNING] CMySQLConnection::Disconnect - no connection available
    [15:35:22] [WARNING] CMySQLConnection::Disconnect - no connection available
    [15:35:26] [ERROR] CMySQLConnection::Connect - (error #1045) Access denied for user 'ni191488_3_DB'@'85.131.220.132' (using password: YES)
    [15:35:26] [ERROR] CMySQLConnection::Connect - (error #1045) Access denied for user 'ni191488_3_DB'@'85.131.220.132' (using password: YES)
    [15:35:26] [ERROR] CMySQLConnection::Connect - (error #1045) Access denied for user 'ni191488_3_DB'@'85.131.220.132' (using password: YES)
    [15:35:26] [ERROR] CMySQLConnection::Connect - (error #1045) Access denied for user 'ni191488_3_DB'@'85.131.220.132' (using password: YES)

    Hallo zusammen


    ich habe die Duty und Equip Points definiert da ich die Punkte ja mehrmals brauche



    nun muss ich auch die Pickups erstellen und der will aber X Y und Z



    Wie mache ich das



    Definiert ist das so


    z.B.
    #define LSPDDutyPoint 324.7148,305.5775,999.1484



    weil so


    CreatePickup(1239,0,SAMAGDutyPoint,0,0);


    sagt der mir
    +number of arguments does not match


    also es fehlt was
    MFG

    Hallo zusammen


    ich habe folgendes Problem



    ID 0 sitzt im Auto -> alle sehen das Textdraw


    ID 1 oder höher sitzt im Auto -> nur die ID sieht das Textdraw .... was tun?



    Ich hab hier mal das wichtigste ausm Filterscript

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    #include <a_samp>
    #include <a_mysql>

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    #define error 0xC30000FF
    #define info 0x00C000FF
    #define FILTERSCRIPT
    #define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1

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    #define PREIS 42 // Preis Pro liter
    #define MAXFULL 55 // Maximale Literanzahl für jedes Fahrzeug.
    #define SECONDS 60 // Nach wieviele Sekunden verbraucht ein Fahrzeug zusätzlich 0.1 Liter.
    #define TANKDAUER 120 // Wielange dauert das Tanken PRO Liter. (0 = Sofort voll) (Millisekunden)
    #define STANDARD 20 // StandarD Menge (Standard 10)
    #define START_MOTOR_KEY 132 // Taste bei dem der Motor startet (http://wiki.sa-mp.com/wiki/Keys) | Zeile entfernen oder auskommentieren um Funktion zu deaktivieren.
    #define MOTOR_OFF_KMH 30 // Ab diese km/h Anzahl kann der Spieler den Motor !NICHT! mehr ausschalten, sondern muss langsamer werden.
    #define LITER_PRO_KM 4 // Literverbrauch (für alle Autos) pro gefahrener Kilometer

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    /////////////////// DATENBANK ////////////////

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    //////////////////////////////////////////////

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    forward Speedometer(playerid);
    forward FillGas(i, playerid,price);
    forward Gas();
    forward checkGas();
    forward IsAtGasStation(playerid);
    forward loadCar(carid);
    forward saveCar(carid);
    forward CreateMYSQLTable();
    forward toggleMotor(playerid);

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    enum vehicleData {
    vehicleSpawnID,
    vehicleColor1,
    vehicleColor2,
    Float:vehicleKm,
    vehicleTank,
    Float:vLastX,
    Float:vLastY,
    Float:vLastZ
    };
    new mysqlconnect,
    vehicles[MAX_VEHICLES][vehicleData],
    Text:Tacho[MAX_PLAYERS],
    timer[MAX_PLAYERS],
    Float:Tank[MAX_VEHICLES],
    engine,lights,alarm,doors,bonnet,boot,objective,
    bool:Motor[MAX_VEHICLES]=false;

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    new PlayerVehicle[212][] = {
    "Landstalker", "Bravura", "Buffalo", "Linerunner", "Perrenial", "Sentinel", "Dumper", "Firetruck", "Trashmaster", "Stretch", "Manana",
    "Infernus", "Voodoo", "Pony", "Mule", "Cheetah", "Ambulance", "Leviathan", "Moonbeam", "Esperanto", "Taxi", "Washington", "Bobcat",
    "Whoopee", "BF Injection", "Hunter", "Premier", "Enforcer", "Securicar", "Banshee", "Predator", "Bus", "Rhino", "Barracks", "Hotknife",
    "Trailer 1", "Previon", "Coach", "Cabbie", "Stallion", "Rumpo", "RC Bandit", "Romero", "Packer", "Monster", "Admiral", "Squalo",
    "Seasparrow", "Pizzaboy", "Tram", "Trailer 2", "Turismo", "Speeder", "Reefer", "Tropic", "Flatbed", "Yankee", "Caddy", "Solair",
    "Berkley's RC Van", "Skimmer", "PCJ-600", "Faggio", "Freeway", "RC Baron", "RC Raider", "Glendale", "Oceanic", "Sanchez", "Sparrow",
    "Patriot", "Quad", "Coastguard", "Dinghy", "Hermes", "Sabre", "Rustler", "ZR-350", "Walton", "Regina", "Comet", "BMX", "Burrito",
    "Camper", "Marquis", "Baggage", "Dozer", "Maverick", "News Chopper", "Rancher", "FBI Rancher", "Virgo", "Greenwood", "Jetmax", "Hotring",
    "Sandking", "Blista Compact", "Police Maverick", "Boxvillde", "Benson", "Mesa", "RC Goblin", "Hotring Racer A", "Hotring Racer B",
    "Bloodring Banger", "Rancher", "Super GT", "Elegant", "Journey", "Bike", "Mountain Bike", "Beagle", "Cropduster","Stunt", "Tanker",
    "Roadtrain", "Nebula", "Majestic", "Buccaneer", "Shamal", "Hydra", "FCR-900", "NRG-500", "HPV1000", "Cement Truck", "Tow Truck", "Fortune",
    "Cadrona", "FBI Truck", "Willard", "Forklift", "Tractor", "Combine", "Feltzer", "Remington", "Slamvan", "Blade", "Freight", "Streak",
    "Vortex", "Vincent", "Bullet", "Clover", "Sadler", "Firetruck LA", "Hustler", "Intruder", "Primo", "Cargobob", "Tampa", "Sunrise", "Merit",
    "Utility", "Nevada", "Yosemite", "Windsor", "Monster A", "Monster B", "Uranus", "Jester", "Sultan", "Stratum", "Elegy", "Raindance",
    "RC Tiger", "Flash", "Tahoma", "Savanna", "Bandito", "Freight Flat", "Streak Carriage", "Kart", "Mower", "Dune", "Sweeper", "Broadway",
    "Tornado", "AT-400", "DFT-30", "Huntley", "Stafford", "BF-400", "News Van", "Tug", "Trailer 3", "Emperor", "Wayfarer", "Euros", "Hotdog",
    "Club", "Freight Carriage", "Trailer 4", "Andromada", "Dodo", "RC Cam", "Launch", "Police Car (LSPD)", "Police Car (SFPD)",
    "Police Car (LVPD)", "Police Ranger", "Picador", "S.W.A.T", "Alpha", "Phoenix", "Glendale", "Sadler", "Luggage Trailer A",
    "Luggage Trailer B", "Stairs", "Boxville", "Tiller", "Utility Trailer"
    };

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    public OnFilterScriptInit()
    {
    new query[150];
    mysqlconnect = mysql_connect(MYSQL_HOST,MYSQL_USER,MYSQL_DATABASE,MYSQL_PASS);
    if(mysql_errno() == 0)
    {
    print("Datenbank Verbindung erfolgreich hergestellt!");
    }
    else
    {
    mysqlconnect = mysql_connect(MYSQL_HOST,MYSQL_USER,MYSQL_DATABASE,MYSQL_PASS);
    if(mysql_errno() == 0)
    {
    print("Es konnte keine Datenbank Verbindung gefunden werden!");
    return true;
    }
    else
    {
    print("Es konnte keine Datenbank Verbindung gefunden werden!");
    SendRconCommand("exit");
    return true;
    }
    }
    CreateMYSQLTable();
    ManualVehicleEngineAndLights();
    for(new i =0; i<MAX_VEHICLES;i++) {
    Tank[i] = STANDARD;
    format(query,sizeof(query),"SELECT * FROM pcar WHERE carid = '%d'",i);
    mysql_function_query(mysqlconnect,query,true,"loadCar","i",i);
    Motor[i]=false;
    GetVehicleParamsEx(i,engine,lights,alarm,doors,bonnet,boot,objective);
    SetVehicleParamsEx(i,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
    }
    timer[1] = SetTimer("Speedometer",1000, 1);
    timer[2] = SetTimer("Gas", SECONDS * 1000, 1);
    print("\n---------------------------------------------");
    print(" Tank, Motor und Tacho System bei pierre65 ");
    for (new i=0; i<MAX_PLAYERS; i++) {
    Tacho[i] = TextDrawCreate(460.000000, 381.500000, " ");
    TextDrawBackgroundColor(Tacho[i], 255);
    TextDrawFont(Tacho[i], 1);
    TextDrawLetterSize(Tacho[i], 0.32, 0.97);
    TextDrawColor(Tacho[i], -1);
    TextDrawSetOutline(Tacho[i], 0);
    TextDrawSetProportional(Tacho[i], 1);
    TextDrawSetShadow(Tacho[i], 1);
    TextDrawHideForAll(Tacho[i]);
    }
    return 1;
    }

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    public OnFilterScriptExit()
    {
    for (new i=0; i<MAX_PLAYERS; i++) { TextDrawDestroy(Tacho[i]); }
    for (new i=0; i<MAX_VEHICLES; i++) {
    saveCar(i);
    }
    return 1;
    }

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    public OnVehicleSpawn(vehicleid)
    {
    GetVehicleParamsEx(vehicleid,engine,lights,alarm,doors,bonnet,boot,objective);
    SetVehicleParamsEx(vehicleid,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
    Motor[vehicleid] = false;
    return 0;
    }

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    #if defined START_MOTOR_KEY
    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    {
    if ( newkeys == (START_MOTOR_KEY) ) { toggleMotor(playerid); }
    return 1;
    }
    #endif

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    public OnPlayerConnect(playerid)
    {
    timer[playerid] = SetTimerEx("Speedometer",1000, 1,"i",playerid);
    return 1;
    }
    public OnPlayerCommandText(playerid, cmdtext[])
    {
    dcmd(tanken,6,cmdtext);
    dcmd(motor, 5,cmdtext);
    return 0;
    }
    dcmd_motor(playerid, params[])
    {
    #pragma unused params
    toggleMotor(playerid);
    return 1;
    }
    dcmd_tanken(playerid,params[])
    {
    #pragma unused params
    if(IsPlayerInAnyVehicle(playerid)) {
    if(IsAtGasStation(playerid)) {
    new vehicle = GetPlayerVehicleID(playerid);
    new liter = MAXFULL;
    liter -= floatround(Tank[vehicle],floatround_floor);
    if ( Motor[vehicle] == true ) { SendClientMessage(playerid, error, "Schalte den Motor vor dem Tanken bitte aus."); }
    else {
    if(GetPlayerMoney(playerid) > liter*PREIS) {
    TogglePlayerControllable(playerid, 1);
    SetTimerEx("FillGas", 1000, 0, "iii", vehicle, playerid,0);
    GameTextForPlayer(playerid, "~w~~n~~n~~n~~n~~n~~n~~n~~n~Dein Fahrzeug wird betankt...",TANKDAUER,3);
    }
    else { SendClientMessage(playerid, error, "Du hast nicht genug Geld."); }
    }
    }
    else { SendClientMessage(playerid, error, "Du bist an keiner Tankstelle."); }
    }
    return 1;
    }
    public OnPlayerDisconnect(playerid, reason)
    {
    KillTimer(timer[playerid]);
    return 1;
    }

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    public Speedometer(playerid)
    {
    TextDrawHideForPlayer(playerid, Tacho[playerid]);
    if ( IsPlayerConnected(playerid) ) {
    if( IsPlayerInAnyVehicle(playerid) ) {
    new Float:chealth, speed_string[255], kmh, vehicleid = GetPlayerVehicleID(playerid), modelid = GetVehicleModel(vehicleid),
    Float:x2, Float:y2, Float:z2, Float:output,
    Float:rtank = output / 1000 * LITER_PRO_KM;
    TextDrawShowForPlayer(playerid, Tacho[playerid]);
    GetVehicleHealth(vehicleid, chealth);
    kmh = getKmh(playerid, true);
    if ( GetPlayerState(playerid) == PLAYER_STATE_DRIVER )
    {
    GetVehiclePos(vehicleid, x2, y2, z2);
    output = floatsqroot(floatpower(floatabs(floatsub(x2, vehicles[vehicleid][vLastX])), 2)+floatpower(floatabs(floatsub(y2, vehicles[vehicleid][vLastY])), 2)+floatpower(floatabs(floatsub(z2, vehicles[vehicleid][vLastZ])), 2));
    Tank[vehicleid] -= rtank;
    vehicles[vehicleid][vehicleKm] += output;
    vehicles[vehicleid][vLastX] = x2; vehicles[vehicleid][vLastY] = y2; vehicles[vehicleid][vLastZ] = z2;
    }
    format(speed_string,255,"~b~%s: ~w~%d%%~n~~b~Km/h: ~w~%d km/h~n~~b~Motor: %s~n~~b~Kilometer:~w~ %.2f~n~~b~Benzin: ~w~%.1f/%dl", PlayerVehicle[modelid - 400], floatround(chealth, floatround_round)/10,kmh, Motor[vehicleid]?("~g~An"):("~r~Aus"),(vehicles[vehicleid][vehicleKm]/1000), Tank[vehicleid], MAXFULL);
    TextDrawSetString(Tacho[playerid], speed_string);
    }
    }
    return 1;
    }

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    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
    if( newstate == PLAYER_STATE_DRIVER) {
    new vehicle = GetPlayerVehicleID(playerid);
    GetVehicleParamsEx(vehicle,engine,lights,alarm,doors,bonnet,boot,objective);
    if(GetVehicleModel(vehicle) == 509 || GetVehicleModel(vehicle) == 481 || GetVehicleModel(vehicle) == 510) { SetVehicleParamsEx(vehicle,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective); }
    else { SendClientMessage(playerid, info, "Schalte den Motor mit der Rechten STRG Taste oder mit /motor an oder aus.");SendClientMessage(playerid,info,"Denke dran, auch das Licht mit /licht einzuschalten!"); }
    if ( Motor[vehicle]==false ) { SetVehicleParamsEx(vehicle,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective); }
    if( Tank[vehicle] <= 0 ) {
    Motor[vehicle]=false;
    Tank[vehicle] = 0;
    SetVehicleParamsEx(vehicle,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
    GameTextForPlayer(playerid,"~r~~n~~n~~n~~n~~n~~n~~n~~n~Der Tank ist leer!",3000,3);
    }
    }
    return 1;
    }

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    public toggleMotor(playerid)
    {
    if(GetPlayerVehicleSeat(playerid) == 0)
    {
    new car = GetPlayerVehicleID(playerid);
    if(GetVehicleModel(car) == 509 || GetVehicleModel(car) == 481 || GetVehicleModel(car) == 510) { SendClientMessage(playerid, error, "Ein Fahrrad hat kein Motor."); }
    else if (Motor[car] == false) {
    GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective);
    if ( Tank[car] >= 1 ) { Motor[car] = true; SetVehicleParamsEx(car,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective); }
    else { Motor[car] = false; SetVehicleParamsEx(car,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective); GameTextForPlayer(playerid,"~w~~n~~n~~n~~n~~n~~n~~n~~n~Der Tank ist leer!",3000,3); }
    }
    else {
    #if defined MOTOR_OFF_KMH
    if ( getKmh(playerid,true) > MOTOR_OFF_KMH ) { return SendClientMessage(playerid, error, "Du fährst zu schnell um den Motor abzuschalten."); }
    #endif
    GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective);
    SetVehicleParamsEx(car,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
    Motor[car] = false;
    }
    }
    return 1;
    }




    //KOmplett


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    #include <a_samp>
    #include <a_mysql>

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    #define error 0xC30000FF
    #define info 0x00C000FF
    #define FILTERSCRIPT
    #define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1

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    #define PREIS 42 // Preis Pro liter
    #define MAXFULL 55 // Maximale Literanzahl für jedes Fahrzeug.
    #define SECONDS 60 // Nach wieviele Sekunden verbraucht ein Fahrzeug zusätzlich 0.1 Liter.
    #define TANKDAUER 120 // Wielange dauert das Tanken PRO Liter. (0 = Sofort voll) (Millisekunden)
    #define STANDARD 20 // StandarD Menge (Standard 10)
    #define START_MOTOR_KEY 132 // Taste bei dem der Motor startet (http://wiki.sa-mp.com/wiki/Keys) | Zeile entfernen oder auskommentieren um Funktion zu deaktivieren.
    #define MOTOR_OFF_KMH 30 // Ab diese km/h Anzahl kann der Spieler den Motor !NICHT! mehr ausschalten, sondern muss langsamer werden.
    #define LITER_PRO_KM 4 // Literverbrauch (für alle Autos) pro gefahrener Kilometer

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    /////////////////// DATENBANK ////////////////

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    //////////////////////////////////////////////

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    forward Speedometer(playerid);
    forward FillGas(i, playerid,price);
    forward Gas();
    forward checkGas();
    forward IsAtGasStation(playerid);
    forward loadCar(carid);
    forward saveCar(carid);
    forward CreateMYSQLTable();
    forward toggleMotor(playerid);

    Spoiler anzeigen
    enum vehicleData {
    vehicleSpawnID,
    vehicleColor1,
    vehicleColor2,
    Float:vehicleKm,
    vehicleTank,
    Float:vLastX,
    Float:vLastY,
    Float:vLastZ
    };
    new mysqlconnect,
    vehicles[MAX_VEHICLES][vehicleData],
    Text:Tacho[MAX_PLAYERS],
    timer[MAX_PLAYERS],
    Float:Tank[MAX_VEHICLES],
    engine,lights,alarm,doors,bonnet,boot,objective,
    bool:Motor[MAX_VEHICLES]=false;

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    new PlayerVehicle[212][] = {
    "Landstalker", "Bravura", "Buffalo", "Linerunner", "Perrenial", "Sentinel", "Dumper", "Firetruck", "Trashmaster", "Stretch", "Manana",
    "Infernus", "Voodoo", "Pony", "Mule", "Cheetah", "Ambulance", "Leviathan", "Moonbeam", "Esperanto", "Taxi", "Washington", "Bobcat",
    "Whoopee", "BF Injection", "Hunter", "Premier", "Enforcer", "Securicar", "Banshee", "Predator", "Bus", "Rhino", "Barracks", "Hotknife",
    "Trailer 1", "Previon", "Coach", "Cabbie", "Stallion", "Rumpo", "RC Bandit", "Romero", "Packer", "Monster", "Admiral", "Squalo",
    "Seasparrow", "Pizzaboy", "Tram", "Trailer 2", "Turismo", "Speeder", "Reefer", "Tropic", "Flatbed", "Yankee", "Caddy", "Solair",
    "Berkley's RC Van", "Skimmer", "PCJ-600", "Faggio", "Freeway", "RC Baron", "RC Raider", "Glendale", "Oceanic", "Sanchez", "Sparrow",
    "Patriot", "Quad", "Coastguard", "Dinghy", "Hermes", "Sabre", "Rustler", "ZR-350", "Walton", "Regina", "Comet", "BMX", "Burrito",
    "Camper", "Marquis", "Baggage", "Dozer", "Maverick", "News Chopper", "Rancher", "FBI Rancher", "Virgo", "Greenwood", "Jetmax", "Hotring",
    "Sandking", "Blista Compact", "Police Maverick", "Boxvillde", "Benson", "Mesa", "RC Goblin", "Hotring Racer A", "Hotring Racer B",
    "Bloodring Banger", "Rancher", "Super GT", "Elegant", "Journey", "Bike", "Mountain Bike", "Beagle", "Cropduster","Stunt", "Tanker",
    "Roadtrain", "Nebula", "Majestic", "Buccaneer", "Shamal", "Hydra", "FCR-900", "NRG-500", "HPV1000", "Cement Truck", "Tow Truck", "Fortune",
    "Cadrona", "FBI Truck", "Willard", "Forklift", "Tractor", "Combine", "Feltzer", "Remington", "Slamvan", "Blade", "Freight", "Streak",
    "Vortex", "Vincent", "Bullet", "Clover", "Sadler", "Firetruck LA", "Hustler", "Intruder", "Primo", "Cargobob", "Tampa", "Sunrise", "Merit",
    "Utility", "Nevada", "Yosemite", "Windsor", "Monster A", "Monster B", "Uranus", "Jester", "Sultan", "Stratum", "Elegy", "Raindance",
    "RC Tiger", "Flash", "Tahoma", "Savanna", "Bandito", "Freight Flat", "Streak Carriage", "Kart", "Mower", "Dune", "Sweeper", "Broadway",
    "Tornado", "AT-400", "DFT-30", "Huntley", "Stafford", "BF-400", "News Van", "Tug", "Trailer 3", "Emperor", "Wayfarer", "Euros", "Hotdog",
    "Club", "Freight Carriage", "Trailer 4", "Andromada", "Dodo", "RC Cam", "Launch", "Police Car (LSPD)", "Police Car (SFPD)",
    "Police Car (LVPD)", "Police Ranger", "Picador", "S.W.A.T", "Alpha", "Phoenix", "Glendale", "Sadler", "Luggage Trailer A",
    "Luggage Trailer B", "Stairs", "Boxville", "Tiller", "Utility Trailer"
    };

    Spoiler anzeigen
    public OnFilterScriptInit()
    {
    new query[150];
    mysqlconnect = mysql_connect(MYSQL_HOST,MYSQL_USER,MYSQL_DATABASE,MYSQL_PASS);
    if(mysql_errno() == 0)
    {
    print("Datenbank Verbindung erfolgreich hergestellt!");
    }
    else
    {
    mysqlconnect = mysql_connect(MYSQL_HOST,MYSQL_USER,MYSQL_DATABASE,MYSQL_PASS);
    if(mysql_errno() == 0)
    {
    print("Es konnte keine Datenbank Verbindung gefunden werden!");
    return true;
    }
    else
    {
    print("Es konnte keine Datenbank Verbindung gefunden werden!");
    SendRconCommand("exit");
    return true;
    }
    }
    CreateMYSQLTable();
    ManualVehicleEngineAndLights();
    for(new i =0; i<MAX_VEHICLES;i++) {
    Tank[i] = STANDARD;
    format(query,sizeof(query),"SELECT * FROM pcar WHERE carid = '%d'",i);
    mysql_function_query(mysqlconnect,query,true,"loadCar","i",i);
    Motor[i]=false;
    GetVehicleParamsEx(i,engine,lights,alarm,doors,bonnet,boot,objective);
    SetVehicleParamsEx(i,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
    }
    timer[1] = SetTimer("Speedometer",1000, 1);
    timer[2] = SetTimer("Gas", SECONDS * 1000, 1);
    print("\n---------------------------------------------");
    print(" Tank, Motor und Tacho System bei pierre65 ");
    for (new i=0; i<MAX_PLAYERS; i++) {
    Tacho[i] = TextDrawCreate(460.000000, 381.500000, " ");
    TextDrawBackgroundColor(Tacho[i], 255);
    TextDrawFont(Tacho[i], 1);
    TextDrawLetterSize(Tacho[i], 0.32, 0.97);
    TextDrawColor(Tacho[i], -1);
    TextDrawSetOutline(Tacho[i], 0);
    TextDrawSetProportional(Tacho[i], 1);
    TextDrawSetShadow(Tacho[i], 1);
    TextDrawHideForAll(Tacho[i]);
    }
    return 1;
    }

    Spoiler anzeigen
    public OnFilterScriptExit()
    {
    for (new i=0; i<MAX_PLAYERS; i++) { TextDrawDestroy(Tacho[i]); }
    for (new i=0; i<MAX_VEHICLES; i++) {
    saveCar(i);
    }
    return 1;
    }

    Spoiler anzeigen
    public OnVehicleSpawn(vehicleid)
    {
    GetVehicleParamsEx(vehicleid,engine,lights,alarm,doors,bonnet,boot,objective);
    SetVehicleParamsEx(vehicleid,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
    Motor[vehicleid] = false;
    return 0;
    }

    Spoiler anzeigen
    #if defined START_MOTOR_KEY
    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    {
    if ( newkeys == (START_MOTOR_KEY) ) { toggleMotor(playerid); }
    return 1;
    }
    #endif

    Spoiler anzeigen
    public OnPlayerConnect(playerid)
    {
    timer[playerid] = SetTimerEx("Speedometer",1000, 1,"i",playerid);
    return 1;
    }
    public OnPlayerCommandText(playerid, cmdtext[])
    {
    dcmd(tanken,6,cmdtext);
    dcmd(motor, 5,cmdtext);
    return 0;
    }
    dcmd_motor(playerid, params[])
    {
    #pragma unused params
    toggleMotor(playerid);
    return 1;
    }
    dcmd_tanken(playerid,params[])
    {
    #pragma unused params
    if(IsPlayerInAnyVehicle(playerid)) {
    if(IsAtGasStation(playerid)) {
    new vehicle = GetPlayerVehicleID(playerid);
    new liter = MAXFULL;
    liter -= floatround(Tank[vehicle],floatround_floor);
    if ( Motor[vehicle] == true ) { SendClientMessage(playerid, error, "Schalte den Motor vor dem Tanken bitte aus."); }
    else {
    if(GetPlayerMoney(playerid) > liter*PREIS) {
    TogglePlayerControllable(playerid, 1);
    SetTimerEx("FillGas", 1000, 0, "iii", vehicle, playerid,0);
    GameTextForPlayer(playerid, "~w~~n~~n~~n~~n~~n~~n~~n~~n~Dein Fahrzeug wird betankt...",TANKDAUER,3);
    }
    else { SendClientMessage(playerid, error, "Du hast nicht genug Geld."); }
    }
    }
    else { SendClientMessage(playerid, error, "Du bist an keiner Tankstelle."); }
    }
    return 1;
    }
    public OnPlayerDisconnect(playerid, reason)
    {
    KillTimer(timer[playerid]);
    return 1;
    }

    Spoiler anzeigen
    public Speedometer(playerid)
    {
    TextDrawHideForPlayer(playerid, Tacho[playerid]);
    if ( IsPlayerConnected(playerid) ) {
    if( IsPlayerInAnyVehicle(playerid) ) {
    new Float:chealth, speed_string[255], kmh, vehicleid = GetPlayerVehicleID(playerid), modelid = GetVehicleModel(vehicleid),
    Float:x2, Float:y2, Float:z2, Float:output,
    Float:rtank = output / 1000 * LITER_PRO_KM;
    TextDrawShowForPlayer(playerid, Tacho[playerid]);
    GetVehicleHealth(vehicleid, chealth);
    kmh = getKmh(playerid, true);
    if ( GetPlayerState(playerid) == PLAYER_STATE_DRIVER )
    {
    GetVehiclePos(vehicleid, x2, y2, z2);
    output = floatsqroot(floatpower(floatabs(floatsub(x2, vehicles[vehicleid][vLastX])), 2)+floatpower(floatabs(floatsub(y2, vehicles[vehicleid][vLastY])), 2)+floatpower(floatabs(floatsub(z2, vehicles[vehicleid][vLastZ])), 2));
    Tank[vehicleid] -= rtank;
    vehicles[vehicleid][vehicleKm] += output;
    vehicles[vehicleid][vLastX] = x2; vehicles[vehicleid][vLastY] = y2; vehicles[vehicleid][vLastZ] = z2;
    }
    format(speed_string,255,"~b~%s: ~w~%d%%~n~~b~Km/h: ~w~%d km/h~n~~b~Motor: %s~n~~b~Kilometer:~w~ %.2f~n~~b~Benzin: ~w~%.1f/%dl", PlayerVehicle[modelid - 400], floatround(chealth, floatround_round)/10,kmh, Motor[vehicleid]?("~g~An"):("~r~Aus"),(vehicles[vehicleid][vehicleKm]/1000), Tank[vehicleid], MAXFULL);
    TextDrawSetString(Tacho[playerid], speed_string);
    }
    }
    return 1;
    }

    Spoiler anzeigen
    public Gas()
    {
    new vehicleid;
    for (new i=0; i < MAX_VEHICLES;i++) {
    for ( new p=0; p < MAX_PLAYERS; p++ ) {
    if ( IsPlayerConnected(p) ) {
    vehicleid = GetPlayerVehicleID(p);
    vehicleid = GetPlayerVehicleID(p);
    if ( vehicleid == i ) {
    if( Tank[i] <= 4 && Tank[i] >= 1 ) { PlayerPlaySound(p, 1085, 0.0, 0.0, 0.0); }
    }
    }
    }
    if ( Motor[i] == true ) {
    Tank[i] -= 0.1;
    if ( Tank[i] <= 0 ) { Motor[i] = false; SetVehicleParamsEx(i, VEHICLE_PARAMS_OFF, lights,alarm,doors,bonnet,boot,objective); }
    }
    }
    return 1;
    }

    Spoiler anzeigen
    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
    if( newstate == PLAYER_STATE_DRIVER) {
    new vehicle = GetPlayerVehicleID(playerid);
    GetVehicleParamsEx(vehicle,engine,lights,alarm,doors,bonnet,boot,objective);
    if(GetVehicleModel(vehicle) == 509 || GetVehicleModel(vehicle) == 481 || GetVehicleModel(vehicle) == 510) { SetVehicleParamsEx(vehicle,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective); }
    else { SendClientMessage(playerid, info, "Schalte den Motor mit der Rechten STRG Taste oder mit /motor an oder aus.");SendClientMessage(playerid,info,"Denke dran, auch das Licht mit /licht einzuschalten!"); }
    if ( Motor[vehicle]==false ) { SetVehicleParamsEx(vehicle,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective); }
    if( Tank[vehicle] <= 0 ) {
    Motor[vehicle]=false;
    Tank[vehicle] = 0;
    SetVehicleParamsEx(vehicle,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
    GameTextForPlayer(playerid,"~r~~n~~n~~n~~n~~n~~n~~n~~n~Der Tank ist leer!",3000,3);
    }
    }
    return 1;
    }

    Spoiler anzeigen
    public IsAtGasStation(playerid)
    {
    if(IsPlayerConnected(playerid))
    {
    if(IsPlayerInRangeOfPoint(playerid,15.0,1004.0070,-939.3102,42.1797) || IsPlayerInRangeOfPoint(playerid,15.0,1944.3260,-1772.9254,13.3906)) { return 1; }
    else if(IsPlayerInRangeOfPoint(playerid,15.0,-90.5515,-1169.4578,2.4079) || IsPlayerInRangeOfPoint(playerid,15.0,-1609.7958,-2718.2048,48.5391)) { return 1; }
    else if(IsPlayerInRangeOfPoint(playerid,15.0,-2029.4968,156.4366,28.9498) || IsPlayerInRangeOfPoint(playerid,15.0,-2408.7590,976.0934,45.4175)) { return 1; }
    else if(IsPlayerInRangeOfPoint(playerid,15.0,-2243.9629,-2560.6477,31.8841) || IsPlayerInRangeOfPoint(playerid,6.0,-1676.6323,414.0262,6.9484)) { return 1; }
    else if(IsPlayerInRangeOfPoint(playerid,15.0,2202.2349,2474.3494,10.5258) || IsPlayerInRangeOfPoint(playerid,15.0,614.9333,1689.7418,6.6968)) { return 1; }
    else if(IsPlayerInRangeOfPoint(playerid,15.0,-1328.8250,2677.2173,49.7665) || IsPlayerInRangeOfPoint(playerid,15.0,70.3882,1218.6783,18.5165)) { return 1; }
    else if(IsPlayerInRangeOfPoint(playerid,15.0,2113.7390,920.1079,10.5255) || IsPlayerInRangeOfPoint(playerid,15.0,-1327.7218,2678.8723,50.0625)) { return 1; }
    else if(IsPlayerInRangeOfPoint(playerid,15.0,2146.6143,2748.4758,10.3852)||IsPlayerInRangeOfPoint(playerid,15.0,2639.0022,1108.0353,10.3852)) { return 1; }
    else if(IsPlayerInRangeOfPoint(playerid,15.0,1598.2035,2198.6448,10.3856)) { return 1; }
    }
    return 0;
    }

    Spoiler anzeigen
    stock getKmh(playerid,bool:kmh)
    {
    new Float:x,Float:y,Float:z,Float:rtn;
    if(IsPlayerInAnyVehicle(playerid)) GetVehicleVelocity(GetPlayerVehicleID(playerid),x,y,z); else GetPlayerVelocity(playerid,x,y,z);
    rtn = floatsqroot((x*x)+(y*y)+(z*z));
    return kmh?floatround(rtn * 85 * 1.61):floatround(rtn * 50);
    }

    Spoiler anzeigen
    public FillGas(i, playerid,price)
    {
    new str[50];
    if ( floatround(Tank[i],floatround_ceil) < MAXFULL ) {
    if (IsAtGasStation(playerid) && Motor[i] == false ) {
    format(str, sizeof str, "Du hast nicht genug Geld für ein weiteren Liter. (Kosten: %d$)", PREIS);
    if ( GetPlayerMoney(playerid) >= PREIS ) {
    Tank[i] ++;
    SetTimerEx("FillGas", TANKDAUER * 1, 0, "iii", i, playerid,price + PREIS);
    GivePlayerMoney(playerid, -PREIS);
    GameTextForPlayer(playerid, "~w~~n~~n~~n~~n~~n~~n~~n~~n~Dein Fahrzeug wird betankt...",TANKDAUER,3);
    }
    else { SendClientMessage(playerid,error, str); }
    }
    else { format(str, sizeof str, "Das Tanken wurde beendet."); SendClientMessage(playerid,error, str); }
    }
    else { format(str, sizeof str, "Dein Fahrzeug wurde für %d$ betankt!",price); SendClientMessage(playerid, info, str); }
    return 1;
    }
    public loadCar(carid)
    {
    new result[25],rows,fields,Float:Pos[4], model = 0;
    cache_get_data(rows,fields);
    if(rows)
    {
    cache_get_field_content(0,"model",result);
    model = strval(result);

    cache_get_field_content(0,"km",result);
    vehicles[carid][vehicleKm] = floatstr(result);

    cache_get_field_content(0,"color1",result);
    vehicles[carid][vehicleColor1] = strval(result);

    cache_get_field_content(0,"color2",result);
    vehicles[carid][vehicleColor2] = strval(result);

    cache_get_field_content(0,"tank",result);
    Tank[carid] = floatstr(result);

    cache_get_field_content(0,"float_x",result);
    Pos[0] = floatstr(result);

    cache_get_field_content(0,"float_y",result);
    Pos[1] = floatstr(result);

    cache_get_field_content(0,"float_z",result);
    Pos[2] = floatstr(result);

    cache_get_field_content(0,"float_r",result);
    Pos[3] = floatstr(result);

    vehicles[carid][vehicleSpawnID] = CreateVehicle(model,Pos[0],Pos[1],Pos[2],Pos[3],vehicles[carid][vehicleColor1],vehicles[carid][vehicleColor2],0);
    GetVehiclePos(vehicles[carid][vehicleSpawnID],Pos[0],Pos[1],Pos[2]);
    vehicles[carid][vLastX] = Pos[0]; vehicles[carid][vLastY] = Pos[1]; vehicles[carid][vLastZ] = Pos[2];
    }
    return true;
    }
    public saveCar(carid)
    {
    new query[175],Float:Pos[4];
    if(GetVehicleModel(carid) < 1) return true;
    GetVehiclePos(carid,Pos[0],Pos[1],Pos[2]);
    GetVehicleZAngle(carid,Pos[3]);
    format(query,sizeof(query),"UPDATE pcar SET model = '%d' , color1 = '%d' , color2 = '%d' , tank = '%f' , km = '%f' , float_x = '%f' , float_y = '%f' , float_z = '%f' , float_r = '%f' WHERE carid = '%d'",
    GetVehicleModel(carid),vehicles[carid][vehicleColor1],vehicles[carid][vehicleColor2],Tank[carid],vehicles[carid][vehicleKm],Pos[0],Pos[1],Pos[2],Pos[3],carid);
    mysql_function_query(mysqlconnect,query,false,"","");
    DestroyVehicle(carid);
    return true;
    }
    public toggleMotor(playerid)
    {
    if(GetPlayerVehicleSeat(playerid) == 0)
    {
    new car = GetPlayerVehicleID(playerid);
    if(GetVehicleModel(car) == 509 || GetVehicleModel(car) == 481 || GetVehicleModel(car) == 510) { SendClientMessage(playerid, error, "Ein Fahrrad hat kein Motor."); }
    else if (Motor[car] == false) {
    GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective);
    if ( Tank[car] >= 1 ) { Motor[car] = true; SetVehicleParamsEx(car,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective); }
    else { Motor[car] = false; SetVehicleParamsEx(car,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective); GameTextForPlayer(playerid,"~w~~n~~n~~n~~n~~n~~n~~n~~n~Der Tank ist leer!",3000,3); }
    }
    else {
    #if defined MOTOR_OFF_KMH
    if ( getKmh(playerid,true) > MOTOR_OFF_KMH ) { return SendClientMessage(playerid, error, "Du fährst zu schnell um den Motor abzuschalten."); }
    #endif
    GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective);
    SetVehicleParamsEx(car,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
    Motor[car] = false;
    }
    }
    return 1;
    }
    public CreateMYSQLTable()
    {
    new query[250];
    strcat(query,"CREATE TABLE IF NOT EXISTS pcar (`id` int(11) NOT NULL AUTO_INCREMENT,`carid` int(10) NOT NULL,`model` int(8) NOT NULL,`color1` int(3) NOT NULL,`color2` int(3) NOT NULL,`tank` float(10,4) NOT NULL,`km` float(10,4) NOT NULL,");
    strcat(query,"`float_x` float(10,4) NOT NULL,`float_y` float(10,4) NOT NULL,`float_z` float(10,4) NOT NULL,`float_r` float(10,4) NOT NULL,PRIMARY KEY (`id`))");
    mysql_function_query(mysqlconnect,query,false,"","");
    strdel(query,0,sizeof(query));
    return true;
    }



    Danke für jede Hilfe

    Ist das dein Ernst ? Genau das Adminteam ist total unfähig und war noch nie in irgendeiner Weise gerecht zu den Usern. Die meisten Admins sind total stolz, dass sie im Team sind und nutzen das auch aus.


    Nur mal ein Beispiel als fast die komplette GS aus Admins bestand und jeder schöne Cleos drin hatte


    kann das nur bestätigen


    was ich dir aber emphelen kann auch wenns nen Reallife Server wird, ich bin zurzeit auf nen Reallife Server der in der Aufbauphase ist


    4RL | Reallife | Selfmade | Mal anders



    Bei diesem Server ist es so, dass das Team zwar klein ist, sich aber ausführlich abspricht


    habe gestern meine Bewerbung zum Mitglied abgeschickt


    Und die Administratoren sind voll nett


    Die Systeme sind alle selber geschrieben und die Suchen auch noch Leute die Lust haben mit anzupacken



    Meine persönliche emphelung wenn du mal was kleines für zwischendurch brauchst oder du dich mit in ein Projekt reinhängen möchtest



    Hier mal die Forum URL



    http://www.4rl-reallife.de




    Viel Spaß dort, würde gerne mal hören wie er dir gefällt wenn du ihn ausprobiert hast :D

    Hallo zusammen


    ich würde gerne oben eine Schaltfläche machen, die wie bei unserem GAMESERVER sofort den Client aufruft
    und die IP einspeichert



    das ganz würde ich gerne mit unserem TS³ machen


    wie verlinke ich das?


    unsere TS IP dazu ist


    ts52.nitrado.net




    Vielen Dank

    Dann habe ich diese Errors



    Spoiler anzeigen
    E:\SAMP\gamemodes\Script1.pwn(7176) : error 033: array must be indexed (variable "getPlayerName")
    E:\SAMP\gamemodes\Script1.pwn(7180) : error 001: expected token: ")", but found ","
    E:\SAMP\gamemodes\Script1.pwn(7180) : error 029: invalid expression, assumed zero
    E:\SAMP\gamemodes\Script1.pwn(7180) : warning 215: expression has no effect
    E:\SAMP\gamemodes\Script1.pwn(7193) : error 029: invalid expression, assumed zero
    E:\SAMP\gamemodes\Script1.pwn(7198) : error 001: expected token: ",", but found ";"
    E:\SAMP\gamemodes\Script1.pwn(7211) : warning 211: possibly unintended assignment
    E:\SAMP\gamemodes\Script1.pwn(7214) : error 001: expected token: ")", but found ","




    E1: Klammerfehler 1 gelöst



    Verbleibend sind noch diese beiden


    if(LCInvite[playerid] == 1))


    bzgl diesem fehler


    E:\SAMP\gamemodes\Script1.pwn(7193) : error 029: invalid expression, assumed zero



    und


    if(sInfo[playerid][LiveMember] = 0) return 1;


    mit diesem


    E:\SAMP\gamemodes\Script1.pwn(7211) : warning 211: possibly unintended assignment

    Hallo zusammen



    in dieser Zeile sagt er mir ich hätte 1 Klammer ) zu viel


    stattdessen erwartet er ;


    if(sInfo[playerid][LiveLeader] !== getPlayerName(playerid)) return SendClientMessage(playerid,RED,"Nur der Leader des Live Chats kann Gäste zum Chat hinzufügen!");


    Ich denke aber da steckt was anderes Hinter


    arbeitest du mit Google Übersetzer? da steht doch ganz klar was sache ist


    (facepalm)

    stock SCMTONEWS(text[])
    {
    for(new i = 0; i <MAX_PLAYERS; i++)
    {
    if(sInfo[i][fraktion] = 6 && sInfo[i][rang] > 0) //DIESE ZEILE
    {
    SendClientMessage(i,CL_GREEEN," SAM AG EILMELDUNG ");
    SendClientMessage(i,0xEB0000FF,text);
    SendClientMessage(i,CL_GREEEN," SAM AG EILMELDUNG");
    }
    }
    }


    Hallo zusammen


    ich habe hier mal probiert meinen SCMTOADMIN in einen SCMTONEWS umzuschreiben



    leider sagt er mir folgenden Fehler in der makierten Zeile


    possibly unintendent assignement



    Ich hoffe ihr könnt mir helfen



    MFG


    Shot-Boom