Function SetPlayerSpawn(playerid)
{
/*if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pTot] == 1 && PlayerInfo[playerid][pLevel] > 2 && PlayerInfo[playerid][pJailed] == 0 && PlayerInfo[playerid][pGangJailed] == 0 && PlayerPaintballing[playerid] == 0)
{
if(IsPlayerInFrac(playerid, 1))
{
SetPlayerColor(playerid,NAMECOLOR_LSCOP);
}
else
{
SetPlayerColor(playerid,TEAM_HIT_COLOR);
}
SendClientMessage(playerid, COLOR_LIGHTRED, "Durch deine schweren Verletzungen liegst du im Koma");
TogglePlayerControllable(playerid, 0);
ResetPlayerWeapons(playerid);
SetPlayerPos(playerid,1162.871704, -1339.109619, 14.297291);
SetPlayerCameraPos(playerid, 1223.379028, -1333.354126, 33.809105);
SetPlayerCameraLookAt(playerid, 1178.824829, -1325.804077, 13.284119);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
return 1;
}*/
//====================================New Todessystem=========================//
if(PlayerInfo[playerid][pTot] == 1)
{
SendClientMessage(playerid, COLOR_LIGHTRED, "Durch deine schweren Verletzungen liegst du im Koma");
TogglePlayerControllable(playerid, 0);
ResetPlayerWeapons(playerid);
SetPlayerPos(playerid,1162.871704, -1339.109619, 14.297291);
SetPlayerCameraPos(playerid, 1223.379028, -1333.354126, 33.809105);
SetPlayerCameraLookAt(playerid, 1178.824829, -1325.804077, 13.284119);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
}
//=====================ENDE=======================//
if(IsPlayerNPC(playerid))
{
new botname[MAX_PLAYER_NAME];
GetPlayerName(playerid, botname, sizeof(botname));
if(!strcmp(botname, "NeuerBot", true))
{
PlayerInfo[playerid][pCarLic] = 1;
PlayerInfo[playerid][pChar] = 255;
PlayerInfo[playerid][pJob] = 14;
SetPlayerSkin(playerid, 255);
PutPlayerInVehicle(playerid, car_BulletLS, 0);
}
}
if(PlayerInfo[playerid][pTut] == 0 && !IsPlayerNPC(playerid))
{
gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1;
FreezePlayer(playerid);
AtRegestration[playerid] = 1;
RegistrationStep[playerid] = 1;
//SendClientMessage(playerid, COLOR_YELLOW, " ");
//SendClientMessage(playerid, COLOR_LIGHTRED, " Bist du Männlich oder Weiblich?");
ShowPlayerDialog(playerid,DIALOG_REGSTEP_1,DIALOG_STYLE_MSGBOX,"Geschlecht","Bist du Männlich oder Weiblich?","Männlich","Weiblich");
//----------------
SetPlayerPos(playerid,1424.7075,-980.6817,53.9398);
SetPlayerFacingAngle(playerid, 4.0557);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerCameraPos(playerid, 1431.3164,-975.2504,57.5156);
SetPlayerCameraLookAt(playerid,1422.5352,-912.2574,76.5841);
ShowPlayerDialog(playerid,DIALOG_REGSTEP_1,DIALOG_STYLE_MSGBOX,"Geschlecht","Welches Geschlecht bist du?","Männlich","Weiblich");
//ShowPlayerDialog(playerid,1,DIALOG_STYLE_INPUT,"Login to your account",s,"Login","Cancel");
// ShowMenuForPlayer(Geschlecht,playerid);
}
if(PlayerInfo[playerid][pTut] == 0 && !IsPlayerNPC(playerid))
{
gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1;
FreezePlayer(playerid);
AtRegestration[playerid] = 1;
RegistrationStep[playerid] = 1;
//SendClientMessage(playerid, COLOR_YELLOW, " ");
//SendClientMessage(playerid, COLOR_LIGHTRED, " Bist du Männlich oder Weiblich?");
ShowPlayerDialog(playerid,DIALOG_REGSTEP_1,DIALOG_STYLE_INPUT,"Geworben","Von wem wordest du geworben ?","Weiter","abbrechen");
//----------------
SetPlayerPos(playerid,1424.7075,-980.6817,53.9398);
SetPlayerFacingAngle(playerid, 4.0557);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerCameraPos(playerid,1431.3164,-975.2504,57.5156);
SetPlayerCameraLookAt(playerid,1422.5352,-912.2574,76.5841);
//ShowPlayerDialog(playerid,DIALOG_REGSTEP_1,DIALOG_STYLE_MSGBOX,"Geschlecht","Bist du Männlich oder Weiblich?","Erstellen","Abbrechen");
//ShowPlayerDialog(playerid,1,DIALOG_STYLE_INPUT,"Login to your account",s,"Login","Cancel");
// ShowMenuForPlayer(Geschlecht,playerid);
}
new rand;
new house = PlayerInfo[playerid][pPhousekey];
if(PlayerPaintballing[playerid] != 0)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 24, 999);
rand = random(sizeof(PaintballSpawns));
SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
return 1;
}
if(KnastTime[playerid] > 0)
{
SetPlayerToKnast(playerid,Knast[playerid]);
SendClientMessage(playerid, COLOR_LIGHTRED, " Flüchten bringt nichts, zurück in die Zelle!");
SetPlayerInterior(playerid,3);
return 1;
}
if(PlayerInfo[playerid][pJailed] == 1)
{
SetPlayerInterior(playerid,10);
SetPlayerPos(playerid,219.4217,110.5207,999.0156);
SetCameraBehindPlayer(playerid);
TogglePlayerControllable(playerid, 1);
SendClientMessage(playerid, COLOR_LIGHTRED, "Flüchten bringt nichts, zurück in die Zelle!");
return 1;
}
if(PlayerInfo[playerid][pJailed] == 2)
{
SendClientMessage(playerid, COLOR_LIGHTRED, "Du wurdest wieder ins Alcatraz Gefängnis gebracht!");
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid, 60);
SetCameraBehindPlayer(playerid);
TogglePlayerControllable(playerid, 1);
SetPlayerPos(playerid, 1022.0858,-5.1644,4.2630);
SetPlayerVirtualWorld(playerid, 0);
return 1;
}
if(PlayerInfo[playerid][pGangJailed] == 1)
{
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid, 218.9510,-231.8540,1.7786);
SetCameraBehindPlayer(playerid);
TogglePlayerControllable(playerid, 1);
SendClientMessage(playerid, COLOR_LIGHTRED, " Du befindest dich noch im GangJail!");
return 1;
}
if(house != 255)
{
if(SpawnChange[playerid]) //If 1, then you get to your house, else spawn somewhere else
{
GivePlayerWeapons(playerid);
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,HouseInfo[house][hInt]);
SetPlayerPos(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]); // Warp the player
PlayerInfo[playerid][pLocal] = house;
PlayerInfo[playerid][pInt] = HouseInfo[house][hInt];
SetPlayerVirtualWorld(playerid,house);
return 1;
}
}
if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)// LS Police spawn
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid, 220.0979,108.2944,1010.2188); // Warp the player
SetPlayerFacingAngle(playerid,random(360));
SetPlayerInterior(playerid,10);
return 1;
}
if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) //FBI
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,6);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid,219.7876,69.6195,1005.0391);
SetPlayerFacingAngle(playerid,273.0);
SetPlayerArmour(playerid, 100);
return 1;
}
if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)//Army spawn
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 2729.3303,-2451.3550,17.5937);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)//Sanitäter spawn
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,2028.1194,-1403.0164,17.2372);
SetPlayerFacingAngle(playerid,88.8873);
PlayerInfo[playerid][pInt] = 0;
SetPlayerArmour(playerid,100);
SetPlayerHealth(playerid,100);
return 1;
}
if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)//LaCosaNostra spawn
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerInterior(playerid, 5);
SetPlayerVirtualWorld(playerid,1);
SetPlayerHealth(playerid,100);
SetPlayerPos(playerid,1273.1633,-804.5030,1089.9321);
SetPlayerFacingAngle(playerid,273.2191);
return 1;
}
if (PlayerInfo[playerid][pLeader] == 6)//Leader Yakuza
{
SetPlayerToTeamColor(playerid);// fraktions farbe
GivePlayerWeapons(playerid);// spawn waffen
SetPlayerVirtualWorld(playerid,0);// virtuelle welt
SetPlayerPos(playerid,1962.8567,973.3038,994.4688);//spawn koordinaten
SetPlayerFacingAngle(playerid,42.8977);
SetPlayerInterior(playerid,10);
SetPlayerHealth(playerid,100);
return 1;
}
if(PlayerInfo[playerid][pMember] == 6)//Member Yakuza
{
SetPlayerHealth(playerid,100);
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid, 1962.8567,973.3038,994.4688);
SetPlayerFacingAngle(playerid, 42.8977);
SetPlayerInterior(playerid, 10);
if(PlayerInfo[playerid][pRank] == 1 && PlayerInfo[playerid][pSex] == 1)
{
SetPlayerSkin(playerid, 122);
}
else if(PlayerInfo[playerid][pRank] == 2 && PlayerInfo[playerid][pSex] == 1)
{
SetPlayerSkin(playerid, 123);
}
else if(PlayerInfo[playerid][pRank] == 3 || PlayerInfo[playerid][pRank] == 4 && PlayerInfo[playerid][pSex] == 1)
{
SetPlayerSkin(playerid, 294);
}
else if(PlayerInfo[playerid][pRank] == 5 && PlayerInfo[playerid][pSex] == 1)
{
SetPlayerSkin(playerid, 186);
}
else if(PlayerInfo[playerid][pRank] >= 6 && PlayerInfo[playerid][pSex] == 1)
{
SetPlayerSkin(playerid, 228);
}
else if(PlayerInfo[playerid][pSex] == 2)
{
SetPlayerSkin(playerid, 169);
}
return 1;
}
if(PlayerInfo[playerid][pLeader] == 7)//Präsident spawn
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,1290.6393,-791.4279,1089.9375);
SetPlayerInterior(playerid, 5);
SetPlayerVirtualWorld(playerid, 4);
SetPlayerArmour(playerid,100);
SetPlayerHealth(playerid,100);
return 1;
}
if(PlayerInfo[playerid][pMember] == 7)//Bodyguard spawn
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid,1274.0594,-790.8364,1089.9316);
SetPlayerInterior(playerid, 5);
SetPlayerVirtualWorld(playerid, 4);
SetPlayerArmour(playerid,100);
SetPlayerHealth(playerid,100);
return 1;
}
if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) //Hitman spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid, 2807.2910,-1166.6786,1025.5703);
SetPlayerFacingAngle(playerid,272.1251);
SetPlayerInterior(playerid,8);
PlayerInfo[playerid][pInt] = 0;
SetPlayerVirtualWorld(playerid,3);
GivePlayerWeapons(playerid);
SetPlayerHealth(playerid,100);
return 1;
}
if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) //News Reporter spawn
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid,1653.9125,-1657.5243,22.5156);
SetPlayerFacingAngle(playerid, 179.7355);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerHealth(playerid,100);
return 1;
}
if (PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) //Taxi spawn
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid, 1025.2363,-1358.8267,13.7266);
SetPlayerFacingAngle(playerid,243.8503);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerArmour(playerid,100);
SetPlayerHealth(playerid,100);
return 1;
}
if (PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12) //FastN2Furious
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid,1214.8495,-39.5469,1000.9531);
SetPlayerFacingAngle(playerid,51.4238);
SetPlayerInterior(playerid,3);
PlayerInfo[playerid][pInt] = 3;
SetPlayerHealth(playerid,100);
SetPlayerArmour(playerid,100);
return 1;
}
if (PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13) //GROOVE STREET FAMILIY
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
SetPlayerInterior(playerid,8);
SetPlayerHealth(playerid,100);
PlayerInfo[playerid][pInt] = 8;
SetPlayerVirtualWorld(playerid,4);
return 1;
}
if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14) //Ballas GANG
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
SetPlayerFacingAngle(playerid,281.6475);
SetPlayerInterior(playerid,8);
PlayerInfo[playerid][pInt] = 8;
SetPlayerVirtualWorld(playerid,6);
SetPlayerHealth(playerid,100);
return 1;
}
if (PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15) //Sf Biker Club
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid,-2032.5929,161.4476,29.046);
SetPlayerFacingAngle(playerid,263.0450);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerVirtualWorld(playerid,0);
SetPlayerHealth(playerid,100);
return 1;
}
if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16) //Los Santos MaraSalvatrucha
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
SetPlayerVirtualWorld(playerid,8);
SetPlayerFacingAngle(playerid,88.9785);
SetPlayerInterior(playerid,8);
PlayerInfo[playerid][pInt] = 8;
if(PlayerInfo[playerid][pRank] >= 0 && PlayerInfo[playerid][pRank] <= 2)
{
SetPlayerSkin(playerid, 110);
}
else if(PlayerInfo[playerid][pRank] >= 3 && PlayerInfo[playerid][pRank] <= 5)
{
SetPlayerSkin(playerid, 108);
}
else if(PlayerInfo[playerid][pLeader] == 16)
{
SetPlayerSkin(playerid, 109);
}
return 1;
}
if (PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17) //Varios Los Crips
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
SetPlayerFacingAngle(playerid,134.9023);
SetPlayerInterior(playerid,8);
PlayerInfo[playerid][pInt] = 8;
SetPlayerVirtualWorld(playerid,9);
SetPlayerHealth(playerid,100);
return 1;
}
if (PlayerInfo[playerid][pMember] == 18 || PlayerInfo[playerid][pLeader] == 18) //Los Santos Rifa
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid,2807.1306,-1166.3514,1025.5703);
SetPlayerHealth(playerid,100);
SetPlayerFacingAngle(playerid,223.2888);
SetPlayerInterior(playerid,8);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
if (PlayerInfo[playerid][pMember] == 19 || PlayerInfo[playerid][pLeader] == 19) //RS SPAWN
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid,234.1262,1081.6293,1084.2415);
SetPlayerFacingAngle(playerid,179.4645);
SetPlayerInterior(playerid,6);
SetPlayerVirtualWorld(playerid,5);
SetPlayerHealth(playerid,100);
return 1;
}
if (PlayerInfo[playerid][pMember] == 20 || PlayerInfo[playerid][pLeader] == 20) //Terroristen
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
SetPlayerFacingAngle(playerid,179.9684);
SetPlayerInterior(playerid,8);
SetPlayerVirtualWorld(playerid,12);
GivePlayerWeapons(playerid);
SetPlayerHealth(playerid,100);
return 1;
}
if(IsPlayerInFrac(playerid, 21))
{
SetPlayerPos(playerid, 2562.6875,-1282.1237,1065.3672);
SetPlayerInterior(playerid,2);
SetPlayerVirtualWorld(playerid,0);
GivePlayerWeapons(playerid);
return 1;
}
if (PlayerInfo[playerid][pMember] == 22 || PlayerInfo[playerid][pLeader] == 22) //SWAT
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,10);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid,216.5056,168.7749,1003.0234);
SetPlayerFacingAngle(playerid,273.0);
SetPlayerInterior(playerid, 3);
SetPlayerArmour(playerid, 100);
return 1;
}
if (PlayerInfo[playerid][pMember] == 23 || PlayerInfo[playerid][pLeader] == 23) //Russenmafia spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid,1728.3701,-1667.5378,22.6094);
SetPlayerFacingAngle(playerid,39.2599);
SetPlayerInterior(playerid,18);
PlayerInfo[playerid][pInt] = 0;
GivePlayerWeapons(playerid);
return 1;
}
if (PlayerInfo[playerid][pMember] == 24 || PlayerInfo[playerid][pLeader] == 24) //Oamt spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid,323.3881,308.5240,999.1484);
SetPlayerInterior(playerid,5);
PlayerInfo[playerid][pInt] = 5;
GivePlayerWeapons(playerid);
return 1;
}
if(IsAnInstructor(playerid)) //Fahrschule spawn
{
if(SchoolSpawn[playerid] == 0)
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid,-2022.2632,-116.6569,1035.1719);
SetPlayerFacingAngle(playerid,4.7173);
SetPlayerInterior(playerid,3);
PlayerInfo[playerid][pInt] = 0;
SetPlayerHealth(playerid, 100);
GivePlayerWeapons(playerid);
}
else if(SchoolSpawn[playerid] == 1)
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid,2145.5706,-1803.3696,16.1406);
SetPlayerFacingAngle(playerid,4.7173);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerHealth(playerid, 100);
GivePlayerWeapons(playerid);
}
return 1;
}
if ((gTeam[playerid]) == 1)
{
SetPlayerToTeamColor(playerid);
rand = random(sizeof(gMedPlayerSpawns));
SetPlayerPos(playerid, gMedPlayerSpawns[rand][0], gMedPlayerSpawns[rand][1], gMedPlayerSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
else
{
SetPlayerToTeamColor(playerid);
if(PlayerInfo[playerid][pOrigin] == 1 || PlayerInfo[playerid][pOrigin] == 2 || PlayerInfo[playerid][pOrigin] == 3)
{
SetPlayerPos(playerid,1715.2151,-1912.7118,13.5665);
SetPlayerFacingAngle(playerid,358.8067);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pRollerLic] = 1;
PlayerInfo[playerid][pPhoneBook] = 1;
}
else
{
rand = random(sizeof(gRandomPlayerSpawns));
SetPlayerPos(playerid, gRandomPlayerSpawns[rand][0], gRandomPlayerSpawns[rand][1], gRandomPlayerSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, 180.0); //normal 270.0
SetPlayerInterior(playerid,3); //normal 15
PlayerInfo[playerid][pInt] = 3; //normal 15
}
return 1;
}
return 1;
}