Beiträge von [TLC]ZerOnex

    Ich meine auf dem Server.


    Oder ist des mit dem Editor mit Instaliert damit meine ich das das neue Objecte sind.


    Oder hat die jeder User und man muss halt im Map Editor die Version 0.3.7 haben?


    Also damit meine ich EIGT nur eins kann mann die Objekte auch ohne weiteren Instalatzionen sehen. <-- Die USER halt.

    So wie das aussieht, verwendet er den SA:MP Map Editor (SA:MP Map Construction).


    Zu der Map:
    Mir persönlich ist die Map etwas zu leer. Solltest du diese etwas weiter ausbauen, würde ich mir die gerne nochmals anschauen und eine neue Bewertung abgeben.



    Bei mir ist es so hab den gleichen Editor aber die Objekte kommen nicht allso ich sehe sie nicht.

    Was wollt ihr den alles von ihm wen es um das Mappen geht geht garnix, und wen es über Design geht kenne ich 2 die haben auch Youtube Chanels können nicht nur Intros... Und können euch gern "Denk ich mal" viel machen Frag sie jetzt auch mal gleich ;)



    1. Jojox.
    https://www.youtube.com/channel/UCBjrDTOsGXcWiQt0mWXUhMg


    2.Icey|ℳotion Ðesign
    https://www.youtube.com/channel/UCxMraB75ZUl6dEc7JEmQe3Q



    Erwähnt mich XxZerOnexxX und sie wissen wer ihr seit ;)

    Hallo erstmal ich brauche Hilfe bei meinem Parkkrallen System der hat eggen wie nicht hingehauen, habs danach gelöscht.


    Wenn ich auch wünsche verlangen darf hätte ich da dann gerne ein Object am Reifen, kann jemand Helfen oder Soger eine schreiben?


    Bitte auf Dini.



    MFG
    Das [TLC] Team

    10/10 ich würde mal sagen Creative Iden ein BSN ist auch was neues Schön, viele Farben und ich finds mal schön das das Interior nicht immer gleich ist!!!


    Jetzt noch eine Frage ich suche ein Map Editor der genau das macht was deiner kann wie heißt den der?

    Zitat von »Raiffel«




    Ist zwar relativ viel arbeit

    Und das soll ich wie anstellen?

    Das sehe ich auch so

    Du stellst einfach das Gebäude dahin, sobald jemand da rein fährt, portest du ihn in ein PNS/Transfender von GTA aus und setzt dem Spieler eine Variable auf true.

    Dann prüfst du durch den Callback OnEnterExitModShop ob der Spieler fertig ist und portest ihn in den neuen Mod-Shop

    mfg.

    Hallo erstmal,
    Ich wollte für meine Driver gang frak einen PNS und einen Transfender in die Base stehlen weiß aber nicht wie das geht würde mich freuen wen ihr euch Gedanken machen würdet und mir ein Tipp eine Antwort oder eine Antwort warum es nicht geht schreiben würdet.


    PS: Es soll auch das gleiche Menü wie im Transfender oder wie im PNS erscheinen.
    Danke im Vorhaus.




    MFG
    Das [TLC]Team

    Wir sollten es mal den SA-MP Entwicklern sagen das es ein Plugin BZW eine Modifikation´s Sperre eingefügt wird, die dann Mod´s die man einfügt gesperrt werden für den Server das wär praktisch den fast jeder Server mag MIN 1 Mod nicht auf dem Server haben!


    Wäre ja ne Lösung wen wir des vielleicht mal den Entwicklern sagen würden so als Team wären wir ja besser dran.


    MFG
    Der [TLC]Server

    Der Error ist:


    "streamer-plugin-2.7.5.1\pawno\include\streamer.inc(171) : error 017: undefined symbol "OBJECT_MATERIAL_SIZE_256x128"


    Der PWN der include.


    /* * Copyright (C) 2015 Incognito * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */
    #include <a_samp>
    // Definitions
    #define STREAMER_TYPE_OBJECT (0)#define STREAMER_TYPE_PICKUP (1)#define STREAMER_TYPE_CP (2)#define STREAMER_TYPE_RACE_CP (3)#define STREAMER_TYPE_MAP_ICON (4)#define STREAMER_TYPE_3D_TEXT_LABEL (5)#define STREAMER_TYPE_AREA (6)
    #define STREAMER_AREA_TYPE_CIRCLE (0)#define STREAMER_AREA_TYPE_CYLINDER (1)#define STREAMER_AREA_TYPE_SPHERE (2)#define STREAMER_AREA_TYPE_RECTANGLE (3)#define STREAMER_AREA_TYPE_CUBOID (4)#define STREAMER_AREA_TYPE_POLYGON (5)
    #define STREAMER_OBJECT_TYPE_GLOBAL (0)#define STREAMER_OBJECT_TYPE_PLAYER (1)#define STREAMER_OBJECT_TYPE_DYNAMIC (2)
    #if !defined FLOAT_INFINITY #define FLOAT_INFINITY (Float:0x7F800000)#endif
    // Include File Version
    public Streamer_IncludeFileVersion = 0x275101;
    #pragma unused Streamer_IncludeFileVersion
    // Enumerator
    enum{ E_STREAMER_ATTACHED_OBJECT, E_STREAMER_ATTACHED_PLAYER, E_STREAMER_ATTACHED_VEHICLE, E_STREAMER_ATTACH_OFFSET_X, E_STREAMER_ATTACH_OFFSET_Y, E_STREAMER_ATTACH_OFFSET_Z, E_STREAMER_ATTACH_R_X, E_STREAMER_ATTACH_R_Y, E_STREAMER_ATTACH_R_Z, E_STREAMER_ATTACH_X, E_STREAMER_ATTACH_Y, E_STREAMER_ATTACH_Z, E_STREAMER_COLOR, E_STREAMER_DRAW_DISTANCE, E_STREAMER_EXTRA_ID, E_STREAMER_INTERIOR_ID, E_STREAMER_MAX_X, E_STREAMER_MAX_Y, E_STREAMER_MAX_Z, E_STREAMER_MIN_X, E_STREAMER_MIN_Y, E_STREAMER_MIN_Z, E_STREAMER_MODEL_ID, E_STREAMER_MOVE_R_X, E_STREAMER_MOVE_R_Y, E_STREAMER_MOVE_R_Z, E_STREAMER_MOVE_SPEED, E_STREAMER_MOVE_X, E_STREAMER_MOVE_Y, E_STREAMER_MOVE_Z, E_STREAMER_NEXT_X, E_STREAMER_NEXT_Y, E_STREAMER_NEXT_Z, E_STREAMER_PLAYER_ID, E_STREAMER_R_X, E_STREAMER_R_Y, E_STREAMER_R_Z, E_STREAMER_SIZE, E_STREAMER_STREAM_DISTANCE, E_STREAMER_STYLE, E_STREAMER_TEST_LOS, E_STREAMER_TYPE, E_STREAMER_WORLD_ID, E_STREAMER_X, E_STREAMER_Y, E_STREAMER_Z}
    // Natives (Settings)
    native Streamer_GetTickRate();native Streamer_SetTickRate(rate);native Streamer_GetMaxItems(type);native Streamer_SetMaxItems(type, items);native Streamer_GetVisibleItems(type, playerid = -1);native Streamer_SetVisibleItems(type, items, playerid = -1);native Streamer_GetRadiusMultiplier(type, &Float:multiplier, playerid = -1);native Streamer_SetRadiusMultiplier(type, Float:multiplier, playerid = -1);native Streamer_GetCellDistance(&Float:distance);native Streamer_SetCellDistance(Float:distance);native Streamer_GetCellSize(&Float:size);native Streamer_SetCellSize(Float:size);
    // Natives (Updates)
    native Streamer_ProcessActiveItems();native Streamer_ToggleIdleUpdate(playerid, toggle);native Streamer_IsToggleIdleUpdate(playerid);native Streamer_ToggleItemUpdate(playerid, type, toggle);native Streamer_IsToggleItemUpdate(playerid, type);native Streamer_Update(playerid, type = -1);native Streamer_UpdateEx(playerid, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, type = -1);
    // Natives (Data Manipulation)
    native Streamer_GetFloatData(type, {Text3D,_}:id, data, &Float:result);native Streamer_SetFloatData(type, {Text3D,_}:id, data, Float:value);native Streamer_GetIntData(type, {Text3D,_}:id, data);native Streamer_SetIntData(type, {Text3D,_}:id, data, value);native Streamer_GetArrayData(type, {Text3D,_}:id, data, dest[], maxdest = sizeof dest);native Streamer_SetArrayData(type, {Text3D,_}:id, data, const src[], maxsrc = sizeof src);native Streamer_IsInArrayData(type, {Text3D,_}:id, data, value);native Streamer_AppendArrayData(type, {Text3D,_}:id, data, value);native Streamer_RemoveArrayData(type, {Text3D,_}:id, data, value);native Streamer_GetUpperBound(type);
    // Natives (Miscellaneous)
    native Streamer_GetDistanceToItem(Float:x, Float:y, Float:z, type, {Text3D,_}:id, &Float:distance, dimensions = 3);native Streamer_GetItemInternalID(playerid, type, {Text3D,_}:streamerid);native Streamer_GetItemStreamerID(playerid, type, {Text3D,_}:internalid);native Streamer_IsItemVisible(playerid, type, {Text3D,_}:id);native Streamer_DestroyAllVisibleItems(playerid, type, serverwide = 1);native Streamer_CountVisibleItems(playerid, type, serverwide = 1);native Streamer_DestroyAllItems(type, serverwide = 1);native Streamer_CountItems(type, serverwide = 1);
    // Natives (Objects)
    native CreateDynamicObject(modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 200.0, Float:drawdistance = 0.0);native DestroyDynamicObject(objectid);native IsValidDynamicObject(objectid);native SetDynamicObjectPos(objectid, Float:x, Float:y, Float:z);native GetDynamicObjectPos(objectid, &Float:x, &Float:y, &Float:z);native SetDynamicObjectRot(objectid, Float:rx, Float:ry, Float:rz);native GetDynamicObjectRot(objectid, &Float:rx, &Float:ry, &Float:rz);native MoveDynamicObject(objectid, Float:x, Float:y, Float:z, Float:speed, Float:rx = -1000.0, Float:ry = -1000.0, Float:rz = -1000.0);native StopDynamicObject(objectid);native IsDynamicObjectMoving(objectid);native AttachCameraToDynamicObject(playerid, objectid);native AttachDynamicObjectToObject(objectid, attachtoid, Float:offsetx, Float:offsety, Float:offsetz, Float:rx, Float:ry, Float:rz, syncrotation = 1);native AttachDynamicObjectToPlayer(objectid, playerid, Float:offsetx, Float:offsety, Float:offsetz, Float:rx, Float:ry, Float:rz);native AttachDynamicObjectToVehicle(objectid, vehicleid, Float:offsetx, Float:offsety, Float:offsetz, Float:rx, Float:ry, Float:rz);native EditDynamicObject(playerid, objectid);native GetDynamicObjectMaterial(objectid, materialindex, &modelid, txdname[], texturename[], &materialcolor, maxtxdname = sizeof txdname, maxtexturename = sizeof texturename);native SetDynamicObjectMaterial(objectid, materialindex, modelid, const txdname[], const texturename[], materialcolor = 0);native GetDynamicObjectMaterialText(objectid, materialindex, text[], &materialsize, fontface[], &fontsize, &bold, &fontcolor, &backcolor, &textalignment, maxtext = sizeof text, maxfontface = sizeof fontface);native SetDynamicObjectMaterialText(objectid, materialindex, const text[], materialsize = OBJECT_MATERIAL_SIZE_256x128, const fontface[] = "Arial", fontsize = 24, bold = 1, fontcolor = 0xFFFFFFFF, backcolor = 0, textalignment = 0);
    // Natives (Pickups)
    native CreateDynamicPickup(modelid, type, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 100.0);native DestroyDynamicPickup(pickupid);native IsValidDynamicPickup(pickupid);
    // Natives (Checkpoints)
    native CreateDynamicCP(Float:x, Float:y, Float:z, Float:size, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 100.0);native DestroyDynamicCP(checkpointid);native IsValidDynamicCP(checkpointid);native TogglePlayerDynamicCP(playerid, checkpointid, toggle);native TogglePlayerAllDynamicCPs(playerid, toggle);native IsPlayerInDynamicCP(playerid, checkpointid);native GetPlayerVisibleDynamicCP(playerid);
    // Natives (Race Checkpoints)
    native CreateDynamicRaceCP(type, Float:x, Float:y, Float:z, Float:nextx, Float:nexty, Float:nextz, Float:size, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 100.0);native DestroyDynamicRaceCP(checkpointid);native IsValidDynamicRaceCP(checkpointid);native TogglePlayerDynamicRaceCP(playerid, checkpointid, toggle);native TogglePlayerAllDynamicRaceCPs(playerid, toggle);native IsPlayerInDynamicRaceCP(playerid, checkpointid);native GetPlayerVisibleDynamicRaceCP(playerid);
    // Natives (Map Icons)
    native CreateDynamicMapIcon(Float:x, Float:y, Float:z, type, color, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 100.0, style = MAPICON_LOCAL);native DestroyDynamicMapIcon(iconid);native IsValidDynamicMapIcon(iconid);
    // Natives (3D Text Labels)
    native Text3D:CreateDynamic3DTextLabel(const text[], color, Float:x, Float:y, Float:z, Float:drawdistance, attachedplayer = INVALID_PLAYER_ID, attachedvehicle = INVALID_VEHICLE_ID, testlos = 0, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 100.0);native DestroyDynamic3DTextLabel(Text3D:id);native IsValidDynamic3DTextLabel(Text3D:id);native GetDynamic3DTextLabelText(Text3D:id, text[], maxtext = sizeof text);native UpdateDynamic3DTextLabelText(Text3D:id, color, const text[]);
    // Natives (Areas)
    native CreateDynamicCircle(Float:x, Float:y, Float:size, worldid = -1, interiorid = -1, playerid = -1);native CreateDynamicCylinder(Float:x, Float:y, Float:minz, Float:maxz, Float:size, worldid = -1, interiorid = -1, playerid = -1);native CreateDynamicSphere(Float:x, Float:y, Float:z, Float:size, worldid = -1, interiorid = -1, playerid = -1);native CreateDynamicRectangle(Float:minx, Float:miny, Float:maxx, Float:maxy, worldid = -1, interiorid = -1, playerid = -1);native CreateDynamicCuboid(Float:minx, Float:miny, Float:minz, Float:maxx, Float:maxy, Float:maxz, worldid = -1, interiorid = -1, playerid = -1);native CreateDynamicCube(Float:minx, Float:miny, Float:minz, Float:maxx, Float:maxy, Float:maxz, worldid = -1, interiorid = -1, playerid = -1);native CreateDynamicPolygon(Float:points[], Float:minz = -FLOAT_INFINITY, Float:maxz = FLOAT_INFINITY, maxpoints = sizeof points, worldid = -1, interiorid = -1, playerid = -1);native DestroyDynamicArea(areaid);native IsValidDynamicArea(areaid);native GetDynamicPolygonPoints(areaid, Float:points[], maxpoints = sizeof points);native GetDynamicPolygonNumberPoints(areaid);native TogglePlayerDynamicArea(playerid, areaid, toggle);native TogglePlayerAllDynamicAreas(playerid, toggle);native IsPlayerInDynamicArea(playerid, areaid, recheck = 0);native IsPlayerInAnyDynamicArea(playerid, recheck = 0);native IsAnyPlayerInDynamicArea(areaid, recheck = 0);native IsAnyPlayerInAnyDynamicArea(recheck = 0);native GetPlayerDynamicAreas(playerid, areas[], maxareas = sizeof areas);native GetPlayerNumberDynamicAreas(playerid);native IsPointInDynamicArea(areaid, Float:x, Float:y, Float:z);native IsPointInAnyDynamicArea(Float:x, Float:y, Float:z);native AttachDynamicAreaToObject(areaid, objectid, type = STREAMER_OBJECT_TYPE_DYNAMIC, playerid = INVALID_PLAYER_ID);native AttachDynamicAreaToPlayer(areaid, playerid);native AttachDynamicAreaToVehicle(areaid, vehicleid);
    // Natives (Extended)
    native CreateDynamicObjectEx(modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, Float:drawdistance = 0.0, Float:streamdistance = 200.0, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);native CreateDynamicPickupEx(modelid, type, Float:x, Float:y, Float:z, Float:streamdistance = 100.0, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);native CreateDynamicCPEx(Float:x, Float:y, Float:z, Float:size, Float:streamdistance = 100.0, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);native CreateDynamicRaceCPEx(type, Float:x, Float:y, Float:z, Float:nextx, Float:nexty, Float:nextz, Float:size, Float:streamdistance = 100.0, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);native CreateDynamicMapIconEx(Float:x, Float:y, Float:z, type, color, style = MAPICON_LOCAL, Float:streamdistance = 100.0, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);native Text3D:CreateDynamic3DTextLabelEx(const text[], color, Float:x, Float:y, Float:z, Float:drawdistance, attachedplayer = INVALID_PLAYER_ID, attachedvehicle = INVALID_VEHICLE_ID, testlos = 0, Float:streamdistance = 100.0, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);native CreateDynamicCircleEx(Float:x, Float:y, Float:size, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);native CreateDynamicCylinderEx(Float:x, Float:y, Float:minz, Float:maxz, Float:size, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);native CreateDynamicSphereEx(Float:x, Float:y, Float:z, Float:size, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);native CreateDynamicRectangleEx(Float:minx, Float:miny, Float:maxx, Float:maxy, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);native CreateDynamicCuboidEx(Float:minx, Float:miny, Float:minz, Float:maxx, Float:maxy, Float:maxz, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);native CreateDynamicCubeEx(Float:minx, Float:miny, Float:minz, Float:maxx, Float:maxy, Float:maxz, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);native CreateDynamicPolygonEx(Float:points[], Float:minz = -FLOAT_INFINITY, Float:maxz = FLOAT_INFINITY, maxpoints = sizeof points, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);
    // Natives (Deprecated)
    native Streamer_TickRate(rate);native Streamer_MaxItems(type, items);native Streamer_VisibleItems(type, items, playerid = -1);native Streamer_CellDistance(Float:distance);native Streamer_CellSize(Float:size);native Streamer_CallbackHook(callback, {Float,_}:...);
    native DestroyAllDynamicObjects();native CountDynamicObjects();native DestroyAllDynamicPickups();native CountDynamicPickups();native DestroyAllDynamicCPs();native CountDynamicCPs();native DestroyAllDynamicRaceCPs();native CountDynamicRaceCPs();native DestroyAllDynamicMapIcons();native CountDynamicMapIcons();native DestroyAllDynamic3DTextLabels();native CountDynamic3DTextLabels();native DestroyAllDynamicAreas();native CountDynamicAreas();
    // Callbacks
    forward OnDynamicObjectMoved(objectid);forward OnPlayerEditDynamicObject(playerid, objectid, response, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz);forward OnPlayerSelectDynamicObject(playerid, objectid, modelid, Float:x, Float:y, Float:z);forward OnPlayerShootDynamicObject(playerid, weaponid, objectid, Float:x, Float:y, Float:z);forward OnPlayerPickUpDynamicPickup(playerid, pickupid);forward OnPlayerEnterDynamicCP(playerid, checkpointid);forward OnPlayerLeaveDynamicCP(playerid, checkpointid);forward OnPlayerEnterDynamicRaceCP(playerid, checkpointid);forward OnPlayerLeaveDynamicRaceCP(playerid, checkpointid);forward OnPlayerEnterDynamicArea(playerid, areaid);forward OnPlayerLeaveDynamicArea(playerid, areaid);




    MFG
    [TLC]XxZerOnexxX

    Ich habe eine Menge debugs weiß aber nicht wie man sie fixt BZW repariert und kann auch nicht mehr joinen kann mir jemand ditalirt erklären wie man das fixt???




    Hier die Debugs:



    [06/02/2015 23:23:55] Number of vehicle models: 63
    [06/02/2015 23:24:31] Incoming connection: 217.189.238.224:57625
    [06/02/2015 23:24:34] Incoming connection: 217.189.238.224:58095
    [06/02/2015 23:24:40] Incoming connection: 217.189.238.224:53546
    [06/02/2015 23:24:46] Incoming connection: 217.189.238.224:56255
    [06/02/2015 23:24:52] Incoming connection: 217.189.238.224:56257
    [06/02/2015 23:24:53] [join] [TLC]XxZerOnexxX has joined the server (1:217.189.238.224)
    [06/02/2015 23:24:53] [debug] Run time error 5: "Invalid memory access"
    [06/02/2015 23:24:53] [debug] AMX backtrace:
    [06/02/2015 23:24:53] [debug] #0 00006ecc in M_OnPlayerConnect (playerid=30) at C:UsersBABYYDesktopTimurcan darten[TLC]pawnoincludeM_Bot.inc:750
    [06/02/2015 23:24:53] [debug] #1 native CallLocalFunction () [080dc190] from samp7787_5063
    [06/02/2015 23:24:53] [debug] #2 00007fd4 in public OnPlayerConnect (playerid=1) at C:UsersBABYYDesktopTimurcan darten[TLC]pawnoincludestreamer.inc:280
    [06/02/2015 23:24:55] [debug] Server crashed while executing [TLC]German-Reallife.amx
    [06/02/2015 23:24:55] [debug] AMX backtrace:
    [06/02/2015 23:24:55] [debug] #0 0030b2b8 in public ChangeServerName () at C:UsersBABYYDesktopTimurcan darten[TLC]gamemodes[TLC]German-Reallife.pwn:56468
    [06/02/2015 23:24:55] [debug] System backtrace:
    [06/02/2015 23:24:55] [debug] #0 b74430f3 in _ZN10StackTraceC1EPv () from plugins/crashdetect.so
    [06/02/2015 23:24:55] [debug] #1 b743ab61 in _ZN11crashdetect20PrintSystemBacktraceEPv () from plugins/crashdetect.so
    [06/02/2015 23:24:55] [debug] #2 b743d405 in _ZN11crashdetect15SystemExceptionEPv () from plugins/crashdetect.so
    [06/02/2015 23:24:55] [debug] #3 b7442c42 in ?? () from plugins/crashdetect.so
    [06/02/2015 23:24:55] [debug] #4 b77cb500 in ?? ()