Die Level werden immer noch nicht nach dem ausloggen wo normal Spieler gespeichert wird gelden
Hier der Code:
enum playerInfo{
eingeloggt,
level,
db_id,
alevel,
fraktion,
rang,
spawnchange
}
new sInfo[MAX_PLAYERS][playerInfo];
forward OnUserCheck(playerid);
public OnUserCheck(playerid)
{
new num_rows,num_fields;
cache_get_data(num_rows,num_fields,dbhandle);
if(num_rows==0)
{
//Registrierung
ShowPlayerDialog(playerid,DIALOG_REGISTER,DIALOG_STYLE_INPUT,"Registrierung","Gib bitte dein gewünschtes Passwort an:","Okay","Abbrechen");
}
else
{
//Login
ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_PASSWORD,"Login","Gibt bitte dein Passwort ein:","Okay","Abbrechen");
}
return 1;
}
public OnPlayerConnect(playerid)
{
new nachricht[128];
format(nachricht,sizeof(nachricht),"Du bist mit der ID %i verbunden.",playerid);
SendClientMessage(playerid,rot,nachricht);
//Login/Register:
new name[MAX_PLAYER_NAME],query[128];
GetPlayerName(playerid,name,sizeof(name));
format(query,sizeof(query),"SELECT id FROM user WHERE username='%s' ",name);
mysql_function_query(dbhandle,query,true,"OnUserCheck","i",playerid);
SendClientMessage(playerid,grün,"Willkommen auf Reallife Version 0.1.4! Wir wünschen euch ein angenehmen Spiel spaß bei uns!");
//textdraws anzeigen:
TextDrawShowForPlayer(playerid,Text:uhrzeitLabel);
TextDrawShowForAll(Jahr);
SetPlayerColor(playerid,weiß);
sInfo[playerid][level]=1;
SetPlayerScore(playerid,sInfo[playerid][level]);
return 1;
}
savePlayer(playerid)
{
if(sInfo[playerid][eingeloggt]==0)return 1;
//Speichern level,money
new query[256];
format(query,sizeof(query),"UPDATE user SET level='%i',money='%i',alevel='%i',fraktion='%i,rang='%i',spawnchange='%i' WHERE id='%i'",sInfo[playerid][level],
GetPlayerMoney(playerid),sInfo[playerid][alevel],sInfo[playerid][fraktion],sInfo[playerid][rang],sInfo[playerid][spawnchange],sInfo,sInfo[playerid][db_id]);
mysql_function_query(dbhandle,query,false,"","");
return 1;
}
resetPlayer(playerid)
{
for(new i=0; i<sizeof(sInfo[]); i++)
{
sInfo[playerid][playerInfo:i]=0;
}
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
for(new i=0; i<sizeof(aInfo); i++)
{
if(aInfo[i][id_x]==0)continue;
if(aInfo[i][besitzer]!=sInfo[playerid][db_id])continue;
GetVehiclePos(aInfo[i][id_x],aInfo[i][c_x],aInfo[i][c_y],aInfo[i][c_z]);
GetVehicleZAngle(aInfo[i][id_x],aInfo[i][c_r]);
new query[256];
format(query,sizeof(query),"UPDATE autos SET x='%f',y='%f',z='%f',r='%f' WHERE id='%i'",aInfo[i][c_x],aInfo[i][c_y],aInfo[i][c_z],aInfo[i][c_r],aInfo[i][db_id]);
mysql_function_query(dbhandle,query,false,"","");
DestroyVehicle(aInfo[i][id_x]);
aInfo[i][id_x]=0;
}
savePlayer(playerid);
resetPlayer(playerid);
return 1;
}
public OnPasswordResponse(playerid)
{
new num_rows,num_fields;
cache_get_data(num_rows,num_fields,dbhandle);
if(num_rows==1)
{
//passwort Richtig
sInfo[playerid][eingeloggt] = 1;
sInfo[playerid][level] = cache_get_field_content_int(0,"level",dbhandle);
SetPlayerScore(playerid,sInfo[playerid][level]);
sInfo[playerid][db_id] = cache_get_field_content_int(0,"id",dbhandle);
SetPlayerMoney(playerid,cache_get_field_content_int(0,"money",dbhandle));
sInfo[playerid][alevel] = cache_get_field_content_int(0,"alevel",dbhandle);
sInfo[playerid][fraktion] = cache_get_field_content_int(0,"fraktion",dbhandle);
sInfo[playerid][rang] = cache_get_field_content_int(0,"rang",dbhandle);
sInfo[playerid][spawnchange] = cache_get_field_content_int(0,"spawnchange",dbhandle);
loadPlayerCars(playerid);
}
else
{
//Passwort Falsch
SendClientMessage(playerid,grün,"Du hast dein Passwort falsch eingetippt. Versuche es nochmal!");
ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_PASSWORD,"Login","Gibt bitte dein Passwort ein:","Anmelden","Abbrechen");
}
return 1;
}
if(dialogid==DIALOG_LOGIN)
{
if(response)
{
new name[MAX_PLAYER_NAME],query[128],passwort[35];
GetPlayerName(playerid,name,sizeof(name));
if(strlen(inputtext)>0)
{
mysql_escape_string(inputtext,passwort,dbhandle);
format(query,sizeof(query),"SELECT * FROM user WHERE username='%s' AND passwort=MD5('%s')",name,passwort);
mysql_function_query(dbhandle,query,true,"OnPasswordResponse","i",playerid);
}
else
{
//Keine Eingabe
SendClientMessage(playerid,grün,"Gibt bitte dein Passwort ein.");
ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_PASSWORD,"Login","Gibt bitte dein Passwort ein:","Anmelden","Abbrechen");
}
}
else
{
Kick(playerid);
}
}
if(dialogid==DIALOG_REGISTER)
{
if(response)
{
new name[MAX_PLAYER_NAME],query[128],passwort[35];
GetPlayerName(playerid,name,sizeof(name));
if(strlen(inputtext)>5)
{
//Registrierungsfunktion
mysql_escape_string(inputtext,passwort,dbhandle);
format(query,sizeof(query),"INSERT INTO user (username,passwort) VALUES ('%s',MD5('%s')) ",name,passwort);
mysql_function_query(dbhandle,query,false,"","");
sInfo[playerid][level]=1;
SetPlayerScore(playerid,sInfo[playerid][level]);
}
else
{
//Kleiner als 4 Zeichen
SendClientMessage(playerid,helblau,"Dein Passwort muss mindestens 6 Zeichen lang sein.");
ShowPlayerDialog(playerid,DIALOG_REGISTER,DIALOG_STYLE_INPUT,"Account Erstellung","Gebe bitte nun dein gewünschtes Passwort ein!","Erstellen","Abbrechen");
}
}
else
{
Kick(playerid);
}
}