Beiträge von Blackshadowscript

    public OnPlayerEnterCheckpoint(playerid)
    {
    if(GetPVarInt(playerid, "trash_job"))
    {
    //Wenn trash job ausgeführt wird
    new cID = GetPVarInt(playerid, "trash_cp");
    if(IsPlayerInRangeOfPoint(playerid, 5, tCPs[cID][t_x], tCPs[cID][t_y], tCPs[cID][t_z]))
    {
    cID++;

    if(cID >= sizeof(tCPs))
    {
    GivePlayerMoney(playerid, 3000);
    SetPVarInt(playerid, "trash_cp", 0);
    SetPlayerCheckpoint(playerid, tCPs[0][t_x], tCPs[0][t_y], tCPs[0][t_z], 5);
    SendClientMessage(playerid,helblau,"Du hast soeben 3.000$ verdient");
    }
    else
    {
    SetPVarInt(playerid, "trash_cp", cID);
    SetPlayerCheckpoint(playerid, tCPs[cID][t_x], tCPs[cID][t_y], tCPs[cID][t_z], 5);
    }
    return 1;
    }
    }

    if(GetPVarInt(playerid,"bus_job") == 1)
    {
    //wenn bus_job ausgeführt wird.
    new bID = GetPVarInt(playerid,"bus_cp");
    if(IsPlayerInRangeOfPoint(playerid,7,bust1cps[bID][g_x],bust1cps[bID][g_y],bust1cps[bID][g_z]))
    {
    bID++;
    if(bID >= sizeof(bust1cps))
    {
    GivePlayerMoney(playerid,6000);
    SetPVarInt(playerid,"bus_cp",0);
    SetPlayerCheckpoint(playerid,bust1cps[0][g_x],bust1cps[0][g_y],bust1cps[0][g_z],5);
    SendClientMessage(playerid,rot,"Du hast soeben 6.000$ verdient");
    }
    else
    {
    SetPVarInt(playerid,"bus_cp",bID);
    SetPlayerCheckpoint(playerid,bust1cps[bID][g_x],bust1cps[bID][g_y],bust1cps[bID][g_z],5);
    }
    }
    }

    else if(GetPVarInt(playerid,"bus_job") == 1)
    {
    //wenn bus_job ausgeführt wird.
    new bID = GetPVarInt(playerid,"bus_cp");
    if(IsPlayerInRangeOfPoint(playerid,7,bust2cps[bID][v_x],bust2cps[bID][v_y],bust2cps[bID][v_z]))
    {
    bID++;
    if(bID >= sizeof(bust2cps))
    {
    GivePlayerMoney(playerid,12000);
    SetPVarInt(playerid,"bus_cp",0);
    SetPlayerCheckpoint(playerid,bust2cps[0][v_x],bust2cps[0][v_y],bust2cps[0][v_z],5);
    SendClientMessage(playerid,rot,"Du hast soeben 12.000$ verdient");
    }
    else
    {
    SetPVarInt(playerid,"bus_cp",bID);
    SetPlayerCheckpoint(playerid,bust2cps[bID][v_x],bust2cps[bID][v_y],bust2cps[bID][v_z],5);
    }
    }
    else if (GetPVarInt(playerid,"bus_job") == 1)
    {
    if(IsPlayerInRangeOfPoint(playerid,7,bust3cps[bID][n_x],bust3cps[bID][n_y],bust3cps[bID][n_z]))
    {
    bID++;
    if(bID >= sizeof(bust3cps))
    {
    GivePlayerMoney(playerid,15000);
    SetPVarInt(playerid,"bus_cp",8);
    SetPlayerCheckpoint(playerid,bust3cps[bID][n_x],bust3cps[bID][n_y],bust3cps[bID][n_z],5);
    SendClientMessage(playerid,rot,"Du hast soeben 15.000$ verdient");
    }
    else
    {
    SetPVarInt(playerid,"bus_cp",bID);
    SetPlayerCheckpoint(playerid,bust3cps[bID][n_x],bust3cps[bID][n_y],bust3cps[bID][n_z],5);
    }
    }
    else if(GetPVarInt(playerid,"bus_job") == 1)
    {
    if(IsPlayerInRangeOfPoint(playerid,7,bust4cps[bID][m_x],bust4cps[bID][m_y],bust4cps[bID][m_z]))
    {
    bID++;
    if(bID >= sizeof(bust4cps))
    {
    GivePlayerMoney(playerid,30000);
    SetPVarInt(playerid,"bus_cp",8);
    SetPlayerCheckpoint(playerid,bust4cps[bID][m_x],bust4cps[bID][m_y],bust4cps[bID][m_z],5);
    SendClientMessage(playerid,rot,"Du hast soeben 30.000$ verdient");
    }
    else
    {
    SetPVarInt(playerid,"bus_cp",bID);
    SetPlayerCheckpoint(playerid,bust4cps[bID][m_x],bust4cps[bID][m_y],bust4cps[bID][m_z],5);
    }

    }
    }
    }
    }
    DisablePlayerCheckpoint(playerid);
    return 1;
    }


    PS: Ich weiß das da auch vom Müllwagen die Checkpoints sind.

    Sieht jetzt so aus Jeffry


    enum bus1Enum{
    Float:g_x,
    Float:g_y,
    Float:g_z
    }
    enum bus2Enum{
    Float:v_x,
    Float:v_y,
    Float:v_z
    }
    enum bus3Enum{
    Float:n_x,
    Float:n_y,
    Float:n_z
    }
    enum bus4Enum{
    Float:m_x,
    Float:m_y,
    Float:m_z
    }


    new bust1cps[][bus1Enum]={
    {1135.5480,-1693.4392,13.7931}, // busstarten
    {1722.2972,-1599.5205,13.5478},//buscp 1
    {1526.4220,-1660.5486,13.4871}, //buscp1
    {1467.7390,-1728.8627,13.4710}, //buscp1
    {1361.6545,-1285.1267,13.5398}, //buscp1
    {1446.1191,-1029.5895,23.8441},//buscp 1
    {1275.4427,-1380.3951,13.3839} //buscp1 letzte

    };
    new bust2cps[][bus2Enum]={
    {1135.5480,-1693.4392,13.7931}, // busstarten
    {1378.1691,-1876.8495,13.1888},
    {1937.2477,-2171.4868,13.1890},
    {2327.6970,-2054.9773,13.1441},
    {2719.7451,-2029.7438,13.1351},
    {2774.6575,-1942.9828,13.1381},
    {2683.9724,-1871.7905,10.6911},
    {2741.3979,-1610.1760,12.5695},
    {2682.0027,-1459.3654,30.1905},
    {2418.9873,-1251.8312,23.5439},
    {2007.6500,-1455.2505,13.1968}
    };
    new bust3cps[][bus3Enum]={
    {1135.5480,-1693.4392,13.7931}, // busstarten
    {1679.9683,-1293.2322,13.6465},
    {1453.7729,-1029.0790,23.4661},
    {1330.3799,-920.0157,36.3406},
    {1208.4860,-930.5677,42.5413},
    {1000.6902,-953.3558,41.7086},
    {820.6417,-1032.6522,24.7459},
    {792.3692,-1120.2891,23.4660},
    {937.4135,-1202.0179,17.4626}
    };
    new bust4cps[][bus4Enum]={
    {1135.5480,-1693.4392,13.7931}, // busstarten
    {912.7061,-1544.2203,13.1864},
    {1373.5081,-1737.3380,13.1889},
    {1460.0719,-1386.0859,13.1890},
    {1191.4703,-1472.5956,13.1890},
    {1087.5948,-1707.3693,13.1890},
    {978.7953,-1567.1348,13.2248},
    {484.9120,-1577.5508,21.0505},
    {454.7106,-1498.5461,30.7047},
    {343.1253,-1523.9889,33.0096},
    {280.3340,-1643.8889,33.0396},
    {425.5682,-1696.6198,9.6370},
    {237.6003,-1737.2343,3.8593}
    };





    public OnPlayerEnterCheckpoint(playerid)
    {
    if(GetPVarInt(playerid, "trash_job"))
    {
    //Wenn trash job ausgeführt wird
    new cID = GetPVarInt(playerid, "trash_cp");
    if(IsPlayerInRangeOfPoint(playerid, 5, tCPs[cID][t_x], tCPs[cID][t_y], tCPs[cID][t_z]))
    {
    cID++;

    if(cID >= sizeof(tCPs))
    {
    GivePlayerMoney(playerid, 3000);
    SetPVarInt(playerid, "trash_cp", 0);
    SetPlayerCheckpoint(playerid, tCPs[0][t_x], tCPs[0][t_y], tCPs[0][t_z], 5);
    SendClientMessage(playerid,helblau,"Du hast soeben 3.000$ verdient");
    }
    else
    {
    SetPVarInt(playerid, "trash_cp", cID);
    SetPlayerCheckpoint(playerid, tCPs[cID][t_x], tCPs[cID][t_y], tCPs[cID][t_z], 5);
    }
    return 1;
    }
    }

    if(GetPVarInt(playerid,"bus_job") == 1)
    {
    //wenn bus_job ausgeführt wird.
    new bID = GetPVarInt(playerid,"bus_cp");
    if(IsPlayerInRangeOfPoint(playerid,7,bust1cps[bID][g_x],bust1cps[bID][g_y],bust1cps[bID][g_z]))
    {
    bID++;
    if(bID >= sizeof(bust1cps))
    {
    GivePlayerMoney(playerid,6000);
    SetPVarInt(playerid,"bus_cp",0);
    SetPlayerCheckpoint(playerid,bust1cps[0][g_x],bust1cps[0][g_y],bust1cps[0][g_z],5);
    SendClientMessage(playerid,rot,"Du hast soeben 6.000$ verdient");
    }
    else
    {
    SetPVarInt(playerid,"bus_cp",bID);
    SetPlayerCheckpoint(playerid,bust1cps[bID][g_x],bust1cps[bID][g_y],bust1cps[bID][g_z],5);
    }
    }
    }

    else if(GetPVarInt(playerid,"bus_job") == 1)
    {
    //wenn bus_job ausgeführt wird.
    new bID = GetPVarInt(playerid,"bus_cp");
    if(IsPlayerInRangeOfPoint(playerid,7,bust2cps[bID][v_x],bust2cps[bID][v_y],bust2cps[bID][v_z]))
    {
    bID++;
    if(bID >= sizeof(bust2cps))
    {
    GivePlayerMoney(playerid,12000);
    SetPVarInt(playerid,"bus_cp",0);
    SetPlayerCheckpoint(playerid,bust2cps[0][v_x],bust2cps[0][v_y],bust2cps[0][v_z],5);
    SendClientMessage(playerid,rot,"Du hast soeben 12.000$ verdient");
    }
    else
    {
    SetPVarInt(playerid,"bus_cp",bID);
    SetPlayerCheckpoint(playerid,bust2cps[bID][v_x],bust2cps[bID][v_y],bust2cps[bID][v_z],5);
    }
    }
    else if (GetPVarInt(playerid,"bus_job") == 1)
    {
    if(IsPlayerInRangeOfPoint(playerid,7,bust3cps[bID][n_x],bust3cps[bID][n_y],bust3cps[bID][n_z]))
    {
    bID++;
    if(bID >= sizeof(bust3cps))
    {
    GivePlayerMoney(playerid,15000);
    SetPVarInt(playerid,"bus_cp",8);
    SetPlayerCheckpoint(playerid,bust3cps[bID][n_x],bust3cps[bID][n_y],bust3cps[bID][n_z],5);
    SendClientMessage(playerid,rot,"Du hast soeben 15.000$ verdient");
    }
    else
    {
    SetPVarInt(playerid,"bus_cp",bID);
    SetPlayerCheckpoint(playerid,bust3cps[bID][n_x],bust3cps[bID][n_y],bust3cps[bID][n_z],5);
    }
    }
    else if(GetPVarInt(playerid,"bus_job") == 1)
    {
    if(IsPlayerInRangeOfPoint(playerid,7,bust4cps[bID][m_x],bust4cps[bID][m_y],bust4cps[bID][m_z]))
    {
    bID++;
    if(bID >= sizeof(bust4cps))
    {
    GivePlayerMoney(playerid,30000);
    SetPVarInt(playerid,"bus_cp",8);
    SetPlayerCheckpoint(playerid,bust4cps[bID][m_x],bust4cps[bID][m_y],bust4cps[bID][m_z],5);
    SendClientMessage(playerid,rot,"Du hast soeben 30.000$ verdient");
    }
    else
    {
    SetPVarInt(playerid,"bus_cp",bID);
    SetPlayerCheckpoint(playerid,bust4cps[bID][m_x],bust4cps[bID][m_y],bust4cps[bID][m_z],5);
    }

    }
    }
    }
    }
    DisablePlayerCheckpoint(playerid);
    return 1;
    }


    public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
    {
    if(dialogid==DIALOG_AUTOHAUS)
    {
    if(response)
    {
    //Autoverkauf
    new id=GetPVarInt(playerid,"buyCarID");
    if(GetPlayerMoney(playerid)<ahCars[id][c_preis])
    {
    SendClientMessage(playerid,gelb,"Du besitzt nicht das benötige Geld für das Fahrzeug");
    RemovePlayerFromVehicle(playerid);
    return 1;
    }
    GivePlayerMoney(playerid,-ahCars[id][c_preis]);
    createPlayerCar(playerid,ahCars[id][model],ahInfo[ahCars[id][ah_id]][v_x],ahInfo[ahCars[id][ah_id]][v_y],ahInfo[ahCars[id][ah_id]][v_z],ahInfo[ahCars[id][ah_id]][v_r]);
    SendClientMessage(playerid,grün,"Sie haben sich erfolgreich ein Fahrzeug gekauft.");
    RemovePlayerFromVehicle(playerid);
    }
    else
    {
    RemovePlayerFromVehicle(playerid);
    SendClientMessage(playerid,türkis,"Du hast den Kaufvorgang abgebrochen.");


    }
    return 1;
    }
    if(dialogid==DIALOG_LOGIN)
    {
    if(response)
    {
    new name[MAX_PLAYER_NAME],query[128],passwort[35];
    GetPlayerName(playerid,name,sizeof(name));
    if(strlen(inputtext)>0)
    {
    mysql_escape_string(inputtext,passwort,dbhandle);
    format(query,sizeof(query),"SELECT * FROM user WHERE username='%s' AND passwort=MD5('%s')",name,passwort);
    mysql_function_query(dbhandle,query,true,"OnPasswordResponse","i",playerid);
    }
    else
    {
    //Keine Eingabe
    SendClientMessage(playerid,grün,"Gibt bitte dein Passwort ein.");
    ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_PASSWORD,"Login","Gibt bitte dein Passwort ein:","Anmelden","Abbrechen");
    SetPlayerScore(playerid,sInfo[playerid][level]);
    }
    }
    else
    {
    Kick(playerid);
    }
    return 1;
    }
    if(dialogid==DIALOG_REGISTER)
    {
    if(response)
    {
    new name[MAX_PLAYER_NAME],query[128],passwort[35];
    GetPlayerName(playerid,name,sizeof(name));
    if(strlen(inputtext)>5)
    {
    //Registrierungsfunktion
    mysql_escape_string(inputtext,passwort,dbhandle);
    format(query,sizeof(query),"INSERT INTO user (username,passwort) VALUES ('%s',MD5('%s')) ",name,passwort);
    mysql_function_query(dbhandle,query,false,"","");
    sInfo[playerid][level]=1;
    SetPlayerScore(playerid,sInfo[playerid][level]);
    }
    else
    {
    //Kleiner als 4 Zeichen
    SendClientMessage(playerid,helblau,"Dein Passwort muss mindestens 6 Zeichen lang sein.");
    ShowPlayerDialog(playerid,DIALOG_REGISTER,DIALOG_STYLE_INPUT,"Account Erstellung","Gebe bitte nun dein gewünschtes Passwort ein!","Erstellen","Abbrechen");
    }
    }
    else
    {
    Kick(playerid);
    }
    return 1;
    }
    if(dialogid==DIALOG_TELEPORT)
    {
    if(response)
    {
    if(listitem==0)
    {
    //Autohaus
    SetPlayerPos(playerid,2502.1106,1706.7172,10.8203);
    SetPlayerFacingAngle(playerid,95.2747);
    }
    }
    else
    {
    SendClientMessage(playerid,rot,"Vorgang abgebrochen.");
    }
    return 1;
    }

    if(dialogid==DIALOG_Buslinien)
    {
    if(response)
    {
    if(listitem== 0)
    {
    if(!IsPlayerInRangeOfPoint(playerid,5,bust1cps[0][g_x],bust1cps[0][g_y],bust1cps[0][g_z]))return
    SendClientMessage(playerid,helblau,"Du hast die Busroute gestartet.");
    SetPlayerCheckpoint(playerid,bust1cps[0][g_x],bust1cps[0][g_y],bust1cps[0][g_z],5);


    }
    if(listitem== 1)
    {
    //Busliniet2
    if(!IsPlayerInRangeOfPoint(playerid,5,bust2cps[0][v_x],bust2cps[0][v_y],bust2cps[0][v_z]))return
    SendClientMessage(playerid,helblau,"Du hast die Busroute gestartet.");
    SetPlayerCheckpoint(playerid,bust2cps[0][v_x],bust2cps[0][v_y],bust2cps[0][v_z],5);


    }


    if(listitem== 2)
    {
    //Buslinie3
    if(!IsPlayerInRangeOfPoint(playerid,5,bust3cps[0][n_x],bust3cps[0][n_y],bust3cps[0][n_z]))return
    SendClientMessage(playerid,helblau,"Du hast die Busroute gestartet.");
    SetPlayerCheckpoint(playerid,bust3cps[0][n_x],bust3cps[0][n_y],bust3cps[0][n_z],5);
    }


    if(listitem== 3)
    {
    //Buslinie 4
    if(!IsPlayerInRangeOfPoint(playerid,5,bust4cps[0][m_x],bust4cps[0][m_y],bust4cps[0][m_z]))return
    SendClientMessage(playerid,helblau,"Du hast die Busroute gestartet.");
    SetPlayerCheckpoint(playerid,bust4cps[0][m_x],bust4cps[0][m_y],bust4cps[0][m_z],5);
    }
    }
    else
    {
    SendClientMessage(playerid,grün,"Du hast keine Buslinie ausgewählt.");
    RemovePlayerFromVehicle(playerid);
    DestroyVehicle(431);
    return 1;
    }
    }
    return 1;
    }
    aber die Checkpoints kommen einfach nicht:

    Guten Morgen



    Mein Problem ist nun wie folgt:


    Beim Compailen ist mir aufgefallen das Folgende error meldungen kommen:
    samplernen.p(1200) : error 029: invalid expression, assumed zero
    samplernen.p(1200) : warning 215: expression has no effect
    samplernen.p(1200) : error 001: expected token: ";", but found "if"


    Das bezieht sich auf die 4 Buslinie!!




    public OnPlayerEnterCheckpoint(playerid)
    {
    if(GetPVarInt(playerid, "trash_job"))
    {
    //Wenn trash job ausgeführt wird
    new cID = GetPVarInt(playerid, "trash_cp");
    if(IsPlayerInRangeOfPoint(playerid, 5, tCPs[cID][t_x], tCPs[cID][t_y], tCPs[cID][t_z]))
    {
    cID++;

    if(cID >= sizeof(tCPs))
    {
    GivePlayerMoney(playerid, 3000);
    SetPVarInt(playerid, "trash_cp", 0);
    SetPlayerCheckpoint(playerid, tCPs[0][t_x], tCPs[0][t_y], tCPs[0][t_z], 5);
    SendClientMessage(playerid,helblau,"Du hast soeben 3.000$ verdient");
    }
    else
    {
    SetPVarInt(playerid, "trash_cp", cID);
    SetPlayerCheckpoint(playerid, tCPs[cID][t_x], tCPs[cID][t_y], tCPs[cID][t_z], 5);
    }
    return 1;
    }
    }

    if(GetPVarInt(playerid,"bus_job") == 1)
    {
    //wenn bus_job ausgeführt wird.
    new bID = GetPVarInt(playerid,"bus_cp");
    if(IsPlayerInRangeOfPoint(playerid,5,bust1cps[bID][g_x],bust1cps[bID][g_y],bust1cps[bID][g_z]))
    {
    bID++;
    if(bID >= sizeof(bust1cps))
    {
    GivePlayerMoney(playerid,6000);
    SetPVarInt(playerid,"bus_cp",0);
    SetPlayerCheckpoint(playerid,bust1cps[0][g_x],bust1cps[0][g_y],bust1cps[0][g_z],5);
    SendClientMessage(playerid,rot,"Du hast soeben 6.000$ verdient");
    }
    else
    {
    SetPVarInt(playerid,"bus_cp",bID);
    SetPlayerCheckpoint(playerid,bust1cps[bID][g_x],bust1cps[bID][g_y],bust1cps[bID][g_z],5);
    }
    }
    }

    else if(GetPVarInt(playerid,"bus_job") == 2)
    {
    //wenn bus_job ausgeführt wird.
    new bID = GetPVarInt(playerid,"bus_cp");
    if(IsPlayerInRangeOfPoint(playerid,5,bust2cps[bID][v_x],bust2cps[bID][v_y],bust2cps[bID][v_z]))
    {
    bID++;
    if(bID >= sizeof(bust2cps))
    {
    GivePlayerMoney(playerid,12000);
    SetPVarInt(playerid,"bus_cp",0);
    SetPlayerCheckpoint(playerid,bust2cps[0][v_x],bust2cps[0][v_y],bust2cps[0][v_z],5);
    SendClientMessage(playerid,rot,"Du hast soeben 12.000$ verdient");
    }
    else
    {
    SetPVarInt(playerid,"bus_cp",bID);
    SetPlayerCheckpoint(playerid,bust2cps[bID][v_x],bust2cps[bID][v_y],bust2cps[bID][v_z],5);
    }
    }
    else if (GetPVarInt(playerid,"bus_job") == 3)
    {
    if(IsPlayerInRangeOfPoint(playerid,5,bust3cps[bID][n_x],bust3cps[bID][n_y],bust3cps[bID][n_z]))
    {
    bID++;
    if(bID >= sizeof(bust3cps))
    {
    GivePlayerMoney(playerid,15000);
    SetPVarInt(playerid,"bus_cp",8);
    SetPlayerCheckpoint(playerid,bust3cps[bID][n_x],bust3cps[bID][n_y],bust3cps[bID][n_z],5);
    SendClientMessage(playerid,rot,"Du hast soeben 15.000$ verdient");
    }
    else
    {
    SetPVarInt(playerid,"bus_cp",bID);
    SetPlayerCheckpoint(playerid,bust3cps[bID][n_x],bust3cps[bID][n_y],bust3cps[bID][n_z],5);
    }
    else if (GetPVarInt(playerid,"bus_job") == 4)
    {
    if(IsPlayerInRangeOfPoint(playerid,5,bust4cps[bID][m_x],bust4cps[bID][m_y],bust4cps[bID][m_z]))
    {
    bID++;
    if(bID >= sizeof(bust4cps))
    {
    GivePlayerMoney(playerid,30000);
    SetPVarInt(playerid,"bus_cp",8);
    SetPlayerCheckpoint(playerid,bust4cps[bID][m_x],bust4cps[bID][m_y],bust4cps[bID][m_z],5);
    SendClientMessage(playerid,rot,"Du hast soeben 30.000$ verdient");
    }
    else
    {
    SetPVarInt(playerid,"bus_cp",bID);
    SetPlayerCheckpoint(playerid,bust4cps[bID][m_x],bust4cps[bID][m_y],bust4cps[bID][m_z],5);
    }
    }
    }
    }
    }
    }
    DisablePlayerCheckpoint(playerid);
    return 1;
    }



    Ich hoffe man kann mir helfen da ich den fehler einfach nicht finde











    ps: Fehler gefunden:
    Bei den vorherigen Code:
    pwn]samplernen.p(1200) : error 029: invalid expression, assumed zero
    samplernen.p(1200) : warning 215: expression has no effect
    samplernen.p(1200) : error 001: expected token: ";", but found "if"


    Das bezieht sich auf die 4 Buslinie!!




    public OnPlayerEnterCheckpoint(playerid)
    {
    if(GetPVarInt(playerid, "trash_job"))
    {
    //Wenn trash job ausgeführt wird
    new cID = GetPVarInt(playerid, "trash_cp");
    if(IsPlayerInRangeOfPoint(playerid, 5, tCPs[cID][t_x], tCPs[cID][t_y], tCPs[cID][t_z]))
    {
    cID++;

    if(cID >= sizeof(tCPs))
    {
    GivePlayerMoney(playerid, 3000);
    SetPVarInt(playerid, "trash_cp", 0);
    SetPlayerCheckpoint(playerid, tCPs[0][t_x], tCPs[0][t_y], tCPs[0][t_z], 5);
    SendClientMessage(playerid,helblau,"Du hast soeben 3.000$ verdient");
    }
    else
    {
    SetPVarInt(playerid, "trash_cp", cID);
    SetPlayerCheckpoint(playerid, tCPs[cID][t_x], tCPs[cID][t_y], tCPs[cID][t_z], 5);
    }
    return 1;
    }
    }

    if(GetPVarInt(playerid,"bus_job") == 1)
    {
    //wenn bus_job ausgeführt wird.
    new bID = GetPVarInt(playerid,"bus_cp");
    if(IsPlayerInRangeOfPoint(playerid,5,bust1cps[bID][g_x],bust1cps[bID][g_y],bust1cps[bID][g_z]))
    {
    bID++;
    if(bID >= sizeof(bust1cps))
    {
    GivePlayerMoney(playerid,6000);
    SetPVarInt(playerid,"bus_cp",0);
    SetPlayerCheckpoint(playerid,bust1cps[0][g_x],bust1cps[0][g_y],bust1cps[0][g_z],5);
    SendClientMessage(playerid,rot,"Du hast soeben 6.000$ verdient");
    }
    else
    {
    SetPVarInt(playerid,"bus_cp",bID);
    SetPlayerCheckpoint(playerid,bust1cps[bID][g_x],bust1cps[bID][g_y],bust1cps[bID][g_z],5);
    }
    }
    }

    else if(GetPVarInt(playerid,"bus_job") == 2)
    {
    //wenn bus_job ausgeführt wird.
    new bID = GetPVarInt(playerid,"bus_cp");
    if(IsPlayerInRangeOfPoint(playerid,5,bust2cps[bID][v_x],bust2cps[bID][v_y],bust2cps[bID][v_z]))
    {
    bID++;
    if(bID >= sizeof(bust2cps))
    {
    GivePlayerMoney(playerid,12000);
    SetPVarInt(playerid,"bus_cp",0);
    SetPlayerCheckpoint(playerid,bust2cps[0][v_x],bust2cps[0][v_y],bust2cps[0][v_z],5);
    SendClientMessage(playerid,rot,"Du hast soeben 12.000$ verdient");
    }
    else
    {
    SetPVarInt(playerid,"bus_cp",bID);
    SetPlayerCheckpoint(playerid,bust2cps[bID][v_x],bust2cps[bID][v_y],bust2cps[bID][v_z],5);
    }
    }
    else if (GetPVarInt(playerid,"bus_job") == 3)
    {
    if(IsPlayerInRangeOfPoint(playerid,5,bust3cps[bID][n_x],bust3cps[bID][n_y],bust3cps[bID][n_z]))
    {
    bID++;
    if(bID >= sizeof(bust3cps))
    {
    GivePlayerMoney(playerid,15000);
    SetPVarInt(playerid,"bus_cp",8);
    SetPlayerCheckpoint(playerid,bust3cps[bID][n_x],bust3cps[bID][n_y],bust3cps[bID][n_z],5);
    SendClientMessage(playerid,rot,"Du hast soeben 15.000$ verdient");
    }
    else
    {
    SetPVarInt(playerid,"bus_cp",bID);
    SetPlayerCheckpoint(playerid,bust3cps[bID][n_x],bust3cps[bID][n_y],bust3cps[bID][n_z],5);
    }
    else if (GetPVarInt(playerid,"bus_job") == 4)
    {
    if(IsPlayerInRangeOfPoint(playerid,5,bust4cps[bID][m_x],bust4cps[bID][m_y],bust4cps[bID][m_z]))
    {
    bID++;
    if(bID >= sizeof(bust4cps))
    {
    GivePlayerMoney(playerid,30000);
    SetPVarInt(playerid,"bus_cp",8);
    SetPlayerCheckpoint(playerid,bust4cps[bID][m_x],bust4cps[bID][m_y],bust4cps[bID][m_z],5);
    SendClientMessage(playerid,rot,"Du hast soeben 30.000$ verdient");
    }
    else
    {
    SetPVarInt(playerid,"bus_cp",bID);
    SetPlayerCheckpoint(playerid,bust4cps[bID][m_x],bust4cps[bID][m_y],bust4cps[bID][m_z],5);
    }
    }
    }
    }
    }
    }
    DisablePlayerCheckpoint(playerid);
    return 1;
    }


    war das letze } über DisablePlayerCheckpoint(playerid);
    falsch gesetzt was ich nun entfert habe und funktioniert hat.



    So sieht es jetzt aus:
    public OnPlayerEnterCheckpoint(playerid)
    {
    if(GetPVarInt(playerid, "trash_job"))
    {
    //Wenn trash job ausgeführt wird
    new cID = GetPVarInt(playerid, "trash_cp");
    if(IsPlayerInRangeOfPoint(playerid, 5, tCPs[cID][t_x], tCPs[cID][t_y], tCPs[cID][t_z]))
    {
    cID++;

    if(cID >= sizeof(tCPs))
    {
    GivePlayerMoney(playerid, 3000);
    SetPVarInt(playerid, "trash_cp", 0);
    SetPlayerCheckpoint(playerid, tCPs[0][t_x], tCPs[0][t_y], tCPs[0][t_z], 5);
    SendClientMessage(playerid,helblau,"Du hast soeben 3.000$ verdient");
    }
    else
    {
    SetPVarInt(playerid, "trash_cp", cID);
    SetPlayerCheckpoint(playerid, tCPs[cID][t_x], tCPs[cID][t_y], tCPs[cID][t_z], 5);
    }
    return 1;
    }
    }

    if(GetPVarInt(playerid,"bus_job") == 1)
    {
    //wenn bus_job ausgeführt wird.
    new bID = GetPVarInt(playerid,"bus_cp");
    if(IsPlayerInRangeOfPoint(playerid,5,bust1cps[bID][g_x],bust1cps[bID][g_y],bust1cps[bID][g_z]))
    {
    bID++;
    if(bID >= sizeof(bust1cps))
    {
    GivePlayerMoney(playerid,6000);
    SetPVarInt(playerid,"bus_cp",0);
    SetPlayerCheckpoint(playerid,bust1cps[0][g_x],bust1cps[0][g_y],bust1cps[0][g_z],5);
    SendClientMessage(playerid,rot,"Du hast soeben 6.000$ verdient");
    }
    else
    {
    SetPVarInt(playerid,"bus_cp",bID);
    SetPlayerCheckpoint(playerid,bust1cps[bID][g_x],bust1cps[bID][g_y],bust1cps[bID][g_z],5);
    }
    }
    }

    else if(GetPVarInt(playerid,"bus_job") == 2)
    {
    //wenn bus_job ausgeführt wird.
    new bID = GetPVarInt(playerid,"bus_cp");
    if(IsPlayerInRangeOfPoint(playerid,5,bust2cps[bID][v_x],bust2cps[bID][v_y],bust2cps[bID][v_z]))
    {
    bID++;
    if(bID >= sizeof(bust2cps))
    {
    GivePlayerMoney(playerid,12000);
    SetPVarInt(playerid,"bus_cp",0);
    SetPlayerCheckpoint(playerid,bust2cps[0][v_x],bust2cps[0][v_y],bust2cps[0][v_z],5);
    SendClientMessage(playerid,rot,"Du hast soeben 12.000$ verdient");
    }
    else
    {
    SetPVarInt(playerid,"bus_cp",bID);
    SetPlayerCheckpoint(playerid,bust2cps[bID][v_x],bust2cps[bID][v_y],bust2cps[bID][v_z],5);
    }
    }
    else if (GetPVarInt(playerid,"bus_job") == 3)
    {
    if(IsPlayerInRangeOfPoint(playerid,5,bust3cps[bID][n_x],bust3cps[bID][n_y],bust3cps[bID][n_z]))
    {
    bID++;
    if(bID >= sizeof(bust3cps))
    {
    GivePlayerMoney(playerid,15000);
    SetPVarInt(playerid,"bus_cp",8);
    SetPlayerCheckpoint(playerid,bust3cps[bID][n_x],bust3cps[bID][n_y],bust3cps[bID][n_z],5);
    SendClientMessage(playerid,rot,"Du hast soeben 15.000$ verdient");
    }
    else
    {
    SetPVarInt(playerid,"bus_cp",bID);
    SetPlayerCheckpoint(playerid,bust3cps[bID][n_x],bust3cps[bID][n_y],bust3cps[bID][n_z],5);
    }
    }
    else if(GetPVarInt(playerid,"bus_job") == 4)
    {
    if(IsPlayerInRangeOfPoint(playerid,5,bust4cps[bID][m_x],bust4cps[bID][m_y],bust4cps[bID][m_z]))
    {
    bID++;
    if(bID >= sizeof(bust4cps))
    {
    GivePlayerMoney(playerid,30000);
    SetPVarInt(playerid,"bus_cp",8);
    SetPlayerCheckpoint(playerid,bust4cps[bID][m_x],bust4cps[bID][m_y],bust4cps[bID][m_z],5);
    SendClientMessage(playerid,rot,"Du hast soeben 30.000$ verdient");
    }
    else
    {
    SetPVarInt(playerid,"bus_cp",bID);
    SetPlayerCheckpoint(playerid,bust4cps[bID][m_x],bust4cps[bID][m_y],bust4cps[bID][m_z],5);
    }

    }
    }
    }
    }
    DisablePlayerCheckpoint(playerid);
    return 1;
    }




    ps:


    Checkpoints werden nicht gezeigt

    Guten Abend.


    Ich habe zwar jetzt schon mein Buslinie mit ein Dialog hinbekommen durch Hilfe.


    Ich frage mich wie ich bei den einzelnen Linien anderes Geld bekomme




    es sieht so aus:


    Dialog:
    #define DIALOG_Buslinien 5


    Meine Enums für die Linien:
    enum bus1Enum{
    Float:g_x,
    Float:g_y,
    Float:g_z
    }
    enum bus2Enum{
    Float:v_x,
    Float:v_y,
    Float:v_z
    }
    enum bus3Enum{
    Float:n_x,
    Float:n_y,
    Float:n_z
    }
    enum bus4Enum{
    Float:m_x,
    Float:m_y,
    Float:m_z
    }


    new bust1cps[][bus1Enum]={
    {1135.5480,-1693.4392,13.7931}, // busstarten
    {1722.2972,-1599.5205,13.5478},//buscp 1
    {1526.4220,-1660.5486,13.4871}, //buscp1
    {1467.7390,-1728.8627,13.4710}, //buscp1
    {1361.6545,-1285.1267,13.5398}, //buscp1
    {1446.1191,-1029.5895,23.8441},//buscp 1
    {1275.4427,-1380.3951,13.3839} //buscp1 letzte

    };
    /*new bust2cps[][bus2Enum]={
    Koordinaten
    };
    new bust3cps[][bus3Enum]={
    Koordinaten
    };
    new bust4cps[][bus4Enum]={
    Koordinaten
    }; */


    Mein Befehl:
    ocmd:buslinie(playerid,params[])
    {
    if(!IsPlayerInRangeOfPoint(playerid,5,1135.5480,-1693.4392,13.7931))return
    SendClientMessage(playerid,helblau,"Du kannst den Job hier nicht starten");
    new Float:ox,Float:oy,Float:oz,Float:or;
    GetPlayerPos(playerid,ox,oy,oz);
    GetPlayerFacingAngle(playerid,or);
    new vID = CreateVehicle(431,ox,oy,oz,or,-1,-1,-1);
    SetPVarInt(playerid,"bus_car",vID);
    SendClientMessage(playerid,rot,"Du hast dein Routenplaner geöffnent.");
    SetPVarInt(playerid,"bus_cp",0);
    SetPVarInt(playerid,"bus_job",1);
    PutPlayerInVehicle(playerid,vID,0);
    ShowPlayerDialog(playerid,DIALOG_Buslinien,DIALOG_STYLE_LIST,"Busstrecke.","Buslinie1\nBuslinie2\nBuslinie3\nBuslinie4","Annehmen","Abbrechen");


    return 1;
    }


    EnterCheckpoints:


    Nur wo bus_job und bus_cp steht beachten:
    public OnPlayerEnterCheckpoint(playerid)
    {
    if(GetPVarInt(playerid, "trash_job"))
    {
    //Wenn trash job ausgeführt wird
    new cID = GetPVarInt(playerid, "trash_cp");
    if(IsPlayerInRangeOfPoint(playerid, 5, tCPs[cID][t_x], tCPs[cID][t_y], tCPs[cID][t_z]))
    {
    cID++;

    if(cID >= sizeof(tCPs))
    {
    GivePlayerMoney(playerid, 3000);
    SetPVarInt(playerid, "trash_cp", 0);
    SetPlayerCheckpoint(playerid, tCPs[0][t_x], tCPs[0][t_y], tCPs[0][t_z], 5);
    SendClientMessage(playerid,helblau,"Du hast soeben 3.000$ verdient");
    }
    else
    {
    SetPVarInt(playerid, "trash_cp", cID);
    SetPlayerCheckpoint(playerid, tCPs[cID][t_x], tCPs[cID][t_y], tCPs[cID][t_z], 5);
    }
    return 1;
    }
    }

    if(GetPVarInt(playerid,"bus_job"))
    {
    //wenn bus_job ausgeführt wird.
    new bID = GetPVarInt(playerid,"bus_cp");
    if(IsPlayerInRangeOfPoint(playerid,5,bust1cps[bID][g_x],bust1cps[bID][g_y],bust1cps[bID][g_z]))
    {
    bID++;
    if(bID >= sizeof(bust1cps))
    {
    GivePlayerMoney(playerid,6000);
    SetPVarInt(playerid,"bus_cp",0);
    SetPlayerCheckpoint(playerid,bust1cps[0][g_x],bust1cps[0][g_y],bust1cps[0][g_z],5);
    SendClientMessage(playerid,rot,"Du hast soeben 6.000$ verdient");
    }
    else
    {
    SetPVarInt(playerid,"bus_cp",bID);
    SetPlayerCheckpoint(playerid,bust1cps[bID][g_x],bust1cps[bID][g_y],bust1cps[bID][g_z],5);
    }
    }
    }
    DisablePlayerCheckpoint(playerid);
    return 1;
    }


    Hier der teile wo die Linien drin stehen später:
    if(dialogid==DIALOG_Buslinien)
    {
    if(response)
    {
    if(listitem== 0)
    {
    if(!IsPlayerInRangeOfPoint(playerid,5,bust1cps[0][g_x],bust1cps[0][g_y],bust1cps[0][g_z]))return
    SendClientMessage(playerid,helblau,"Du hast die Busroute gestartet.");
    SetPlayerCheckpoint(playerid,bust1cps[0][g_x],bust1cps[0][g_y],bust1cps[0][g_z],5);


    }
    if(listitem== 1)
    {
    //Busliniet2
    if(!IsPlayerInRangeOfPoint(playerid,5,bust1cps[0][g_x],bust1cps[0][g_y],bust1cps[0][g_z]))return
    SendClientMessage(playerid,helblau,"Du hast die Busroute gestartet.");


    }


    if(listitem== 2)
    {
    //Buslinie3
    if(!IsPlayerInRangeOfPoint(playerid,5,bust1cps[0][g_x],bust1cps[0][g_y],bust1cps[0][g_z]))return
    SendClientMessage(playerid,helblau,"Du hast die Busroute gestartet.");
    }


    if(listitem== 3)
    {
    //Buslinie 4
    if(!IsPlayerInRangeOfPoint(playerid,5,bust1cps[0][g_x],bust1cps[0][g_y],bust1cps[0][g_z]))return
    SendClientMessage(playerid,helblau,"Du hast die Busroute gestartet.");
    }
    }
    else
    {
    SendClientMessage(playerid,grün,"Du hast keine Buslinie ausgewählt.");
    RemovePlayerFromVehicle(playerid);
    DestroyVehicle(431);
    return 1;
    }
    }
    return 1;
    }



    Nun frage ich mich wie ich das geld für die routen anders bekommen

    if(dialogid==DIALOG_REGISTER)
    {
    if(response)
    {
    new name[MAX_PLAYER_NAME],query[128],passwort[35];
    GetPlayerName(playerid,name,sizeof(name));
    if(strlen(inputtext)>5)
    {
    //Registrierungsfunktion
    mysql_escape_string(inputtext,passwort,dbhandle);
    format(query,sizeof(query),"INSERT INTO user (username,passwort) VALUES ('%s',MD5('%s')) ",name,passwort);
    mysql_function_query(dbhandle,query,false,"","");
    }
    else
    {
    //Kleiner als 4 Zeichen
    SendClientMessage(playerid,helblau,"Dein Passwort muss mindestens 6 Zeichen lang sein.");
    ShowPlayerDialog(playerid,DIALOG_REGISTER,DIALOG_STYLE_INPUT,"Account Erstellung","Gebe bitte nun dein gewünschtes Passwort ein!","Erstellen","Abbrechen");
    }
    }
    else
    {
    Kick(playerid);
    }
    return 1;

    Guten Abend.



    Wenn ich doch im Public von OnPasswordResponse das Level vom Spieler auslese ist das doch so richtig oder?


    public OnPasswordResponse(playerid)
    {
    new num_rows,num_fields;
    cache_get_data(num_rows,num_fields,dbhandle);
    if(num_rows==1)
    {
    new LevelScore = sInfo[playerid][level];
    SetPlayerScore(playerid,LevelScore);

    //passwort Richtig
    sInfo[playerid][eingeloggt] = 1;
    sInfo[playerid][level] = cache_get_field_content_int(1,"level",dbhandle);
    SetPlayerScore(playerid,sInfo[playerid][level]);
    sInfo[playerid][db_id] = cache_get_field_content_int(0,"id",dbhandle);
    SetPlayerMoney(playerid,cache_get_field_content_int(0,"money",dbhandle));
    sInfo[playerid][alevel] = cache_get_field_content_int(0,"alevel",dbhandle);
    sInfo[playerid][fraktion] = cache_get_field_content_int(0,"fraktion",dbhandle);
    sInfo[playerid][rang] = cache_get_field_content_int(0,"rang",dbhandle);
    sInfo[playerid][spawnchange]= cache_get_field_content_int(0,"spawnchange",dbhandle);
    loadPlayerCars(playerid);


    }
    else
    {
    //Passwort Falsch
    SendClientMessage(playerid,grün,"Du hast dein Passwort falsch eingetippt. Versuche es nochmal!");
    ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_PASSWORD,"Login","Gibt bitte dein Passwort ein:","Anmelden","Abbrechen");
    }
    return 1;
    }

    Guten Morgen


    Ich habe folgendes problem:


    Wenn ich Ingame auf mein Server bin und den befehl /buslinie eintippe um mein Dialog für die Busrouten zu bekommen wird es auch angzeigt nur das problem ist wenn ich die 1Route auswähle zeigt er mir zwar den ersten Marker aber dann auch kein weiter mehr.


    Damit ihr ein blick auf den Code werfen könnt:




    Enum:
    enum bus1Enum{
    Float:g_x,
    Float:g_y,
    Float:g_z
    }


    Befehl:
    ocmd:buslinie(playerid,params[])
    {
    if(!IsPlayerInRangeOfPoint(playerid,5,1135.5480,-1693.4392,13.7931))return
    SendClientMessage(playerid,helblau,"Du kannst den Job hier nicht starten");
    new Float:ox,Float:oy,Float:oz,Float:or;
    GetPlayerPos(playerid,ox,oy,oz);
    GetPlayerFacingAngle(playerid,or);
    new vID = CreateVehicle(431,ox,oy,oz,or,-1,-1,-1);
    SetPVarInt(playerid,"bus_car",vID);
    SendClientMessage(playerid,rot,"Du hast dein Routenplaner geöffnent.");
    SetPVarInt(playerid,"bus_cp",0);
    SetPVarInt(playerid,"bus_job",1);
    PutPlayerInVehicle(playerid,vID,0);
    ShowPlayerDialog(playerid,DIALOG_Buslinien,DIALOG_STYLE_LIST,"Busstrecke.","Buslinie1\nBuslinie2\nBuslinie3\nBuslinie4","Annehmen","Abbrechen");


    return 1;
    }


    OnPlayerEnterCheckpoint:


    public OnPlayerEnterCheckpoint(playerid)
    {
    if(GetPVarInt(playerid, "trash_job"))
    {
    //Wenn trash job ausgeführt wird
    new cID = GetPVarInt(playerid, "trash_cp");
    if(IsPlayerInRangeOfPoint(playerid, 5, tCPs[cID][t_x], tCPs[cID][t_y], tCPs[cID][t_z]))
    {
    cID++;

    if(cID >= sizeof(tCPs))
    {
    GivePlayerMoney(playerid, 3000);
    SetPVarInt(playerid, "trash_cp", 0);
    SetPlayerCheckpoint(playerid, tCPs[0][t_x], tCPs[0][t_y], tCPs[0][t_z], 5);
    SendClientMessage(playerid,helblau,"Du hast soeben 3.000$ verdient");
    }
    else
    {
    SetPVarInt(playerid, "trash_cp", cID);
    SetPlayerCheckpoint(playerid, tCPs[cID][t_x], tCPs[cID][t_y], tCPs[cID][t_z], 5);
    }
    return 1;
    }
    }

    if(GetPVarInt(playerid,"bus_job"))
    {
    //wenn bus_job ausgeführt wird.
    new bID = GetPVarInt(playerid,"bus_cp");
    if(IsPlayerInRangeOfPoint(playerid,5,bust1cps[bID][g_x],bust1cps[bID][g_y],bust1cps[bID][g_z]))
    {
    bID++;
    if(bID >= sizeof(bust1cps))
    {
    GivePlayerMoney(playerid,6000);
    SetPVarInt(playerid,"bus_cp",0);
    SetPlayerCheckpoint(playerid,bust1cps[0][g_x],bust1cps[0][g_y],bust1cps[0][g_z],5);
    SendClientMessage(playerid,rot,"Du hast soeben 6.000$ verdient");
    }
    else
    {
    SetPVarInt(playerid,"bus_cp",bID);
    SetPlayerCheckpoint(playerid,bust1cps[bID][g_x],bust1cps[bID][g_y],bust1cps[bID][g_z],5);
    }
    }
    }
    DisablePlayerCheckpoint(playerid);
    return 1;
    }


    zu guter letzt noch der Dialog:




    public OnPasswordResponse(playerid)
    {
    new num_rows,num_fields;
    cache_get_data(num_rows,num_fields,dbhandle);
    if(num_rows==1)
    {
    //passwort Richtig
    sInfo[playerid][eingeloggt] = 1;
    sInfo[playerid][level] = cache_get_field_content_int(0,"level",dbhandle);
    SetPlayerScore(playerid,sInfo[playerid][level]);
    sInfo[playerid][db_id] = cache_get_field_content_int(0,"id",dbhandle);
    SetPlayerMoney(playerid,cache_get_field_content_int(0,"money",dbhandle));
    sInfo[playerid][alevel] = cache_get_field_content_int(0,"alevel",dbhandle);
    sInfo[playerid][fraktion] = cache_get_field_content_int(0,"fraktion",dbhandle);
    sInfo[playerid][rang] = cache_get_field_content_int(0,"rang",dbhandle);
    sInfo[playerid][spawnchange]= cache_get_field_content_int(0,"spawnchange",dbhandle);
    loadPlayerCars(playerid);


    }
    else
    {
    //Passwort Falsch
    SendClientMessage(playerid,grün,"Du hast dein Passwort falsch eingetippt. Versuche es nochmal!");
    ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_PASSWORD,"Login","Gibt bitte dein Passwort ein:","Anmelden","Abbrechen");
    }
    return 1;
    }



    public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
    {
    if(dialogid==DIALOG_AUTOHAUS)
    {
    if(response)
    {
    //Autoverkauf
    new id=GetPVarInt(playerid,"buyCarID");
    if(GetPlayerMoney(playerid)<ahCars[id][c_preis])
    {
    SendClientMessage(playerid,gelb,"Du besitzt nicht das benötige Geld für das Fahrzeug");
    RemovePlayerFromVehicle(playerid);
    return 1;
    }
    GivePlayerMoney(playerid,-ahCars[id][c_preis]);
    createPlayerCar(playerid,ahCars[id][model],ahInfo[ahCars[id][ah_id]][v_x],ahInfo[ahCars[id][ah_id]][v_y],ahInfo[ahCars[id][ah_id]][v_z],ahInfo[ahCars[id][ah_id]][v_r]);
    SendClientMessage(playerid,grün,"Sie haben sich erfolgreich ein Fahrzeug gekauft.");
    RemovePlayerFromVehicle(playerid);
    }
    else
    {
    RemovePlayerFromVehicle(playerid);
    SendClientMessage(playerid,türkis,"Du hast den Kaufvorgang abgebrochen.");


    }
    return 1;
    }
    if(dialogid==DIALOG_LOGIN)
    {
    if(response)
    {
    new name[MAX_PLAYER_NAME],query[128],passwort[35];
    GetPlayerName(playerid,name,sizeof(name));
    if(strlen(inputtext)>0)
    {
    mysql_escape_string(inputtext,passwort,dbhandle);
    format(query,sizeof(query),"SELECT * FROM user WHERE username='%s' AND passwort=MD5('%s')",name,passwort);
    mysql_function_query(dbhandle,query,true,"OnPasswordResponse","i",playerid);
    }
    else
    {
    //Keine Eingabe
    SendClientMessage(playerid,grün,"Gibt bitte dein Passwort ein.");
    ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_PASSWORD,"Login","Gibt bitte dein Passwort ein:","Anmelden","Abbrechen");
    }
    }
    else
    {
    Kick(playerid);
    }
    return 1;
    }
    if(dialogid==DIALOG_REGISTER)
    {
    if(response)
    {
    new name[MAX_PLAYER_NAME],query[128],passwort[35];
    GetPlayerName(playerid,name,sizeof(name));
    if(strlen(inputtext)>5)
    {
    //Registrierungsfunktion
    mysql_escape_string(inputtext,passwort,dbhandle);
    format(query,sizeof(query),"INSERT INTO user (username,passwort) VALUES ('%s',MD5('%s')) ",name,passwort);
    mysql_function_query(dbhandle,query,false,"","");
    }
    else
    {
    //Kleiner als 4 Zeichen
    SendClientMessage(playerid,helblau,"Dein Passwort muss mindestens 6 Zeichen lang sein.");
    ShowPlayerDialog(playerid,DIALOG_REGISTER,DIALOG_STYLE_INPUT,"Account Erstellung","Gebe bitte nun dein gewünschtes Passwort ein!","Erstellen","Abbrechen");
    }
    }
    else
    {
    Kick(playerid);
    }
    return 1;
    }
    if(dialogid==DIALOG_TELEPORT)
    {
    if(response)
    {
    if(listitem==0)
    {
    //Autohaus
    SetPlayerPos(playerid,2502.1106,1706.7172,10.8203);
    SetPlayerFacingAngle(playerid,95.2747);
    }
    }
    else
    {
    SendClientMessage(playerid,rot,"Vorgang abgebrochen.");
    }
    return 1;
    }

    if(dialogid==DIALOG_Buslinien)
    {
    if(response)
    {
    if(listitem== 0)
    {
    if(!IsPlayerInRangeOfPoint(playerid,5,bust1cps[0][g_x],bust1cps[0][g_y],bust1cps[0][g_z]))return
    SendClientMessage(playerid,helblau,"Du hast die Busroute gestartet.");
    SetPlayerCheckpoint(playerid,bust1cps[0][g_x],bust1cps[0][g_y],bust1cps[0][g_z],5);


    }
    if(listitem== 1)
    {
    //Busliniet2
    if(!IsPlayerInRangeOfPoint(playerid,5,bust1cps[0][g_x],bust1cps[0][g_y],bust1cps[0][g_z]))return
    SendClientMessage(playerid,helblau,"Du hast die Busroute gestartet.");


    }


    if(listitem== 2)
    {
    //Buslinie3
    if(!IsPlayerInRangeOfPoint(playerid,5,bust1cps[0][g_x],bust1cps[0][g_y],bust1cps[0][g_z]))return
    SendClientMessage(playerid,helblau,"Du hast die Busroute gestartet.");
    }


    if(listitem== 3)
    {
    //Buslinie 4
    if(!IsPlayerInRangeOfPoint(playerid,5,bust1cps[0][g_x],bust1cps[0][g_y],bust1cps[0][g_z]))return
    SendClientMessage(playerid,helblau,"Du hast die Busroute gestartet.");
    }
    }
    else
    {
    SendClientMessage(playerid,grün,"Du hast keine Buslinie ausgewählt.");
    RemovePlayerFromVehicle(playerid);
    DestroyVehicle(431);
    return 1;
    }
    }
    return 1;
    }



    da ich einfach den Fehler nicht finde brauche ich eure hilfe

    Guten Abend.


    Ich habe mich gefragt wie man eine Staatskasse erstellen kann in MySQL und von da der job Lohn gezahlt wird. Ich habe kein ordentlichen Beitrag finden.


    Wäre euch dankbar wenn man mir helfen könnte

    Kaliber hier von mein script der public: Checkpoints:


    public OnPlayerEnterCheckpoint(playerid)
    {
    if(GetPVarInt(playerid, "trash_job"))
    {
    //Wenn trash job ausgeführt wird
    new cID = GetPVarInt(playerid, "trash_cp");
    if(IsPlayerInRangeOfPoint(playerid, 5, tCPs[cID][t_x], tCPs[cID][t_y], tCPs[cID][t_z]))
    {
    cID++;

    if(cID >= sizeof(tCPs))
    {
    GivePlayerMoney(playerid, 3000);
    SetPVarInt(playerid, "trash_cp", 0);
    SetPlayerCheckpoint(playerid, tCPs[0][t_x], tCPs[0][t_y], tCPs[0][t_z], 5);
    SendClientMessage(playerid,helblau,"Du hast soeben 3.000$ verdient");
    }
    else
    {
    SetPVarInt(playerid, "trash_cp", cID);
    SetPlayerCheckpoint(playerid, tCPs[cID][t_x], tCPs[cID][t_y], tCPs[cID][t_z], 5);
    }
    return 1;
    }
    }

    if(GetPVarInt(playerid,"bus_job"))
    {
    //wenn bus_job ausgeführt wird.
    new bID = GetPVarInt(playerid,"bus_cp");
    if(IsPlayerInRangeOfPoint(playerid,5,bust1cps[bID][g_x],bust1cps[bID][g_y],bust1cps[bID][g_z]))
    {
    bID++;
    if(bID >= sizeof(bust1cps))
    {
    GivePlayerMoney(playerid,6000);
    SetPVarInt(playerid,"bus_cp",0);
    SetPlayerCheckpoint(playerid,bust1cps[bID][g_x],bust1cps[bID][g_y],bust1cps[bID][g_z],5);
    SendClientMessage(playerid,rot,"Du hast soeben 6.000$ verdient");
    }
    else
    {
    SetPVarInt(playerid,"bus_cp",bID);
    SetPlayerCheckpoint(playerid,bust1cps[0][g_x],bust1cps[0][g_y],bust1cps[0][g_z],5);
    }
    return 1;
    }
    }
    DisablePlayerCheckpoint(playerid);
    return 1;
    }

    also einfach nur


    if(GetPVarInt(playerid,"bus_job"))
    {
    //wenn bus_job ausgeführt wird.
    new bID = GetPVarInt(playerid,"bus_cp");
    if(IsPlayerInRangeOfPoint(playerid,5,bust1cps[bID][g_x],bust1cps[bID][g_y],bust1cps[bID][g_z]))
    {
    bID++;
    if(bID >= sizeof(bust1cps))
    {
    GivePlayerMoney(playerid,6000);
    SetPVarInt(playerid,"bus_cp",0);
    SetPlayerCheckpoint(playerid,bust1cps[bID][g_x],bust1cps[bID][g_y],bust1cps[bID][g_z],5);
    SendClientMessage(playerid,rot,"Du hast soeben 6.000$ verdient");
    }
    else
    {
    SetPVarInt(playerid,"bus_cp",bID);
    SetPlayerCheckpoint(playerid,bust1cps[0][g_x],bust1cps[0][g_y],bust1cps[0][g_z],5);
    }
    return 1;
    }
    }


    die Koordinaten von
    SetPlayerCheckpoint(playerid,bust1cps[bID][g_x],bust1cps[bID][g_y],bust1cps[bID][g_z],5);nutzen?

    Mein Dialog für den Bus sieht so aus:


    if(dialogid==DIALOG_Buslinien)
    {
    if(response)
    {
    if(listitem== 0)
    {
    if(!IsPlayerInRangeOfPoint(playerid,5,bust1cps[0][g_x],bust1cps[0][g_y],bust1cps[0][g_z]))return
    SendClientMessage(playerid,helblau,"Du bist nicht beim Busfahrerpunkt.");


    }
    if(listitem== 1)
    {
    //Busliniet2
    if(!IsPlayerInRangeOfPoint(playerid,5,bust1cps[0][g_x],bust1cps[0][g_y],bust1cps[0][g_z]))return
    SendClientMessage(playerid,helblau,"Du bist nicht beim Busfahrerpunkt.");


    }


    if(listitem== 2)
    {
    //Buslinie3
    if(!IsPlayerInRangeOfPoint(playerid,5,bust1cps[0][g_x],bust1cps[0][g_y],bust1cps[0][g_z]))return
    SendClientMessage(playerid,helblau,"Du bist nicht beim Busfahrerpunkt.");
    }


    if(listitem== 3)
    {
    ////Buslinie 4
    //if(!IsPlayerInRangeOfPoint(playerid,5,bust1cps[0][g_x],bust1cps[0][g_y],bust1cps[0][g_z]))return
    //SendClientMessage(playerid,helblau,"Du bist nicht beim Busfahrerpunkt.");
    }
    }
    else
    {
    SendClientMessage(playerid,grün,"Du hast keine Buslinie ausgewählt.");
    RemovePlayerFromVehicle(playerid);
    DestroyVehicle(431);
    return 1;
    }
    }


    aber es werden keine Checkpoints angezeigt ich weiss nicht wieso

    Du hast mir doch um 21:48 folgendes geschrieben:


    if(dialogid==DIALOG_Buslinien)
    {
    if(response)
    {
    if(listitem== 0)
    {
    if(!IsPlayerInRangeOfPoint(playerid,5,bust1cps[0][g_x],bust1cps[0][g_y],bust1cps[0][g_z]))return
    SendClientMessage(playerid,helblau,"Du bist nicht beim Busfahrerpunkt.");


    }
    if(listitem== 1)
    {
    //Busliniet2
    if(!IsPlayerInRangeOfPoint(playerid,5,bust1cps[0][g_x],bust1cps[0][g_y],bust1cps[0][g_z]))return
    SendClientMessage(playerid,helblau,"Du bist nicht beim Busfahrerpunkt.");


    }


    if(listitem== 2)
    {
    //Buslinie3
    if(!IsPlayerInRangeOfPoint(playerid,5,bust1cps[0][g_x],bust1cps[0][g_y],bust1cps[0][g_z]))return
    SendClientMessage(playerid,helblau,"Du bist nicht beim Busfahrerpunkt.");
    }


    if(listitem== 3)
    {
    ////Buslinie 4
    if(!IsPlayerInRangeOfPoint(playerid,5,bust1cps[0][g_x],bust1cps[0][g_y],bust1cps[0][g_z]))return
    SendClientMessage(playerid,helblau,"Du bist nicht beim Busfahrerpunkt.");
    }
    }
    else
    {
    SendClientMessage(playerid,grün,"Du hast keine Buslinie ausgewählt.");
    RemovePlayerFromVehicle(playerid);
    Destroyvehcle(431);
    return 1;
    }
    }



    Und das verurrsacht mir nur porbleme da man keine Checkpoints bekommt. Da ich nur Listitem=0 besitze da ich für die anderen Routen noch keine Koordinaten haben kann ich die anderen auch nicht befüllen.


    Ich habe nur vom Dialog momentan: if(listitem== 0)
    {
    if(!IsPlayerInRangeOfPoint(playerid,5,bust1cps[0][g_x],bust1cps[0][g_y],bust1cps[0][g_z]))return
    SendClientMessage(playerid,helblau,"Du bist nicht beim Busfahrerpunkt.");


    }