Hm Schade
Beiträge von FluxX
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Jaaa das Habe ich ja schon und habe dafür extra Werkstätten
mit ein neuen System aber ich wollte ja das Neue System in die
Standard Werkstätten haben -
Hm schade eigentlich
Naja so schnell hat sich das Thema Geklärt
Danke Trotzdem -
Moin Moin,
Habe eine Frage wenn das hier nicht hin gehört bitte Verschieben danke
Kann man das PNS System irgend wie Komplett Deaktivieren ?
also das man in die Werkstatt rein fahren kann ohne das das Auto von Selbst repariert wird ?Danke schon mal
Lg.
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So ich habe mir mal den Server angeschaut
Die Werbung hat mich angesprochen 8/10 punkte
Der Server ging eigentlich bis auf den /o Chat
weil die ganzen Kids dort ihre Streitigkeiten ausgetragen haben
wollte dann halt schlichten wurde dann aber selber dumm gemacht
von daher 7/10 punktenTrotzdem Viel Glück noch
Lg.
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Schöne Seitenansicht, wie schaut es denn im Innenraum aus? Ich meine ist das schon alles :?
3/10
Wie Innenraum ? die Gebäude kann mit nicht Betreten da wird Später mit Interriors gearbeitet
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Und was genau wurd geänderT?
alles Abgezäunt
in der Mitte ein Brunnen + Bänke
Vorne der Eingang
auf dem dach Vier Helli PP,s + Eine Treppe + 2 Türen
Vorne am Eingang ist eine Mauer + ne Garageist halt aus Lw gemacht worden
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Moin Moin
Heute Veröffentliche ich meine FBI Base
ist zwar nix Besonderes aber ich brauche
die halt nicht mehr von daher könnt ihr
sie gerne habenJa ist nur ein Bild weil mein Internet so bad ist und ich keine lust habe 5 min zu warten damit ich ein link für ein Bild bekomme .......
Viel Spaß damit
Code
Alles anzeigenCreateObject(987,1178.7998000,1152.7002000,9.6000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (1) CreateObject(987,1178.8000000,1140.7000000,9.6000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (2) CreateObject(987,1178.8000000,1128.7000000,9.6000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (3) CreateObject(987,1178.8000000,1116.7000000,9.6000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (4) CreateObject(987,1178.8000000,1104.7000000,9.6000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (5) CreateObject(987,1178.8000000,1092.7000000,9.6000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (6) CreateObject(987,1178.8000000,1080.7000000,9.6000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (7) CreateObject(987,1178.8000000,1068.7000000,9.6000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (8) CreateObject(987,1178.8000000,1056.8000000,9.6000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (9) CreateObject(987,1178.8000000,1044.8000000,9.6000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (10) CreateObject(987,1178.8000000,1032.8000000,9.6000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (11) CreateObject(987,1178.8000000,1020.9000000,9.6000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (12) CreateObject(987,1178.8000000,1008.9000000,9.6000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (13) CreateObject(987,1178.8000000,996.9000200,9.3000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (14) CreateObject(987,1178.8000000,984.9000200,9.0000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (15) CreateObject(987,1166.9000000,985.0000000,9.0000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (16) CreateObject(987,1154.9000000,985.0000000,9.6000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (17) CreateObject(987,1142.9000000,985.0000000,9.6000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (18) CreateObject(987,1133.5000000,992.2999900,9.6000000,0.0000000,0.0000000,322.0000000); //object(elecfence_bar) (19) CreateObject(987,1178.9000000,1164.7000000,9.7000000,0.0000000,0.0000000,180.0000000); //object(elecfence_bar) (20) CreateObject(987,1166.9000000,1164.7000000,9.7000000,0.0000000,0.0000000,179.9950000); //object(elecfence_bar) (21) CreateObject(987,1154.9000000,1164.7000000,9.7000000,0.0000000,0.0000000,179.9950000); //object(elecfence_bar) (22) CreateObject(987,1142.9000000,1164.7000000,9.7000000,0.0000000,0.0000000,179.9950000); //object(elecfence_bar) (23) CreateObject(987,1130.9000000,1164.8000000,9.8000000,0.0000000,0.0000000,179.9950000); //object(elecfence_bar) (24) CreateObject(8168,1034.9000000,1166.9000000,11.6000000,0.0000000,0.0000000,286.2500000); //object(vgs_guardhouse01) (1) CreateObject(987,1118.9000000,1164.8000000,9.8000000,0.0000000,0.0000000,179.9950000); //object(elecfence_bar) (25) CreateObject(987,1106.9000000,1164.8000000,9.8000000,0.0000000,0.0000000,179.9950000); //object(elecfence_bar) (26) CreateObject(987,1094.9000000,1164.8000000,9.8000000,0.0000000,0.0000000,179.9950000); //object(elecfence_bar) (27) CreateObject(987,1083.0000000,1164.8000000,9.8000000,0.0000000,0.0000000,179.9950000); //object(elecfence_bar) (28) CreateObject(987,1071.1000000,1164.8000000,9.8000000,0.0000000,0.0000000,179.9950000); //object(elecfence_bar) (29) CreateObject(987,1059.2000000,1164.8000000,9.8000000,0.0000000,0.0000000,179.9950000); //object(elecfence_bar) (30) CreateObject(987,1050.2000000,1164.8000000,9.8000000,0.0000000,0.0000000,179.9950000); //object(elecfence_bar) (31) CreateObject(6965,1088.7000000,1073.8000000,13.5000000,0.0000000,0.0000000,0.0000000); //object(venefountain02) (1) CreateObject(3877,1088.4000000,1073.8000000,9.0000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (1) CreateObject(3877,1088.4000000,1073.8000000,14.5000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (2) CreateObject(987,1017.3000000,1161.6000000,9.8000000,0.0000000,0.0000000,179.9950000); //object(elecfence_bar) (32) CreateObject(987,1005.3000000,1161.6000000,9.8000000,0.0000000,0.0000000,179.9950000); //object(elecfence_bar) (33) CreateObject(987,993.2999900,1161.6000000,9.8000000,0.0000000,0.0000000,179.9950000); //object(elecfence_bar) (34) CreateObject(987,987.2999900,1161.6000000,9.8000000,0.0000000,0.0000000,179.9950000); //object(elecfence_bar) (35) CreateObject(987,975.4000200,1161.7000000,9.8000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (36) CreateObject(987,975.4000200,1149.8000000,9.8000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (37) CreateObject(987,975.4000200,1137.9000000,9.8000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (38) CreateObject(987,975.4000200,1126.0000000,9.8000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (39) CreateObject(987,975.4000200,1114.0000000,9.8000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (40) CreateObject(987,975.5000000,1102.1000000,9.8000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (41) CreateObject(987,975.5999800,1090.2000000,9.8000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (42) CreateObject(987,975.5999800,1078.2000000,9.8000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (43) CreateObject(987,975.5999800,1066.3000000,9.7000000,0.0000000,0.0000000,346.0000000); //object(elecfence_bar) (44) CreateObject(980,1027.1000000,1162.3000000,12.4000000,0.0000000,0.0000000,359.7420000); //object(airportgate) (2) CreateObject(3749,1027.1000000,1161.3000000,15.5000000,0.0000000,0.0000000,0.0000000); //object(clubgate01_lax) (2) CreateObject(717,1072.3000000,1073.0000000,10.0000000,0.0000000,0.0000000,358.5000000); //object(sm_bevhiltreepv) (1) CreateObject(717,1083.5000000,1058.8000000,10.0000000,0.0000000,0.0000000,348.7450000); //object(sm_bevhiltreepv) (2) CreateObject(717,1102.4000000,1066.5000000,10.0000000,0.0000000,0.0000000,338.7450000); //object(sm_bevhiltreepv) (3) CreateObject(717,1093.7000000,1089.3000000,10.0000000,0.0000000,0.0000000,352.7410000); //object(sm_bevhiltreepv) (4) CreateObject(5817,1036.8000000,996.0999800,43.5000000,0.0000000,0.0000000,325.0000000); //object(odrampbit01) (1) CreateObject(3934,992.5999800,1054.6000000,47.2000000,0.0000000,0.0000000,0.0000000); //object(helipad01) (1) CreateObject(3934,1002.4000000,1018.8000000,47.2000000,0.0000000,0.0000000,20.0000000); //object(helipad01) (2) CreateObject(3934,1073.1000000,980.5000000,39.1000000,0.0000000,0.0000000,2.0000000); //object(helipad01) (3) CreateObject(3934,1059.8000000,980.5999800,39.1000000,0.0000000,0.0000000,0.0000000); //object(helipad01) (4) CreateObject(1251,1027.4000000,1165.8000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (4) CreateObject(1251,1027.4000000,1172.6000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (5) CreateObject(1251,1027.4000000,1179.4000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (6) CreateObject(7191,976.7999900,1089.5000000,11.8000000,0.0000000,0.0000000,0.0000000); //object(vegasnnewfence2b) (1) CreateObject(7191,999.0999800,1160.9000000,11.8000000,0.0000000,0.0000000,270.0000000); //object(vegasnnewfence2b) (2) CreateObject(7191,976.7999900,1121.4000000,11.8000000,0.0000000,0.0000000,0.0000000); //object(vegasnnewfence2b) (4) CreateObject(7191,976.7999900,1138.5000000,11.8000000,0.0000000,0.0000000,0.0000000); //object(vegasnnewfence2b) (5) CreateObject(1280,1104.1000000,1073.1000000,10.2000000,0.0000000,0.0000000,0.0000000); //object(parkbench1) (1) CreateObject(1280,1086.3000000,1058.2000000,10.2000000,0.0000000,0.0000000,260.0000000); //object(parkbench1) (2) CreateObject(1280,1072.7000000,1075.2000000,10.2000000,0.0000000,0.0000000,179.9970000); //object(parkbench1) (3) CreateObject(3268,993.0000000,1077.1000000,9.8000000,0.0000000,0.0000000,271.2500000); //object(mil_hangar1_) (1) CreateObject(870,1039.6000000,1145.6000000,10.1000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (1) CreateObject(870,1039.4000000,1149.8000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (2) CreateObject(870,1040.6000000,1147.6000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (3) CreateObject(870,1038.7000000,1148.1000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (4) CreateObject(870,1038.8000000,1146.7000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (5) CreateObject(970,1034.6000000,1170.5000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (8) CreateObject(970,1032.5000000,1168.4000000,13.7000000,0.0000000,0.0000000,268.5000000); //object(fencesmallb) (9) CreateObject(970,1032.5000000,1165.4000000,13.7000000,0.0000000,0.0000000,268.4950000); //object(fencesmallb) (10) CreateObject(970,1037.3000000,1165.4000000,13.7000000,0.0000000,0.0000000,270.7420000); //object(fencesmallb) (11) CreateObject(970,1037.3000000,1168.4000000,13.7000000,0.0000000,0.0000000,268.4950000); //object(fencesmallb) (12) CreateObject(970,1035.3000000,1170.5000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (13) CreateObject(1215,1032.7000000,1170.3000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2) CreateObject(1215,1037.1000000,1170.3000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (3) CreateObject(736,1037.7000000,1164.6000000,21.0000000,0.0000000,0.0000000,25.6810000); //object(ceasertree01_lvs) (1) CreateObject(736,1016.5000000,1162.4000000,21.0000000,0.0000000,0.0000000,25.6810000); //object(ceasertree01_lvs) (2) CreateObject(1231,1022.8000000,1120.4000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (1) CreateObject(1231,1010.3000000,1094.9000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (2) CreateObject(1231,978.4000200,1099.3000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (3) CreateObject(1231,978.2000100,1116.1000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (4) CreateObject(1231,1037.3000000,1157.6000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (5) CreateObject(1231,1017.5000000,1156.9004000,12.6000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (6) CreateObject(1231,1042.8000000,1140.0000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (7) CreateObject(1231,1089.1000000,1064.4000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (8) CreateObject(1231,1079.4000000,1074.7000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (9) CreateObject(1231,1091.0000000,1082.7000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (10) CreateObject(1231,1091.0000000,1082.7000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (11) CreateObject(1231,1032.7000000,1049.8000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (12) CreateObject(1231,1027.8000000,1069.7000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (13) CreateObject(1231,1044.1000000,1032.9000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (14) CreateObject(1231,1061.4000000,1019.9000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (15) CreateObject(1231,1081.9000000,1013.8000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (16) CreateObject(1231,1102.4000000,1015.2000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (17) CreateObject(1231,1034.8000000,1186.7000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (18) CreateObject(1231,1020.2000000,1185.9000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (19) CreateObject(11611,1033.5000000,1184.9000000,12.6000000,0.0000000,0.0000000,10.0000000); //object(des_sherrifsgn02) (1) CreateObject(11611,1020.7000000,1185.0000000,12.4000000,0.0000000,0.0000000,255.9980000); //object(des_sherrifsgn02) (2) CreateObject(1499,1031.3000000,1007.1000000,47.1000000,0.0000000,0.0000000,302.0000000); //object(gen_doorint05) (1) CreateObject(1499,1032.1000000,1005.9000000,47.1000000,0.0000000,0.0000000,301.9980000); //object(gen_doorint05) (2)
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Gefällt mir !! Danke dafür
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Wunderschönen guten Tag,
Nun nach einer Langen zeit stelle ich mich auch mal vor
Mein Name im echten Leben ist Kevin bin 20 Jahre jung
Wohne im Schönen Münsterland und arbeite Als Berufskraftfahrer [Viehfahrer]
San Andreas Multiplayer Spiele ich seit anfang 2010
mein erster Server war Another Life dort Spielte ich bis 2016 [mit Pausen]
in der zeit Lernte ich auch das Programmieren doch Fehrlernte es wieder schnell
[durch eine Längere Pause] Jetzt langsam Lerne ich es Wieder und bin an einem Projekt dran
was ich aber nicht allein Gemacht habe
In der ganzen zeit habe ich Menschen kennen gelernt die ich echt ins herz Geschlossen habe
[No Homo :D] von vielen habe ich den Namen hier im Forum vergessen xDD
achja beachtet nicht die Rechtschreibfehler hab ne Rechtschreibschwäche
Lg Aeac aka Xaux. -
Nice gefällt mir richtig gut
10/10
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Gefällt mir sehr !!
Bekommst 9/10
da der Ort mir dafür nicht so GefälltMach weiter so
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Heute Stelle ich euch ein Interior vor
wo für das Genutzt werden kann keine Ahnung vlt für FBI oder HitmanPS Paar möbel buggen kp wieso wenn ich ingame bin sehen die normal aus
1.
http://www.directupload.net/file/d/4513/n3yeco6q_png.htm2.
http://www.directupload.net/file/d/4513/v2afva7i_png.htm3.
http://www.directupload.net/file/d/4513/qf6kia7g_png.htm4.
http://www.directupload.net/file/d/4513/3fmz885d_png.htm -
Ich frag mal so was ist den besser ?
ich hatte bis jetzt nur bei Zaphosting ein Panel wo ich alles Verwalten konnte -
Moin Moin,
Ich suche ein Sehr guten Hoster für mein Projekt
Webspace -Teamspeak³ und der Gameserver Sollten flüssig laufen
Wichtig ist aber auch das man die nicht DDOSEN kann [ zumindestens nicht so leicht ]
Der Preis für die Server ist erstmal nicht so wichtig
Freue mich über Jede Antwort
Lg
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Ich Kaufe melde dich bei mir
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Könntest du auch vllt ein kleines Video davon drehen nur um zu sehen ob es auch wirklich Bug frei ist.
Also das man die Map bei paar Stellen stecken bleibt.
___________________________
Musst kein Video drehen
Kannst es machenWerde mich darum Kümmern wenn ich zeit habe Momentan Arbeite ich an anderen Maps die für mein Projekt sind
Lg.