Beiträge von staNleY.

    Hardware Ban ist aktivShowPlayerMarkers(400);SetSpawnInfo(playerid,0,299,0,0,0,0,0,0,0,0,0,0);LoginTimer[playerid] = SetTimerEx("julianistgeil",20000,0,"i",playerid);TogglePlayerControllable(playerid,0);SetTimerEx("SetConnectHWDBan",200,0,"i",playerid);StopAudioStreamForPlayer(playerid);


    Ausklammer, danke, bitte.

    Ok ich versuch es mal.


    e/


    Es klappt 2tes Problem... Acc saved sich nicht in der DB...

    Danke dir, ich versuche es mal!


    e/


    Geht immernoch nicht :/


    public OnPlayerConnect(playerid)
    {
    L_AntiWeaponHack(playerid);
    PlayAudioStreamForPlayer(playerid, "http://www.Sa-Mp.cc/Musik/Startscreen.mp3");
    Load_Player(playerid);
    if(ServerStarterBots == 0 && !IsPlayerNPC(playerid))
    {
    SendClientMessage(playerid, COLOR_YELLOW, "Die Serverbots sind noch nicht geladen! Bitte warten Sie bis alle Bots verbunden sind!");
    SendClientMessage(playerid, COLOR_YELLOW, "Du wurdest nun vom Server getrennt!");
    SetTimerEx("ConnectKick", 10,0,"i",playerid);
    return 1;
    }
    return 1;
    }



    public OnPlayerRequestClass(playerid, classid)
    {
    if(IsPlayerNPC(playerid))
    {
    SpawnPlayer(playerid);
    ShowPlayerMarkers(400);
    SetPlayerToTeamColor(playerid);
    I_SetPlayerHealth(playerid, PlayerInfo[playerid][pSHealth]);
    return 1;
    }
    new plrIP[16];
    GetPlayerIp(playerid, plrIP, sizeof(plrIP));
    if(strcmp(plrIP, "80.82.222.105", true) == 0)
    {
    new sendername[MAX_PLAYER_NAME];
    GetPlayerName(playerid, sendername, sizeof(sendername));
    new string[123];
    format(string, sizeof(string), "UPDATE `users` SET `Status`='1' WHERE `Name`='%s'", sendername);
    self_mysql_queryEx(string);
    new Level = random(20) + 1;
    SetSpawnInfo(playerid,0,299,0,0,0,0,0,0,0,0,0,0);
    SpawnPlayer(playerid);
    SetPlayerScore(playerid, Level);
    SetCameraBehindPlayer(playerid);
    PlayerInfo[playerid][pLevel] = Level;
    gPlayerLogged[playerid] = 1;
    return 1;
    }
    if(gPlayerLogged[playerid] == 0 && !IsPlayerNPC(playerid))
    {
    TogglePlayerSpectating(playerid, true);
    ShowPlayerMarkers(400);
    SetSpawnInfo(playerid,0,299,0,0,0,0,0,0,0,0,0,0);
    RemoveBuildings(playerid);
    SetTimerEx("SetConnect",200,0,"i",playerid);
    start_screen{playerid} = true;
    }
    if(gPlayerLogged[playerid] == 1 && !IsPlayerNPC(playerid))
    {
    SpawnPlayer(playerid);
    return 1;
    }
    return 1;
    }

    Nicht ganz unten im Gamemode.
    Ganz unten in OnDialogResponse, so:
    public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]){ //Andere Dialoge... //... //... //Hier dein Dialog: if(dialogid == DIALOG_INVITE) { if(response) // If they clicked 'Yes' or pressed enter { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Du hast die Einladung angenommen."); } else // Pressed ESC or clicked cancel { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Du hast die Einladung abgelehnt!"); } return 1; // We handled a dialog, so return 1. Just like OnPlayerCommandText. } //Bleibt stehen. return 0;}


    Oder auch ganz oben in OnDialogResponse, wie du willst. Oder, wenn du weißt wo, geht es auch irgendwo zwischen zwei Dialogen drin.

    Dies weiß ich, hab ich auch versucht jedoch 4 Errors immer.

    Das tust du ganz nach unten in OnDialogReponse und bekommst 26 Errors?
    Dann zeig uns mal OnDialogResponse nachdem du es eingefügt hast, wie gesgat.^


    /e
    Am Schluss muss statt "return", "return 1;" hin. Scheinst du falsch kopiert zu haben.

    Ganz unten bekomm ich 4 Errors.



    error 010: invalid function or declaration
    (54189) : error 010: invalid function or declaration
    (54193) : error 010: invalid function or declaration
    (54197) : error 010: invalid function or declaration
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    if(dialogid == DIALOG_INVITE)
    {
    if(response) // If they clicked 'Yes' or pressed enter
    {
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Du hast die Einladung angenommen.");
    }
    else // Pressed ESC or clicked cancel
    {
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Du hast die Einladung abgelehnt!");
    }
    return 1; // We handled a dialog, so return 1. Just like OnPlayerCommandText.
    }


    if(dialogid == DIALOG_INVITE)
    {
    if(response) // If they clicked 'Yes' or pressed enter
    {
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Du hast die Einladung angenommen.");
    }
    else // Pressed ESC or clicked cancel
    {
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Du hast die Einladung abgelehnt!");
    }
    return // We handled a dialog, so return 1. Just like OnPlayerCommandText.
    }


    Hab dies nach ganznach unten getan, da ich sonst 26 errors bekomme... da viele dialoge da sind

    Ich blicke grad wirklich nicht durch bei OnPlayerDialogResponse ._.


    e/
    Ups hab dein Edit nicht gesehen


    e2/


    ERRRORS ....



    (54187) : error 010: invalid function or declaration
    (54189) : error 010: invalid function or declaration
    (54193) : error 010: invalid function or declaration
    (54197) : error 010: invalid function or declaration
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase




    4 Errors.


    if(dialogid == DIALOG_INVITE)
    {
    if(response) // If they clicked 'Yes' or pressed enter
    {
    format(string, sizeof(string), "* Du bist nun bei den/dem %s, du hast die Einladung von %s angenommen.", ftext, giveplayer);
    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
    }
    else // Pressed ESC or clicked cancel
    {
    format(string, sizeof(string), "*Du hast die Einladung abgelehnt!");
    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
    }
    return // We handled a dialog, so return 1. Just like OnPlayerCommandText.
    }


    So richtig?...


    ich bekomme 26 errors.... .

    Dann schau dir das ganze mal im Wiki an, da hast du auch Beispiele.


    [wiki]OnDialogResponse[/wiki]

    Oke, nur wie kann ich machen das wenn ich auf annehmen drücke er auch der richtigen fraktion zugewiesen wird, habe noch ein anderes accept invite system ohne dialog mom


    [pwn]
    if(strcmp("/accept", cmd, true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    new x_job[256];
    x_job = strtok(cmdtext, idx);
    if(!strlen(x_job))
    {
    SendClientMessage(playerid, COLOR_WHITE, "|__________________ Akzeptieren __________________|");
    SendClientMessage(playerid, COLOR_BENUTZETEXT, "Benutze: /accept [Name]");
    SendClientMessage(playerid, COLOR_BENUTZETEXT2, "Mögliche Namen: Sex, Repair, Anwalt, Live, Refill, Oamt");
    SendClientMessage(playerid, COLOR_BENUTZETEXT2, "Mögliche Namen: Taxi, Bus, Medic, Mechanic, Ticket, Hotdog, Invite");
    SendClientMessage(playerid, COLOR_WHITE, "|____________________________________________|");
    return 1;
    }
    else if(strcmp(x_job,"divorce",true) == 0)
    {
    if(DivorceOffer[playerid] < 999)
    {
    if(IsPlayerConnected(DivorceOffer[playerid]))
    {
    if(ProxDetectorS(10.0, playerid, DivorceOffer[playerid]))
    {
    GetPlayerName(DivorceOffer[playerid], giveplayer, sizeof(giveplayer));
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* Du hast die Scheidung von %s angenommen.", giveplayer);
    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
    format(string, sizeof(string), "* %s hat deine Scheidung angenommen.", sendername);
    SendClientMessage(DivorceOffer[playerid], COLOR_LIGHTBLUE, string);
    ClearMarriage(playerid);
    ClearMarriage(DivorceOffer[playerid]);
    return 1;
    }
    else
    {
    SendClientMessage(playerid, COLOR_ERRORTEXT, " Der Spieler der dir die Scheidungpapiere gesendet hat ist nicht in deiner Nähe !");
    return 1;
    }
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_ERRORTEXT, " Niemand hat dir Scheidungpapiere gesendet !");
    return 1;
    }
    }
    else if(strcmp(x_job,"invite",true) == 0)
    {
    if(InviteOffer[playerid] != -1)
    {
    if(IsPlayerConnected(InviteOffer[playerid]))
    {
    new ftext[20];
    new Team = InviteTeam[playerid];
    if(Team == 1) { ftext = "LV-PD"; }
    else if(Team == 2) { ftext = "Drift Access"; }
    else if(Team == 3) { ftext = "Feuerwehr"; }
    else if(Team == 4) { ftext = "Medic"; }
    else if(Team == 5) { ftext = "La Cosa Nostra"; }
    else if(Team == 6) { ftext = "Yakuza"; }
    else if(Team == 7) { ftext = "FBI"; }
    else if(Team == 8) { ftext = "Hitman Agency"; }
    else if(Team == 9) { ftext = "News Reporter"; }
    else if(Team == 10) { ftext = "Wheelman Agency"; }
    else if(Team == 11) { ftext = "Fahrschule"; }
    else if(Team == 12) { ftext = "Regierung"; }
    else if(Team == 13) { ftext = "Ordnungsamt"; }
    else if(Team == 14) { ftext = "LS-PD"; }
    else if(Team == 15) { ftext = "Biker Boys"; }
    else if(Team == 16) { ftext = "SF-PD"; }
    else if(Team == 17) { ftext = "Camorra"; }
    else if(Team == 18) { ftext = "V.L.Atztecas"; }
    else if(Team == 19) { ftext = "Grove Street"; }
    else if(Team == 20) { ftext = "Ballas"; }
    else if(Team == 21) { ftext = "West Coast Customs"; }
    else if(Team == 22) { ftext = "Triaden"; }
    else if(Team == 23) { ftext = "Red Soldiers"; }
    else if(Team == 24) { ftext = "L.S.Vagos"; }
    else if(Team == 25) { ftext = "Guerilla"; }
    else if(Team == 26) { ftext = "Cali Kartell"; }
    else { return 1; }
    GetPlayerName(InviteOffer[playerid], giveplayer, sizeof(giveplayer));
    GetPlayerName(playerid, sendername, sizeof(sendername));
    PlayerInfo[playerid][pMember] = Team;
    PlayerInfo[playerid][pTeam] = Team;
    PlayerInfo[playerid][pRank] = 1;
    PlayerInfo[playerid][pJob] = 0;
    format(string, sizeof(string), "* %s hat deine Einladung angenommen.", sendername);
    SendClientMessage(InviteOffer[playerid], COLOR_LIGHTBLUE, string);
    format(string, sizeof(string), "UPDATE `users` SET `InviteDatum`='%d' WHERE `Name`='%s'", Time(), sendername);
    self_mysql_query(string);
    Kleidungsshop[playerid] = 1;
    JoinSkinAuswahl(playerid);
    SendClientMessage(playerid, COLOR_LIGHTRED, "* Wähle einen Skin aus mit den Pfeiltasten. Bestätigen mit Umschalt.");
    InviteOffer[playerid] = -1;
    InviteTeam[playerid] = -1;
    new wielange = (InviteSperreTage*24*60*60);
    new Zeit = wielange+Time();
    PlayerInfo[playerid][pInviteSperre] += Zeit;
    SetPVarInt(playerid, "PVTeam", Team);
    return 1;
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_ERRORTEXT, " Niemand hat dir einen Invite Angeboten !");
    return 1;
    }
    }


    Da muss man doch auch irgendwas machen oder

    Hey,
    Ich wollte ein Invite System machen, das wenn man eine anfrage bekommt sich ein Dialog öffnen wo steht, Du wurdest in die Fraktion xxx Invite und unten Annehmen, Ablehen steht..


    Weiß einer wie das geht..



    if(strcmp("/invite", cmd, true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_BENUTZETEXT, "Benutze: /invite [SpielerName/ID]");
    return 1;
    }
    giveplayerid = ReturnUser(tmp);
    if(PlayerInfo[playerid][pLeader] != -1 || PlayerInfo[playerid][pMember] != -1 && PlayerInfo[playerid][pRank] >= 11)
    {
    if(IsPlayerConnected(giveplayerid) && gPlayerLogged[giveplayerid] == 1)
    {
    if(PlayerInfo[giveplayerid][pMember] == -1 && PlayerInfo[giveplayerid][pLeader] == -1)
    {
    if(IsPlayerNPC(giveplayerid))
    {
    SendClientMessage(playerid, COLOR_ERRORTEXT, " Dieser Spieler ist ein Bot !");
    return 1;
    }
    if(PlayerInfo[giveplayerid][pConnectTime] < 10)
    {
    SendClientMessage(playerid, COLOR_ERRORTEXT, " Der Spieler muss mindestens 10 Spielstunden haben.");
    return 1;
    }
    if(PlayerInfo[giveplayerid][pInviteSperre] > 0 || PlayerInfo[giveplayerid][pJob] != 0)
    {
    SendClientMessage(playerid, COLOR_ERRORTEXT, " Dieser Spieler hat noch eine(n) Invite-Sperre oder ein Job!");
    return 1;
    }
    /*if(PlayerInfo[giveplayerid][pJob] > 0)
    {
    SendClientMessage(playerid, COLOR_ERRORTEXT, " Du kannst ihn nicht Einladen! Er hat noch einen Beruf, er muss ihn vorher kündigen !");
    return 1;
    }*/
    new ftext[20];
    new Team;
    if(PlayerInfo[playerid][pLeader] != -1)
    {
    Team = PlayerInfo[playerid][pLeader];
    }
    else if(PlayerInfo[playerid][pMember] != -1)
    {
    Team = PlayerInfo[playerid][pMember];
    }
    if(Team == 1) { ftext = "LV-PD"; }
    else if(Team == 2) { ftext = "Drift Access"; }
    else if(Team == 3) { ftext = "Feuerwehr"; }
    else if(Team == 4) { ftext = "Medic"; }
    else if(Team == 5) { ftext = "La Cosa Nostra"; }
    else if(Team == 6) { ftext = "Yakuza"; }
    else if(Team == 7) { ftext = "FBI"; }
    else if(Team == 8) { ftext = "Hitman Agency"; }
    else if(Team == 9) { ftext = "News Reporter"; }
    else if(Team == 10) { ftext = "Wheelman Agency"; }
    else if(Team == 11) { ftext = "Fahrschule"; }
    else if(Team == 12) { ftext = "Regierung"; }
    else if(Team == 13) { ftext = "Ordnungsamt"; }
    else if(Team == 14) { ftext = "LS-PD"; }
    else if(Team == 15) { ftext = "Biker Boys"; }
    else if(Team == 16) { ftext = "SF-PD"; }
    else if(Team == 17) { ftext = "Camorra"; }
    else if(Team == 18) { ftext = "V.L.Atztecas"; }
    else if(Team == 19) { ftext = "Grove Street"; }
    else if(Team == 20) { ftext = "Ballas"; }
    else if(Team == 21) { ftext = "West Coast Customs"; }
    else if(Team == 22) { ftext = "Triaden"; }
    else if(Team == 23) { ftext = "Red Soldiers"; }
    else if(Team == 24) { ftext = "L.S.Vagos"; }
    else if(Team == 25) { ftext = "Guerilla"; }
    else if(Team == 26) { ftext = "Cali Kartell"; }
    else { return 1; }
    GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* Du hast eine Einladung an %s gesendet.", giveplayer);
    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
    format(string, sizeof(string), "* %s hat dir eine Einladung gesendet der Fraktion %s beizutreten", sendername, ftext);
    ShowPlayerDialog(giveplayerid,DIALOG_INVITE,DIALOG_STYLE_MSGBOX,"Du wurdest in eine Fraktion eingeladen!",string,"Annehmen","Ablehnen");
    InviteOffer[giveplayerid] = playerid;
    InviteTeam[giveplayerid] = Team;
    format(string,sizeof(string),"%s hat %s in %s invite.",sendername,giveplayer,Team);
    EnterToLog("invite",string);
    return 1;
    }
    else
    {
    SendClientMessage(playerid, COLOR_ERRORTEXT, " Dieser Spieler ist in einer anderen Gang/Fraktion !");
    return 1;
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_ERRORTEXT, " Dieser Spieler ist nicht Online oder noch nicht eingeloggt. !");
    return 1;
    }
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_ERRORTEXT, " Du bist kein Leader/Co-Leader !");
    }
    return 1;
    }


    Nicht der der invitet soll bekommt das dialog, sondern der der die invite aktion an die person schickt, auf gut Deutsch.


    Ich invite jemanden ich bekomme das Dialog angezeigt


    e/


    Habs behoben, aber wenn ich Annehmen drücke werde ich nicht zugewiesen-

    Ich habe von meinem Freund ein Script zugeschickt bekommen, und würde gerne wissen wie man ein gangfight startet...+


    Das einzigste was ich im script finde ist dies:


    } for(new i = 0; i < sizeof(GangfightSystemInfo); i++){ if(IsPlayerConnected(playerid) && IsPlayerConnected(killerid)){ if(IsPlayerInArea(killerid, GangfightSystemInfo[i][MinX],GangfightSystemInfo[i][MinY],GangfightSystemInfo[i][MaxX],GangfightSystemInfo[i][MaxY])){ new Killerteam = PlayerInfo[killerid][pTeam]; new Playerteam = PlayerInfo[playerid][pTeam]; if((GangfightSystemInfo[i][GFOwnerID] == Killerteam && GangfightSystemInfo[i][GFGegnerID] == Playerteam) || (GangfightSystemInfo[i][GFOwnerID] == Playerteam && GangfightSystemInfo[i][GFGegnerID] == Killerteam) || killerid == INVALID_PLAYER_ID || GangfightSystemInfo[i][GFOwnerID] == Playerteam && GangfightSystemInfo[i][GFOwnerID] == Killerteam || GangfightSystemInfo[i][GFGegnerID] == Playerteam && GangfightSystemInfo[i][GFGegnerID] == Killerteam){ if(killerid == INVALID_PLAYER_ID || GangfightSystemInfo[i][GFOwnerID] == Playerteam && GangfightSystemInfo[i][GFOwnerID] == Killerteam || GangfightSystemInfo[i][GFGegnerID] == Playerteam && GangfightSystemInfo[i][GFGegnerID] == Killerteam){ if(killerid == INVALID_PLAYER_ID){ if(GangfightSystemInfo[i][GFOwnerID] == PlayerInfo[playerid][pTeam]) { GangfightSystemInfo[i][GFGegnerPoints] += 3; return 1; } else if(GangfightSystemInfo[i][GFGegnerID] == PlayerInfo[playerid][pTeam]){ GangfightSystemInfo[i][GFOwnerPoints] += 3; return 1; } } else if(GangfightSystemInfo[i][GFOwnerID] == PlayerInfo[playerid][pTeam] && GangfightSystemInfo[i][GFOwnerID] == PlayerInfo[killerid][pTeam]){ GangfightSystemInfo[i][GFGegnerPoints] += 3; return 1; } else if(GangfightSystemInfo[i][GFGegnerID] == PlayerInfo[playerid][pTeam] && GangfightSystemInfo[i][GFGegnerID] == PlayerInfo[killerid][pTeam]){ GangfightSystemInfo[i][GFOwnerPoints] += 3; return 1; }} if(GangfightSystemInfo[i][GFOwnerID] == PlayerInfo[playerid][pTeam]){ GangfightSystemInfo[i][GFGegnerPoints] += 1; } if(GangfightSystemInfo[i][GFGegnerID] == PlayerInfo[playerid][pTeam]){ GangfightSystemInfo[i][GFOwnerPoints] += 1; } new zufall = random(5); new OwnerTeamText[20]; if(GangfightSystemInfo[i][GFOwnerID] == 5) { OwnerTeamText = "La Cosa Nostra"; } else if(GangfightSystemInfo[i][GFOwnerID] == 6) { OwnerTeamText = "Yakuza"; } else if(GangfightSystemInfo[i][GFOwnerID] == 15) { OwnerTeamText = "Biker Boys"; } else if(GangfightSystemInfo[i][GFOwnerID] == 17) { OwnerTeamText = "Camorra"; } else if(GangfightSystemInfo[i][GFOwnerID] == 18) { OwnerTeamText = "V.L.Aztecas"; } else if(GangfightSystemInfo[i][GFOwnerID] == 19) { OwnerTeamText = "Grove Street"; } else if(GangfightSystemInfo[i][GFOwnerID] == 20) { OwnerTeamText = "Ballas"; } else if(GangfightSystemInfo[i][GFOwnerID] == 21) { OwnerTeamText = "West Coast Customs"; } else if(GangfightSystemInfo[i][GFOwnerID] == 22) { OwnerTeamText = "Triaden"; } else if(GangfightSystemInfo[i][GFOwnerID] == 23) { OwnerTeamText = "Red Soldiers"; } else if(GangfightSystemInfo[i][GFOwnerID] == 24) { OwnerTeamText = "L.S.Vagos"; } else if(GangfightSystemInfo[i][GFOwnerID] == 25) { OwnerTeamText = "Guerilla"; } else if(GangfightSystemInfo[i][GFOwnerID] == 26) { OwnerTeamText = "Cali Kartell"; } new GegnerTeamText[20]; if(GangfightSystemInfo[i][GFGegnerID] == 5) { GegnerTeamText = "La Cosa Nostra"; } else if(GangfightSystemInfo[i][GFGegnerID] == 6) { GegnerTeamText = "Yakuza"; } else if(GangfightSystemInfo[i][GFGegnerID] == 15) { GegnerTeamText = "Biker Boys"; } else if(GangfightSystemInfo[i][GFGegnerID] == 17) { GegnerTeamText = "Camorra"; } else if(GangfightSystemInfo[i][GFGegnerID] == 18) { GegnerTeamText = "V.L.Aztecas"; } else if(GangfightSystemInfo[i][GFGegnerID] == 19) { GegnerTeamText = "Grove Street"; } else if(GangfightSystemInfo[i][GFGegnerID] == 20) { GegnerTeamText = "Ballas"; } else if(GangfightSystemInfo[i][GFGegnerID] == 21) { GegnerTeamText = "West Coast Customs"; } else if(GangfightSystemInfo[i][GFGegnerID] == 22) { GegnerTeamText = "Triaden"; } else if(GangfightSystemInfo[i][GFGegnerID] == 23) { GegnerTeamText = "Red Soldiers"; } else if(GangfightSystemInfo[i][GFGegnerID] == 24) { GegnerTeamText = "L.S.Vagos"; } else if(GangfightSystemInfo[i][GFGegnerID] == 25) { GegnerTeamText = "Guerilla"; } else if(GangfightSystemInfo[i][GFGegnerID] == 26) { GegnerTeamText = "Cali Kartell"; } if(zufall == 2){ format(string, sizeof(string), "NEWS: Im Kampf um das Gebiet steht es %d (%s) zu %d (%s).", GangfightSystemInfo[i][GFOwnerPoints], OwnerTeamText, GangfightSystemInfo[i][GFGegnerPoints], GegnerTeamText); OOCNews(COLOR_NEWS, string); } format(string, sizeof(string), "[Gangfight] %s hat %s im Gangfight %s gegen %s gekillt.", PlayerName(killerid),PlayerName(playerid), OwnerTeamText, GegnerTeamText); ForAllPlayers(pl) { if(IsPlayerConnected(pl) && PlayerInfo[pl][pTeam] == PlayerInfo[playerid][pTeam]) { SendClientMessage(pl, COLOR_YELLOW, string); } if(IsPlayerConnected(pl) && PlayerInfo[pl][pTeam] == PlayerInfo[killerid][pTeam]) { SendClientMessage(pl, COLOR_YELLOW, string); } } Variable = 1; GameTextForPlayer(killerid, "~g~GANGZONEKILL", 2500, 3); GameTextForPlayer(playerid, "~r~GANGZONEKILL", 2500, 3); return 1; }}}}


    Vielleicht kann mir einer von euch helfen.


    e/


    Habs gefunden nach langer suche close

    Dies habe ich ja, ist ja meine ip.....


    e/


    Geht nun

    Ok..



    Loaded log file: "server_log.txt".
    ----------



    SA-MP Dedicated Server
    ----------------------
    v0.3.7-R2, (C)2005-2015 SA-MP Team



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    [22:47:53] (c) 2009 Alex "Y_Less" Cole



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    [22:47:53] ******************
    [22:47:53] Loaded.
    [22:47:53] Loaded 5 plugins.



    [22:47:53]
    [22:47:53] Ban list
    [22:47:53] --------
    [22:47:53] Loaded: samp.ban
    [22:47:53]
    [22:47:53]
    [22:47:53] Filterscripts
    [22:47:53] ---------------
    [22:47:53] Loaded 0 filterscripts.



    [22:47:53] [Garage]: Ladet 1 Garagen.
    [22:47:53] [Haus]: Loaded 2 Haeuser.
    [22:47:53] SERVER: Der Server ist nicht auf der IP '87.98.244.35:8888' gebinded!
    [22:47:53] SERVER: Server wird heruntergefahren Trage unter Verbindung Deine Serverip ein
    [22:47:53]
    ---------------------------------------------------
    [22:47:53] SERVER: RoG
    [22:47:53] SERVER: Aktuelle Serverversion '0.1'
    [22:47:53] SERVER: LoG Clon bei Ronny - Shano
    [22:47:53] SERVER: German Reallife Selfmade Script Prozent 100
    [22:47:53] ---------------------------------------------------



    [22:47:53] Number of vehicle models: 0
    [22:47:53] --- Server Shutting Down.
    [22:47:53]



    [22:47:53] ===============================



    [22:47:53] sscanf plugin unloaded.



    [22:47:53] ===============================



    [22:47:53]



    *** Streamer Plugin v2.7.7 by Incognito unloaded ***



    [22:47:53]



    *** Audio Plugin v0.5 by Incognito unloaded ***



    [22:47:53]



    > MySQL plugin unloaded.




    ----------
    Loaded log file: "server_log.txt".
    ----------



    SA-MP Dedicated Server
    ----------------------
    v0.3.7-R2, (C)2005-2015 SA-MP Team



    [22:48:15]
    [22:48:15] Server Plugins
    [22:48:15] --------------
    [22:48:15] Loaded 0 plugins.



    [22:48:15]
    [22:48:15] Ban list
    [22:48:15] --------
    [22:48:15] Loaded: samp.ban
    [22:48:15]
    [22:48:16]
    [22:48:16] Filterscripts
    [22:48:16] ---------------
    [22:48:16] Loaded 0 filterscripts.



    [22:48:16] Script[gamemodes/LoG.amx]: Run time error 19: "File or function is not found"
    [22:48:16] Number of vehicle models: 0
    [22:48:55] --- Server Shutting Down.



    ----------
    Loaded log file: "server_log.txt".
    ----------



    SA-MP Dedicated Server
    ----------------------
    v0.3.7-R2, (C)2005-2015 SA-MP Team



    [22:49:03]
    [22:49:03] Server Plugins
    [22:49:03] --------------
    [22:49:03] Loading plugin: streamer_03z.so
    [22:49:03]



    *** Streamer Plugin v2.7 by Incognito loaded ***



    [22:49:03] Loaded.
    [22:49:03] Loading plugin: sscanf.so
    [22:49:03]



    [22:49:03] ===============================



    [22:49:03] sscanf plugin loaded.



    [22:49:03] (c) 2009 Alex "Y_Less" Cole



    [22:49:03] 0.3d-R2 500 Players "dnee"



    [22:49:03] ===============================



    [22:49:03] Loaded.
    [22:49:03] Loading plugin: audio.so
    [22:49:03]



    *** Audio Plugin v0.5 by Incognito loaded ***



    [22:49:03] Loaded.
    [22:49:03] Loading plugin: mysql.so
    [22:49:03]



    > MySQL plugin R6 successfully loaded.



    [22:49:03] Loaded.
    [22:49:03] Loaded 4 plugins.



    [22:49:03]
    [22:49:03] Ban list
    [22:49:03] --------
    [22:49:03] Loaded: samp.ban
    [22:49:03]
    [22:49:03]
    [22:49:03] Filterscripts
    [22:49:03] ---------------
    [22:49:03] Loaded 0 filterscripts.



    [22:49:03] *** Streamer Plugin: Warning: Include file version (0x277001) does not match plugin version (0x27002) (script might need to be recompiled with the latest include file)
    [22:49:03] [Garage]: Ladet 1 Garagen.
    [22:49:03] [Haus]: Loaded 2 Haeuser.
    [22:49:03] SERVER: Der Server ist nicht auf der IP '87.98.244.35:8888' gebinded!
    [22:49:03] SERVER: Server wird heruntergefahren Trage unter Verbindung Deine Serverip ein
    [22:49:03]
    ---------------------------------------------------
    [22:49:03] SERVER: RoG
    [22:49:03] SERVER: Aktuelle Serverversion '0.1'
    [22:49:03] SERVER: LoG Clon bei Ronny - Shano
    [22:49:03] SERVER: German Reallife Selfmade Script Prozent 100
    [22:49:03] ---------------------------------------------------



    [22:49:03] Number of vehicle models: 0
    [22:49:03] --- Server Shutting Down.
    [22:49:03]



    *** Streamer Plugin v2.7 by Incognito unloaded ***



    [22:49:03]



    [22:49:03] ===============================



    [22:49:03] sscanf plugin unloaded.



    [22:49:03] ===============================



    [22:49:03]



    *** Audio Plugin v0.5 by Incognito unloaded ***



    [22:49:03]



    > MySQL plugin unloaded.