Die idee hatte ich auch aber nix
Beiträge von Steve23
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wie mache ich das wo muss ich hingehen damit ich das Schiff fahren kann ? da steht immer ich kann es derzeit nicght fahren auf englich
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hab eine frage wo bekomme ich das Filterscript ?
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Hi ich suche einen Einfachen Ingame Object Editor für Events die nach einen Server Neustart wieder weg sind oder per befehl entfernt werden können der editor sollte mit 0.3.7 Objekten Kompatibel sein
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Schick ihn mir als RAR ich teste den gerne
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Nein wenn er den Virus Gestartet hat
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Interessant machst du dann mal Screens ?
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Nun ich finde Trojaner nicht Schlimm Solange man weiß was man Tut wird man Nie Probleme bekommen Wer den Trojaner bekommt ist Selber schuld ich Selber nutze noch Windows XP Einfach weil ich nur SA-MP Zocke und mir Windows 10 // 7 // 8 Nicht zusagt
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Hi ich möchte die Stream Distance von Jeden Objekt Einzelt einstellen wie mach ich das als Filterscript ?
Lieben Dank VorausC
Alles anzeigen// This is a comment // uncomment the line below if you want to write a filterscript //#define FILTERSCRIPT #include <Streamer> #include <a_samp> #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Blank Filterscript by your name here"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" Blank Gamemode by your name here"); print("----------------------------------\n"); } #endif public OnGameModeInit() { CreateDynamicObject(17031, 1023.39117, -4122.22559, 43.81112, -198.00000, -101.00000, 260.33990); CreateDynamicObject(17031, 1023.39117, -4122.22559, 33.49790, -198.00000, -101.00000, 260.33990); CreateDynamicObject(17031, 1023.39117, -4122.22559, 23.46421, -198.00000, -101.00000, 260.33990); CreateDynamicObject(17031, 1043.56384, -4120.49805, 43.81112, -198.00000, -101.00000, 260.33990); CreateDynamicObject(17031, 1043.56384, -4120.49805, 35.73626, -198.00000, -101.00000, 260.33990); CreateDynamicObject(17031, 1076.69470, -4172.32129, 43.81112, -198.00000, -101.00000, 179.75983); CreateDynamicObject(17031, 1076.69470, -4172.32129, 31.97237, -198.00000, -101.00000, 179.75983); CreateDynamicObject(17031, 1076.69470, -4172.32129, 20.92551, -198.00000, -101.00000, 179.75983); CreateDynamicObject(17031, 1076.69470, -4172.32129, 13.45658, -198.00000, -101.00000, 179.75983); CreateDynamicObject(17031, 1076.69470, -4172.32129, 7.26524, -198.00000, -101.00000, 179.75983); CreateDynamicObject(17031, 1069.68298, -4203.07813, 5.08729, 0.00000, 0.00000, 198.87001); CreateDynamicObject(17031, 1067.97803, -4197.20605, 13.55004, 0.00000, 0.00000, 198.87001); CreateDynamicObject(17031, 1067.65100, -4191.40918, 22.52611, 0.00000, 0.00000, 192.87006); CreateDynamicObject(17031, 1071.12244, -4134.24609, 41.80890, -198.00000, -101.00000, 174.17979); CreateDynamicObject(17031, 1071.12244, -4134.24609, 31.01310, -198.00000, -101.00000, 174.17979); CreateDynamicObject(17031, 1071.12244, -4134.24609, 23.57843, -198.00000, -101.00000, 174.17979); CreateDynamicObject(17031, 1071.12244, -4134.24609, 14.72593, -198.00000, -101.00000, 174.17979); CreateDynamicObject(17031, 1071.12244, -4134.24609, 6.43152, -198.00000, -101.00000, 174.17979); CreateDynamicObject(17031, 993.66364, -4123.14844, 37.06372, -198.00000, -101.00000, 250.97983); CreateDynamicObject(17031, 993.66364, -4123.14844, 28.58732, -198.00000, -101.00000, 250.97983); CreateDynamicObject(17031, 985.61401, -4130.99951, 25.38029, 0.00000, 0.00000, 192.15004); CreateDynamicObject(17031, 991.30652, -4124.91895, 4.00854, 0.00000, 0.00000, 192.15004); CreateDynamicObject(17031, 988.62964, -4115.94580, 21.64871, -198.00000, -101.00000, 225.65993); CreateDynamicObject(17031, 984.65704, -4118.70215, 6.69930, 0.00000, 0.00000, 192.15004); CreateDynamicObject(17031, 983.41632, -4122.05859, 9.85888, 0.00000, 0.00000, 203.07002); // Don't use these lines if it's a filterscript SetGameModeText("Blank Script"); AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } public OnPlayerConnect(playerid) { return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/mycommand", cmdtext, true, 10) == 0) { // Do something here return 1; } return 0; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; }