Hallo.
Ich wollte dass, wenn man sich Einloggt das im Login ein Bild erscheint wo man dann halt ganz normal wie gewohnt sich einloggen kann. Aber nur im Login natürlich das Bild ist ich wollte dieses Bild haben hoffentlich Pixxelt sich das nicht wenn man das im Login benutz
*Dieses Bild:
Ich selber weiß nicht wie es geht, aber ich kann euch meinen Login System hier einfügen wenn das auch wichtig ist.
Sicherheitsabfrage System:
Function OnPlayerRequestClass(playerid, classid)
{
if(IsPlayerNPC(playerid))
{
SpawnPlayer(playerid);
return 1;
}
//SetTimerEx("CheckName", 1, false, "d", playerid);
new rand = 1000 + random(8999);
new string2[100];
sicherheitscode[playerid] = rand;
format(string2, sizeof(string2), "Gib bitte folgenden Sicherheitscode ein um zum Login zu gelangen: {F3FF02}%d",rand);
ShowPlayerDialog(playerid, 789, DIALOG_STYLE_INPUT,"iRoleplay - Sicherheitsabfrage",string2,"Weiter","Verlassen");
//PlayerPlaySound(playerid, 1185, 0.0, 0.0, 0.0);
PlayerInfo[playerid][pModel] = Peds[classid][0];
SetPlayerTeamFromClass(playerid,classid);
SetupPlayerForClassSelection(playerid);
return 1;
}
und Login System:
ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_PASSWORD,"Login (3/6)","Bitte logge dich nun in deinen {FF0000}Account{FFFFFF} ein!","Login","Abbrechen");
}
}
return 1;
}
public PlayerUpdate(playerid)
{
if(IsPlayerConnected(playerid))
{
if(gPlayerLogged[playerid])
{
M_OnPlayerUpdate(playerid);
new string3[64];
new playername3[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername3, sizeof(playername3));
format(string3, sizeof(string3), "/Accounts/%s.ini", playername3);
new File: hFile = fopen(string3, io_write);
if (hFile)
{
new var[32];
format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);
PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);
format(var, 32, "Banned=%d\n",PlayerInfo[playerid][pBanned]);fwrite(hFile, var);
format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
format(var, 32, "Supporter=%d\n",PlayerInfo[playerid][pSupporter]);fwrite(hFile, var);
format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pDonateRank]);fwrite(hFile, var);
format(var, 32, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);
format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);
format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);
format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);
format(var, 32, "Age=%d\n",PlayerInfo[playerid][pAge]);fwrite(hFile, var);
format(var, 32, "Origin=%d\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var);
format(var, 32, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var);
format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);
format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);
format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var);
format(var, 32, "Kredit=%d\n",PlayerInfo[playerid][pPlayerKredit]);fwrite(hFile, var);
format(var, 32, "KreditDauer=%d\n",PlayerInfo[playerid][pPlayerKreditDauer]);fwrite(hFile, var);
format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);
format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
format(var, 32, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var);
format(var, 32, "WantedDeaths=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var);
format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);
format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);
format(var, 32, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var);
format(var, 32, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);
format(var, 32, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var);
format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var);
format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);
format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);
format(var, 32, "GangJailed=%d\n",PlayerInfo[playerid][pGangJailed]);fwrite(hFile, var);
format(var, 32, "wJailed=%d\n",PlayerInfo[playerid][pwJailed]);fwrite(hFile, var);
format(var, 32, "Mauled=%d\n",PlayerInfo[playerid][pMauled]);fwrite(hFile, var);
format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);
format(var, 32, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);
format(var, 32, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var);
format(var, 32, "BoxMaterials=%d\n",PlayerInfo[playerid][pBoxMats]);fwrite(hFile, var);
format(var, 32, "BoxDrugs=%d\n",PlayerInfo[playerid][pBoxDrugs]);fwrite(hFile, var);
format(var, 32, "FightingStyle=%d\n",GetPlayerFightingStyle(playerid));fwrite(hFile, var);
format(var, 32, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var);
format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var);
format(var, 32, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var);
format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var);
format(var, 32, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var);
format(var, 32, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);
format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);
format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);
format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);
format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);
format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);
format(var, 32, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var);
format(var, 32, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var);
format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);
format(var, 32, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var);
format(var, 32, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var);
format(var, 32, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);
format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);
GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);
format(var, 32, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var);
format(var, 32, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var);
format(var, 32, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var);
format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);
format(var, 32, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var);
format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);
format(var, 32, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var);
format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);
format(var, 32, "CarP=%d\n", PlayerInfo[playerid][pCarP]);fwrite(hFile, var);
format(var, 32, "BikeP=%d\n", PlayerInfo[playerid][pBikeP]);fwrite(hFile, var);
format(var, 32, "HandyGeld=%d\n",PlayerInfo[playerid][pHandyGeld]);fwrite(hFile, var);
format(var, 32, "HandyVer=%d\n",PlayerInfo[playerid][pHandyVer]);fwrite(hFile, var);
if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))
{
PlayerInfo[playerid][pPos_x] = 1684.9;
PlayerInfo[playerid][pPos_y] = -2244.5;
PlayerInfo[playerid][pPos_z] = 13.5;
}
new Float:hp;
GetPlayerHealth (playerid, hp);
if (hp <= 9)
{
//FreezePlayer(playerid);
TogglePlayerControllable(playerid, false);
ApplyAnimation(playerid, "CRACK", "crckdeth2", 1.0, 1, 0, 0, 0, 0);
GameTextForPlayer(playerid,"~b~ Ohnmaechtig!",10000,3);
}
else if(hp >= 9)
{
//UnFreezePlayer(playerid);
//ApplyAnimation(playerid, "CARRY", "crry_prtial", 4.0, 0, 0, 0, 0, 0);
//GameTextForPlayer(playerid,"~b~ Du wurdest wiederbelebt!",10000,3);
TogglePlayerControllable(playerid, true);
}
if(Spectate[playerid] != 255)
{
PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx];
PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy];
PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz];
PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];
PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];
}
format(var, 32, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var);
format(var, 32, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var);
format(var, 32, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var);
format(var, 32, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);
format(var, 32, "NewLic=%d\n",PlayerInfo[playerid][pNewLic]);fwrite(hFile, var);
format(var, 32, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);
format(var, 32, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);
format(var, 32, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var);
format(var, 32, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);// hier wird aller 30 min alles geupdated und gespeichert
format(var, 32, "Krankenkasse=%d\n",PlayerInfo[playerid][pKrankenkasse]);fwrite(hFile, var);// hier wird aller 30 min alles geupdated und gespeichert
format(var, 32, "KrankenkasseTime=%d\n",PlayerInfo[playerid][pKrankenkasseTime]);fwrite(hFile, var);
format(var, 32, "LKWLic=%d\n",PlayerInfo[playerid][pLKWLic]);fwrite(hFile, var);
format(var, 32, "ZollPass=%d\n",PlayerInfo[playerid][pZollPass]);fwrite(hFile, var);
format(var, 32, "ZollPassTime=%d\n",PlayerInfo[playerid][pZollPassTime]);fwrite(hFile, var);
format(var, 32, "RollerLic=%d\n",PlayerInfo[playerid][pRollerLic]);fwrite(hFile, var);
format(var, 32, "MotoLic=%d\n",PlayerInfo[playerid][pMotoLic]);fwrite(hFile, var);
format(var, 32, "Zig=%d\n",PlayerInfo[playerid][pZig]);fwrite(hFile, var);
format(var, 32, "Kekse=%d\n",PlayerInfo[playerid][pKekse]);fwrite(hFile, var);
format(var, 32, "ZigSucht=%d\n",PlayerInfo[playerid][pZigSucht]);fwrite(hFile, var);
format(var, 32, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var);
format(var, 32, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var);
format(var, 32, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var);
format(var, 32, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var);
format(var, 32, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);
format(var, 32, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);
format(var, 32, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);
format(var, 32, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);
format(var, 32, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var);
format(var, 32, "Mulltime=%d\n",PlayerInfo[playerid][pMulltime]);fwrite(hFile, var);
format(var, 32, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);
format(var, 32, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var);
format(var, 32, "CDPlayer=%d\n",PlayerInfo[playerid][pCDPlayer]);fwrite(hFile, var);
format(var, 32, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);
format(var, 32, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);
format(var, 32, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var);
format(var, 32, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var);
format(var, 32, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var);
format(var, 32, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var);
format(var, 32, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var);
format(var, 32, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);
format(var, 32, "Warnings=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);
format(var, 32, "Adjustable=%d\n",PlayerInfo[playerid][pAdjustable]);fwrite(hFile, var);
format(var, 32, "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var);
format(var, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);
format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);
format(var, 32, "SpawnChange=%d\n",SpawnChange[playerid]);fwrite(hFile, var);
format(var, 32, "WantedLevel=%d\n",WantedLevel[playerid]);fwrite(hFile, var);
format(var, 32, "WantedPoints=%d\n",WantedPoints[playerid]);fwrite(hFile, var);
format(var, 32, "PlayMinutes=%d\n",PlayerInfo[playerid][pPlayMinutes]);fwrite(hFile, var);
format(var, 32, "GesamtMinutes=%d\n",PlayerInfo[playerid][pGesamtMinutes]);fwrite(hFile, var);
format(var, 32, "MinutesSinceAn=%d\n",PlayerInfo[playerid][pMinutesSinceAn]);fwrite(hFile, var);
format(var, 32, "SFPASS=%d\n",PlayerInfo[playerid][pSFPASS]);fwrite(hFile, var);
format(var, 32, "LVPASS=%d\n",PlayerInfo[playerid][pLVPASS]);fwrite(hFile, var);
format(var, 32, "Offflucht=%d\n",OfflineFlucht[playerid]);fwrite(hFile, var);
format(var, 32, "Knast=%d\n",Knast[playerid]);fwrite(hFile, var);
format(var, 32, "Uhr=%d\n",PlayerInfo[playerid][pUhrID]);fwrite(hFile, var);
format(var, 32, "Handy=%d\n",PlayerInfo[playerid][pHandyID]);fwrite(hFile, var);
format(var, 32, "KnastTime=%d\n",KnastTime[playerid]);fwrite(hFile, var);
format(var, 32, "Perso=%d\n",PlayerInfo[playerid][pOwnPerso]);fwrite(hFile, var);
format(var, 32, "FrakSperre=%d\n",PlayerInfo[playerid][pFrakSperre]);fwrite(hFile, var);
format(var, 32, "Gehalt=%d\n",PlayerInfo[playerid][pGehalt]);fwrite(hFile, var);
format(var, 32, "InvWeapon=%d\n",PlayerInfo[playerid][pInvWeapon]);fwrite(hFile, var);
format(var, 32, "InvAmmo=%d\n",PlayerInfo[playerid][pInvAmmo]);fwrite(hFile, var);
format(var, 32, "InvWeapon2=%d\n",PlayerInfo[playerid][pInvWeapon2]);fwrite(hFile, var);
format(var, 32, "InvAmmo2=%d\n",PlayerInfo[playerid][pInvAmmo2]);fwrite(hFile, var);
format(var, 32, "InvMats=%d\n",PlayerInfo[playerid][pInvMats]);fwrite(hFile, var);
format(var, 32, "InvDrugs=%d\n",PlayerInfo[playerid][pInvDrugs]);fwrite(hFile, var);
format(var, 32, "FlugTime=%d\n",PlayerInfo[playerid][pFlugTime]);fwrite(hFile, var);
format(var, 32, "CarP=%d\n", PlayerInfo[playerid][pCarP]);fwrite(hFile, var);
format(var, 32, "BikeP=%d\n", PlayerInfo[playerid][pBikeP]);fwrite(hFile, var);
format(var, 32, "FarmTime=%d\n",PlayerInfo[playerid][pFarmTime]);fwrite(hFile, var);
format(var, 32, "GDeaths=%d\n",PlayerInfo[playerid][pGDeaths]);fwrite(hFile, var);
format(var, 32, "GKills=%d\n",PlayerInfo[playerid][pGKills]);fwrite(hFile, var);
format(var, 32, "Meldung=%d\n",PlayerInfo[playerid][pMeldung]);fwrite(hFile, var);
format(var, 32, "Autoradio=%d\n",PlayerInfo[playerid][pRadio]);fwrite(hFile, var);
format(var, 32, "Navi=%d\n",PlayerInfo[playerid][pNavi]);fwrite(hFile, var);
fclose(hFile);
}
}
}
return 1;
}
Hoffe das ist mein Login System
Aber ich selber weiß nicht wie dies geht, weil ich habe dies mal auf anderen Server gesehen und wollte das auch mal auf meinem