Map is Fett
10/10 Punkten...ehm...gibts in Sa ne Art Moor?
Wäre ja mal echt cool
Beiträge von Gurke aka JosH
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Ach jezz hab ichs Verstanden
Danke euc Leuts...habe immer diese Textfeld nicht wargenommen^^
Thema Closed -
Falls ich es noch nicht geäußert habe:
Das eben, war nur eine BeispielsMap
Es sollte eine PHP datei geben, welches so eingestellt ist, das es mit alles Codes geht
Weil, ich muss nen Server entbuggen, der min. 600 Objekte hat :OWie hast du das denn eig. gemacht?
Wennde einen Konverter für hast, sende mal Link oder so -
Ehm.....lass ihn doch, wenn er nunmal für PHP mehr lust hat?
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Ah...ok...werds mal versuchen ;:)
//edit
Klappt nicht, da z.B das hier angezeigt wird, wenn ich die Map mit einem Editor öffneCode
Alles anzeigen<map mod="race" version="1.0"> <meta/> <options> <respawn>timelimit</respawn> </options> <object name="object"> <position>1661.250000 -951.973755 62.455788</position> <rotation>0.000000 0.000000 0.000000</rotation> <model>12930</model> </object> <object name="object (1)"> <position>1661.348389 -939.032837 63.112217</position> <rotation>0.000000 0.000000 0.000000</rotation> <model>3865</model> </object> <object name="object (2)"> <position>1667.103516 -919.518982 61.255676</position> <rotation>0.000000 0.000000 0.000000</rotation> <model>1238</model> </object> <object name="object (4)"> <position>1665.552612 -920.874634 61.298447</position> <rotation>0.000000 0.000000 0.000000</rotation> <model>1238</model> </object> <object name="object (6)"> <position>1663.715210 -922.176086 61.332966</position> <rotation>0.000000 0.000000 0.000000</rotation> <model>1238</model> </object> <object name="object (8)"> <position>1662.122437 -923.993591 61.388523</position> <rotation>0.000000 0.000000 0.000000</rotation> <model>1238</model> </object> <object name="object (9)"> <position>1660.999390 -926.216980 61.494499</position> <rotation>0.000000 0.000000 0.000000</rotation> <model>1238</model> </object> <object name="object (10)"> <position>1659.705078 -929.908325 61.608597</position> <rotation>0.000000 0.000000 0.000000</rotation> <model>1238</model> </object> <object name="object (12)"> <position>1660.317261 -927.825684 61.508194</position> <rotation>0.000000 0.000000 0.000000</rotation> <model>1238</model> </object> <object name="object (24)"> <position>1659.184082 -931.967285 61.666962</position> <rotation>0.000000 0.000000 0.000000</rotation> <model>1238</model> </object> <object name="object (25)"> <position>1658.690430 -934.081055 61.725639</position> <rotation>0.000000 0.000000 0.000000</rotation> <model>1238</model> </object> <object name="object (26)"> <position>1658.329102 -935.669067 61.770496</position> <rotation>0.000000 0.000000 0.000000</rotation> <model>1238</model> </object> <object name="object (28)"> <position>1657.978882 -937.110596 61.803280</position> <rotation>0.000000 0.000000 0.000000</rotation> <model>1238</model> </object> <object name="object (29)"> <position>1657.639893 -938.411133 61.849277</position> <rotation>0.000000 0.000000 0.000000</rotation> <model>1238</model> </object> <object name="object (30)"> <position>1657.197510 -940.025024 61.865105</position> <rotation>0.000000 0.000000 0.000000</rotation> <model>1238</model> </object> <object name="object (31)"> <position>1656.773071 -941.674194 61.876316</position> <rotation>0.000000 0.000000 0.000000</rotation> <model>1238</model> </object> <object name="object (32)"> <position>1656.521362 -943.363342 61.884350</position> <rotation>0.000000 0.000000 0.000000</rotation> <model>1238</model> </object> <object name="object (33)"> <position>1656.370850 -945.188599 61.899288</position> <rotation>0.000000 0.000000 0.000000</rotation> <model>1238</model> </object> <object name="object (35)"> <position>1656.519409 -946.906494 61.912071</position> <rotation>0.000000 0.000000 0.000000</rotation> <model>1238</model> </object> <object name="object (36)"> <position>1656.876953 -949.305176 61.925209</position> <rotation>0.000000 0.000000 0.000000</rotation> <model>1238</model> </object> <object name="object (37)"> <position>1657.356079 -951.802185 61.931141</position> <rotation>0.000000 0.000000 0.000000</rotation> <model>1238</model> </object> <object name="object (38)"> <position>1657.868652 -953.158081 61.938381</position> <rotation>0.000000 0.000000 0.000000</rotation> <model>1238</model> </object> <object name="object (39)"> <position>1659.907227 -954.935181 61.947308</position> <rotation>0.000000 0.000000 0.000000</rotation> <model>1238</model> </object> <object name="object (40)"> <position>1660.886719 -956.219055 61.961067</position> <rotation>0.000000 0.000000 0.000000</rotation> <model>1238</model> </object> <object name="object (41)"> <position>1661.965698 -957.759338 61.969257</position> <rotation>0.000000 0.000000 0.000000</rotation> <model>1238</model> </object> <object name="object (42)"> <position>1662.335449 -959.633850 61.979382</position> <rotation>0.000000 0.000000 0.000000</rotation> <model>1238</model> </object> <object name="object (43)"> <position>1658.748657 -954.087585 61.931210</position> <rotation>0.000000 0.000000 0.000000</rotation> <model>1238</model> </object> <object name="object (45)"> <position>1661.832764 -952.730774 67.853912</position> <rotation>0.000000 0.000000 0.000000</rotation> <model>3864</model> </object> <object name="object (46)"> <position>1666.834595 -926.015015 62.390919</position> <rotation>0.000000 0.000000 0.000000</rotation> <model>3504</model> </object> <object name="object (47)"> <position>1664.862793 -931.751953 61.809666</position> <rotation>0.000000 0.000000 0.000000</rotation> <model>930</model> </object> <object name="object (48)"> <position>1659.813721 -936.619995 62.021610</position> <rotation>0.000000 0.000000 0.000000</rotation> <model>1618</model> </object> <object name="object (32)"> <position>1668.535889 -918.391174 61.432510</position> <rotation>0.000000 0.000000 0.000000</rotation> <model>3666</model> </object> <object name="object (36)"> <position>1659.845825 -938.605347 62.001236</position> <rotation>0.000000 0.000000 0.000000</rotation> <model>1618</model> </object> </map>
Ich denke, wenn man dazu eine PHP datei schreibt, ist das etwas leichter, einzufügen/edit 2
mhh ja okay kann ich machen meld dich mal bei mir per skype oder icq.
LG
Ehm...erledigt -
Jeah danke euch
Ehm...Marschall
ich möchte gerne, das wenn ich z.B in ein Converter Feld solch einen code eingebe :
CreateObject(12930, 1661.250000, -951.973755, 62.455788, 0.0000, 0.0000, 0.0000);
CreateObject(3865, 1661.348389, -939.032837, 63.112217, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1667.103516, -919.518982, 61.255676, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1665.552612, -920.874634, 61.298447, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1663.715210, -922.176086, 61.332966, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1662.122437, -923.993591, 61.388523, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1660.999390, -926.216980, 61.494499, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1659.705078, -929.908325, 61.608597, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1660.317261, -927.825684, 61.508194, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1659.184082, -931.967285, 61.666962, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1658.690430, -934.081055, 61.725639, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1658.329102, -935.669067, 61.770496, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1657.978882, -937.110596, 61.803280, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1657.639893, -938.411133, 61.849277, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1657.197510, -940.025024, 61.865105, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1656.773071, -941.674194, 61.876316, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1656.521362, -943.363342, 61.884350, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1656.370850, -945.188599, 61.899288, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1656.519409, -946.906494, 61.912071, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1656.876953, -949.305176, 61.925209, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1657.356079, -951.802185, 61.931141, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1657.868652, -953.158081, 61.938381, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1659.907227, -954.935181, 61.947308, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1660.886719, -956.219055, 61.961067, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1661.965698, -957.759338, 61.969257, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1662.335449, -959.633850, 61.979382, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1658.748657, -954.087585, 61.931210, 0.0000, 0.0000, 0.0000);
CreateObject(3864, 1661.832764, -952.730774, 67.853912, 0.0000, 0.0000, 0.0000);
CreateObject(3504, 1666.834595, -926.015015, 62.390919, 0.0000, 0.0000, 0.0000);
CreateObject(930, 1664.862793, -931.751953, 61.809666, 0.0000, 0.0000, 0.0000);
CreateObject(1618, 1659.813721, -936.619995, 62.021610, 0.0000, 0.0000, 0.0000);
CreateObject(3666, 1668.535889, -918.391174, 61.432510, 0.0000, 0.0000, 0.0000);
CreateObject(1618, 1659.845825, -938.605347, 62.001236, 0.0000, 0.0000, 0.0000);
Das ich es dann wieder in eine .map datei machen kann, wenn man die map datei nicht mehr hat -
Wie geil, würdste sowas vllt schreiben?
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Das mit den Objekten ist ja eig. nur ein Beispiel
Wäre aber echt cool, wenn's da ein Programm gibt, oder jmd ein programm schreibt
Ehm...ich muss bugs aus ner ganz großen Stunt map rausholen (ganz sa ist vollgemappt -
Frage :
Ist es möglich, sowas hier
CreateObject(12930, 1661.250000, -951.973755, 62.455788, 0.0000, 0.0000, 0.0000);
CreateObject(3865, 1661.348389, -939.032837, 63.112217, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1667.103516, -919.518982, 61.255676, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1665.552612, -920.874634, 61.298447, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1663.715210, -922.176086, 61.332966, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1662.122437, -923.993591, 61.388523, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1660.999390, -926.216980, 61.494499, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1659.705078, -929.908325, 61.608597, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1660.317261, -927.825684, 61.508194, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1659.184082, -931.967285, 61.666962, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1658.690430, -934.081055, 61.725639, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1658.329102, -935.669067, 61.770496, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1657.978882, -937.110596, 61.803280, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1657.639893, -938.411133, 61.849277, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1657.197510, -940.025024, 61.865105, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1656.773071, -941.674194, 61.876316, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1656.521362, -943.363342, 61.884350, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1656.370850, -945.188599, 61.899288, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1656.519409, -946.906494, 61.912071, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1656.876953, -949.305176, 61.925209, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1657.356079, -951.802185, 61.931141, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1657.868652, -953.158081, 61.938381, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1659.907227, -954.935181, 61.947308, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1660.886719, -956.219055, 61.961067, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1661.965698, -957.759338, 61.969257, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1662.335449, -959.633850, 61.979382, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1658.748657, -954.087585, 61.931210, 0.0000, 0.0000, 0.0000);
CreateObject(3864, 1661.832764, -952.730774, 67.853912, 0.0000, 0.0000, 0.0000);
CreateObject(3504, 1666.834595, -926.015015, 62.390919, 0.0000, 0.0000, 0.0000);
CreateObject(930, 1664.862793, -931.751953, 61.809666, 0.0000, 0.0000, 0.0000);
CreateObject(1618, 1659.813721, -936.619995, 62.021610, 0.0000, 0.0000, 0.0000);
CreateObject(3666, 1668.535889, -918.391174, 61.432510, 0.0000, 0.0000, 0.0000);
CreateObject(1618, 1659.845825, -938.605347, 62.001236, 0.0000, 0.0000, 0.0000);
wieder in einer .map datei zu convertieren, um sie weiter zu bearbeiten? also mit dem mta editor
Bitte um schnelle antwort, können sosnt paar buggys nicht behebenDanke im Vorraus
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Weiß einer, wie ich so ein Script mal local teste?
Ich brauche das Script, um mal maps auf SA zu testen -
Mh...Ich wer mir mal ne Andre Baustelle Basteln...aber erst morgen...:D
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Für mich war es nich wirklich easy, weil ich anfänger bin
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mh...schade eig.
ich muss mich dann wohl auf was andres Konzentrieren -
Joa...ist meine Erste map wa
naja...aller Anfang ist Schwer -
Mh....ich lasse die erstmal so^^
Mal sehen, was andere Dazu sagen -
Ich habe heute erst Mappen gelernt, und hab mich mal an eine Baustelle rangemacht^^
Ich stelle sie mal vor:
Screens
Hier der Pawn-Code
CreateObject(12930, 1661.250000, -951.973755, 62.455788, 0.0000, 0.0000, 0.0000);
CreateObject(3865, 1661.348389, -939.032837, 63.112217, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1667.103516, -919.518982, 61.255676, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1665.552612, -920.874634, 61.298447, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1663.715210, -922.176086, 61.332966, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1662.122437, -923.993591, 61.388523, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1660.999390, -926.216980, 61.494499, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1659.705078, -929.908325, 61.608597, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1660.317261, -927.825684, 61.508194, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1659.184082, -931.967285, 61.666962, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1658.690430, -934.081055, 61.725639, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1658.329102, -935.669067, 61.770496, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1657.978882, -937.110596, 61.803280, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1657.639893, -938.411133, 61.849277, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1657.197510, -940.025024, 61.865105, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1656.773071, -941.674194, 61.876316, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1656.521362, -943.363342, 61.884350, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1656.370850, -945.188599, 61.899288, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1656.519409, -946.906494, 61.912071, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1656.876953, -949.305176, 61.925209, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1657.356079, -951.802185, 61.931141, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1657.868652, -953.158081, 61.938381, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1659.907227, -954.935181, 61.947308, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1660.886719, -956.219055, 61.961067, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1661.965698, -957.759338, 61.969257, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1662.335449, -959.633850, 61.979382, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1658.748657, -954.087585, 61.931210, 0.0000, 0.0000, 0.0000);
CreateObject(3864, 1661.832764, -952.730774, 67.853912, 0.0000, 0.0000, 0.0000);
CreateObject(3504, 1666.834595, -926.015015, 62.390919, 0.0000, 0.0000, 0.0000);
CreateObject(930, 1664.862793, -931.751953, 61.809666, 0.0000, 0.0000, 0.0000);
CreateObject(1618, 1659.813721, -936.619995, 62.021610, 0.0000, 0.0000, 0.0000);
CreateObject(3666, 1668.535889, -918.391174, 61.432510, 0.0000, 0.0000, 0.0000);
CreateObject(1618, 1659.845825, -938.605347, 62.001236, 0.0000, 0.0000, 0.0000);Solltet ihr Credits in eurem Game haben, und diese Map mit einbauen, so schreibt bitte bei den map-Editoren mich hinein
Achja
CopyRight by [HcS]JosH -
Verstehe ich nicht.
Schreib das ma in Word, und wenns richtig geschriben is Send es hier ab, ich verstehe hier gar nichts -
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Zzzzz....Windoof7
Löl
Wie wäre es mit XP?
Naja....3.11 ist immer noch besser als Windoof 7 oder Vista -
Meistens kann man sich auchüberall, wo man will, Fahrzeuge nach ID / name spawnen
meistens mit dem Befehl:
/v (ID / name)