Ich habe hier nichts verändert wen ich das ausklammer funktioniert das kompeilen warum?
Function OnPlayerLogin(playerid,password[])
{
new tmp2[256];
new string2[128];
new playername2[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername2, sizeof(playername2));
format(string2, sizeof(string2), "/Accounts/%s.ini", playername2);
new File: UserFile = fopen(string2, io_read);
if ( UserFile )
{
new PassData[256];
new keytmp[256], valtmp[256];
fread( UserFile , PassData , sizeof( PassData ) );
keytmp = ini_GetKey( PassData );
if( strcmp( keytmp , "Key" , true ) == 0 )
{
valtmp = ini_GetValue( PassData );
strmid(PlayerInfo[playerid][pKey], valtmp, 0, strlen(valtmp)-1, 255);
}
if(strcmp(PlayerInfo[playerid][pKey],password, true ) == 0 )
{
new key[ 256 ] , val[ 256 ];
new Data[ 256 ];
while ( fread( UserFile , Data , sizeof( Data ) ) )
{
key = ini_GetKey( Data );
if( strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLevel] = strval( val ); }
if( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); }
if( strcmp( key , "DonateRank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDonateRank] = strval( val ); }
if( strcmp( key , "UpgradePoints" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][gPupgrade] = strval( val ); }
if( strcmp( key , "ConnectedTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConnectTime] = strval( val ); }
if( strcmp( key , "Registered" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pReg] = strval( val ); }
if( strcmp( key , "Geschlecht" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGeschlecht] = strval( val ); }
if( strcmp( key , "Age" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAge] = strval( val ); }
if( strcmp( key , "Origin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOrigin] = strval( val ); }
if( strcmp( key , "CK" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCK] = strval( val ); }
if( strcmp( key , "Muted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuted] = strval( val ); }
if( strcmp( key , "Respect" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pExp] = strval( val ); }
if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); }
if( strcmp( key , "Bank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAccount] = strval( val ); }
if( strcmp( key , "Crimes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrimes] = strval( val ); }
if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strval( val ); }
if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strval( val ); }
if( strcmp( key , "Arrested" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pArrested] = strval( val ); }
if( strcmp( key , "WantedDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWantedDeaths] = strval( val ); }
if( strcmp( key , "Phonebook" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhoneBook] = strval( val ); }
if( strcmp( key , "LottoNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLottoNr] = strval( val ); }
if( strcmp( key , "Fishes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishes] = strval( val ); }
if( strcmp( key , "BiggestFish" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBiggestFish] = strval( val ); }
if( strcmp( key , "Job" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJob] = strval( val ); }
if( strcmp( key , "Paycheck" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayCheck] = strval( val ); }
if( strcmp( key , "HeadValue" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHeadValue] = strval( val ); }
if( strcmp( key , "Jailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailed] = strval( val ); }
if( strcmp( key , "GangJailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGangJailed] = strval( val ); }
if( strcmp( key , "Mauled" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMauled] = strval( val ); }
if( strcmp( key , "JailTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailTime] = strval( val ); }
if( strcmp( key , "Materials" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMats] = strval( val ); }
if( strcmp( key , "Drugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugs] = strval( val ); }
if( strcmp( key , "BoxMaterials" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxMats] = strval( val ); }
if( strcmp( key , "BoxDrugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxDrugs] = strval( val ); }
if( strcmp( key , "FightingStyle" , true ) == 0 ) { val = ini_GetValue( Data ); SetPlayerFightingStyle(playerid,strval(val)); }
if( strcmp( key , "Leader" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader] = strval( val ); }
if( strcmp( key , "Member" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMember] = strval( val ); }
if( strcmp( key , "FMember" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFMember] = strval( val ); }
if( strcmp( key , "Rank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRank] = strval( val ); }
if( strcmp( key , "Char" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pChar] = strval( val ); }
if( strcmp( key , "ContractTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pContractTime] = strval( val ); }
if( strcmp( key , "DetSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDetSkill] = strval( val ); }
if( strcmp( key , "SexSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSexSkill] = strval( val ); }
if( strcmp( key , "BoxSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxSkill] = strval( val ); }
if( strcmp( key , "LawSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLawSkill] = strval( val ); }
if( strcmp( key , "MechSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMechSkill] = strval( val ); }
if( strcmp( key , "JackSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJackSkill] = strval( val ); }
if( strcmp( key , "CarSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarSkill] = strval( val ); }
if( strcmp( key , "NewsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewsSkill] = strval( val ); }
if( strcmp( key , "DrugsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugsSkill] = strval( val ); }
if( strcmp( key , "CookSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCookSkill] = strval( val ); }
if( strcmp( key , "FishSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishSkill] = strval( val ); }
if( strcmp( key , "pSHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSHealth] = floatstr( val ); }
if( strcmp( key , "pHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHealth] = floatstr( val ); }
if( strcmp( key , "Int" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInt] = strval( val ); }
if( strcmp( key , "Local" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocal] = strval( val ); }
if( strcmp( key , "Team" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTeam] = strval( val ); }
if( strcmp( key , "Model" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pModel] = strval( val ); }
if( strcmp( key , "PhoneNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPnumber] = strval( val ); }
if( strcmp( key , "House" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhousekey] = strval( val ); }
if( strcmp( key , "Bizz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPbiskey] = strval( val ); }
if( strcmp( key , "HandyGeld" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHandyGeld] = strval( val ); }
if( strcmp( key , "HandyVer" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHandyVer] = strval( val ); }
if( strcmp( key , "Pos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_x] = floatstr( val ); }
if( strcmp( key , "Pos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_y] = floatstr( val ); }
if( strcmp( key , "Pos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_z] = floatstr( val ); }
if( strcmp( key , "CarLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLic] = strval( val ); }
if( strcmp( key , "NewLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewLic] = strval( val ); }
if( strcmp( key , "FlyLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLic] = strval( val ); }
if( strcmp( key , "BoatLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLic] = strval( val ); }
if( strcmp( key , "FishLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishLic] = strval( val ); }
if( strcmp( key , "GunLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLic] = strval( val ); }// Laden von schein wenn du /login machst
if( strcmp( key , "Zig" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pZig] = strval( val ); }
if( strcmp( key , "Kekse", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKekse] = strval( val ); }
if( strcmp( key , "ZigSucht" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pZigSucht] = strval( val ); }
if( strcmp( key , "Gun1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun1] = strval( val ); }
if( strcmp( key , "Gun2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun2] = strval( val ); }
if( strcmp( key , "Gun3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun3] = strval( val ); }
if( strcmp( key , "Gun4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun4] = strval( val ); }
if( strcmp( key , "Ammo1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo1] = strval( val ); }
if( strcmp( key , "Ammo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo2] = strval( val ); }
if( strcmp( key , "Ammo3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo3] = strval( val ); }
if( strcmp( key , "Ammo4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo4] = strval( val ); }
if( strcmp( key , "CarTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarTime] = strval( val ); }
if( strcmp( key , "Mulltime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMulltime] = strval( val ); }
if( strcmp( key , "PayDay" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDay] = strval( val ); }
if( strcmp( key , "PayDayHad" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDayHad] = strval( val ); }
if( strcmp( key , "CDPlayer" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCDPlayer] = strval( val ); }
if( strcmp( key , "Wins" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWins] = strval( val ); }
if( strcmp( key , "Loses" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLoses] = strval( val ); }
if( strcmp( key , "AlcoholPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlcoholPerk] = strval( val ); }
if( strcmp( key , "DrugPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugPerk] = strval( val ); }
if( strcmp( key , "MiserPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMiserPerk] = strval( val ); }
if( strcmp( key , "PainPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPainPerk] = strval( val ); }
if( strcmp( key , "TraderPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTraderPerk] = strval( val ); }
if( strcmp( key , "Tutorial" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTut] = strval( val ); }
if( strcmp( key , "Warnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); }
if( strcmp( key , "Adjustable" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdjustable] = strval( val ); }
if( strcmp( key , "Fuel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFuel] = strval( val ); }
if( strcmp( key , "Married" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMarried] = strval( val ); }
if( strcmp( key , "MarriedTo" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pMarriedTo], val, 0, strlen(val)-1, 255); }
if( strcmp( key , "SpawnChange" , true ) == 0 ) { val = ini_GetValue( Data ); SpawnChange[playerid] = strval( val ); }
if( strcmp( key , "WantedLevel" , true ) == 0 ) { val = ini_GetValue( Data ); WantedLevel[playerid] = strval( val ); }
if( strcmp( key , "WantedPoints" , true ) == 0 ) { val = ini_GetValue( Data ); WantedPoints[playerid] = strval( val ); }
if( strcmp( key , "PlayMinutes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPlayMinutes] = strval( val ); }
if( strcmp( key , "GesamtMinutes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGesamtMinutes] = strval( val ); }
if( strcmp( key , "MinutesSinceAn" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMinutesSinceAn] = strval( val ); }
if( strcmp( key , "SFPASS" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSFPASS] = strval( val ); }
if( strcmp( key , "LVPASS" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLVPASS] = strval( val ); }
if( strcmp( key , "Offflucht" , true ) == 0 ) { val = ini_GetValue( Data ); OfflineFlucht[playerid] = strval( val ); }
if( strcmp( key , "Knast" , true ) == 0 ) { val = ini_GetValue( Data ); Knast[playerid] = strval( val ); }
if( strcmp( key , "Handy" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHandyID] = strval( val ); }
if( strcmp( key , "Uhr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pUhrID] = strval( val ); }
if( strcmp( key , "KnastTime" , true ) == 0 ) { val = ini_GetValue( Data ); KnastTime[playerid] = strval( val ); }
if( strcmp( key , "Perso" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOwnPerso] = strval( val ); }
if( strcmp( key , "FrakSperre" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFrakSperre] = strval( val ); }
if( strcmp( key , "Gehalt" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGehalt] = strval( val ); }
if( strcmp( key , "InvWeapon" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvWeapon] = strval( val ); }
if( strcmp( key , "InvAmmo" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvAmmo] = strval( val ); }
if( strcmp( key , "InvWeapon2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvWeapon2] = strval( val ); }
if( strcmp( key , "InvAmmo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvAmmo2] = strval( val ); }
if( strcmp( key , "InvMats" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvMats] = strval( val ); }
if( strcmp( key , "InvDrugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvDrugs] = strval( val ); }
if( strcmp( key , "FlugTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlugTime] = strval( val ); }
if( strcmp( key , "FarmTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFarmTime] = strval( val ); }
if( strcmp( key , "GDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGDeaths] = strval( val ); }
if( strcmp( key , "GKills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGKills] = strval( val ); }
if( strcmp( key , "GWD" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGWD] = floatstr( val ); }
if( strcmp( key , "Meldung" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMeldung] = strval( val ); }
if( strcmp( key , "Tanke" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPtankekey] = strval( val ); }
if( strcmp( key , "Gesperrt" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGesperrt] = strval( val ); }
if( strcmp( key , "Erstehilfe" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pErstehilfe] = strval( val ); }
if( strcmp( key , "Zollpass" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pZollpass] = strval( val ); }
new weapon[14];
new ammo[14];
for(new i = 1;i< 14;i++)
{
new tmpstring[128];
format(tmpstring,sizeof tmpstring, "waffenslot%d",i);
if( strcmp( key , tmpstring , true ) == 0)weapon[i-1] = strval(ini_GetValue( Data ));
format(tmpstring,sizeof tmpstring, "ammoslot%d",i);
if( strcmp( key , tmpstring , true ) == 0)ammo[i-1] = strval(ini_GetValue( Data ));
GivePlayerWeapon(playerid,weapon[i-1],ammo[i-1]);
}
}//end while
fclose(UserFile);//close the file after everything has been read in the while
}
else
{
ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"Login","Das Passwort ist nicht korrekt! Bitte gib nun dein richtiges Passwort ein:","Login","Abbrechen");
fclose(UserFile);
gPlayerLogTries[playerid] += 1;
if(gPlayerLogTries[playerid] == 4) { Ban(playerid); }
return 1;
}
PlayerInfo[playerid][pAdjustable] = 0;
ResetPlayerMoney(playerid);
ConsumingMoney[playerid] = 1;
GivePlayerMoney(playerid,PlayerInfo[playerid][pCash]);
CurrentMoney[playerid] = PlayerInfo[playerid][pCash];
for(new fs;fs<sizeof(FightSystem);fs++){
GangZoneShowForPlayer(playerid,FightSystem[fs][fsZoneID],GetZoneColorOfFaction(FightSystem[fs][fsOwnerFaction]));
}
/*if(WantedPoints[playerid] == 2) { if(WantedLevel[playerid] != 1) { WantedLevel[playerid] = 1; } }
else if(WantedPoints[playerid] >= 4 && WantedPoints[playerid] <= 5) { if(WantedLevel[playerid] != 2) { WantedLevel[playerid] = 2; } }
else if(WantedPoints[playerid] >= 6 && WantedPoints[playerid] <= 7) { if(WantedLevel[playerid] != 3) { WantedLevel[playerid] = 3; } }
else if(WantedPoints[playerid] >= 8 && WantedPoints[playerid] <= 9) { if(WantedLevel[playerid] != 4) { WantedLevel[playerid] = 4; } }
else if(WantedPoints[playerid] >= 10 && WantedPoints[playerid] <= 11) { if(WantedLevel[playerid] != 5) { WantedLevel[playerid] = 5; } }
else if(WantedPoints[playerid] >= 12 && WantedPoints[playerid] <= 13) { if(WantedLevel[playerid] != 6) { WantedLevel[playerid] = 6; } }
else if(WantedPoints[playerid] >= 14) { if(WantedLevel[playerid] != 10) { WantedLevel[playerid] = 10; } }
SetPlayerWantedLevel(playerid,WantedLevel[playerid]);
*/
new pName[MAX_PLAYER_NAME];
GetPlayerName(playerid,pName,sizeof(pName));
format(tbDir,sizeof(tbDir),foxBanFile,pName);
if(dini_Exists(tbDir))
{
if(dini_Int(tbDir,"fbTime")+dini_Int(tbDir,"fbDuration") > Time())
{
new sekki=(dini_Int(tbDir,"fbTime")+dini_Int(tbDir,"fbDuration"))-Time(),minni=sekki/60;
sekki=sekki-minni*60;
format(ALLSTRING,sizeof(ALLSTRING),"Du wurdest für eine Weile vom Server gebannt. Restliche Zeit: %d Minuten %d Sekunden",minni,sekki);
SendClientMessage(playerid,COLOR_LIGHTRED,ALLSTRING);
format(ALLSTRING,sizeof(ALLSTRING),"%s hat versucht mit einem Timeban sich einzuloggen.", pName);
ABroadCast(COLOR_YELLOW,ALLSTRING,1);
Kick(playerid);
} else { dini_Remove(tbDir); }
}
if(PlayerInfo[playerid][pReg] == 0)
{
PlayerInfo[playerid][pLevel] = 1;
PlayerInfo[playerid][pSHealth] = 0.0;
PlayerInfo[playerid][pHealth] = 99.0;
PlayerInfo[playerid][pPos_x] = 2246.6;
PlayerInfo[playerid][pPos_y] = -1161.9;
PlayerInfo[playerid][pPos_z] = 1029.7;
PlayerInfo[playerid][pInt] = 15;
PlayerInfo[playerid][pLocal] = 255;
PlayerInfo[playerid][pTeam] = 3;
PlayerInfo[playerid][pModel] = 212;
PlayerInfo[playerid][pPhousekey] = 255;
PlayerInfo[playerid][pPbiskey] = 255;
PlayerInfo[playerid][pAccount] = 0;
PlayerInfo[playerid][pReg] = 1;
GivePlayerMoney(playerid, 10000);
}
if(PlayerInfo[playerid][pGesperrt] == 1)//PlayerInfo[playerid][pLevel] == -999) //autoban
{
format(string2,sizeof(string2)," %s versucht mit seinem gebannten Account online zu kommen und wurde gekickt!",playername2);
ABroadCast(COLOR_LIGHTRED,string2,1);
SendClientMessage(playerid,COLOR_RED," Du bist hier gebannt.. also mag dich hier keiner");
SendClientMessage(playerid,COLOR_RED," und du hast keine Freunde :D haha NOOB ");
Kick(playerid);
return 1;
}
else if(PlayerInfo[playerid][pCK] > 0)
{
Kick(playerid);
}
format(string2, sizeof(string2), "Erfolgreich eingeloggt, Willkommen %s",playername2);
SendClientMessage(playerid, COLOR_GREEN,string2);
printf("%s has logged in.",playername2);
if(PlayerInfo[playerid][pDonateRank] > 0)
{
SendClientMessage(playerid, COLOR_GREEN,"Du bist Premium Nutzer.");
}
if (PlayerInfo[playerid][pAdmin] > 0)
{
format(string2, sizeof(string2), "Willkommen Admin %d.",PlayerInfo[playerid][pAdmin]);
SendClientMessage(playerid, COLOR_GREEN,string2);
}
if(PlayerInfo[playerid][pSupporter] > 0)
{
format(string2, sizeof(string2), "Willkommen Supporter %d.",PlayerInfo[playerid][pSupporter]);
SendClientMessage(playerid, COLOR_GREEN,string2);
}
SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel], PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z], 1.0, -1, -1, -1, -1, -1, -1);
if(gTeam[playerid] == 0)
{
gTeam[playerid] = 3;
}
else
{
gTeam[playerid] = PlayerInfo[playerid][pTeam];
}
gPlayerLogged[playerid] = 1;
SpawnPlayer(playerid);
format(tmp2, sizeof(tmp2), "~w~Willkommen ~n~~y~ %s", playername2);
DateProp(playerid);
GameTextForPlayer(playerid, tmp2, 5000, 1);
SendClientMessage(playerid, COLOR_YELLOW, motd);
}
if(OfflineFlucht[playerid] == 1 && WantedLevel[playerid] > 0)
{
SendClientMessage(playerid,COLOR_LIGHTRED, "* Du wurdest Eingesperrt weil du Offline-Flucht begangen hast!");
SendClientMessage(playerid,COLOR_LIGHTRED, "* Pro WantedLevel 5 Minuten + 30 Minuten Strafe!");
new sendername[MAX_PLAYER_NAME],string[100];
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "*[Auto-Jail] %s wurde wegen Offline-Flucht eignesperrt.", sendername);
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && IsADChatter(i))
{
SendClientMessage(i,COLOR_ALLDEPT,string);
}
}
OfflineFlucht[playerid] = 0;
ResetPlayerWeapons(playerid);
new wlevel = WantedLevel[playerid];
PlayerInfo[playerid][pJailed] = 1;
PlayerInfo[playerid][pJailTime] = (wlevel*300)+1800;
SetPlayerInterior(playerid, 3);
if(LSPDZellen == 0)//zelle1
{
SetPlayerPos(playerid,219.4217,110.5207,999.0156);
LSPDZellen += 1;
}
if(LSPDZellen == 1)//zelle2
{
SetPlayerPos(playerid,223.2922,110.6890,999.0156);
LSPDZellen += 1;
}
if(LSPDZellen == 2)//zelle3
{
SetPlayerPos(playerid,215.0419,110.2922,999.0156);
LSPDZellen = 0;
}
WantedPoints[playerid] = 0;
SetPlayerWantedLevel(playerid,0);
WantedLevel[playerid] = 0;
}
else if(OfflineFlucht[playerid] == 1 && WantedLevel[playerid] == 0)
{
SendClientMessage(playerid,COLOR_LIGHTRED, "* Du wurdest eingesperrt weil du Offline-Flucht begangen hast!");
new sendername[MAX_PLAYER_NAME],string[100];
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "*[Auto-Jail] %s wurde wegen Offline-Flucht eingesperrt.", sendername);
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && IsADChatter(i))
{
SendClientMessage(i,COLOR_ALLDEPT,string);
}
}
OfflineFlucht[playerid] = 0;
ResetPlayerWeapons(playerid);
PlayerInfo[playerid][pJailed] = 1;
PlayerInfo[playerid][pJailTime] = 300;
SetPlayerInterior(playerid, 3);
if(LSPDZellen == 0)//zelle1
{
SetPlayerPos(playerid,215.0419,110.2922,999.0156);
LSPDZellen += 1;
}
if(LSPDZellen == 1)//zelle2
{
SetPlayerPos(playerid,227.8457,110.7000,999.0156);
LSPDZellen += 1;
}
if(LSPDZellen == 2)//zelle3
{
SetPlayerPos(playerid,223.2922,110.6890,999.0156);
LSPDZellen = 0;
}
WantedPoints[playerid] = 0;
SetPlayerWantedLevel(playerid,0);
WantedLevel[playerid] = 0;
}
else if(OfflineFlucht[playerid] == 2 && WantedLevel[playerid] > 0)
{
SendClientMessage(playerid,COLOR_LIGHTRED, "* Du wurdest Eingesperrt weil du Gecuffed einen Crash hattest!");
SendClientMessage(playerid,COLOR_LIGHTRED, "* Pro WantedLevel 5 Minuten!");
new sendername[MAX_PLAYER_NAME],string[100];
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "*[Auto-Jail] %s wurde wegen Exe-Crash eingesperrt.", sendername);
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && IsADChatter(i))
{
SendClientMessage(i,COLOR_ALLDEPT,string);
}
}
OfflineFlucht[playerid] = 0;
ResetPlayerWeapons(playerid);
new wlevel = WantedLevel[playerid];
PlayerInfo[playerid][pJailed] = 1;
PlayerInfo[playerid][pJailTime] = wlevel*300;
SetPlayerInterior(playerid, 3);
if(LSPDZellen == 0)//zelle1
{
SetPlayerPos(playerid,223.2922,110.6890,999.0156);
LSPDZellen += 1;
}
if(LSPDZellen == 1)//zelle2
{
SetPlayerPos(playerid,227.8457,110.7000,999.0156);
LSPDZellen += 1;
}
if(LSPDZellen == 2)//zelle3
{
SetPlayerPos(playerid,215.0419,110.2922,999.0156);
LSPDZellen = 0;
}
WantedPoints[playerid] = 0;
SetPlayerWantedLevel(playerid,0);
WantedLevel[playerid] = 0;
}
new stern = WantedLevel[playerid];
SetPlayerWantedLevel(playerid,stern);
WantedPoints[playerid] = stern * 2;
if(PlayerInfo[playerid][pLevel] <= 3)
{
Noob[playerid] = Create3DTextLabel("{FFFFFF}*Neuling*",COLOR_WHITE,30.0,40.0,50.0,40.0,0);
Attach3DTextLabelToPlayer(Noob[playerid], playerid, 0.0, 0.0, 0.4);
Noobi[playerid] = 1;
}
KHSperre[playerid] = 1;
SetTimerEx("KHSP",60000,0,"i",playerid);
return 1;
}
Alles anzeigen