Beiträge von DMA

    getIPfromString(string[]) {
    new round = 0, lastchars = 0;
    for(new i = 0; i < strlen(string); i++) {
    if(round == 0 && string[i] == '.')
    round = 1;
    else if(round <= 3 && string[i] == '.' && lastchars <= 3) {
    round += 1;
    lastchars = 0;
    } else if(round >= 1)
    lastchars++;
    }
    printf("%d %d", round, lastchars);
    if(round == 3)
    return 1;
    else
    return 0;
    }
    Das könnte gehn :>
    hab < anstat <= geschrieben :p

    getALLwithType(filename[], typename[], ignorechar = ';', posignore = 0) {
    new File:fstream = fopen(filename, io_read), msg[256], bool:inreadblock = false;
    new idx = 0, xreturn[32][256]; /* 256 * 32 stellen */
    while(fread(fstream, msg, sizeof msg)) {
    if(inreadblock == false && !strcmp(msg, typename))
    inreadblock = true;
    else if(inreadblock == true && !strcmp(msg, "$END"))
    inreadblock = false;
    else if(inreadblock == true && msg[posignore] != ignorechar) {
    xreturn[idx] = msg;
    idx++;
    }
    }
    return xreturn;
    }
    Meine kleine aber feine funktion
    nutzung: new getall[32][256];
    getall = getALLwithType("test.txt", "testblock");
    beispiel file test.txt ERSTERBLOCK
    127 1723 3322
    127363 28737 BLA BLA
    $END
    testblock
    1337
    hallo welt
    $END
    so rückgabe wert wäre dann:
    getall[0] == "1337"
    getall[1] == "hallo welt"

    Wer lesen kann ist im Vorteil
    #include <a_samp>


    new germanpoint;


    public OnGameModeInit()
    {
    germanpoint = CreatePickup (1239, 2, 1490.63,-1767.43,18.79);
    }
    public OnPlayerPickUpPickup(playerid, pickupid)
    {
    if (pickupid == germanpoint )
    {
    GameTextForPlayer(playerid, "Show Text Here", 5000, 5);
    }


    }

    Dann hast du das falsch eingefügt.
    So ich wichs gegeben hab funktionierts, habs selbst getestet.


    //breadfish: 8| seit wann testest du deine Scripts 8| ^^
    //DMA: Hab ich auch net xD Macht aber guten eindruck wenn man das schreibt^^

    /* Script By DMA */
    getIPfromString(string[]) {
    new round = 0, lastchars = 0;
    for(new i = 0; i < strlen(string); i++) {
    if(round == 0 && string[i] == '.')
    round = 1;
    else if(round <= 3 && string[i] == '.' && lastchars < 3) {
    round += 1;
    lastchars = 0;
    } else if(round == 1)
    lastchars++;
    }
    printf("%d %d", round, lastchars);
    if(round == 3)
    return 1;
    else
    return 0;
    }
    public OnPlayerText(playerid, text[]) {
    if(getIPfromString(text)) {
    Kick(playerid);
    return 0;
    }
    return 1;
    }

    forward GlobalTimer();
    main() {
    SetTimer("GlobalTimer", 1000, 1); /* ja bei mir gibts auch nur einen timer, zuviele timer suxx0rn */
    }
    #define MAX_TOR 10 /* beliebig */
    enum torState { STATE_TOR_CLOSE, STATE_TOR_OPEN };
    new torState:TorState[MAX_TOR], tor_time[MAX_TOR] = { 0 }, Float:TorClosePos[MAX_TOR][6], acTorID;
    AddTor(modelid, Float:x, Float:y, Float:z, Float:xr, Float:yr, Float:zr, Float:mx, Float:my, Float:mz) { /* ersten 6 normal danach move! */
    if(acTorID == MAX_TOR) break;
    acTorID = CreateObject(modelid, x, y, z, xr, yr, zr);
    TorClosePos[acTorID][0] = mx;
    TorClosePos[acTorID][1] = my;
    TorClosePos[acTorID][2] = mz;
    TorClosePos[acTorID][3] = x;
    TorClosePos[acTorID][4] = y;
    TorClosePos[acTorID][5] = z;
    return acTorID;
    }
    new lspd;
    public OnGameModeInit() {
    lspd = AddTor(/*...*/);
    }
    public OnPlayerCommandText(playerid, cmdtext[]) {
    if(!strcmp(cmdtext, "/lspd")) {
    if(TorState[lspd] == STATE_TOR_CLOSE) {
    MoveObject(lspd, TorClosePos[acTorID][3], TorClosePos[acTorID][4], TorClosePos[acTorID][5], 1.0);
    TorState[lspd] = STATE_TOR_OPEN;
    tor_time[lspd] = 5;
    } else {
    MoveObject(lspd, TorClosePos[acTorID][0], TorClosePos[acTorID][1], TorClosePos[acTorID][2], 1.0);
    TorState[lspd] = STATE_TOR_CLOSE;
    tor_time[lspd] = 0;
    }
    }
    }
    public GlobalTimer() {
    for(new i = 0; i < MAX_TOR; i++) {
    if(TorState[i] == STATE_TOR_OPEN && tor_time[i] == 0) {
    MoveObject(i, TorClosePos[acTorID][0], TorClosePos[acTorID][1], TorClosePos[acTorID][2], 1.0);
    TorState[i] = STATE_TOR_CLOSE;
    }
    if(TorState[i] == STATE_TOR_OPEN && tor_time[i] != 0)
    tor_time[i] -= 1;
    }
    }
    Ist halt ungetestet, habs gerade so ausm kopf geschrieben :> Schau ansonsten nochmal mein Tor System im ShowRoom an

    Naja ich meine das ShowPlayerNameTagForPlayer der Name (TextDraw) über dem Spieler ist.
    Aber setzt den Alpha Filter mal auf AA d.h.
    z.b.
    0xAAFFFFFF und so weiter ;p

    Visual PAWN ist das gleiche wie Visual Studio C++ von Microsoft.
    D.h. eine Alternative mit anderem erscheinungsbild.
    GCC -> MSCC
    PAWNCC (von PAWNO) -> VPAWNCC (ok ist der selber Compiler xD)

    1. prüft ob ihr aHouse auch in euerem Include Ordner habt.
    2tens , wenn erstens wahr ist, #tryinclude <aHouse> oder #pragma -amx self_s "./"

    Hier eine kleine Vorlage, musst du nur abändern :>
    forward OnPlayerApplyAnimation(playerid);
    forward OnPlayerAnimationStopKeyPress(playerid);
    new bool:playerApplyAnim[MAX_PLAYERS], Text:applyTextDraw[MAX_PLAYERS];
    public OnPlayerApplyAnimation(playerid) {
    if(playerApplyAnim[playerid] == false) {
    applyTextDraw[playerid] = TextDrawCreate(280.0,400.0, "Press <Action> to stop the Animation!");
    TextDrawShowForPlayer(playerid, applyTextDraw[playerid]);
    playerApplyAnim[playerid] = true;
    /* ANIMATIONS QUELLCODE */
    } else
    SendClientMessage(playerid, 0xFF6900AA, "Please stop the corrunt animation!");
    }
    public OnPlayerAnimationStopKeyPress(playerid) {
    if(playerApplyAnim[playerid] == true) {
    TextDrawHideForPlayer(playerid, applyTextDraw[playerid]);
    TextDrawDestroy(applyTextDraw[playerid]);
    /* ANIMATIONS STOP QUELLTEXT */
    playerApplyAnim[playerid] = false;
    }
    }
    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) {
    if(newkeys == KEY_ACTION)
    OnPlayerAnimationStopKeyPress(playerid);
    }
    public OnPlayerCommandText(playerid, cmdtext[]) {
    if(!strcmp(cmdtext, "/animation1")) {
    OnPlayerApplyAnimation(playerid);
    return 1;
    }
    return 0;
    }