Beiträge von live fast
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aber jetz sind error wen ich die amx erstellen will ??
CodeC:\Program Files\Rockstar Games\Grand Theft Auto San Andreas\filterscripts\lspd1.pwn(30) : error 017: undefined symbol "IsPlayerInRangeOfPoint" C:\Program Files\Rockstar Games\Grand Theft Auto San Andreas\filterscripts\lspd1.pwn(35) : error 017: undefined symbol "IsPlayerInRangeOfPoint" C:\Program Files\Rockstar Games\Grand Theft Auto San Andreas\filterscripts\lspd1.pwn(44) : error 017: undefined symbol "IsPlayerInRangeOfPoint" C:\Program Files\Rockstar Games\Grand Theft Auto San Andreas\filterscripts\lspd1.pwn(49) : error 017: undefined symbol "IsPlayerInRangeOfPoint"
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ok aslo wen hilf nochmal ich möchte diese 2 scripts zusammen füghen damit mans ei mit 1nem befehl beide objecte öffnen kann
#include <a_samp>#pragma tabsize 0
#define COLOR_YELLOW 0xFFFF00AA
#define FILTERSCRIPT
#if defined FILTERSCRIPT
new y_gate;public OnFilterScriptInit()
{
y_gate = CreateObject(986, 1548.804443, -1632.485352, 14.093480, 0.0000, 0.0000, 90.0000);print("\n--------------------------------------");
print(" Blank Filterscript by W4nnA");
print("--------------------------------------\n");
return 1;
}public OnFilterScriptExit()
{
return 1;
}#else
#endif
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(cmdtext, "/pdauf", true) == 0){
MoveObject(y_gate,1548.804443, -1634.387207, 14.093480,4);
SendClientMessage(playerid, COLOR_YELLOW,"ACHTUNG: Nur Für Cops!");
return 1;
}
if (strcmp(cmdtext, "/pdzu", true) == 0){
MoveObject(y_gate,1548.804443, -1632.485352, 14.093480,4);
SendClientMessage(playerid, COLOR_YELLOW,"ACHTUNG: Nur Für Cops!");
return 1;
}
return 0;
}#include <a_samp>
#pragma tabsize 0
#define COLOR_YELLOW 0xFFFF00AA
#define FILTERSCRIPT
#if defined FILTERSCRIPT
new y_gate;public OnFilterScriptInit()
{
y_gate = CreateObject(986, 1548.832520, -1624.447632, 14.093480, 0.0000, 0.0000, 270.0000);print("\n--------------------------------------");
print(" Blank Filterscript by W4nnA");
print("--------------------------------------\n");
return 1;
}public OnFilterScriptExit()
{
return 1;
}#else
#endif
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(cmdtext, "/pdauf", true) == 0){
MoveObject(y_gate,1548.837891, -1620.062988, 14.093480,4);
SendClientMessage(playerid, COLOR_YELLOW,"ACHTUNG: Nur Für Cops!");
return 1;
}
if (strcmp(cmdtext, "/pdzu", true) == 0){
MoveObject(y_gate,1548.832520, -1624.447632, 14.093480,4);
SendClientMessage(playerid, COLOR_YELLOW,"ACHTUNG: Nur Für Cops!");
return 1;
}
return 0;
} -
Hallo ,also ich hab ne farage ich mochte 1 gate das aus 2 torn besteht mit 1nem fs und mit einem befehl öffenen das eine tor hab ich aber ka wie ich das in dem fs rein tu also wo ich dans rein tun sollk?Pls helft mir #include <a_samp>
#pragma tabsize 0
#define COLOR_YELLOW 0xFFFF00AA
#define FILTERSCRIPT
#if defined FILTERSCRIPT
new y_gate;public OnFilterScriptInit()
{
y_gate = CreateObject(986, 1548.804443, -1632.485352, 14.093480, 0.0000, 0.0000, 90.0000);print("\n--------------------------------------");
print(" Blank Filterscript by W4nnA");
print("--------------------------------------\n");
return 1;
}public OnFilterScriptExit()
{
return 1;
}#else
#endif
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(cmdtext, "/pdauf", true) == 0){
MoveObject(y_gate,1548.804443, -1634.387207, 14.093480,4);
SendClientMessage(playerid, COLOR_YELLOW,"ACHTUNG: Nur Für Cops!");
return 1;
}
if (strcmp(cmdtext, "/pdzu", true) == 0){
MoveObject(y_gate,1548.804443, -1632.485352, 14.093480,4);
SendClientMessage(playerid, COLOR_YELLOW,"ACHTUNG: Nur Für Cops!");
return 1;
}
return 0;
} -
ja thx echt geil etz gehts *happy*
aber könntest du mir mal mienen fehler sagen ?? -
hä wie jetz warum ne amx datei ?
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also ich hab es jetzt so gemacht aber das funktioniert auch noch nicht ??? //---------------------------------------------------------
//
// MONSTER! A freeroam script centered around the desert.
// by W4nnA
//---------------------------------------------------------#include <a_samp>
#define COLOR_RED 0xAA3333AA
forward GameModeExitFunc();
// This is how long the round lasts before exiting
// Set to 0 to disable the timer
//new gRoundTime = 1200000;
new gRoundTime = 0;//---------------------------------------------------------
main()
{
print("\n----------------------------------");
print(" Monster freeroam by W4nnA (2006)\n");
print("----------------------------------\n");
}//---------------------------------------------------------
public OnGameModeInit()
{
new Float:monsterX = 414.9143;
new Float:boatX = 260.0439;
new Float:bikeX = 393.8199;
new id;
new count;SetGameModeText("Monster freeroam");
// Players
for (id = 254; id <= 288; id++) {
if (id == 265) id = 274; // Skip over the bad ones
AddPlayerClass(id,389.8672,2543.0046,16.5391,173.7645,0,0,0,0,0,0);
}// Mike's special monster truck
AddStaticVehicle(556,423.9143,2482.2766,16.8594,0.0,1,1);
for(count = 0; count <= 50; count++) {
AddStaticVehicle(557,monsterX,2482.4856,16.8594,0.0,1,1);
monsterX -= 9.0;
}// Boats
for(count = 0; count <= 15; count++) {
AddStaticVehicle(446,boatX,2970.7834,-1.0287,7.0391,-1,-1);
boatX += 6.0;
}// Mountain bikes/BMXes
for(count = 0; count <= 10; count++) {
AddStaticVehicle(481,bikeX,2547.0911,16.0545,356.9482,-1,-1);
AddStaticVehicle(510,bikeX,2538.3503,16.1516,356.1028,-1,-1);
bikeX -= 2.5;
}AddStaticVehicle(513,324.7664,2546.0984,16.4876,178.8663,-1,-1); // stuntplane
AddStaticVehicle(513,290.2709,2544.7771,16.5000,178.0178,-1,-1); // stuntplane
AddStaticVehicle(487,261.9073,2522.6987,16.4046,175.9395,-1,-1); // heli
AddStaticVehicle(487,244.0523,2524.3516,16.4171,180.8316,-1,-1); // heli
AddStaticVehicle(592,-73.1792,2502.1990,16.1641,270.0,-1,-1); //adromeda
AddStaticVehicle(532,101.5550,2584.0725,17.4540,178.0316,-1,-1); // combine
// Nun die Objecte
CreateObject(1676, 1546.032227, -1612.764404, 13.963679, 0.0000, 0.0000, 359.1406);
CreateObject(1676, 1546.223022, -1607.987061, 13.963679, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1547.280884, -1612.859497, 12.700993, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1547.948853, -1612.887939, 12.700993, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1548.654541, -1612.905640, 12.700993, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1549.305176, -1613.030762, 12.700993, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1547.428345, -1607.975830, 12.700993, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1548.104004, -1607.900757, 12.700993, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1548.729614, -1607.950806, 12.700993, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1549.305176, -1607.950806, 12.700993, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1545.000977, -1608.176025, 12.700993, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1544.325317, -1608.176025, 12.700993, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1543.538452, -1608.129883, 12.700993, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1542.912842, -1608.004761, 12.700993, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1544.739624, -1612.709351, 12.700993, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1544.108032, -1612.717163, 12.700993, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1543.482422, -1612.692139, 12.700993, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 1542.856812, -1612.667114, 12.700993, 0.0000, 0.0000, 0.0000);
CreateObject(978, 1544.787842, -1617.101440, 13.223033, 0.0000, 0.0000, 0.0000);
CreateObject(978, 1544.956055, -1603.340332, 13.314918, 0.0000, 0.0000, 180.0000);
CreateObject(978, 1540.723267, -1612.538452, 13.223033, 0.0000, 0.0000, 270.0000);
CreateObject(978, 1540.729370, -1607.507324, 13.223033, 0.0000, 0.0000, 270.0000);
CreateObject(1411, 1546.551880, -1617.559937, 17.455828, 0.0000, 0.0000, 0.0000);
CreateObject(1411, 1542.220337, -1617.459839, 17.515907, 0.0000, 0.0000, 0.0000);
CreateObject(1411, 1539.895996, -1614.992676, 17.533722, 0.0000, 0.0000, 270.0000);
CreateObject(1411, 1539.881714, -1609.822754, 17.532625, 0.0000, 0.0000, 270.0000);
CreateObject(1411, 1539.865112, -1604.942139, 17.532625, 0.0000, 0.0000, 270.0000);
CreateObject(1411, 1542.161133, -1602.642334, 17.512222, 0.0000, 0.0000, 180.0000);
CreateObject(1411, 1547.150146, -1602.531128, 17.520538, 0.0000, 0.0000, 180.0000);
CreateObject(1411, 1552.137085, -1602.467896, 17.520538, 0.0000, 0.0000, 180.0000);
CreateObject(1411, 1557.408936, -1602.577393, 17.520538, 0.0000, 0.0000, 180.0000);
CreateObject(1411, 1562.664063, -1602.652466, 17.520538, 0.0000, 0.0000, 180.0000);
CreateObject(1411, 1567.668945, -1602.627441, 17.520538, 0.0000, 0.0000, 180.0000);
CreateObject(1411, 1572.854248, -1602.633301, 17.520538, 0.0000, 0.0000, 180.0000);
CreateObject(1411, 1578.205078, -1602.662598, 17.520538, 0.0000, 0.0000, 180.0000);
CreateObject(1411, 1582.756714, -1602.639893, 17.520538, 0.0000, 0.0000, 180.0000);
CreateObject(1411, 1587.336182, -1602.639893, 17.520538, 0.0000, 0.0000, 180.0000);
CreateObject(1411, 1592.366089, -1602.639893, 17.520538, 0.0000, 0.0000, 180.0000);
CreateObject(1411, 1597.373413, -1602.792969, 17.520538, 0.0000, 0.0000, 180.0000);
CreateObject(1411, 1602.528442, -1602.817993, 17.520538, 0.0000, 0.0000, 180.0000);
CreateObject(1411, 1605.467163, -1602.792847, 17.520538, 0.0000, 0.0000, 180.0000);
CreateObject(1411, 1608.003418, -1605.225098, 17.531136, 0.0000, 0.0000, 90.0000);
CreateObject(1411, 1607.992798, -1610.411133, 17.531136, 0.0000, 0.0000, 90.0000);
CreateObject(1411, 1608.092896, -1615.441040, 17.531136, 0.0000, 0.0000, 90.0000);
CreateObject(1411, 1608.092896, -1620.420898, 17.531136, 0.0000, 0.0000, 90.0000);
CreateObject(1411, 1608.021729, -1625.573975, 17.531136, 0.0000, 0.0000, 90.0000);
CreateObject(1411, 1608.021729, -1630.528809, 17.531136, 0.0000, 0.0000, 90.0000);
CreateObject(1411, 1608.021729, -1635.433594, 17.531136, 0.0000, 0.0000, 90.0000);
CreateObject(1411, 1605.656860, -1637.768311, 17.524218, 0.0000, 0.0000, 0.0000);
CreateObject(986, 1548.832520, -1624.447632, 14.093480, 0.0000, 0.0000, 270.0000);
CreateObject(986, 1548.804443, -1632.485352, 14.093480, 0.0000, 0.0000, 90.0000);
CreateObject(974, 1548.824707, -1620.305542, 15.324615, 0.0000, 0.0000, 90.0000);
CreateObject(974, 1548.704346, -1636.004395, 15.332811, 0.0000, 0.0000, 90.0000);if (gRoundTime > 0) {
SetTimer("GameModeExitFunc", gRoundTime, 0);
}
return 1;
}//---------------------------------------------------------
public OnPlayerConnect(playerid)
{
GameTextForPlayer(playerid,"~w~Monster freeroam!",1000,5);
return 1;
}//---------------------------------------------------------
SetupPlayerForClassSelection(playerid)
{
SetPlayerPos(playerid,398.4077,2540.5049,19.6311);
SetPlayerCameraPos(playerid,398.4077,2530.5049,19.6311);
SetPlayerCameraLookAt(playerid,398.4077,2540.5049,19.6311);
SetPlayerFacingAngle(playerid, 180.0);
}//---------------------------------------------------------
public OnPlayerRequestClass(playerid, classid)
{
SetupPlayerForClassSelection(playerid);
return 1;
}//---------------------------------------------------------
public OnPlayerDeath(playerid, killerid, reason)
{
new name[256];
new string[256];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "*** %s died.", name);
SendClientMessageToAll(COLOR_RED, string);
return 1;
}//---------------------------------------------------------
public GameModeExitFunc() {
GameModeExit();
} -
ja und wie einfag einfügen oder wie weil das hab ich schon probiert und das funktioniert dan nähmlich nicht
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hallo also ich möchte jetz vollgende objecte in mein gammode einfügen:
Code
Alles anzeigenCreateObject(1676, 1546.032227, -1612.764404, 13.963679, 0.0000, 0.0000, 359.1406); CreateObject(1676, 1546.223022, -1607.987061, 13.963679, 0.0000, 0.0000, 0.0000); CreateObject(1238, 1547.280884, -1612.859497, 12.700993, 0.0000, 0.0000, 0.0000); CreateObject(1238, 1547.948853, -1612.887939, 12.700993, 0.0000, 0.0000, 0.0000); CreateObject(1238, 1548.654541, -1612.905640, 12.700993, 0.0000, 0.0000, 0.0000); CreateObject(1238, 1549.305176, -1613.030762, 12.700993, 0.0000, 0.0000, 0.0000); CreateObject(1238, 1547.428345, -1607.975830, 12.700993, 0.0000, 0.0000, 0.0000); CreateObject(1238, 1548.104004, -1607.900757, 12.700993, 0.0000, 0.0000, 0.0000); CreateObject(1238, 1548.729614, -1607.950806, 12.700993, 0.0000, 0.0000, 0.0000); CreateObject(1238, 1549.305176, -1607.950806, 12.700993, 0.0000, 0.0000, 0.0000); CreateObject(1238, 1545.000977, -1608.176025, 12.700993, 0.0000, 0.0000, 0.0000); CreateObject(1238, 1544.325317, -1608.176025, 12.700993, 0.0000, 0.0000, 0.0000); CreateObject(1238, 1543.538452, -1608.129883, 12.700993, 0.0000, 0.0000, 0.0000); CreateObject(1238, 1542.912842, -1608.004761, 12.700993, 0.0000, 0.0000, 0.0000); CreateObject(1238, 1544.739624, -1612.709351, 12.700993, 0.0000, 0.0000, 0.0000); CreateObject(1238, 1544.108032, -1612.717163, 12.700993, 0.0000, 0.0000, 0.0000); CreateObject(1238, 1543.482422, -1612.692139, 12.700993, 0.0000, 0.0000, 0.0000); CreateObject(1238, 1542.856812, -1612.667114, 12.700993, 0.0000, 0.0000, 0.0000); CreateObject(978, 1544.787842, -1617.101440, 13.223033, 0.0000, 0.0000, 0.0000); CreateObject(978, 1544.956055, -1603.340332, 13.314918, 0.0000, 0.0000, 180.0000); CreateObject(978, 1540.723267, -1612.538452, 13.223033, 0.0000, 0.0000, 270.0000); CreateObject(978, 1540.729370, -1607.507324, 13.223033, 0.0000, 0.0000, 270.0000); CreateObject(1411, 1546.551880, -1617.559937, 17.455828, 0.0000, 0.0000, 0.0000); CreateObject(1411, 1542.220337, -1617.459839, 17.515907, 0.0000, 0.0000, 0.0000); CreateObject(1411, 1539.895996, -1614.992676, 17.533722, 0.0000, 0.0000, 270.0000); CreateObject(1411, 1539.881714, -1609.822754, 17.532625, 0.0000, 0.0000, 270.0000); CreateObject(1411, 1539.865112, -1604.942139, 17.532625, 0.0000, 0.0000, 270.0000); CreateObject(1411, 1542.161133, -1602.642334, 17.512222, 0.0000, 0.0000, 180.0000); CreateObject(1411, 1547.150146, -1602.531128, 17.520538, 0.0000, 0.0000, 180.0000); CreateObject(1411, 1552.137085, -1602.467896, 17.520538, 0.0000, 0.0000, 180.0000); CreateObject(1411, 1557.408936, -1602.577393, 17.520538, 0.0000, 0.0000, 180.0000); CreateObject(1411, 1562.664063, -1602.652466, 17.520538, 0.0000, 0.0000, 180.0000); CreateObject(1411, 1567.668945, -1602.627441, 17.520538, 0.0000, 0.0000, 180.0000); CreateObject(1411, 1572.854248, -1602.633301, 17.520538, 0.0000, 0.0000, 180.0000); CreateObject(1411, 1578.205078, -1602.662598, 17.520538, 0.0000, 0.0000, 180.0000); CreateObject(1411, 1582.756714, -1602.639893, 17.520538, 0.0000, 0.0000, 180.0000); CreateObject(1411, 1587.336182, -1602.639893, 17.520538, 0.0000, 0.0000, 180.0000); CreateObject(1411, 1592.366089, -1602.639893, 17.520538, 0.0000, 0.0000, 180.0000); CreateObject(1411, 1597.373413, -1602.792969, 17.520538, 0.0000, 0.0000, 180.0000); CreateObject(1411, 1602.528442, -1602.817993, 17.520538, 0.0000, 0.0000, 180.0000); CreateObject(1411, 1605.467163, -1602.792847, 17.520538, 0.0000, 0.0000, 180.0000); CreateObject(1411, 1608.003418, -1605.225098, 17.531136, 0.0000, 0.0000, 90.0000); CreateObject(1411, 1607.992798, -1610.411133, 17.531136, 0.0000, 0.0000, 90.0000); CreateObject(1411, 1608.092896, -1615.441040, 17.531136, 0.0000, 0.0000, 90.0000); CreateObject(1411, 1608.092896, -1620.420898, 17.531136, 0.0000, 0.0000, 90.0000); CreateObject(1411, 1608.021729, -1625.573975, 17.531136, 0.0000, 0.0000, 90.0000); CreateObject(1411, 1608.021729, -1630.528809, 17.531136, 0.0000, 0.0000, 90.0000); CreateObject(1411, 1608.021729, -1635.433594, 17.531136, 0.0000, 0.0000, 90.0000); CreateObject(1411, 1605.656860, -1637.768311, 17.524218, 0.0000, 0.0000, 0.0000); CreateObject(986, 1548.832520, -1624.447632, 14.093480, 0.0000, 0.0000, 270.0000); CreateObject(986, 1548.804443, -1632.485352, 14.093480, 0.0000, 0.0000, 90.0000); CreateObject(974, 1548.824707, -1620.305542, 15.324615, 0.0000, 0.0000, 90.0000); CreateObject(974, 1548.704346, -1636.004395, 15.332811, 0.0000, 0.0000, 90.0000);
wie soll ich die in diesen gamemod einfügen
//---------------------------------------------------------
//
// MONSTER! A freeroam script centered around the desert.
// by Mike
//---------------------------------------------------------#include <a_samp>
#define COLOR_RED 0xAA3333AA
forward GameModeExitFunc();
// This is how long the round lasts before exiting
// Set to 0 to disable the timer
//new gRoundTime = 1200000;
new gRoundTime = 0;//---------------------------------------------------------
main()
{
print("\n----------------------------------");
print(" Monster freeroam by Mike (2006)\n");
print("----------------------------------\n");
}//---------------------------------------------------------
public OnGameModeInit()
{
new Float:monsterX = 414.9143;
new Float:boatX = 260.0439;
new Float:bikeX = 393.8199;
new id;
new count;
SetGameModeText("Monster freeroam");
// Players
for (id = 254; id <= 288; id++) {
if (id == 265) id = 274; // Skip over the bad ones
AddPlayerClass(id,389.8672,2543.0046,16.5391,173.7645,0,0,0,0,0,0);
}
// Mike's special monster truck
AddStaticVehicle(556,423.9143,2482.2766,16.8594,0.0,1,1);
for(count = 0; count <= 50; count++) {
AddStaticVehicle(557,monsterX,2482.4856,16.8594,0.0,1,1);
monsterX -= 9.0;
}
// Boats
for(count = 0; count <= 15; count++) {
AddStaticVehicle(446,boatX,2970.7834,-1.0287,7.0391,-1,-1);
boatX += 6.0;
}
// Mountain bikes/BMXes
for(count = 0; count <= 10; count++) {
AddStaticVehicle(481,bikeX,2547.0911,16.0545,356.9482,-1,-1);
AddStaticVehicle(510,bikeX,2538.3503,16.1516,356.1028,-1,-1);
bikeX -= 2.5;
}
AddStaticVehicle(513,324.7664,2546.0984,16.4876,178.8663,-1,-1); // stuntplane
AddStaticVehicle(513,290.2709,2544.7771,16.5000,178.0178,-1,-1); // stuntplane
AddStaticVehicle(487,261.9073,2522.6987,16.4046,175.9395,-1,-1); // heli
AddStaticVehicle(487,244.0523,2524.3516,16.4171,180.8316,-1,-1); // heli
AddStaticVehicle(592,-73.1792,2502.1990,16.1641,270.0,-1,-1); //adromeda
AddStaticVehicle(532,101.5550,2584.0725,17.4540,178.0316,-1,-1); // combineif (gRoundTime > 0) {
SetTimer("GameModeExitFunc", gRoundTime, 0);
}
return 1;
}//---------------------------------------------------------
public OnPlayerConnect(playerid)
{
GameTextForPlayer(playerid,"~w~Monster freeroam!",1000,5);
return 1;
}//---------------------------------------------------------
SetupPlayerForClassSelection(playerid)
{
SetPlayerPos(playerid,398.4077,2540.5049,19.6311);
SetPlayerCameraPos(playerid,398.4077,2530.5049,19.6311);
SetPlayerCameraLookAt(playerid,398.4077,2540.5049,19.6311);
SetPlayerFacingAngle(playerid, 180.0);
}//---------------------------------------------------------
public OnPlayerRequestClass(playerid, classid)
{
SetupPlayerForClassSelection(playerid);
return 1;
}//---------------------------------------------------------
public OnPlayerDeath(playerid, killerid, reason)
{
new name[256];
new string[256];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "*** %s died.", name);
SendClientMessageToAll(COLOR_RED, string);
return 1;
}//---------------------------------------------------------
public GameModeExitFunc() {
GameModeExit();
} -
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wie oder wo fügt man diesen streamer ein ?? pls für anfänger
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mal ne frage immrr wen ich conneccte werd ich automatisch gekickt dan steht da du wurdest gekickt grund: du wurdest nicht regestriert wen du mitspielst ??
was machi ch flasch ???