Beiträge von live fast

    also kann mir etz mal ein gescheider des richtige script schicken wo alle 2 objecte sichj bewegen und ned wieder blso eins???

    aber jetz sind error wen ich die amx erstellen will ??

    Code
    C:\Program Files\Rockstar Games\Grand Theft Auto San Andreas\filterscripts\lspd1.pwn(30) : error 017: undefined symbol "IsPlayerInRangeOfPoint"
    C:\Program Files\Rockstar Games\Grand Theft Auto San Andreas\filterscripts\lspd1.pwn(35) : error 017: undefined symbol "IsPlayerInRangeOfPoint"
    C:\Program Files\Rockstar Games\Grand Theft Auto San Andreas\filterscripts\lspd1.pwn(44) : error 017: undefined symbol "IsPlayerInRangeOfPoint"
    C:\Program Files\Rockstar Games\Grand Theft Auto San Andreas\filterscripts\lspd1.pwn(49) : error 017: undefined symbol "IsPlayerInRangeOfPoint"

    ok aslo wen hilf nochmal ich möchte diese 2 scripts zusammen füghen damit mans ei mit 1nem befehl beide objecte öffnen kann
    #include <a_samp>


    #pragma tabsize 0
    #define COLOR_YELLOW 0xFFFF00AA
    #define FILTERSCRIPT
    #if defined FILTERSCRIPT
    new y_gate;



    public OnFilterScriptInit()
    {
    y_gate = CreateObject(986, 1548.804443, -1632.485352, 14.093480, 0.0000, 0.0000, 90.0000);


    print("\n--------------------------------------");
    print(" Blank Filterscript by W4nnA");
    print("--------------------------------------\n");
    return 1;
    }


    public OnFilterScriptExit()
    {
    return 1;
    }


    #else


    #endif


    public OnPlayerCommandText(playerid, cmdtext[])
    {
    if (strcmp(cmdtext, "/pdauf", true) == 0){
    MoveObject(y_gate,1548.804443, -1634.387207, 14.093480,4);
    SendClientMessage(playerid, COLOR_YELLOW,"ACHTUNG: Nur Für Cops!");
    return 1;
    }
    if (strcmp(cmdtext, "/pdzu", true) == 0){
    MoveObject(y_gate,1548.804443, -1632.485352, 14.093480,4);
    SendClientMessage(playerid, COLOR_YELLOW,"ACHTUNG: Nur Für Cops!");
    return 1;
    }
    return 0;
    }


    #include <a_samp>


    #pragma tabsize 0
    #define COLOR_YELLOW 0xFFFF00AA
    #define FILTERSCRIPT
    #if defined FILTERSCRIPT
    new y_gate;



    public OnFilterScriptInit()
    {
    y_gate = CreateObject(986, 1548.832520, -1624.447632, 14.093480, 0.0000, 0.0000, 270.0000);


    print("\n--------------------------------------");
    print(" Blank Filterscript by W4nnA");
    print("--------------------------------------\n");
    return 1;
    }


    public OnFilterScriptExit()
    {
    return 1;
    }


    #else


    #endif


    public OnPlayerCommandText(playerid, cmdtext[])
    {
    if (strcmp(cmdtext, "/pdauf", true) == 0){
    MoveObject(y_gate,1548.837891, -1620.062988, 14.093480,4);
    SendClientMessage(playerid, COLOR_YELLOW,"ACHTUNG: Nur Für Cops!");
    return 1;
    }
    if (strcmp(cmdtext, "/pdzu", true) == 0){
    MoveObject(y_gate,1548.832520, -1624.447632, 14.093480,4);
    SendClientMessage(playerid, COLOR_YELLOW,"ACHTUNG: Nur Für Cops!");
    return 1;
    }
    return 0;
    }

    Hallo ,also ich hab ne farage ich mochte 1 gate das aus 2 torn besteht mit 1nem fs und mit einem befehl öffenen das eine tor hab ich aber ka wie ich das in dem fs rein tu also wo ich dans rein tun sollk?Pls helft mir #include <a_samp>


    #pragma tabsize 0
    #define COLOR_YELLOW 0xFFFF00AA
    #define FILTERSCRIPT
    #if defined FILTERSCRIPT
    new y_gate;



    public OnFilterScriptInit()
    {
    y_gate = CreateObject(986, 1548.804443, -1632.485352, 14.093480, 0.0000, 0.0000, 90.0000);


    print("\n--------------------------------------");
    print(" Blank Filterscript by W4nnA");
    print("--------------------------------------\n");
    return 1;
    }


    public OnFilterScriptExit()
    {
    return 1;
    }


    #else


    #endif


    public OnPlayerCommandText(playerid, cmdtext[])
    {
    if (strcmp(cmdtext, "/pdauf", true) == 0){
    MoveObject(y_gate,1548.804443, -1634.387207, 14.093480,4);
    SendClientMessage(playerid, COLOR_YELLOW,"ACHTUNG: Nur Für Cops!");
    return 1;
    }
    if (strcmp(cmdtext, "/pdzu", true) == 0){
    MoveObject(y_gate,1548.804443, -1632.485352, 14.093480,4);
    SendClientMessage(playerid, COLOR_YELLOW,"ACHTUNG: Nur Für Cops!");
    return 1;
    }
    return 0;
    }

    also ich hab es jetzt so gemacht aber das funktioniert auch noch nicht ??? //---------------------------------------------------------
    //
    // MONSTER! A freeroam script centered around the desert.
    // by W4nnA
    //---------------------------------------------------------


    #include <a_samp>


    #define COLOR_RED 0xAA3333AA


    forward GameModeExitFunc();


    // This is how long the round lasts before exiting
    // Set to 0 to disable the timer
    //new gRoundTime = 1200000;
    new gRoundTime = 0;


    //---------------------------------------------------------


    main()
    {
    print("\n----------------------------------");
    print(" Monster freeroam by W4nnA (2006)\n");
    print("----------------------------------\n");
    }


    //---------------------------------------------------------


    public OnGameModeInit()
    {
    new Float:monsterX = 414.9143;
    new Float:boatX = 260.0439;
    new Float:bikeX = 393.8199;
    new id;
    new count;


    SetGameModeText("Monster freeroam");


    // Players
    for (id = 254; id <= 288; id++) {
    if (id == 265) id = 274; // Skip over the bad ones
    AddPlayerClass(id,389.8672,2543.0046,16.5391,173.7645,0,0,0,0,0,0);
    }


    // Mike's special monster truck
    AddStaticVehicle(556,423.9143,2482.2766,16.8594,0.0,1,1);
    for(count = 0; count <= 50; count++) {
    AddStaticVehicle(557,monsterX,2482.4856,16.8594,0.0,1,1);
    monsterX -= 9.0;
    }


    // Boats
    for(count = 0; count <= 15; count++) {
    AddStaticVehicle(446,boatX,2970.7834,-1.0287,7.0391,-1,-1);
    boatX += 6.0;
    }


    // Mountain bikes/BMXes
    for(count = 0; count <= 10; count++) {
    AddStaticVehicle(481,bikeX,2547.0911,16.0545,356.9482,-1,-1);
    AddStaticVehicle(510,bikeX,2538.3503,16.1516,356.1028,-1,-1);
    bikeX -= 2.5;
    }


    AddStaticVehicle(513,324.7664,2546.0984,16.4876,178.8663,-1,-1); // stuntplane
    AddStaticVehicle(513,290.2709,2544.7771,16.5000,178.0178,-1,-1); // stuntplane
    AddStaticVehicle(487,261.9073,2522.6987,16.4046,175.9395,-1,-1); // heli
    AddStaticVehicle(487,244.0523,2524.3516,16.4171,180.8316,-1,-1); // heli
    AddStaticVehicle(592,-73.1792,2502.1990,16.1641,270.0,-1,-1); //adromeda
    AddStaticVehicle(532,101.5550,2584.0725,17.4540,178.0316,-1,-1); // combine
    // Nun die Objecte
    CreateObject(1676, 1546.032227, -1612.764404, 13.963679, 0.0000, 0.0000, 359.1406);
    CreateObject(1676, 1546.223022, -1607.987061, 13.963679, 0.0000, 0.0000, 0.0000);
    CreateObject(1238, 1547.280884, -1612.859497, 12.700993, 0.0000, 0.0000, 0.0000);
    CreateObject(1238, 1547.948853, -1612.887939, 12.700993, 0.0000, 0.0000, 0.0000);
    CreateObject(1238, 1548.654541, -1612.905640, 12.700993, 0.0000, 0.0000, 0.0000);
    CreateObject(1238, 1549.305176, -1613.030762, 12.700993, 0.0000, 0.0000, 0.0000);
    CreateObject(1238, 1547.428345, -1607.975830, 12.700993, 0.0000, 0.0000, 0.0000);
    CreateObject(1238, 1548.104004, -1607.900757, 12.700993, 0.0000, 0.0000, 0.0000);
    CreateObject(1238, 1548.729614, -1607.950806, 12.700993, 0.0000, 0.0000, 0.0000);
    CreateObject(1238, 1549.305176, -1607.950806, 12.700993, 0.0000, 0.0000, 0.0000);
    CreateObject(1238, 1545.000977, -1608.176025, 12.700993, 0.0000, 0.0000, 0.0000);
    CreateObject(1238, 1544.325317, -1608.176025, 12.700993, 0.0000, 0.0000, 0.0000);
    CreateObject(1238, 1543.538452, -1608.129883, 12.700993, 0.0000, 0.0000, 0.0000);
    CreateObject(1238, 1542.912842, -1608.004761, 12.700993, 0.0000, 0.0000, 0.0000);
    CreateObject(1238, 1544.739624, -1612.709351, 12.700993, 0.0000, 0.0000, 0.0000);
    CreateObject(1238, 1544.108032, -1612.717163, 12.700993, 0.0000, 0.0000, 0.0000);
    CreateObject(1238, 1543.482422, -1612.692139, 12.700993, 0.0000, 0.0000, 0.0000);
    CreateObject(1238, 1542.856812, -1612.667114, 12.700993, 0.0000, 0.0000, 0.0000);
    CreateObject(978, 1544.787842, -1617.101440, 13.223033, 0.0000, 0.0000, 0.0000);
    CreateObject(978, 1544.956055, -1603.340332, 13.314918, 0.0000, 0.0000, 180.0000);
    CreateObject(978, 1540.723267, -1612.538452, 13.223033, 0.0000, 0.0000, 270.0000);
    CreateObject(978, 1540.729370, -1607.507324, 13.223033, 0.0000, 0.0000, 270.0000);
    CreateObject(1411, 1546.551880, -1617.559937, 17.455828, 0.0000, 0.0000, 0.0000);
    CreateObject(1411, 1542.220337, -1617.459839, 17.515907, 0.0000, 0.0000, 0.0000);
    CreateObject(1411, 1539.895996, -1614.992676, 17.533722, 0.0000, 0.0000, 270.0000);
    CreateObject(1411, 1539.881714, -1609.822754, 17.532625, 0.0000, 0.0000, 270.0000);
    CreateObject(1411, 1539.865112, -1604.942139, 17.532625, 0.0000, 0.0000, 270.0000);
    CreateObject(1411, 1542.161133, -1602.642334, 17.512222, 0.0000, 0.0000, 180.0000);
    CreateObject(1411, 1547.150146, -1602.531128, 17.520538, 0.0000, 0.0000, 180.0000);
    CreateObject(1411, 1552.137085, -1602.467896, 17.520538, 0.0000, 0.0000, 180.0000);
    CreateObject(1411, 1557.408936, -1602.577393, 17.520538, 0.0000, 0.0000, 180.0000);
    CreateObject(1411, 1562.664063, -1602.652466, 17.520538, 0.0000, 0.0000, 180.0000);
    CreateObject(1411, 1567.668945, -1602.627441, 17.520538, 0.0000, 0.0000, 180.0000);
    CreateObject(1411, 1572.854248, -1602.633301, 17.520538, 0.0000, 0.0000, 180.0000);
    CreateObject(1411, 1578.205078, -1602.662598, 17.520538, 0.0000, 0.0000, 180.0000);
    CreateObject(1411, 1582.756714, -1602.639893, 17.520538, 0.0000, 0.0000, 180.0000);
    CreateObject(1411, 1587.336182, -1602.639893, 17.520538, 0.0000, 0.0000, 180.0000);
    CreateObject(1411, 1592.366089, -1602.639893, 17.520538, 0.0000, 0.0000, 180.0000);
    CreateObject(1411, 1597.373413, -1602.792969, 17.520538, 0.0000, 0.0000, 180.0000);
    CreateObject(1411, 1602.528442, -1602.817993, 17.520538, 0.0000, 0.0000, 180.0000);
    CreateObject(1411, 1605.467163, -1602.792847, 17.520538, 0.0000, 0.0000, 180.0000);
    CreateObject(1411, 1608.003418, -1605.225098, 17.531136, 0.0000, 0.0000, 90.0000);
    CreateObject(1411, 1607.992798, -1610.411133, 17.531136, 0.0000, 0.0000, 90.0000);
    CreateObject(1411, 1608.092896, -1615.441040, 17.531136, 0.0000, 0.0000, 90.0000);
    CreateObject(1411, 1608.092896, -1620.420898, 17.531136, 0.0000, 0.0000, 90.0000);
    CreateObject(1411, 1608.021729, -1625.573975, 17.531136, 0.0000, 0.0000, 90.0000);
    CreateObject(1411, 1608.021729, -1630.528809, 17.531136, 0.0000, 0.0000, 90.0000);
    CreateObject(1411, 1608.021729, -1635.433594, 17.531136, 0.0000, 0.0000, 90.0000);
    CreateObject(1411, 1605.656860, -1637.768311, 17.524218, 0.0000, 0.0000, 0.0000);
    CreateObject(986, 1548.832520, -1624.447632, 14.093480, 0.0000, 0.0000, 270.0000);
    CreateObject(986, 1548.804443, -1632.485352, 14.093480, 0.0000, 0.0000, 90.0000);
    CreateObject(974, 1548.824707, -1620.305542, 15.324615, 0.0000, 0.0000, 90.0000);
    CreateObject(974, 1548.704346, -1636.004395, 15.332811, 0.0000, 0.0000, 90.0000);


    if (gRoundTime > 0) {
    SetTimer("GameModeExitFunc", gRoundTime, 0);
    }
    return 1;
    }


    //---------------------------------------------------------


    public OnPlayerConnect(playerid)
    {
    GameTextForPlayer(playerid,"~w~Monster freeroam!",1000,5);
    return 1;
    }


    //---------------------------------------------------------


    SetupPlayerForClassSelection(playerid)
    {
    SetPlayerPos(playerid,398.4077,2540.5049,19.6311);
    SetPlayerCameraPos(playerid,398.4077,2530.5049,19.6311);
    SetPlayerCameraLookAt(playerid,398.4077,2540.5049,19.6311);
    SetPlayerFacingAngle(playerid, 180.0);
    }


    //---------------------------------------------------------


    public OnPlayerRequestClass(playerid, classid)
    {
    SetupPlayerForClassSelection(playerid);
    return 1;
    }


    //---------------------------------------------------------


    public OnPlayerDeath(playerid, killerid, reason)
    {
    new name[256];
    new string[256];
    GetPlayerName(playerid, name, sizeof(name));
    format(string, sizeof(string), "*** %s died.", name);
    SendClientMessageToAll(COLOR_RED, string);
    return 1;
    }


    //---------------------------------------------------------


    public GameModeExitFunc() {
    GameModeExit();
    }

    hallo also ich möchte jetz vollgende objecte in mein gammode einfügen:


    wie soll ich die in diesen gamemod einfügen


    //---------------------------------------------------------
    //
    // MONSTER! A freeroam script centered around the desert.
    // by Mike
    //---------------------------------------------------------


    #include <a_samp>


    #define COLOR_RED 0xAA3333AA


    forward GameModeExitFunc();


    // This is how long the round lasts before exiting
    // Set to 0 to disable the timer
    //new gRoundTime = 1200000;
    new gRoundTime = 0;


    //---------------------------------------------------------


    main()
    {
    print("\n----------------------------------");
    print(" Monster freeroam by Mike (2006)\n");
    print("----------------------------------\n");
    }


    //---------------------------------------------------------


    public OnGameModeInit()
    {
    new Float:monsterX = 414.9143;
    new Float:boatX = 260.0439;
    new Float:bikeX = 393.8199;
    new id;
    new count;

    SetGameModeText("Monster freeroam");

    // Players
    for (id = 254; id <= 288; id++) {
    if (id == 265) id = 274; // Skip over the bad ones
    AddPlayerClass(id,389.8672,2543.0046,16.5391,173.7645,0,0,0,0,0,0);
    }

    // Mike's special monster truck
    AddStaticVehicle(556,423.9143,2482.2766,16.8594,0.0,1,1);
    for(count = 0; count <= 50; count++) {
    AddStaticVehicle(557,monsterX,2482.4856,16.8594,0.0,1,1);
    monsterX -= 9.0;
    }

    // Boats
    for(count = 0; count <= 15; count++) {
    AddStaticVehicle(446,boatX,2970.7834,-1.0287,7.0391,-1,-1);
    boatX += 6.0;
    }

    // Mountain bikes/BMXes
    for(count = 0; count <= 10; count++) {
    AddStaticVehicle(481,bikeX,2547.0911,16.0545,356.9482,-1,-1);
    AddStaticVehicle(510,bikeX,2538.3503,16.1516,356.1028,-1,-1);
    bikeX -= 2.5;
    }

    AddStaticVehicle(513,324.7664,2546.0984,16.4876,178.8663,-1,-1); // stuntplane
    AddStaticVehicle(513,290.2709,2544.7771,16.5000,178.0178,-1,-1); // stuntplane
    AddStaticVehicle(487,261.9073,2522.6987,16.4046,175.9395,-1,-1); // heli
    AddStaticVehicle(487,244.0523,2524.3516,16.4171,180.8316,-1,-1); // heli
    AddStaticVehicle(592,-73.1792,2502.1990,16.1641,270.0,-1,-1); //adromeda
    AddStaticVehicle(532,101.5550,2584.0725,17.4540,178.0316,-1,-1); // combine


    if (gRoundTime > 0) {
    SetTimer("GameModeExitFunc", gRoundTime, 0);
    }
    return 1;
    }


    //---------------------------------------------------------


    public OnPlayerConnect(playerid)
    {
    GameTextForPlayer(playerid,"~w~Monster freeroam!",1000,5);
    return 1;
    }


    //---------------------------------------------------------


    SetupPlayerForClassSelection(playerid)
    {
    SetPlayerPos(playerid,398.4077,2540.5049,19.6311);
    SetPlayerCameraPos(playerid,398.4077,2530.5049,19.6311);
    SetPlayerCameraLookAt(playerid,398.4077,2540.5049,19.6311);
    SetPlayerFacingAngle(playerid, 180.0);
    }


    //---------------------------------------------------------


    public OnPlayerRequestClass(playerid, classid)
    {
    SetupPlayerForClassSelection(playerid);
    return 1;
    }


    //---------------------------------------------------------


    public OnPlayerDeath(playerid, killerid, reason)
    {
    new name[256];
    new string[256];
    GetPlayerName(playerid, name, sizeof(name));
    format(string, sizeof(string), "*** %s died.", name);
    SendClientMessageToAll(COLOR_RED, string);
    return 1;
    }


    //---------------------------------------------------------


    public GameModeExitFunc() {
    GameModeExit();
    }

    Hallo ich hab mal ne frage ich hab etz ne pwn datei von nem fs aber wie und mit welchem programm erstell ich die amx ?? auch miit pawno und wen wie ???



    ALso ich wollte mal bei mta ne map machen mit nem pd wo sich das tor öffnet und etz würd ich egrne mal wissen was man da machen muss also
    wie man das scriptet oder so