Beiträge von !Ben!

    //EDIT


    Hmm.. immer noch:

    C:\Dokumente und Einstellungen\Sebastian\Desktop\[GRC]Server\gamemodes\GRC.pwn(1867) : error 052: multi-dimensional arrays must be fully initialized


    Ich hab das geändert:


    new HouseInfo[120][hInfo];
    new Float:HouseInt_Spawn_X[50];
    new Float:HouseInt_Spawn_Y[50];
    new Float:HouseInt_Spawn_Z[50];
    new HouseInt_Interior[50];


    Und das sind meine "Häuser" Objecte




    new Float:HouseCarSpawns[60][4] = {


    {2064.4,-1694.4,13.1,271.1561},//House 1
    {-2712.7625,870.3005,70.5348,89.1608},//House 2
    {1109.8,-968.0,42.7,0.0},//house 3
    {2497.6274,-2025.6306,13.2521,355.4281}, // House 4
    {2645.0,-1990.8,13.1,180.0},//House - 5
    {-2724.8965,914.8384,67.4253,110.1072},//house 6
    {1910.5149,-1120.5304,25.4493,177.8350},//house 7
    {828.8,-887.0,68.5,230.7095},//House 8
    {2149.6,-1610.9,14.0,90.7904},//House 9
    {760.1,-1687.8,4.3,180.6},//House 10
    {645.5,-1616.1,14.9,0.0},//House 11
    {-2635.2371,931.1931,71.5643,215.3709},//House 12
    {-2665.9224,989.9724,64.6955,1.7814},//House 13
    {959.5864,-901.0845,45.8584,177.3087},//House 14
    {2445.8,-1326.8,23.6,18.4},//House 15
    {2845.9,-1286.8,18.9,90.0},//house 16
    {2159.8,-1803.9,13.3,271.4}, //House 17
    {-2693.7847,132.3186,4.1676,89.5330},//House 18
    {-2723.0105,977.7357,54.2926,359.9068},//House 19
    {1514.0,-694.6,94.5,90.0},//House 20
    {1246.7,-1107.6,25.5,266.4},//House 21
    {831.7,-857.5,69.9,180.0},//House 22
    {1007.9,-659.4,121.1,130.6194},//House 23
    {1110.0,-726.4,100.1,90.0},//House 24
    {259.7,-1221.0,74.7,202.0011},//House 25
    {1463.7,-901.7,55.8,359.0},//house 26
    {1440.1,-890.6,51.2,0.0},//house 27
    {-2528.8298,2250.2998,4.8112,334.9590},//house 28
    {-2554.7874,2270.5356,4.9064,333.9774}, //House 29
    {-2371.1323,2438.4104,9.0698,159.2582},//House 30
    {-2237.9492,893.7390,66.4872,89.7571},//House 31
    {-2529.4817,-142.6608,19.7107,4.2929} //House 32
    };


    Und immer noch diesen Error.. Was daran falsch`?!

    Hallo leute,


    hab da ein paar House "Objekte" von einem anderen GM in meinem GM kopiert, da bekomm ich so´n error:


    C:\Dokumente und Einstellungen\Sebastian\Desktop\[GRC]Server\gamemodes\GRC.pwn(1889) : error 052: multi-dimensional arrays must be fully initialized


    Kann jmd sagen, was die Lösung ist´?


    Danke im voraus!

    Guten Tag leute,


    hat jmd von euch die bfx_iStream Include datei´?
    Weil ich mir ein house system gedownloadet habe, und da die Include datei fehlt -,-


    Icq: 574291666


    Danke, im vorraus

    Brauche hilfe bei den actionen


    if(strcmp(cmd, "/smoke", true) == 0)
    {
    if (!strlen(cmdtext[7])) return SendClientMessage(playerid,0xEFEFF7AA,"Benutze: /smoke [1-4]");
    switch (cmdtext[7])
    {
    case '1': LoopingAnim(playerid,"SMOKING", "M_smklean_loop", 4.0, 1, 0, 0, 0, 0); // male
    case '2': LoopingAnim(playerid,"SMOKING", "F_smklean_loop", 4.0, 1, 0, 0, 0, 0); //female
    case '3': LoopingAnim(playerid,"SMOKING","M_smkstnd_loop", 4.0, 1, 0, 0, 0, 0); // standing-fucked
    case '4': LoopingAnim(playerid,"SMOKING","M_smk_out", 4.0, 1, 0, 0, 0, 0); // standing
    default: SendClientMessage(playerid,0xEFEFF7AA,"Benutze: /smoke [1-4]");
    }
    return 1;
    }




    und



    if (strcmp("/lay", cmdtext, true) == 0) {
    LoopingAnim(playerid,"BEACH", "bather", 4.0, 1, 0, 0, 0, 0); // Lay down
    return 1;
    }



    und



    if (strcmp("/groundsit", cmdtext, true) == 0 || strcmp("/gro", cmdtext, true) == 0) {
    LoopingAnim(playerid,"BEACH", "ParkSit_M_loop", 4.0, 1, 0, 0, 0, 0); // Sit
    return 1;
    }



    kommen errors ich bruahce zu denen allen eine "#define" kann einer die mir bitte machn


    weil bie z.b. smoke bekomme ich errors:
    C:\Dokumente und Einstellungen\--------\Desktop\samp\Server\gamemodes\GRC.pwn(3555) : warning 204: symbol is assigned a value that is never used: "string"
    C:\Dokumente und Einstellungen\-----------\Desktop\samp\Server\gamemodes\GRC.pwn(3555) : warning 204: symbol is assigned a value that is never used: "plname"
    C:\Dokumente und Einstellungen\----------\Desktop\samp\Server\gamemodes\GRC.pwn(11114) : warning 217: loose indentation
    C:\Dokumente und Einstellungen\------------\Desktop\samp\Server\gamemodes\GRC.pwn(16924) : error 017: undefined symbol "LoopingAnim"
    C:\Dokumente und Einstellungen\----------\Desktop\samp\Server\gamemodes\GRC.pwn(16925) : error 017: undefined symbol "LoopingAnim"
    C:\Dokumente und Einstellungen\----------\Desktop\samp\Server\gamemodes\GRC.pwn(16926) : error 017: undefined symbol "LoopingAnim"
    C:\Dokumente und Einstellungen\-----------\Desktop\samp\Server\gamemodes\GRC.pwn(16927) : error 017: undefined symbol "LoopingAnim"

    C:\Dokumente und Einstellungen\-----------\Desktop\samp\Server\gamemodes\GRC.pwn(16946) : warning 217: loose indentation
    C:\Dokumente und Einstellungen\--------\Desktop\samp\Server\gamemodes\GRC.pwn(29979) : warning 217: loose indentation
    C:\Dokumente und Einstellungen\--------\Desktop\samp\Server\gamemodes\GRC.pwn(30002) : warning 217: loose indentation
    C:\Dokumente und Einstellungen\--------\Desktop\samp\Server\gamemodes\GRC.pwn(50250) : warning 203: symbol is never used: "GetPointDistanceToPointExMorph"
    C:\Dokumente und Einstellungen\------\Desktop\samp\Server\gamemodes\GRC.pwn(50250) : warning 203: symbol is never used: "Turfs"
    C:\Dokumente und Einstellungen\-------\Desktop\samp\Server\gamemodes\GRC.pwn(50250) : warning 203: symbol is never used: "UnderCoverCar_Sultan"
    C:\Dokumente und Einstellungen\-------\Desktop\samp\Server\gamemodes\GRC.pwn(50250) : warning 203: symbol is never used: "gate"
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    4 Errors.

    Brauche hilfe bei den actionen


    if(strcmp(cmd, "/smoke", true) == 0)
    {
    if (!strlen(cmdtext[7])) return SendClientMessage(playerid,0xEFEFF7AA,"Benutze: /smoke [1-4]");
    switch (cmdtext[7])
    {
    case '1': LoopingAnim(playerid,"SMOKING", "M_smklean_loop", 4.0, 1, 0, 0, 0, 0); // male
    case '2': LoopingAnim(playerid,"SMOKING", "F_smklean_loop", 4.0, 1, 0, 0, 0, 0); //female
    case '3': LoopingAnim(playerid,"SMOKING","M_smkstnd_loop", 4.0, 1, 0, 0, 0, 0); // standing-fucked
    case '4': LoopingAnim(playerid,"SMOKING","M_smk_out", 4.0, 1, 0, 0, 0, 0); // standing
    default: SendClientMessage(playerid,0xEFEFF7AA,"Benutze: /smoke [1-4]");
    }
    return 1;
    }




    und



    if (strcmp("/lay", cmdtext, true) == 0) {
    LoopingAnim(playerid,"BEACH", "bather", 4.0, 1, 0, 0, 0, 0); // Lay down
    return 1;
    }



    und



    if (strcmp("/groundsit", cmdtext, true) == 0 || strcmp("/gro", cmdtext, true) == 0) {
    LoopingAnim(playerid,"BEACH", "ParkSit_M_loop", 4.0, 1, 0, 0, 0, 0); // Sit
    return 1;
    }



    kommen errors ich bruahce zu denen allen eine "#define" kann einer die mir bitte machn :thumbup: :thumbup:

    Brauche hilfe bei den actionen


    if(strcmp(cmd, "/smoke", true) == 0)
    {
    if (!strlen(cmdtext[7])) return SendClientMessage(playerid,0xEFEFF7AA,"Benutze: /smoke [1-4]");
    switch (cmdtext[7])
    {
    case '1': LoopingAnim(playerid,"SMOKING", "M_smklean_loop", 4.0, 1, 0, 0, 0, 0); // male
    case '2': LoopingAnim(playerid,"SMOKING", "F_smklean_loop", 4.0, 1, 0, 0, 0, 0); //female
    case '3': LoopingAnim(playerid,"SMOKING","M_smkstnd_loop", 4.0, 1, 0, 0, 0, 0); // standing-fucked
    case '4': LoopingAnim(playerid,"SMOKING","M_smk_out", 4.0, 1, 0, 0, 0, 0); // standing
    default: SendClientMessage(playerid,0xEFEFF7AA,"Benutze: /smoke [1-4]");
    }
    return 1;
    }




    und



    if (strcmp("/lay", cmdtext, true) == 0) {
    LoopingAnim(playerid,"BEACH", "bather", 4.0, 1, 0, 0, 0, 0); // Lay down
    return 1;
    }



    und



    if (strcmp("/groundsit", cmdtext, true) == 0 || strcmp("/gro", cmdtext, true) == 0) {
    LoopingAnim(playerid,"BEACH", "ParkSit_M_loop", 4.0, 1, 0, 0, 0, 0); // Sit
    return 1;
    }



    kommen errors ich bruahce zu denen allen eine "#define" bitte helfen

    das ist einfach also ich gebe dir eine kleien vorlage mal


    public OnPlayerCommandText(playerid, cmdtext[])
    {
    if (strcmp(cmdtext, "/pd1op", true)==0)
    {
    MoveObject(PDDOORa,247.005905 , 72.448440 , 1003.640625,3.5);//close
    MoveObject(PDDOORa,247.005905 , 72.448440 , 1006.912902,3.5);//open
    SendClientMessage(playerid, COLOR_YELLOW,"Administration Door Open");
    return 1;
    }


    if (strcmp(cmdtext, "/pd1cl", true)==0)
    {
    MoveObject(PDDOORa,247.005905 , 72.448440 , 1006.912902,3.5);//open
    MoveObject(PDDOORa,247.005905 , 72.448440 , 1003.640625,3.5);//close
    SendClientMessage(playerid, COLOR_YELLOW,"Administration Door Close");
    return 1;
    }

    Brauche hilfe bei den actionen


    if(strcmp(cmd, "/smoke", true) == 0)
    {
    if (!strlen(cmdtext[7])) return SendClientMessage(playerid,0xEFEFF7AA,"Benutze: /smoke [1-4]");
    switch (cmdtext[7])
    {
    case '1': LoopingAnim(playerid,"SMOKING", "M_smklean_loop", 4.0, 1, 0, 0, 0, 0); // male
    case '2': LoopingAnim(playerid,"SMOKING", "F_smklean_loop", 4.0, 1, 0, 0, 0, 0); //female
    case '3': LoopingAnim(playerid,"SMOKING","M_smkstnd_loop", 4.0, 1, 0, 0, 0, 0); // standing-fucked
    case '4': LoopingAnim(playerid,"SMOKING","M_smk_out", 4.0, 1, 0, 0, 0, 0); // standing
    default: SendClientMessage(playerid,0xEFEFF7AA,"Benutze: /smoke [1-4]");
    }
    return 1;
    }




    und



    if (strcmp("/lay", cmdtext, true) == 0) {
    LoopingAnim(playerid,"BEACH", "bather", 4.0, 1, 0, 0, 0, 0); // Lay down
    return 1;
    }



    und



    if (strcmp("/groundsit", cmdtext, true) == 0 || strcmp("/gro", cmdtext, true) == 0) {
    LoopingAnim(playerid,"BEACH", "ParkSit_M_loop", 4.0, 1, 0, 0, 0, 0); // Sit
    return 1;
    }



    kommen errors ich bruahce zu denen allen eine "#define" bitte helfen

    Guten tag leute,


    Ich hab da ein problem mit meinem /ram befehlt. Wenn die SWAT´S das machen (ID2) Passiert nix..
    warum..´?

    if(strcmp(cmd, "/ram", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    if(gTeam[playerid] == 2 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pLeader] == 3|| PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pLeader] == 18 || PlayerInfo[playerid][pLeader] == 19)
    {
    for(new i = 0; i < Houses_Index; i++)
    {
    if (PlayerToPoint(3, playerid,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]))
    {
    SetPlayerInterior(playerid,HouseInt_Interior[HouseInfo[i][hInteriorID]]);
    SetPlayerPos(playerid,HouseInt_Spawn_X[HouseInfo[i][hInteriorID]],HouseInt_Spawn_Y[HouseInfo[i][hInteriorID]],HouseInt_Spawn_Z[HouseInfo[i][hInteriorID]]);
    GameTextForPlayer(playerid, "~r~eingebrochen", 5000, 1);
    PlayerInfo[playerid][pInt] = GetPlayerInterior(playerid);
    PlayerInfo[playerid][pLocal] = i;
    SetPlayerVirtualWorld(playerid, i);
    }
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, "Du bist kein Polizist / Soldat!");
    return 1;
    }
    }
    return 1;
    }