Beiträge von PrOOnOOb

    #include <a_samp>


    #if defined FILTERSCRIPT


    public OnFilterScriptInit()
    {
    print("\n--------------------------------------");
    print(" Firemans");
    print("--------------------------------------\n");
    return 1;
    }


    public OnFilterScriptExit()
    {
    return 1;
    }


    #else



    main()
    {
    print("\n----------------------------------");
    print(" Fire in the Hand");
    print("----------------------------------\n");
    }


    #endif


    public OnGameModeInit()
    {


    SetGameModeText("Blank Script");
    AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
    SetTimer("feuer", 20000, 0);
    return 1;
    }


    public OnGameModeExit()
    {
    return 1;
    }


    public OnPlayerRequestClass(playerid, classid)
    {
    SetPlayerPos(playerid, 1228.8367,-918.9136,42.4397);
    SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
    return 1;
    }


    public OnPlayerConnect(playerid)
    {
    return 1;
    }


    public OnPlayerDisconnect(playerid, reason)
    {
    return 1;
    }


    public OnPlayerSpawn(playerid)
    {
    return 1;
    }


    public OnPlayerDeath(playerid, killerid, reason)
    {
    return 1;
    }


    public OnVehicleSpawn(vehicleid)
    {
    return 1;
    }


    public OnVehicleDeath(vehicleid, killerid)
    {
    return 1;
    }


    public OnPlayerText(playerid, text[])
    {
    return 1;
    }


    public OnPlayerCommandText(playerid, cmdtext[])
    {
    if(strcmp(cmdtext,"/bsn",true)==0)
    {
    SetPlayerPos(playerid,1228.8367,-918.9136,42.4397);
    SendClientMessage(playerid,0x006A00FF,"Du wurdest Teleportiert");
    }


    if(strcmp(cmdtext,"/fire",true)==0)
    {
    SendClientMessage(playerid,0x006A00FF,"Ein feuer ist ausgebrochen");
    SetTimer("feuer",400000, 0);
    CreateExplosion(1228.5939,-917.2361,42.4308,9,179.5417);
    CreateExplosion(1214.0469,-908.5978,48.0557,9,179.5417);
    CreateExplosion(1215.1349,-921.1403,42.9241,9,179.5417);
    CreateExplosion(1228.5939,-917.2361,42.4308,9,179.5417);
    CreateExplosion(1214.0469,-908.5978,48.0557,9,179.5417);
    CreateExplosion(1215.1349,-921.1403,42.9241,9,179.5417);
    CreateExplosion(1228.5939,-917.2361,42.4308,9,179.5417);
    CreateExplosion(1214.0469,-908.5978,48.0557,9,179.5417);
    CreateExplosion(1215.1349,-921.1403,42.9241,9,179.5417);
    CreateExplosion(1228.5939,-917.2361,42.4308,9,179.5417);
    CreateExplosion(1214.0469,-908.5978,48.0557,9,179.5417);
    CreateExplosion(1215.1349,-921.1403,42.9241,9,179.5417);
    CreateExplosion(1228.5939,-917.2361,42.4308,9,179.5417);
    CreateExplosion(1214.0469,-908.5978,48.0557,9,179.5417);
    CreateExplosion(1215.1349,-921.1403,42.9241,9,179.5417);
    }


    return 1;
    }


    public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
    {
    return 1;
    }


    public OnPlayerExitVehicle(playerid, vehicleid)
    {
    return 1;
    }


    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
    return 1;
    }


    public OnPlayerEnterCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerLeaveCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerEnterRaceCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerLeaveRaceCheckpoint(playerid)
    {
    return 1;
    }


    public OnRconCommand(cmd[])
    {
    return 1;
    }


    public OnPlayerRequestSpawn(playerid)
    {
    return 1;
    }


    public OnObjectMoved(objectid)
    {
    return 1;
    }


    public OnPlayerObjectMoved(playerid, objectid)
    {
    return 1;
    }


    public OnPlayerPickUpPickup(playerid, pickupid)
    {
    return 1;
    }


    public OnVehicleMod(playerid, vehicleid, componentid)
    {
    return 1;
    }


    public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
    {
    return 1;
    }


    public OnVehicleRespray(playerid, vehicleid, color1, color2)
    {
    return 1;
    }


    public OnPlayerSelectedMenuRow(playerid, row)
    {
    return 1;
    }


    public OnPlayerExitedMenu(playerid)
    {
    return 1;
    }


    public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
    {
    return 1;
    }


    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    {
    return 1;
    }


    public OnRconLoginAttempt(ip[], password[], success)
    {
    return 1;
    }


    public OnPlayerUpdate(playerid)
    {
    return 1;
    }


    public OnPlayerStreamIn(playerid, forplayerid)
    {
    return 1;
    }


    public OnPlayerStreamOut(playerid, forplayerid)
    {
    return 1;
    }


    public OnVehicleStreamIn(vehicleid, forplayerid)
    {
    return 1;
    }


    public OnVehicleStreamOut(vehicleid, forplayerid)
    {
    return 1;
    }


    public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
    {
    return 1;
    }


    public OnPlayerClickPlayer(playerid, clickedplayerid, source)
    {
    return 1;
    }
    Die sache mit checkpoint ist so
    SetPlayerCheckpoint(playerid, 1982.6150, -220.6680, -0.2432, 3.0);

    ah du woltest feuer habs gerade Gelesen hier haste feuer
    #include <a_samp>


    #if defined FILTERSCRIPT


    public OnFilterScriptInit()
    {
    print("\n--------------------------------------");
    print(" Firemans");
    print("--------------------------------------\n");
    return 1;
    }


    public OnFilterScriptExit()
    {
    return 1;
    }


    #else



    main()
    {
    print("\n----------------------------------");
    print(" Fire in the Hand");
    print("----------------------------------\n");
    }


    #endif


    public OnGameModeInit()
    {


    SetGameModeText("Blank Script");
    AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
    SetTimer("feuer", 20000, 0);
    return 1;
    }


    public OnGameModeExit()
    {
    return 1;
    }


    public OnPlayerRequestClass(playerid, classid)
    {
    SetPlayerPos(playerid, 1228.8367,-918.9136,42.4397);
    SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
    return 1;
    }


    public OnPlayerConnect(playerid)
    {
    return 1;
    }


    public OnPlayerDisconnect(playerid, reason)
    {
    return 1;
    }


    public OnPlayerSpawn(playerid)
    {
    return 1;
    }


    public OnPlayerDeath(playerid, killerid, reason)
    {
    return 1;
    }


    public OnVehicleSpawn(vehicleid)
    {
    return 1;
    }


    public OnVehicleDeath(vehicleid, killerid)
    {
    return 1;
    }


    public OnPlayerText(playerid, text[])
    {
    return 1;
    }


    public OnPlayerCommandText(playerid, cmdtext[])
    {
    if(strcmp(cmdtext,"/bsn",true)==0)
    {
    SetPlayerPos(playerid,1228.8367,-918.9136,42.4397);
    SendClientMessage(playerid,0x006A00FF,"Du wurdest Teleportiert");
    }


    if(strcmp(cmdtext,"/fire",true)==0)
    {
    SendClientMessage(playerid,0x006A00FF,"Ein feuer ist ausgebrochen");
    SetTimer("feuer",400000, 0);
    CreateExplosion(1228.5939,-917.2361,42.4308,9,179.5417);
    CreateExplosion(1214.0469,-908.5978,48.0557,9,179.5417);
    CreateExplosion(1215.1349,-921.1403,42.9241,9,179.5417);
    }


    return 1;
    }


    public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
    {
    return 1;
    }


    public OnPlayerExitVehicle(playerid, vehicleid)
    {
    return 1;
    }


    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
    return 1;
    }


    public OnPlayerEnterCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerLeaveCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerEnterRaceCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerLeaveRaceCheckpoint(playerid)
    {
    return 1;
    }


    public OnRconCommand(cmd[])
    {
    return 1;
    }


    public OnPlayerRequestSpawn(playerid)
    {
    return 1;
    }


    public OnObjectMoved(objectid)
    {
    return 1;
    }


    public OnPlayerObjectMoved(playerid, objectid)
    {
    return 1;
    }


    public OnPlayerPickUpPickup(playerid, pickupid)
    {
    return 1;
    }


    public OnVehicleMod(playerid, vehicleid, componentid)
    {
    return 1;
    }


    public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
    {
    return 1;
    }


    public OnVehicleRespray(playerid, vehicleid, color1, color2)
    {
    return 1;
    }


    public OnPlayerSelectedMenuRow(playerid, row)
    {
    return 1;
    }


    public OnPlayerExitedMenu(playerid)
    {
    return 1;
    }


    public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
    {
    return 1;
    }


    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    {
    return 1;
    }


    public OnRconLoginAttempt(ip[], password[], success)
    {
    return 1;
    }


    public OnPlayerUpdate(playerid)
    {
    return 1;
    }


    public OnPlayerStreamIn(playerid, forplayerid)
    {
    return 1;
    }


    public OnPlayerStreamOut(playerid, forplayerid)
    {
    return 1;
    }


    public OnVehicleStreamIn(vehicleid, forplayerid)
    {
    return 1;
    }


    public OnVehicleStreamOut(vehicleid, forplayerid)
    {
    return 1;
    }


    public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
    {
    return 1;
    }


    public OnPlayerClickPlayer(playerid, clickedplayerid, source)
    {
    return 1;
    }
    Mach nen paar mal /fire ist dan Kraser Und immer mit der Ruhe

    Ja wie viele Feuer wilst du denn haben?
    Kannst ja auch mehere machen
    public OnPlayerCommandText(playerid, cmdtext[])
    {
    if(strcmp(cmdtext,"/fire",true)==0)
    {
    SetTimer("feuer", 20000, 0);
    CreateExplosion(1228.5939,-917.2361,42.4308,1,179.5417);
    CreateExplosion(1228.5939,-917.2361,42.4308,1,179.5417);
    CreateExplosion(1228.5939,-917.2361,42.4308,1,179.5417);
    CreateExplosion(1228.5939,-917.2361,42.4308,1,179.5417);
    CreateExplosion(1228.5939,-917.2361,42.4308,1,179.5417);
    CreateExplosion(1228.5939,-917.2361,42.4308,1,179.5417);
    SendClientMessage(playerid,0x006A00FF,"Ein feuer ist ausgebrochen");

    }


    return 1;
    }

    halt immer andere Coordinaten oder vertshe ich dich falsch?

    Also du möchtest jetzt das dir einer kostenlos einen Kompleten Gm um schreibt und im Speziel diesem
    Alles noch schön verlegt in andere Städte und so?
    Laos ich danke da kannste Lange warten Versuch es lieber Selbst

    Nöp auch so das Gleiche
    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    if (newkeys & KEY_ACTION)
    {
    if(IsPlayerConnected(playerid))
    {
    new string[128];
    for(new i = 0; i < sizeof(HouseInfo); i++)
    {
    if (PlayerToPoint(3, playerid,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]))
    {
    //printf("Found House :%d",i);
    if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[i][hLock] == 0)
    {
    SetPlayerInterior(playerid,HouseInfo[i][hInt]);
    SetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]);
    GameTextForPlayer(playerid, "~w~Willkommen Zuhause", 5000, 1);
    PlayerInfo[playerid][pInt] = HouseInfo[i][hInt];
    PlayerInfo[playerid][pLocal] = i;
    }
    else
    {
    GameTextForPlayer(playerid, "~r~Geschlossen!", 5000, 1);
    }
    }
    }
    for(new i = 0; i < sizeof(BizzInfo); i++)
    {
    if (PlayerToPoint(3, playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]))
    {
    //printf("Found House :%d",i);
    if(!IsACop(playerid) && i == 3)
    {
    SendClientMessage(playerid, COLOR_GREY, "Nur Polizisten!");
    return 1;
    }
    if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= BizzInfo[i][bEntranceCost])
    {
    if(PlayerInfo[playerid][pPbiskey] != i)
    {
    if(BizzInfo[i][bLocked] == 1)
    {
    GameTextForPlayer(playerid, "~r~Geschlossen!", 5000, 1);
    return 1;
    }
    if(BizzInfo[i][bProducts] == 0)
    {
    GameTextForPlayer(playerid, "~r~Außerhalb der Zone", 5000, 1);
    return 1;
    }
    GivePlayerMoney(playerid,-BizzInfo[i][bEntranceCost]);
    format(string, sizeof(string), "~r~-%d$~n~~w~tippe /exit~n~um auszusteigen", BizzInfo[i][bEntranceCost]);
    BizzInfo[i][bTill] += BizzInfo[i][bEntranceCost];
    ExtortionBiz(i, BizzInfo[i][bEntranceCost]);
    BizzInfo[i][bProducts]--;
    OnPropUpdate();
    GameTextForPlayer(playerid, string, 5000, 3);
    }
    SetPlayerInterior(playerid,BizzInfo[i][bInterior]);
    SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]);
    PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior];
    PlayerInfo[playerid][pLocal] = i+99;
    new dood[MAX_PLAYER_NAME];
    GetPlayerName(playerid, dood, sizeof(dood));
    format(string, sizeof(string), "%s hat %d$ bezahlt um das Unternehmen %d zu betreten", dood, BizzInfo[i][bEntranceCost], i);
    printf("%s", string);
    PayLog(string);
    //PlayerInfo[playerid][pLocal] = i;
    }
    else
    {
    GameTextForPlayer(playerid, "~r~Du hast nicht genug Geld!", 5000, 1);
    }
    }
    }
    for(new i = 0; i < sizeof(SBizzInfo); i++)
    {
    if (PlayerToPoint(3, playerid,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ]))
    {
    if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= SBizzInfo[i][sbEntranceCost])
    {
    if(PlayerInfo[playerid][pPbiskey] != i)
    {
    if(SBizzInfo[i][sbLocked] == 1)
    {
    GameTextForPlayer(playerid, "~r~Geschlossen!", 5000, 1);
    return 1;
    }
    if(SBizzInfo[i][sbProducts] == 0)
    {
    GameTextForPlayer(playerid, "~r~Außerhalb der Zone", 5000, 1);
    return 1;
    }
    if(i == 10)
    {
    PaintballPlayers ++;
    PlayerPaintballing[playerid] = 1;
    new rand = random(sizeof(PaintballSpawns));
    SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
    TogglePlayerControllable(playerid, 0);
    }
    else if(i == 11)
    {
    PlayerKarting[playerid] = 1;
    SendClientMessage(playerid, TEAM_GROVE_COLOR, "Du kannst am Kart Race teilnehmen. Steig in ein Kart.");
    }
    else
    {
    return 1;
    }
    GivePlayerMoney(playerid,-SBizzInfo[i][sbEntranceCost]);
    gSpentCash[playerid] = GetPlayerMoney(playerid);
    SBizzInfo[i][sbProducts]--;
    SBizzInfo[i][sbTill] += SBizzInfo[i][sbEntranceCost];
    ExtortionSBiz(i, SBizzInfo[i][sbEntranceCost]);
    new dood[MAX_PLAYER_NAME];
    GetPlayerName(playerid, dood, sizeof(dood));
    format(string, sizeof(string), "%s hat %d$ bezahlt um das Unternehmen %d zu betreten", dood, SBizzInfo[i][sbEntranceCost], i);
    printf("%s", string);
    PayLog(string);
    OnPropUpdate();
    }
    }
    else
    {
    GameTextForPlayer(playerid, "~r~Du hast nicht genug Geld!", 5000, 1);
    }
    }
    }
    if (PlayerToPoint(3.0, playerid,-2162.2554,-2385.9541,30.6250))
    {
    SetPlayerInterior(playerid,3);
    SetPlayerPos(playerid,387.7978,173.8582,1008.3828);
    GameTextForPlayer(playerid, "~w~Willkommen in der Stadthalle", 5000, 1);
    PlayerInfo[playerid][pInt] = 3;
    PlayerInfo[playerid][pLocal] = 241;
    }
    else if (PlayerToPoint(3.0, playerid,2695.6235,-1704.6960,11.8438))
    {
    GameTextForPlayer(playerid, "~w~Willkommen zu 8ball", 5000, 1);
    SetPlayerInterior(playerid,7);
    SetPlayerPos(playerid,-1404.5299,-259.0602,1043.6563);
    }
    else if (PlayerToPoint(8.0, playerid,-2111.5686,-443.9720,38.7344))
    {
    GameTextForPlayer(playerid, "~w~Willkommen zu Dirt Track", 5000, 1);
    SetPlayerInterior(playerid,4);
    SetPlayerPos(playerid,-1443.0554,-581.1879,1055.0472);
    }
    else if (PlayerToPoint(3.0, playerid,-1605.4897,711.7740,13.8672)) //PD Eingang
    {
    SetPlayerInterior(playerid,6);
    SetPlayerPos(playerid,246.9030,63.2616,1003.6406);
    }
    else if (PlayerToPoint(3.0, playerid,-2336.7227,-166.9267,35.5547))//BSW Eingang
    {
    SetPlayerInterior(playerid,10);
    SetPlayerPos(playerid,363.4130,-74.5787,1001.5078);
    }
    else if (PlayerToPoint(8.0, playerid,-2080.3079,-406.0309,38.7344))
    {
    GameTextForPlayer(playerid, "~w~Willkommen zum Stunting Track", 5000, 1);
    SetPlayerInterior(playerid,14);
    SetPlayerPos(playerid,-1464.7732,1557.5533,1052.5313);
    }
    }
    }
    auch wen ich unten return 0 mache
    Weis den keiner wo das Problem ist?

    Nächster Error
    C:\Dokumente und Einstellungen\PrOOnOOb\Desktop\asdasd\gf.pwn(3955) : warning 209: function "OnPlayerKeyStateChange" should return a value kommt jetzt Die ganze geschichte sieht so aus
    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    if (newkeys & KEY_ACTION)
    {
    if(IsPlayerConnected(playerid))
    {
    new string[128];
    for(new i = 0; i < sizeof(HouseInfo); i++)
    {
    if (PlayerToPoint(3, playerid,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]))
    {
    //printf("Found House :%d",i);
    if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[i][hLock] == 0)
    {
    SetPlayerInterior(playerid,HouseInfo[i][hInt]);
    SetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]);
    GameTextForPlayer(playerid, "~w~Willkommen Zuhause", 5000, 1);
    PlayerInfo[playerid][pInt] = HouseInfo[i][hInt];
    PlayerInfo[playerid][pLocal] = i;
    }
    else
    {
    GameTextForPlayer(playerid, "~r~Geschlossen!", 5000, 1);
    }
    }
    }
    for(new i = 0; i < sizeof(BizzInfo); i++)
    {
    if (PlayerToPoint(3, playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]))
    {
    //printf("Found House :%d",i);
    if(!IsACop(playerid) && i == 3)
    {
    SendClientMessage(playerid, COLOR_GREY, "Nur Polizisten!");
    return 1;
    }
    if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= BizzInfo[i][bEntranceCost])
    {
    if(PlayerInfo[playerid][pPbiskey] != i)
    {
    if(BizzInfo[i][bLocked] == 1)
    {
    GameTextForPlayer(playerid, "~r~Geschlossen!", 5000, 1);
    return 1;
    }
    if(BizzInfo[i][bProducts] == 0)
    {
    GameTextForPlayer(playerid, "~r~Außerhalb der Zone", 5000, 1);
    return 1;
    }
    GivePlayerMoney(playerid,-BizzInfo[i][bEntranceCost]);
    format(string, sizeof(string), "~r~-%d$~n~~w~tippe /exit~n~um auszusteigen", BizzInfo[i][bEntranceCost]);
    BizzInfo[i][bTill] += BizzInfo[i][bEntranceCost];
    ExtortionBiz(i, BizzInfo[i][bEntranceCost]);
    BizzInfo[i][bProducts]--;
    OnPropUpdate();
    GameTextForPlayer(playerid, string, 5000, 3);
    }
    SetPlayerInterior(playerid,BizzInfo[i][bInterior]);
    SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]);
    PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior];
    PlayerInfo[playerid][pLocal] = i+99;
    new dood[MAX_PLAYER_NAME];
    GetPlayerName(playerid, dood, sizeof(dood));
    format(string, sizeof(string), "%s hat %d$ bezahlt um das Unternehmen %d zu betreten", dood, BizzInfo[i][bEntranceCost], i);
    printf("%s", string);
    PayLog(string);
    //PlayerInfo[playerid][pLocal] = i;
    }
    else
    {
    GameTextForPlayer(playerid, "~r~Du hast nicht genug Geld!", 5000, 1);
    }
    }
    }
    for(new i = 0; i < sizeof(SBizzInfo); i++)
    {
    if (PlayerToPoint(3, playerid,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ]))
    {
    if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= SBizzInfo[i][sbEntranceCost])
    {
    if(PlayerInfo[playerid][pPbiskey] != i)
    {
    if(SBizzInfo[i][sbLocked] == 1)
    {
    GameTextForPlayer(playerid, "~r~Geschlossen!", 5000, 1);
    return 1;
    }
    if(SBizzInfo[i][sbProducts] == 0)
    {
    GameTextForPlayer(playerid, "~r~Außerhalb der Zone", 5000, 1);
    return 1;
    }
    if(i == 10)
    {
    PaintballPlayers ++;
    PlayerPaintballing[playerid] = 1;
    new rand = random(sizeof(PaintballSpawns));
    SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
    TogglePlayerControllable(playerid, 0);
    }
    else if(i == 11)
    {
    PlayerKarting[playerid] = 1;
    SendClientMessage(playerid, TEAM_GROVE_COLOR, "Du kannst am Kart Race teilnehmen. Steig in ein Kart.");
    }
    else
    {
    return 1;
    }
    GivePlayerMoney(playerid,-SBizzInfo[i][sbEntranceCost]);
    gSpentCash[playerid] = GetPlayerMoney(playerid);
    SBizzInfo[i][sbProducts]--;
    SBizzInfo[i][sbTill] += SBizzInfo[i][sbEntranceCost];
    ExtortionSBiz(i, SBizzInfo[i][sbEntranceCost]);
    new dood[MAX_PLAYER_NAME];
    GetPlayerName(playerid, dood, sizeof(dood));
    format(string, sizeof(string), "%s hat %d$ bezahlt um das Unternehmen %d zu betreten", dood, SBizzInfo[i][sbEntranceCost], i);
    printf("%s", string);
    PayLog(string);
    OnPropUpdate();
    }
    }
    else
    {
    GameTextForPlayer(playerid, "~r~Du hast nicht genug Geld!", 5000, 1);
    }
    }
    }
    if (PlayerToPoint(3.0, playerid,-2162.2554,-2385.9541,30.6250))
    {
    SetPlayerInterior(playerid,3);
    SetPlayerPos(playerid,387.7978,173.8582,1008.3828);
    GameTextForPlayer(playerid, "~w~Willkommen in der Stadthalle", 5000, 1);
    PlayerInfo[playerid][pInt] = 3;
    PlayerInfo[playerid][pLocal] = 241;
    }
    else if (PlayerToPoint(3.0, playerid,2695.6235,-1704.6960,11.8438))
    {
    GameTextForPlayer(playerid, "~w~Willkommen zu 8ball", 5000, 1);
    SetPlayerInterior(playerid,7);
    SetPlayerPos(playerid,-1404.5299,-259.0602,1043.6563);
    }
    else if (PlayerToPoint(8.0, playerid,-2111.5686,-443.9720,38.7344))
    {
    GameTextForPlayer(playerid, "~w~Willkommen zu Dirt Track", 5000, 1);
    SetPlayerInterior(playerid,4);
    SetPlayerPos(playerid,-1443.0554,-581.1879,1055.0472);
    }
    else if (PlayerToPoint(3.0, playerid,-1605.4897,711.7740,13.8672)) //PD Eingang
    {
    SetPlayerInterior(playerid,6);
    SetPlayerPos(playerid,246.9030,63.2616,1003.6406);
    }
    else if (PlayerToPoint(3.0, playerid,-2336.7227,-166.9267,35.5547))//BSW Eingang
    {
    SetPlayerInterior(playerid,10);
    SetPlayerPos(playerid,363.4130,-74.5787,1001.5078);
    }
    else if (PlayerToPoint(8.0, playerid,-2080.3079,-406.0309,38.7344))
    {
    GameTextForPlayer(playerid, "~w~Willkommen zum Stunting Track", 5000, 1);
    SetPlayerInterior(playerid,14);
    SetPlayerPos(playerid,-1464.7732,1557.5533,1052.5313);
    }
    }
    return 1;
    }

    habe es jetzt so Gemacht und immer noch Error
    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    if (newkeys & KEY_ACTION)
    {
    if(IsPlayerConnected(playerid))
    {
    for(new i = 0; i < sizeof(HouseInfo); i++)
    {
    if (PlayerToPoint(3, playerid,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]))
    {
    //printf("Found House :%d",i);
    if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[i][hLock] == 0)
    {
    SetPlayerInterior(playerid,HouseInfo[i][hInt]);
    SetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]);
    GameTextForPlayer(playerid, "~w~Willkommen Zuhause", 5000, 1);
    PlayerInfo[playerid][pInt] = HouseInfo[i][hInt];
    PlayerInfo[playerid][pLocal] = i;
    }
    else
    {
    GameTextForPlayer(playerid, "~r~Geschlossen!", 5000, 1);
    }
    }
    }
    for(new i = 0; i < sizeof(BizzInfo); i++)
    {
    if (PlayerToPoint(3, playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]))
    {
    //printf("Found House :%d",i);
    if(!IsACop(playerid) && i == 3)
    {
    SendClientMessage(playerid, COLOR_GREY, "Nur Polizisten!");
    return 1;
    }
    if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= BizzInfo[i][bEntranceCost])
    {
    if(PlayerInfo[playerid][pPbiskey] != i)
    {
    if(BizzInfo[i][bLocked] == 1)
    {
    GameTextForPlayer(playerid, "~r~Geschlossen!", 5000, 1);
    return 1;
    }
    if(BizzInfo[i][bProducts] == 0)
    {
    GameTextForPlayer(playerid, "~r~Außerhalb der Zone", 5000, 1);
    return 1;
    }
    GivePlayerMoney(playerid,-BizzInfo[i][bEntranceCost]);
    format(string, sizeof(string), "~r~-%d$~n~~w~tippe /exit~n~um auszusteigen", BizzInfo[i][bEntranceCost]);
    BizzInfo[i][bTill] += BizzInfo[i][bEntranceCost];
    ExtortionBiz(i, BizzInfo[i][bEntranceCost]);
    BizzInfo[i][bProducts]--;
    OnPropUpdate();
    GameTextForPlayer(playerid, string, 5000, 3);
    }
    SetPlayerInterior(playerid,BizzInfo[i][bInterior]);
    SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]);
    PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior];
    PlayerInfo[playerid][pLocal] = i+99;
    new dood[MAX_PLAYER_NAME];
    GetPlayerName(playerid, dood, sizeof(dood));
    format(string, sizeof(string), "%s hat %d$ bezahlt um das Unternehmen %d zu betreten", dood, BizzInfo[i][bEntranceCost], i);
    printf("%s", string);
    PayLog(string);
    //PlayerInfo[playerid][pLocal] = i;
    }
    else
    {
    GameTextForPlayer(playerid, "~r~Du hast nicht genug Geld!", 5000, 1);
    }
    }
    }
    for(new i = 0; i < sizeof(SBizzInfo); i++)
    {
    if (PlayerToPoint(3, playerid,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ]))
    {
    if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= SBizzInfo[i][sbEntranceCost])
    {
    if(PlayerInfo[playerid][pPbiskey] != i)
    {
    if(SBizzInfo[i][sbLocked] == 1)
    {
    GameTextForPlayer(playerid, "~r~Geschlossen!", 5000, 1);
    return 1;
    }
    if(SBizzInfo[i][sbProducts] == 0)
    {
    GameTextForPlayer(playerid, "~r~Außerhalb der Zone", 5000, 1);
    return 1;
    }
    if(i == 10)
    {
    PaintballPlayers ++;
    PlayerPaintballing[playerid] = 1;
    new rand = random(sizeof(PaintballSpawns));
    SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
    TogglePlayerControllable(playerid, 0);
    }
    else if(i == 11)
    {
    PlayerKarting[playerid] = 1;
    SendClientMessage(playerid, TEAM_GROVE_COLOR, "Du kannst am Kart Race teilnehmen. Steig in ein Kart.");
    }
    else
    {
    return 1;
    }
    GivePlayerMoney(playerid,-SBizzInfo[i][sbEntranceCost]);
    gSpentCash[playerid] = GetPlayerMoney(playerid);
    SBizzInfo[i][sbProducts]--;
    SBizzInfo[i][sbTill] += SBizzInfo[i][sbEntranceCost];
    ExtortionSBiz(i, SBizzInfo[i][sbEntranceCost]);
    new dood[MAX_PLAYER_NAME];
    GetPlayerName(playerid, dood, sizeof(dood));
    format(string, sizeof(string), "%s hat %d$ bezahlt um das Unternehmen %d zu betreten", dood, SBizzInfo[i][sbEntranceCost], i);
    printf("%s", string);
    PayLog(string);
    OnPropUpdate();
    }
    }
    else
    {
    GameTextForPlayer(playerid, "~r~Du hast nicht genug Geld!", 5000, 1);
    }
    }
    }
    if (PlayerToPoint(3.0, playerid,-2162.2554,-2385.9541,30.6250))
    {
    SetPlayerInterior(playerid,3);
    SetPlayerPos(playerid,387.7978,173.8582,1008.3828);
    GameTextForPlayer(playerid, "~w~Willkommen in der Stadthalle", 5000, 1);
    PlayerInfo[playerid][pInt] = 3;
    PlayerInfo[playerid][pLocal] = 241;
    }
    else if (PlayerToPoint(3.0, playerid,2695.6235,-1704.6960,11.8438))
    {
    GameTextForPlayer(playerid, "~w~Willkommen zu 8ball", 5000, 1);
    SetPlayerInterior(playerid,7);
    SetPlayerPos(playerid,-1404.5299,-259.0602,1043.6563);
    }
    else if (PlayerToPoint(8.0, playerid,-2111.5686,-443.9720,38.7344))
    {
    GameTextForPlayer(playerid, "~w~Willkommen zu Dirt Track", 5000, 1);
    SetPlayerInterior(playerid,4);
    SetPlayerPos(playerid,-1443.0554,-581.1879,1055.0472);
    }
    else if (PlayerToPoint(3.0, playerid,-1605.4897,711.7740,13.8672)) //PD Eingang
    {
    SetPlayerInterior(playerid,6);
    SetPlayerPos(playerid,246.9030,63.2616,1003.6406);
    }
    else if (PlayerToPoint(3.0, playerid,-2336.7227,-166.9267,35.5547))//BSW Eingang
    {
    SetPlayerInterior(playerid,10);
    SetPlayerPos(playerid,363.4130,-74.5787,1001.5078);
    }
    else if (PlayerToPoint(8.0, playerid,-2080.3079,-406.0309,38.7344))
    {
    GameTextForPlayer(playerid, "~w~Willkommen zum Stunting Track", 5000, 1);
    SetPlayerInterior(playerid,14);
    SetPlayerPos(playerid,-1464.7732,1557.5533,1052.5313);
    }
    }
    return 1;
    }


    C:\Dokumente und Einstellungen\PrOOnOOb\Desktop\asdasd\gf.pwn(3837) : error 017: undefined symbol "string"
    C:\Dokumente und Einstellungen\PrOOnOOb\Desktop\asdasd\gf.pwn(3837) : error 017: undefined symbol "string"
    C:\Dokumente und Einstellungen\PrOOnOOb\Desktop\asdasd\gf.pwn(3837) : error 029: invalid expression, assumed zero
    C:\Dokumente und Einstellungen\PrOOnOOb\Desktop\asdasd\gf.pwn(3837) : fatal error 107: too many error messages on one line

    Also ich denke mal es kommt noch ich weis garnicht warum alle son einen Aufstand machen nur weil da ein Wort
    fehlt ich denke das Kye oder wie der Heist Momentan bessere zu tuhenh hat Sprich Forum und wiki Absichern