public OnPlayerUpdate(playerid)
{
if(Eingeloggt[playerid])
{
GetPlayerName(playerid,name,sizeof(name));
format(string,sizeof(string),"/Accounts/%s.ini",name);
new File: hFile = fopen(string, io_write);
if (hFile)
{
new var[32];
format(var, 32, "Passwort= %s\n", PlayerInfo[playerid][Passwort]);fwrite(hFile, var);
format(var, 32, "Level= %d\n", PlayerInfo[playerid][Level]);fwrite(hFile, var);
format(var, 32, "Geld= %d\n", PlayerInfo[playerid][Geld]);fwrite(hFile, var);
format(var, 32, "Heal= %.1f\n", PlayerInfo[playerid][Heal]);fwrite(hFile, var);
format(var, 32, "Armor= %.1f\n", PlayerInfo[playerid][Armor]);fwrite(hFile, var);
format(var, 32, "XKoord= %.1f\n", PlayerInfo[playerid][XKoord]);fwrite(hFile, var);
format(var, 32, "YKoord= %.1f\n", PlayerInfo[playerid][YKoord]);fwrite(hFile, var);
format(var, 32, "ZKoord= %.1f\n", PlayerInfo[playerid][ZKoord]);fwrite(hFile, var);
format(var, 32, "AKoord= %.1f\n", PlayerInfo[playerid][AKoord]);fwrite(hFile, var);
format(var, 32, "Neu= %d\n", PlayerInfo[playerid][Neu]);fwrite(hFile, var);
format(var, 32, "Skin= %d\n", PlayerInfo[playerid][Skin]);fwrite(hFile, var);
format(var, 32, "Inte= %d\n", PlayerInfo[playerid][Inte]);fwrite(hFile, var);
format(var, 32, "Virt= %d\n", PlayerInfo[playerid][Virt]);fwrite(hFile, var);
format(var, 32, "Bmkey= %d\n", PlayerInfo[playerid][Bmkey]);fwrite(hFile, var);
format(var, 32, "Bhkey= %d\n", PlayerInfo[playerid][Bhkey]);fwrite(hFile, var);
format(var, 32, "Brief= %d\n", PlayerInfo[playerid][Brief]);fwrite(hFile, var);
format(var, 32, "Keys= %d\n", PlayerInfo[playerid][Keys]);fwrite(hFile, var);
fclose(hFile);
}
}
return 1;
}