Beiträge von sercan

    also ich wollte mal fragen wie ich objekte in ein filter script einfüge. ( so das man sie auch ingame sieht<img src="../wcf/images/smilies/squint.png" wcf_src="../wcf/images/smilies/squint.png" alt="^^">)<br>wenn ich dir ins gamemode einfüge funktioniert es zwa aber wenn es zu viele sind werden immer manche nicht angezeigt...<br><br>ich habe es schon so als FS versucht , kommen auch garkeine errors aber man sieht die objekte ingame nicht :<br><br>// This is a comment<br>// uncomment the line below if you want to write a filterscript<br>//#define FILTERSCRIPT<br><br>#include &lt;a_samp&gt;<br><br>#if defined FILTERSCRIPT<br><br>public OnFilterScriptInit()<br>{<br>&nbsp;&nbsp;&nbsp; print("\n--------------------------------------");<br>&nbsp;&nbsp;&nbsp; print(" Blank Filterscript by your name here");<br>&nbsp;&nbsp;&nbsp; print("--------------------------------------\n");<br>&nbsp;&nbsp;&nbsp; return 1;<br>}<br><br>public OnFilterScriptExit()<br>{<br>&nbsp;&nbsp;&nbsp; return 1;<br>}<br><br>#else<br><br>main()<br>{<br>&nbsp;&nbsp;&nbsp; print("\n----------------------------------");<br>&nbsp;&nbsp;&nbsp; print(" Blank Gamemode by your name here");<br>&nbsp;&nbsp;&nbsp; print("----------------------------------\n");<br>}<br><br>#endif<br><br>public OnGameModeInit()<br>{<br>&nbsp;&nbsp;&nbsp; // Don't use these lines if it's a filterscript<br>&nbsp;&nbsp;&nbsp; SetGameModeText("Blank Script");<br>&nbsp;&nbsp;&nbsp; AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);<br>&nbsp;&nbsp;&nbsp; return 1;<br>}<br><br>public OnGameModeExit()<br>{<br><br>&nbsp;// bankmap<br>&nbsp; CreateObject(0000, 1424.690308, -1004.066162, 1643.018677, 0.0000, 0.0000, 90.0000);<br>&nbsp; CreateObject(0000, 1433.026245, -1004.643921, 1635.819824, 0.0000, 0.0000, 0.0000);<br>&nbsp; CreateObject(0000, 1429.296997, -1004.618652, 1641.281128, 0.0000, 0.0000, 0.0000);<br>&nbsp; CreateObject(0000, 1440.957031, -979.682068, 1640.297729, 0.0000, 0.0000, 0.0000);<br>&nbsp; CreateObject(0000, 1429.337158, -979.545288, 1639.723389, 0.0000, 0.0000, 0.0000);<br>&nbsp; CreateObject(0000, 1449.314087, -984.505005, 1648.023193, 0.0000, 0.0000, 0.0000);<br>&nbsp; CreateObject(0000, 1413.914063, -984.515381, 1643.073486, 0.0000, 0.0000, 0.0000);<br>&nbsp; CreateObject(0000, 1448.510132, -1003.642944, 1647.093994, 19.7670, 0.0000, 223.3584);<br>&nbsp; CreateObject(0000, 1414.706543, -980.604431, 1647.061646, 19.7670, 0.0000, 43.3584);<br>&nbsp; CreateObject(2774, 1430.416870, -999.017273, 1638.722412, 0.0000, 269.7592, 0.0000);<br>&nbsp; CreateObject(2774, 1408.149292, -998.996826, 1638.722412, 0.0000, 269.7592, 180.0000);<br>&nbsp; CreateObject(2774, 1443.577271, -986.634644, 1638.723389, 0.0000, 269.7592, 270.0000);<br>&nbsp; CreateObject(2774, 1443.604492, -998.998169, 1647.797485, 0.0000, 0.0000, 0.0000);<br>&nbsp; CreateObject(11359, 1414.356201, -988.985352, 1639.795898, 0.0000, 0.0000, 90.0000);<br>&nbsp; CreateObject(2774, 1413.927368, -986.011719, 1643.046997, 0.0000, 0.0000, 270.0000);<br>&nbsp; CreateObject(2774, 1413.763672, -992.085388, 1643.673340, 0.0000, 0.0000, 0.0000);<br>&nbsp; CreateObject(626, 1427.554565, -997.322998, 1640.766479, 0.0000, 0.0000, 135.0000);<br>&nbsp; CreateObject(626, 1427.488281, -990.752502, 1640.841553, 0.0000, 0.0000, 135.0000);<br>&nbsp; CreateObject(2773, 1427.756714, -995.781189, 1639.310181, 0.0000, 0.0000, 0.0000);<br>&nbsp; CreateObject(2773, 1427.694946, -992.841431, 1639.310181, 0.0000, 0.0000, 0.0000);<br>&nbsp; CreateObject(2773, 1427.596924, -989.128601, 1639.301514, 0.0000, 0.0000, 0.0000);<br>&nbsp; CreateObject(2773, 1429.863159, -982.927368, 1639.310181, 0.0000, 0.0000, 90.0000);<br>&nbsp; CreateObject(626, 1427.665283, -983.128601, 1640.841553, 0.0000, 0.0000, 236.2500);<br>&nbsp; CreateObject(2773, 1432.755859, -982.990784, 1639.310181, 0.0000, 0.0000, 90.0000);<br>&nbsp; CreateObject(626, 1434.648315, -983.188904, 1640.841553, 0.0000, 0.0000, 236.2500);<br>&nbsp; CreateObject(2773, 1437.091431, -983.054993, 1639.310181, 0.0000, 0.0000, 90.0000);<br>&nbsp; CreateObject(2773, 1440.040283, -983.012756, 1639.310181, 0.0000, 0.0000, 90.0000);<br>&nbsp; CreateObject(3462, 1448.466919, -993.014465, 1640.297974, 0.0000, 0.0000, 0.0000);<br>&nbsp; CreateObject(0000, 1448.512085, -982.992615, 1640.181519, 0.0000, 0.0000, 0.0000);<br>&nbsp; CreateObject(0000, 1441.636230, -997.047729, 1640.741455, 0.0000, 0.0000, 146.2500);<br>&nbsp; CreateObject(0000, 1443.648682, -995.934631, 1638.667725, 0.0000, 0.0000, 90.0000);<br>&nbsp; CreateObject(0000, 1432.156372, -1018.015259, 1639.988159, 0.0000, 0.0000, 270.0000);<br>&nbsp; CreateObject(0000, 1432.294922, -998.852478, 1639.740112, 0.0000, 0.0000, 180.0000);<br>&nbsp; CreateObject(0000, 1438.352539, -998.846741, 1639.815674, 0.0000, 0.0000, 180.0000);<br>&nbsp; CreateObject(0000, 1435.183838, -996.759277, 1639.301514, 0.0000, 0.0000, 0.0000);<br>&nbsp; CreateObject(0000, 1435.152466, -993.932556, 1639.301514, 0.0000, 0.0000, 0.0000);<br>&nbsp; CreateObject(0000, 1439.338623, -996.658691, 1639.301514, 0.0000, 0.0000, 0.0000);<br>&nbsp; CreateObject(0000, 1439.288940, -994.000671, 1639.301514, 0.0000, 0.0000, 0.0000);<br>&nbsp; CreateObject(0000, 1426.280151, -994.863586, 1638.707275, 0.0000, 0.0000, 270.0000);<br>&nbsp; CreateObject(0000, 1426.244629, -991.150452, 1638.732300, 0.0000, 0.0000, 270.0000);<br>&nbsp; CreateObject(0000, 1422.277466, -996.935059, 1638.682251, 0.0000, 0.0000, 90.0000);<br>&nbsp; CreateObject(0000, 1422.279297, -993.210022, 1638.657227, 0.0000, 0.0000, 90.0000);<br>&nbsp; CreateObject(0000, 1424.232422, -992.173584, 1638.838745, 0.0000, 0.0000, 270.0000);<br>&nbsp; CreateObject(0000, 1424.228516, -995.704163, 1638.838745, 0.0000, 0.0000, 270.0000);<br>&nbsp; CreateObject(0000, 1432.633301, -987.739014, 1639.202393, 0.0000, 0.0000, 0.0000);<br>&nbsp; CreateObject(0000, 1432.631104, -986.977234, 1639.202393, 0.0000, 0.0000, 180.0000);<br>&nbsp; CreateObject(0000, 1438.111572, -986.977539, 1639.202393, 0.0000, 0.0000, 180.0000);<br>&nbsp; CreateObject(0000, 1438.086304, -987.730713, 1639.227417, 0.0000, 0.0000, 0.0000);<br>&nbsp; CreateObject(0000, 1439.028320, -999.826660, 1639.211304, 0.0000, 0.0000, 0.0000);<br>&nbsp; CreateObject(0000, 1433.505615, -999.827637, 1639.301392, 0.0000, 0.0000, 0.0000);<br>&nbsp; CreateObject(0000, 1414.355225, -990.513489, 1638.755615, 0.0000, 0.0000, 0.0000);<br>&nbsp; CreateObject(0000, 1414.380249, -987.392517, 1638.755005, 0.0000, 0.0000, 180.0000);<br>&nbsp; CreateObject(0000, 1424.165283, -1004.815674, 1640.781128, 0.0000, 0.0000, 270.0000);<br>&nbsp; CreateObject(0000, 1426.806763, -1004.832520, 1640.826904, 0.0000, 0.0000, 90.0000);<br>&nbsp; CreateObject(0000, 1414.730591, -993.523010, 1646.908569, 17.1887, 0.0000, 67.5000);<br>&nbsp; CreateObject(0000, 1431.414551, -996.845825, 1639.301514, 0.0000, 0.0000, 0.0000);<br>&nbsp; CreateObject(0000, 1431.473389, -994.017090, 1639.301514, 0.0000, 0.0000, 0.0000);<br>&nbsp; CreateObject(0000, 1434.735352, -987.757507, 1639.131226, 0.0000, 0.0000, 213.7500);<br>&nbsp; CreateObject(0000, 1417.713623, -980.475159, 1639.363525, 0.0000, 0.0000, 0.0000);<br>&nbsp; CreateObject(0000, 1443.281372, -989.311279, 1639.387817, 0.0000, 0.0000, 270.0000);<br>&nbsp; CreateObject(0000, 1421.217163, -980.448914, 1639.385498, 0.0000, 0.0000, 0.0000);<br>&nbsp; CreateObject(0000, 1424.630493, -980.526672, 1639.371460, 0.0000, 0.0000, 0.0000);<br>&nbsp; CreateObject(0000,1443.277832, -991.424866, 1639.424194, 0.0000, 0.0000, 270.0000);<br>&nbsp; CreateObject(0000, 1443.251221, -987.278198, 1639.376221, 0.0000, 0.0000, 270.0000);<br>&nbsp; CreateObject(0000, 1443.259766, -985.484985, 1639.376221, 0.0000, 0.0000, 270.0000);<br>&nbsp; CreateObject(0000, 1441.228638, -993.042969, 1639.301514, 0.0000, 0.0000, 270.0000);<br>&nbsp; CreateObject(0000, 1424.297241, -992.054932, 1639.247681, 0.0000, 0.0000, 78.7500);<br>&nbsp; return 1;<br>}<br><br>PS_ die 0000 sind extra ....<br><br>hoffe ihr könnt mir schnel helfen<br>DANKE im vorraus<br>

    also ich wollte mal fragen wie ich objekte in ein filter script einfüge. ( so das man sie auch ingame sieht^^)
    wenn ich dir ins gamemode einfüge funktioniert es zwa aber wenn es zu viele sind werden immer manche nicht angezeigt...


    ich habe es schon so als FS versucht , kommen auch garkeine errors aber man sieht die objekte ingame nicht :


    // This is a comment
    // uncomment the line below if you want to write a filterscript
    //#define FILTERSCRIPT


    #include <a_samp>


    #if defined FILTERSCRIPT


    public OnFilterScriptInit()
    {
    print("\n--------------------------------------");
    print(" Blank Filterscript by your name here");
    print("--------------------------------------\n");
    return 1;
    }


    public OnFilterScriptExit()
    {
    return 1;
    }


    #else


    main()
    {
    print("\n----------------------------------");
    print(" Blank Gamemode by your name here");
    print("----------------------------------\n");
    }


    #endif


    public OnGameModeInit()
    {
    // Don't use these lines if it's a filterscript
    SetGameModeText("Blank Script");
    AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
    return 1;
    }


    public OnGameModeExit()
    {


    // bankmap
    CreateObject(0000, 1424.690308, -1004.066162, 1643.018677, 0.0000, 0.0000, 90.0000);
    CreateObject(0000, 1433.026245, -1004.643921, 1635.819824, 0.0000, 0.0000, 0.0000);
    CreateObject(0000, 1429.296997, -1004.618652, 1641.281128, 0.0000, 0.0000, 0.0000);
    CreateObject(0000, 1440.957031, -979.682068, 1640.297729, 0.0000, 0.0000, 0.0000);
    CreateObject(0000, 1429.337158, -979.545288, 1639.723389, 0.0000, 0.0000, 0.0000);
    CreateObject(0000, 1449.314087, -984.505005, 1648.023193, 0.0000, 0.0000, 0.0000);
    CreateObject(0000, 1413.914063, -984.515381, 1643.073486, 0.0000, 0.0000, 0.0000);
    CreateObject(0000, 1448.510132, -1003.642944, 1647.093994, 19.7670, 0.0000, 223.3584);
    CreateObject(0000, 1414.706543, -980.604431, 1647.061646, 19.7670, 0.0000, 43.3584);
    CreateObject(2774, 1430.416870, -999.017273, 1638.722412, 0.0000, 269.7592, 0.0000);
    CreateObject(2774, 1408.149292, -998.996826, 1638.722412, 0.0000, 269.7592, 180.0000);
    CreateObject(2774, 1443.577271, -986.634644, 1638.723389, 0.0000, 269.7592, 270.0000);
    CreateObject(2774, 1443.604492, -998.998169, 1647.797485, 0.0000, 0.0000, 0.0000);
    CreateObject(11359, 1414.356201, -988.985352, 1639.795898, 0.0000, 0.0000, 90.0000);
    CreateObject(2774, 1413.927368, -986.011719, 1643.046997, 0.0000, 0.0000, 270.0000);
    CreateObject(2774, 1413.763672, -992.085388, 1643.673340, 0.0000, 0.0000, 0.0000);
    CreateObject(626, 1427.554565, -997.322998, 1640.766479, 0.0000, 0.0000, 135.0000);
    CreateObject(626, 1427.488281, -990.752502, 1640.841553, 0.0000, 0.0000, 135.0000);
    CreateObject(2773, 1427.756714, -995.781189, 1639.310181, 0.0000, 0.0000, 0.0000);
    CreateObject(2773, 1427.694946, -992.841431, 1639.310181, 0.0000, 0.0000, 0.0000);
    CreateObject(2773, 1427.596924, -989.128601, 1639.301514, 0.0000, 0.0000, 0.0000);
    CreateObject(2773, 1429.863159, -982.927368, 1639.310181, 0.0000, 0.0000, 90.0000);
    CreateObject(626, 1427.665283, -983.128601, 1640.841553, 0.0000, 0.0000, 236.2500);
    CreateObject(2773, 1432.755859, -982.990784, 1639.310181, 0.0000, 0.0000, 90.0000);
    CreateObject(626, 1434.648315, -983.188904, 1640.841553, 0.0000, 0.0000, 236.2500);
    CreateObject(2773, 1437.091431, -983.054993, 1639.310181, 0.0000, 0.0000, 90.0000);
    CreateObject(2773, 1440.040283, -983.012756, 1639.310181, 0.0000, 0.0000, 90.0000);
    CreateObject(3462, 1448.466919, -993.014465, 1640.297974, 0.0000, 0.0000, 0.0000);
    CreateObject(0000, 1448.512085, -982.992615, 1640.181519, 0.0000, 0.0000, 0.0000);
    CreateObject(0000, 1441.636230, -997.047729, 1640.741455, 0.0000, 0.0000, 146.2500);
    CreateObject(0000, 1443.648682, -995.934631, 1638.667725, 0.0000, 0.0000, 90.0000);
    CreateObject(0000, 1432.156372, -1018.015259, 1639.988159, 0.0000, 0.0000, 270.0000);
    CreateObject(0000, 1432.294922, -998.852478, 1639.740112, 0.0000, 0.0000, 180.0000);
    CreateObject(0000, 1438.352539, -998.846741, 1639.815674, 0.0000, 0.0000, 180.0000);
    CreateObject(0000, 1435.183838, -996.759277, 1639.301514, 0.0000, 0.0000, 0.0000);
    CreateObject(0000, 1435.152466, -993.932556, 1639.301514, 0.0000, 0.0000, 0.0000);
    CreateObject(0000, 1439.338623, -996.658691, 1639.301514, 0.0000, 0.0000, 0.0000);
    CreateObject(0000, 1439.288940, -994.000671, 1639.301514, 0.0000, 0.0000, 0.0000);
    CreateObject(0000, 1426.280151, -994.863586, 1638.707275, 0.0000, 0.0000, 270.0000);
    CreateObject(0000, 1426.244629, -991.150452, 1638.732300, 0.0000, 0.0000, 270.0000);
    CreateObject(0000, 1422.277466, -996.935059, 1638.682251, 0.0000, 0.0000, 90.0000);
    CreateObject(0000, 1422.279297, -993.210022, 1638.657227, 0.0000, 0.0000, 90.0000);
    CreateObject(0000, 1424.232422, -992.173584, 1638.838745, 0.0000, 0.0000, 270.0000);
    CreateObject(0000, 1424.228516, -995.704163, 1638.838745, 0.0000, 0.0000, 270.0000);
    CreateObject(0000, 1432.633301, -987.739014, 1639.202393, 0.0000, 0.0000, 0.0000);
    CreateObject(0000, 1432.631104, -986.977234, 1639.202393, 0.0000, 0.0000, 180.0000);
    CreateObject(0000, 1438.111572, -986.977539, 1639.202393, 0.0000, 0.0000, 180.0000);
    CreateObject(0000, 1438.086304, -987.730713, 1639.227417, 0.0000, 0.0000, 0.0000);
    CreateObject(0000, 1439.028320, -999.826660, 1639.211304, 0.0000, 0.0000, 0.0000);
    CreateObject(0000, 1433.505615, -999.827637, 1639.301392, 0.0000, 0.0000, 0.0000);
    CreateObject(0000, 1414.355225, -990.513489, 1638.755615, 0.0000, 0.0000, 0.0000);
    CreateObject(0000, 1414.380249, -987.392517, 1638.755005, 0.0000, 0.0000, 180.0000);
    CreateObject(0000, 1424.165283, -1004.815674, 1640.781128, 0.0000, 0.0000, 270.0000);
    CreateObject(0000, 1426.806763, -1004.832520, 1640.826904, 0.0000, 0.0000, 90.0000);
    CreateObject(0000, 1414.730591, -993.523010, 1646.908569, 17.1887, 0.0000, 67.5000);
    CreateObject(0000, 1431.414551, -996.845825, 1639.301514, 0.0000, 0.0000, 0.0000);
    CreateObject(0000, 1431.473389, -994.017090, 1639.301514, 0.0000, 0.0000, 0.0000);
    CreateObject(0000, 1434.735352, -987.757507, 1639.131226, 0.0000, 0.0000, 213.7500);
    CreateObject(0000, 1417.713623, -980.475159, 1639.363525, 0.0000, 0.0000, 0.0000);
    CreateObject(0000, 1443.281372, -989.311279, 1639.387817, 0.0000, 0.0000, 270.0000);
    CreateObject(0000, 1421.217163, -980.448914, 1639.385498, 0.0000, 0.0000, 0.0000);
    CreateObject(0000, 1424.630493, -980.526672, 1639.371460, 0.0000, 0.0000, 0.0000);
    CreateObject(0000,1443.277832, -991.424866, 1639.424194, 0.0000, 0.0000, 270.0000);
    CreateObject(0000, 1443.251221, -987.278198, 1639.376221, 0.0000, 0.0000, 270.0000);
    CreateObject(0000, 1443.259766, -985.484985, 1639.376221, 0.0000, 0.0000, 270.0000);
    CreateObject(0000, 1441.228638, -993.042969, 1639.301514, 0.0000, 0.0000, 270.0000);
    CreateObject(0000, 1424.297241, -992.054932, 1639.247681, 0.0000, 0.0000, 78.7500);
    return 1;
    }


    PS_ die 0000 sind extra ....


    hoffe ihr könnt mir schnel helfen
    DANKE im vorraus

    hallo habe ein problem..


    also bei mir kommt immer dieser morphinc fehler obwohl ich es in mein
    pawno/include/ ordner habe...


    bitte jetzt euch um hilfe weil ich schon seit 1woche es mit allen
    versuche aber es ein fach nicht klapt..


    also ihr könnt eig. einfach eure icq / msn addy sagen und ich schreibe
    euch dan an, dan könnt ihr es mir auch per teamviewer zeigen...




    ich hoffe ihr könnt mir helfen


    danke im vorraus

    hallo habe ein problem..
    also bei mir kommt immer dieser morphinc fehler obwohl ich es in mein pawno/include/ ordner habe...
    bitte jetzt euch um hilfe weil ich schon seit 1woche es mit allen versuche aber es ein fach nicht klapt..
    also ihr könnt eig. einfach eure icq / msn addy sagen und ich schreibe euch dan an, dan könnt ihr es mir auch per teamviewer zeigen...


    ich hoffe ihr könnt mir helfen
    danke im vorraus

    1. kauf dir ein duden.
    2.kauf dir ein bissen deutsch.
    3.Lern wie man jegliche sachen beschreibt (nicht in 2sätzen)
    4.der server ist müll.
    5.Alles nur vom showroom ( ganzer server)
    6.LASS ES SEIN UND GEH DICH VERGRABEN!


    -99999999999 :cursing: frech heit so was den leuten anzudrehen!


    showroom looser du

    also ich habe es gemacht es sind 2warnings gekommen aber es ging trozdem und die .amx ist dan auch gekommen dan habe ich es in den filterscript getan und eingetragen... richtig so?
    funktioniert immer noch nicht