#define FILTERSCRIPT
#include <a_samp>
public OnFilterScriptInit()
{
print("");
print(" '");
print("");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext,"/cveh",true)==0)
{
if(!IsPlayerInAnyVehicle(playerid))
{
SendClientMessage(playerid, 0xCC0000FF, "Um diesen Befehl zu nützen können , müssen sie in einen Fahrzeug sein.");
}
else
{
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "rsl-rpg Car Kontrol", "Lichter ( Auf/zu )\nMotorhaube ( Auf/zu )\nKofferraum ( Auf/zu )\nMotor ( Auf/zu )\nAlarm ( Auf/zu )", "Ok", "Abbrechen");
}
return 1;
}
return 0;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
new veh = GetPlayerVehicleID(playerid);
new engine,lights,alarm,doors,bonnet,boot,objective;
if(dialogid == 1)
{
if(!response) return SendClientMessage(playerid, 0xCC0000FF, "Kontrol Abgebrochen.");
switch(listitem)
{
case 0:
{
if(GetPVarInt(playerid, "lichter") == 0)
{
GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(veh,engine,VEHICLE_PARAMS_ON,alarm,doors,bonnet,boot,objective);
SetPVarInt(playerid, "lichter", 1);
}
else if(GetPVarInt(playerid, "lichter") == 1)
{
GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(veh,engine,VEHICLE_PARAMS_OFF,alarm,doors,bonnet,boot,objective);
SetPVarInt(playerid, "lichter", 0);
}
}
case 1:
{
if(GetPVarInt(playerid, "Motorhaube") == 0)
{
GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(veh,engine,lights,alarm,doors,VEHICLE_PARAMS_ON,boot,objective);
SetPVarInt(playerid, "Motorhaube", 1);
}
else if(GetPVarInt(playerid, "Motorhaube") == 1)
{
GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(veh,engine,lights,alarm,doors,VEHICLE_PARAMS_OFF,boot,objective);
SetPVarInt(playerid, "Motorhaube", 0);
}
}
case 2:
{
if(GetPVarInt(playerid, "Kofferraum") == 0)
{
GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,VEHICLE_PARAMS_ON,objective);
SetPVarInt(playerid, "Kofferraum", 1);
}
else if(GetPVarInt(playerid, "Kofferraum") == 1)
{
GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,VEHICLE_PARAMS_OFF,objective);
SetPVarInt(playerid, "Kofferraum", 0);
}
}
case 4:
{
if(GetPVarInt(playerid, "motor") == 0)
{
GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(veh,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
SetPVarInt(playerid, "motor", 1);
}
else if(GetPVarInt(playerid, "motor") == 1)
{
GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(veh,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
SetPVarInt(playerid, "motor", 0);
}
}
case 5:
{
if(GetPVarInt(playerid, "Alarm") == 0)
{
GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(veh,engine,lights,VEHICLE_PARAMS_ON,doors,bonnet,boot,objective);
SetPVarInt(playerid, "Alarm", 1);
}
else if(GetPVarInt(playerid, "Alarm") == 1)
{
GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(veh,engine,lights,VEHICLE_PARAMS_OFF,doors,bonnet,boot,objective);
SetPVarInt(playerid, "Alarm", 0);
}
}
}
return 1;
}
return 0;
}
Kannst du dass vlt so ändern dass es geht?