error 017: undefined symbol "GetPVarInt"
Beiträge von littleandre
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etwas ausführlicher hätte die sache schon beschrieben werden können^^
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Bräuchte mal wieder jemand der mir auf die Sprünge hilft^^
Habe lange nicht programmiert bzw in einer anderen Sprache und müsste mal einiges über das PVAR System wissen. Ich bin dabei ein FS zu erstellen, bzw ist es eigentlich fertig. Es ist nicht für meinen Server von daher müsst ich da eine Abfrage reinbringen bei einem Befehl ob derjednige Leader "10" bzw Member "0" ist.
Habs mir schon angeschaut aber da ich wie eben erwähnt in ner anderen Sprache programmiere komm ich da grad nicht mit^^public OnPlayerCommandText(playerid, cmdtext[])
{
// hier muss die abfrage rein
{
if (PlayerToPoint(10, playerid,-370.8454,1577.4835,76.0564))
{
if (strcmp("/befehl", cmdtext, true, 10) == 0)
{
MoveObject(drifttor1,-369.434204,1582.523437,73.604957, 1.5);
SetTimer("GateClose1", 3500, 0);
MoveObject(drifttor2,-366.514038,1579.591308,73.604331, 1.5);
SetTimer("GateClose2", 3500, 0);
return 1;
}
}
return 0;
} -
keiner ne idee?
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Meine Frage ist ob man in einem FS auch Objekte erstellen lassen kann welche mit einem Befehl versehen sind. Zum Beispiel: Einige Tore und eins davon sollte sich öffnen lassen. Habe mein FS fertig aber es werden keine Objekte angezeigt wenn man es per rcon einlädt
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LOL...selbst ist der Mann...lerne selbst zu scripten^^
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jo das is klar...mom ich kann dir mal debn anderen teil schicken wo er die datei erstellt...
public OnPlayerConnect(playerid)
{
new dateiname[MAX_PLAYER_NAME+4];
new playername[MAX_PLAYER_NAME];
Carlist[playerid][Typ]=-1; Carlist[playerid][pos_x]=0.0; Carlist[playerid][pos_y]=0.0; Carlist[playerid][pos_z]=0.0;
Carlist[playerid][z_angle]=0.0; Carlist[playerid][Status]=0; Carlist[playerid][Lock]=0; Carlist[playerid][Carid]=-1;
Carlist[playerid][Farbe1]=-1; Carlist[playerid][Farbe2]=-1; Carlist[playerid][mod1]=-1; Carlist[playerid][mod2]=-1;
Carlist[playerid][mod3]=-1; Carlist[playerid][mod4]=-1; Carlist[playerid][mod5]=-1; Carlist[playerid][mod6]=-1;
Carlist[playerid][mod7]=-1; Carlist[playerid][mod8]=-1; Carlist[playerid][mod9]=-1; Carlist[playerid][mod10]=-1;
Carlist[playerid][mod11]=-1; Carlist[playerid][mod12]=-1; Carlist[playerid][mod13]=-1; Carlist[playerid][mod14]=-1;
Carlist[playerid][mod15]=-1; Carlist[playerid][mod16]=-1; Carlist[playerid][mod17]=-1; Carlist[playerid][Paintjob]=-1;
Spectating[playerid][0]=-1;
#if defined CARSELL
bietetAn[playerid]={-1,0};
#endif
GetPlayerName(playerid, playername, sizeof(playername));
format(dateiname, sizeof(dateiname), "%s.car", playername);
if (fexist(dateiname))
{
new File: CarFile = fopen(dateiname, io_read);
if ( CarFile )
{
new key[ 256 ];
new Data[ 256 ];
while ( fread( CarFile , Data , sizeof( Data ) ) )
{
key = ini_GetKey(Data);
if(strcmp(key,"AH_Typ",true)==0) { Carlist[playerid][Typ]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_X",true)==0) { Carlist[playerid][pos_x]=floatstr(ini_GetValue(Data)); }
else if(strcmp(key,"AH_Y",true)==0) { Carlist[playerid][pos_y]=floatstr(ini_GetValue(Data)); }
else if(strcmp(key,"AH_Z",true)==0) { Carlist[playerid][pos_z]=floatstr(ini_GetValue(Data)); }
else if(strcmp(key,"AH_Rot",true)==0) { Carlist[playerid][z_angle]=floatstr(ini_GetValue(Data)); }
else if(strcmp(key,"AH_Status",true)==0) { Carlist[playerid][Status]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_Lock",true)==0) { Carlist[playerid][Lock]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_Paintjob",true)==0) { Carlist[playerid][Paintjob]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_Farbe1",true)==0) { Carlist[playerid][Farbe1]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_Farbe2",true)==0) { Carlist[playerid][Farbe2]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_mod1",true)==0) { Carlist[playerid][mod1]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_mod2",true)==0) { Carlist[playerid][mod2]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_mod3",true)==0) { Carlist[playerid][mod3]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_mod4",true)==0) { Carlist[playerid][mod4]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_mod5",true)==0) { Carlist[playerid][mod5]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_mod6",true)==0) { Carlist[playerid][mod6]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_mod7",true)==0) { Carlist[playerid][mod7]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_mod8",true)==0) { Carlist[playerid][mod8]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_mod9",true)==0) { Carlist[playerid][mod9]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_mod10",true)==0) { Carlist[playerid][mod10]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_mod11",true)==0) { Carlist[playerid][mod11]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_mod12",true)==0) { Carlist[playerid][mod12]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_mod13",true)==0) { Carlist[playerid][mod13]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_mod14",true)==0) { Carlist[playerid][mod14]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_mod15",true)==0) { Carlist[playerid][mod15]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_mod16",true)==0) { Carlist[playerid][mod16]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_mod17",true)==0) { Carlist[playerid][mod17]=strval(ini_GetValue(Data)); }
}
}
fclose(CarFile);
if(Carlist[playerid][Typ]!=-1 && Carlist[playerid][Status]==1)
{
Carlist[playerid][Carid]=CreateTunedCar(playerid);
}
}
SetTimerEx("DelaySetVehicleParams",10000,0,"i",playerid);
return 1;
} -
denke das ist das wichtigste...weil wenn du sagst der speichert die *.car nicht ab...weiß nichts wies bei dir ist aber das steht bei mir unter onplayerdisconnect
public OnPlayerDisconnect(playerid)
{
new dateiname[MAX_PLAYER_NAME+4];
new playername[MAX_PLAYER_NAME];
new var[256];
GetPlayerName(playerid, playername, sizeof(playername));
format(dateiname, sizeof(dateiname), "%s.car", playername);
new File: CarFile = fopen(dateiname, io_write);
format(var, 256, "AH_Typ=%i\n", Carlist[playerid][Typ]); fwrite(CarFile, var);
format(var, 256, "AH_X=%f\n", Carlist[playerid][pos_x]); fwrite(CarFile, var);
format(var, 256, "AH_Y=%f\n", Carlist[playerid][pos_y]); fwrite(CarFile, var);
format(var, 256, "AH_Z=%f\n", Carlist[playerid][pos_z]); fwrite(CarFile, var);
format(var, 256, "AH_Rot=%f\n", Carlist[playerid][z_angle]); fwrite(CarFile, var);
format(var, 256, "AH_Status=%i\n", Carlist[playerid][Status]); fwrite(CarFile, var);
format(var, 256, "AH_Lock=%i\n", Carlist[playerid][Lock]); fwrite(CarFile, var);
format(var, 256, "AH_Paintjob=%i\n", Carlist[playerid][Paintjob]); fwrite(CarFile, var);
format(var, 256, "AH_Farbe1=%i\n", Carlist[playerid][Farbe1]); fwrite(CarFile, var);
format(var, 256, "AH_Farbe2=%i\n", Carlist[playerid][Farbe2]); fwrite(CarFile, var);
format(var, 256, "AH_mod1=%i\n", Carlist[playerid][mod1]); fwrite(CarFile, var);
format(var, 256, "AH_mod2=%i\n", Carlist[playerid][mod2]); fwrite(CarFile, var);
format(var, 256, "AH_mod3=%i\n", Carlist[playerid][mod3]); fwrite(CarFile, var);
format(var, 256, "AH_mod4=%i\n", Carlist[playerid][mod4]); fwrite(CarFile, var);
format(var, 256, "AH_mod5=%i\n", Carlist[playerid][mod5]); fwrite(CarFile, var);
format(var, 256, "AH_mod6=%i\n", Carlist[playerid][mod6]); fwrite(CarFile, var);
format(var, 256, "AH_mod7=%i\n", Carlist[playerid][mod7]); fwrite(CarFile, var);
format(var, 256, "AH_mod8=%i\n", Carlist[playerid][mod8]); fwrite(CarFile, var);
format(var, 256, "AH_mod9=%i\n", Carlist[playerid][mod9]); fwrite(CarFile, var);
format(var, 256, "AH_mod10=%i\n", Carlist[playerid][mod10]); fwrite(CarFile, var);
format(var, 256, "AH_mod11=%i\n", Carlist[playerid][mod11]); fwrite(CarFile, var);
format(var, 256, "AH_mod12=%i\n", Carlist[playerid][mod12]); fwrite(CarFile, var);
format(var, 256, "AH_mod13=%i\n", Carlist[playerid][mod13]); fwrite(CarFile, var);
format(var, 256, "AH_mod14=%i\n", Carlist[playerid][mod14]); fwrite(CarFile, var);
format(var, 256, "AH_mod15=%i\n", Carlist[playerid][mod15]); fwrite(CarFile, var);
format(var, 256, "AH_mod16=%i\n", Carlist[playerid][mod16]); fwrite(CarFile, var);
format(var, 256, "AH_mod17=%i\n", Carlist[playerid][mod17]); fwrite(CarFile, var);
fclose(CarFile);
if(Carlist[playerid][Carid]!=-1)
{
SetVehicleParamsForAll(Carlist[playerid][Carid],0,0);
DestroyVehicle(Carlist[playerid][Carid]);
Carlist[playerid][Carid]=-1;
}
if (Spectating[playerid][0]!=-1)
{
SetVehicleParamsForAll(Kaufliste[Spectating[playerid][0]][Carid],0,0);
Spectating[playerid][0]=-1;
}
return 1;
} -
also ich persönlich habe mir das von ping angepasst bzw erweitert und bin damit vollstens zufrieden
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{"Mesa",3,500,-1,46000,1000,2119.5527,-1130.6831,25.5176,302.7537}
anstatt der 3 Nach dem Namen muss da eine 2 stehen bzw der spawnpunkt wo das auto spawnen soll. spawnpunkt open festgelegt
also so
{"Mesa",2,500,-1,46000,1000,2119.5527,-1130.6831,25.5176,302.7537}die 3 siehe hier
new Autospawns[3][ahSpawn] = {
{739.7457,-1343.8668,13.2828,270.2592}, //<<<<<<<<<<<<<<<0
{-1639.3599,1198.1665,6.9527,269.9673}, //<<<<<<<<<<<<<<<1
{2127.1750,-1122.8827,25.5471,352.5272} //<<<<<<<<<<<<<<<2
};
//usw -
habe ein kleine problem. habe n paar autos und und für die autos ein spawnpunkt erstellt. nur es funktioniert nicht
hier der code vom eig wichtigsten
new Carlist[MAX_PLAYERS][ahCar];
enum ahSpawn
{
Float:pos_x,
Float:pos_y,
Float:pos_z,
Float:z_angle,
};
new Autospawns[3][ahSpawn] = {
{739.7457,-1343.8668,13.2828,270.2592},
{-1639.3599,1198.1665,6.9527,269.9673},
{2127.1750,-1122.8827,25.5471,352.5272}
};enum ahModell
{
Name[128],
Autohaus,
Modelid,
Carid,
Preis,
Reparatur,
Float:pos_x,
Float:pos_y,
Float:pos_z,
Float:z_angle,
};
new Kaufliste[42][ahModell] = {
{"Stallion",0,439,-1,750000,5000,783.0,-1335.0,13.2,121.1},
{"Feltzer",0,533,-1,500000,3000,783.0,-1340.0,13.2,121.1},
{"Windsor",0,555,-1,450000,3400,783.0,-1345.0,13.2,121.1},
{"Blade",0,536,-1,350000,3000,783.0,-1350.0,13.2,121.1},
{"Remington",0,534,-1,500000,3000,783.0,-1355.0,13.2,121.1},
{"Savanna",0,567,-1,350000,3000,783.0,-1360.0,13.2,121.1},
{"Slamvan",0,535,-1,500000,3000,783.0,-1365.0,13.2,121.1},
{"Voodoo",0,412,-1,500000,3000,783.0,-1370.0,13.2,121.1},
{"Huntley",0,579,-1,200000,1000,783.0,-1375.0,13.2,121.1},
{"Buccaneer",0,518,-1,120000,1000,783.0,-1380.0,13.2,121.1},
{"Clover",0,542,-1,35000,500,765.0,-1360.0,13.4,301.1},
{"Elegant",0,507,-1,40000,650,765.0,-1365.0,13.4,301.1},
{"Elegy",0,562,-1,1500000,10000,765.0,-1370.0,13.4,301.1},
{"Esperanto",0,419,-1,65000,650,765.0,-1375.0,13.4,301.1},
{"Fortune",0,526,-1,35000,500,765.0,-1380.0,13.4,301.1},
{"Sultan",0,560,-1,1500000,10000,766.0,-1333.0,13.3,211.1},
{"Sunrise",0,550,-1,300000,2000,761.0,-1333.0,13.3,211.1},
{"Vincent",0,540,-1,280000,2000,756.0,-1333.0,13.3,211.1},
{"Alpha",0,602,-1,230000,2000,751.0,-1333.0,13.3,211.1},
{"Banshee",0,429,-1,1000000,5500,746.0,-1333.0,13.3,211.1},
{"Blista Compact",1,496,-1,350000,2500,-1668.6447,1207.0372,7.0249,309.5959},
{"Buffalo",1,402,-1,500000,3000,-1663.6709,1215.2883,7.0234,274.9868},
{"Bullet",1,541,-1,7500000,17500,-1651.3892,1210.3469,7.0208,281.3321},
{"Cheetah",1,415,-1,4000000,10000,-1677.3560,1207.8099,13.4461,208.2602},
{"Club",1,589,-1,70000,750,-1665.7789,1222.4406,13.4485,279.6459},
{"Euros",1,587,-1,650000,7000,-1660.7256,1217.6407,13.4444,283.1553},
{"Infernus",1,411,-1,1500000,7000,-1653.2462,1210.7842,13.4460,266.7211},
{"Jester",1,559,-1,1500000,10000,-1676.0128,1207.1641,20.9248,261.5029},
{"Phoenix",1,603,-1,600000,4000,-1664.4386,1206.8241,20.9289,332.5978},
{"Super GT",1,506,-1,12500000,20000,-1651.6372,1208.2538,20.9231,305.1015},
{"Turismo",1,451,-1,13000000,20000,-1665.1248,1222.7113,20.9265,267.4103},
{"Uranus",1,558,-1,850000,10000,-1661.1943,1217.9629,20.9268,286.1662},
{"ZR-350",1,477,-1,6500000,7000,-1654.3116,1214.8097,20.9267,173.5712},
{"Faggio",0,462,-1,10000,500,750.7272,-1358.3872,13.0996,273.7736},
{"Picador",3,600,-1,30000,1000,2135.2852,-1128.3098,25.7922,57.8602},
{"Tornado",3,576,-1,35000,1000,2134.8284,-1132.9552,25.3134,55.2167},
{"Broadway",3,575,-1,40000,1000,2135.0984,-1137.7993,25.2954,47.9381},
{"Yosemite",3,554,-1,60000,1500,2135.3203,-1143.2897,25.1780,50.3166},
{"Tampa",3,549,-1,22000,500,2123.2705,-1142.8964,24.6161,335.2363},
{"Sandler",3,543,-1,30000,1000,2118.9917,-1140.9380,25.1331,304.1991},
{"Williard",3,529,-1,42000,1000,2118.8872,-1135.8207,24.8419,300.0933},
{"Mesa",3,500,-1,46000,1000,2119.5527,-1130.6831,25.5176,302.7537}
};
von picador bis mesa hab ich neu eingefügt
und hier das mit /buycar
else if (strcmp("/buycar", cmd, true, 10) == 0)
{
if (Spectating[playerid][0]!=-1)
{
if (Carlist[playerid][Typ]==-1)
{
new preis = Kaufliste[Spectating[playerid][0]][Preis];
if (preis <= GetPlayerMoney(playerid))
{
new autohaus=Kaufliste[Spectating[playerid][0]][Autohaus];
GivePlayerMoney(playerid, - preis);
Carlist[playerid][Typ]=Spectating[playerid][0]; Carlist[playerid][pos_x]=Autospawns[autohaus][pos_x]; Carlist[playerid][pos_y]=Autospawns[autohaus][pos_y];
Carlist[playerid][pos_z]=Autospawns[autohaus][pos_z]; Carlist[playerid][z_angle]=Autospawns[autohaus][z_angle]; Carlist[playerid][Status]=1; Carlist[playerid][Lock]=0;
Carlist[playerid][Carid]=CreateVehicle(Kaufliste[Spectating[playerid][0]][Modelid],Carlist[playerid][pos_x],Carlist[playerid][pos_y],Carlist[playerid][pos_z],Carlist[playerid][z_angle],-1,-1,-1);
SetVehicleParamsForAll(Kaufliste[Spectating[playerid][0]][Carid],0,0);
TogglePlayerControllable(playerid,1);
Spectating[playerid][0]=-1;
RemovePlayerFromVehicle(playerid);
format(string,128,"Du hast dir erfolgreich f?r $%i ein/einen %s gekauft!",preis,Kaufliste[Carlist[playerid][Typ]][Name]);
SendClientMessage(playerid, COLOR_RED, string);
SendClientMessage(playerid, COLOR_GREEN, "Wenn du dein Fahrzeug zerst?rst, gib /fixcar ein.");
SendClientMessage(playerid, COLOR_GREEN, "Mit /carlock kannst du dein Fahrzeug f?r andere Leute freigeben oder abschlie?en.");
SendClientMessage(playerid, COLOR_GREEN, "Mehr Befehle kannst du unter /carhelp sehen.");
SendClientMessage(playerid, COLOR_YELLOW, "Dein Auto steht am Ausgabepunkt bereit! Viel Spa? beim Fahren!");
}
else { format(string, 128, "Du hast nicht genug Geld f?r das Auto (ben?tigt: $%i)!", preis); SendClientMessage(playerid, COLOR_LIGHTRED, string); }
}
else { SendClientMessage(playerid, COLOR_GREY, "Du besitzt bereits ein Auto!"); }
}
else { SendClientMessage(playerid, COLOR_GREY, "Du besichtigst kein Auto!"); }
return 1;
} -
ok danke^^
hätt ich eigentlich sehen müssen^^
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habe einige autos hinzugefügt aber bekomme error
habe hier den spawn der gekauften autos hinzugefügt
new Autospawns[3][ahSpawn] = {
{739.7457,-1343.8668,13.2828,270.2592},
{-1639.3599,1198.1665,6.9527,269.9673},
{2143.2483,-1123.3762,25.0923,355.5254}
};und hier unten die autos
new Kaufliste[42][ahModell] = {
{"Stallion",0,439,-1,750000,5000,783.0,-1335.0,13.2,121.1},
{"Feltzer",0,533,-1,500000,3000,783.0,-1340.0,13.2,121.1},
{"Windsor",0,555,-1,450000,3400,783.0,-1345.0,13.2,121.1},
{"Blade",0,536,-1,350000,3000,783.0,-1350.0,13.2,121.1},
{"Remington",0,534,-1,500000,3000,783.0,-1355.0,13.2,121.1},
{"Savanna",0,567,-1,350000,3000,783.0,-1360.0,13.2,121.1},
{"Slamvan",0,535,-1,500000,3000,783.0,-1365.0,13.2,121.1},
{"Voodoo",0,412,-1,500000,3000,783.0,-1370.0,13.2,121.1},
{"Huntley",0,579,-1,200000,1000,783.0,-1375.0,13.2,121.1},
{"Buccaneer",0,518,-1,120000,1000,783.0,-1380.0,13.2,121.1},
{"Clover",0,542,-1,35000,500,765.0,-1360.0,13.4,301.1},
{"Elegant",0,507,-1,40000,650,765.0,-1365.0,13.4,301.1},
{"Elegy",0,562,-1,1500000,10000,765.0,-1370.0,13.4,301.1},
{"Esperanto",0,419,-1,65000,650,765.0,-1375.0,13.4,301.1},
{"Fortune",0,526,-1,35000,500,765.0,-1380.0,13.4,301.1},
{"Sultan",0,560,-1,1500000,10000,766.0,-1333.0,13.3,211.1},
{"Sunrise",0,550,-1,300000,2000,761.0,-1333.0,13.3,211.1},
{"Vincent",0,540,-1,280000,2000,756.0,-1333.0,13.3,211.1},
{"Alpha",0,602,-1,230000,2000,751.0,-1333.0,13.3,211.1},
{"Banshee",0,429,-1,1000000,5500,746.0,-1333.0,13.3,211.1},
{"Blista Compact",1,496,-1,350000,2500,-1668.6447,1207.0372,7.0249,309.5959},
{"Buffalo",1,402,-1,500000,3000,-1663.6709,1215.2883,7.0234,274.9868},
{"Bullet",1,541,-1,7500000,17500,-1651.3892,1210.3469,7.0208,281.3321},
{"Cheetah",1,415,-1,4000000,10000,-1677.3560,1207.8099,13.4461,208.2602},
{"Club",1,589,-1,70000,750,-1665.7789,1222.4406,13.4485,279.6459},
{"Euros",1,587,-1,650000,7000,-1660.7256,1217.6407,13.4444,283.1553},
{"Infernus",1,411,-1,1500000,7000,-1653.2462,1210.7842,13.4460,266.7211},
{"Jester",1,559,-1,1500000,10000,-1676.0128,1207.1641,20.9248,261.5029},
{"Phoenix",1,603,-1,600000,4000,-1664.4386,1206.8241,20.9289,332.5978},
{"Super GT",1,506,-1,12500000,20000,-1651.6372,1208.2538,20.9231,305.1015},
{"Turismo",1,451,-1,13000000,20000,-1665.1248,1222.7113,20.9265,267.4103},
{"Uranus",1,558,-1,850000,10000,-1661.1943,1217.9629,20.9268,286.1662},
{"ZR-350",1,477,-1,6500000,7000,-1654.3116,1214.8097,20.9267,173.5712},
{"Faggio",0,462,-1,10000,500,750.7272,-1358.3872,13.0996,273.7736},
{"Picador",3,600,-1,30000,1000,2135.2852,-1128.3098,25.7922,57.8602},
{"Tornado",3,576,-1,35000,1000,2134.8284,-1132.9552,25.3134,55.2167},
{"Broadway",3,575,-1,40000,1000,2135.0984,-1137.7993,25.2954,47.9381},
{"Yosemite",3,554,-1,30000,1000,2135.3203,-1143.2897,25.1780,50.3166},
{"Tampa",3,549,-1,29000,1000,2123.2705,-1142.8964,24.6161,335.2363},
{"Sandler",3,543,-1,30000,1000,2118.9917,-1140.9380,25.1331,304.1991},
{"Williard",3,529,-1,42000,1000,2118.8872,-1135.8207,24.8419,300.0933},
{"Mesa",3,500,-1,46000,1000,2119.5527,-1130.6831,25.5176,302.7537},
};habe ab Picador bis Mesa neu eingefügt und bekomme diesen error
C:\Users\littleandre\Desktop\0703\filterscripts\autohaus.pwn(148: error 018: initialization data exceeds declared size
also in der zeile wo der Mesa steht