wenn der denn file nich findet (und das tut der auch nich) must du mal bei google gucken wo du den downlaodn kanst...(ich hab geguckt und nix gefunden) ... vllt bei forum.sa-mp.com
Beiträge von MaRcEl9
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ist nicht schon son animations ding drin wenn man das runter läd?
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is doch gut 0.2.2 R2 is ind er datenbank und keiner hat brobleme...
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ich habe mal geguckt und gesehen, dass alle sever (fast alle) bei sever version 0.2.2 R2 stehen haben wo bekomme ich denn die sever version her?
(bei sa-mp.com habe ich schon gesucht!)
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soweit war ich auch schon geht nicht wenn mach zB /bankregister passwort macht kommt nur es ist ein fehler beim login aufgetretten..
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#include <a_samp>
#include <dini>
#include <dutils>
#include <dudb>
#define COLOR_GREEN 0xFFFFFFAA
#define COLOR_RED 0xFFFFFFAA
new logged[MAX_PLAYERS];
new idx;public OnPlayerDisconnect(playerid)
{
if (logged[playerid] == 1) dUserSetINT(PlayerName(playerid)).("geld", GetPlayerMoney(playerid));
logged[playerid] = 0;
return 1;
}public OnPlayerCommandText(playerid, cmdtext[])
{if (strcmp(cmd, "/login", true) == 0)
{
if (logged[playerid] != 1 && udb_Exists(PlayerName(playerid)))
{
new dir[256];
dir = strtok(cmdtext, idx);
if (strlen(dir) && strcmp(dir, dUser(PlayerName(playerid)).("password"), true) == 0)
{
logged[playerid] = 1;
SendClientMessage(playerid, COLOR_RED, "Erfolgreich eingeloggt! Dein Geld wurde geladen!");
GivePlayerMoney(playerid, dUserINT(PlayerName(playerid)).("geld"));
}
}
else SendClientMessage(playerid, COLOR_RED, "Es ist ein Fehler beim Einloggen aufgetreten!");
return 1;
}if (strcmp(cmd, "/register", true) == 0)
{
if (logged[playerid] != 1 && !udb_Exists(PlayerName(playerid)))
{
new dir[256];
dir = strtok(cmdtext, idx);
if (strlen(dir))
{
new fname[MAX_STRING];
format(fname,sizeof(fname),"%s.dudb.sav",udb_encode(PlayerName(playerid)));
dini_Create(fname);
dUserSet(PlayerName(playerid)).("password", dir);
SendClientMessage(playerid, COLOR_RED, "Erfolgreich registriert! Bitte logge dich nun mit /banklogin [Passwort] ein!");
}
}
else SendClientMessage(playerid, COLOR_RED, "Es ist ein Fehler beim Registrieren aufgetreten!");
return 1;
}
//----------------------
return 0;
}
stock PlayerName(playerid) {
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, MAX_PLAYER_NAME);
return name;
}C:\DOKUME~1\Marcel\Desktop\Sever\FILTER~1\KOPIEV~3.PWN(30) : error 017: undefined symbol "cmd"
C:\DOKUME~1\Marcel\Desktop\Sever\FILTER~1\KOPIEV~3.PWN(48) : error 017: undefined symbol "cmd"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase2 Errors.
und wie kann ich so CMD definieren das es geht (ich hatte schon definiert aber ging nicht!)
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wenn du den command /kill onplayerdeath machst dan geht der net deshab in "onplayertextcommnd" oder so rein packen so wie allen commands...
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Muss man irgendwo noch was ändern außer im FS?
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MTA is auch voll einfach für stuntmap und sowas..
und mit dem objet dings ich merk mir net wie das heißt weil fast jeder im forum weiß was gemeint ist...
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mach doch mit MTA ubnd son complider oder mit diesem object dings von breadfish
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was ist falsch am bankregister warum gehen die commands nicht? (/bankregister PW geht nicht und /banklogin auch nicht...
#include <a_samp>
#include <dutils>
#include <dudb>
#define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
#define COLOR_SYSTEM 0xEFEFF7AA
#define MAX_TRIES 3
#define COLOR_RED 0xFF0000FF
#define COLOR_BLUE 0xFF0AAAFFnew PLAYERLIST_authed[MAX_PLAYERS];
new tries[MAX_PLAYERS];
public OnFilterScriptInit()
{
print("\n==========================================");
print(" Bank RegisterSystem ");
print("\n==========================================");
}
stock SystemMsg(playerid,msg[]) {
if ((IsPlayerConnected(playerid))&&(strlen(msg)>0)) {
SendClientMessage(playerid,COLOR_SYSTEM,msg);
}
return 1;
}
stock PlayerName(playerid) {
new name[255];
GetPlayerName(playerid, name, 255);
return name;
}
dcmd_bankregister(playerid,params[]) {
if (PLAYERLIST_authed[playerid]) return SystemMsg(playerid,"deine bank ist schon eongeloggt.");
if (udb_Exists(PlayerName(playerid))) return SystemMsg(playerid,"Bankaccount existiert schon '/banklogin password'.");
if (strlen(params)==0) return SystemMsg(playerid,"Correct Usage: '/bankregister password'");
if (udb_Create(PlayerName(playerid),params)) return SystemMsg(playerid,"Bankaccount erstellt um einzuloggen '/banklogin password' now.");
return true;
}
dcmd_banklogin(playerid,params[]) {
if (PLAYERLIST_authed[playerid]) return SystemMsg(playerid,"Deine bank ist schon eingeloggt.");
if (!udb_Exists(PlayerName(playerid))) return SystemMsg(playerid,"Bankaccount existiert nicht '/bankregister password'.");
if (strlen(params)==0) return SystemMsg(playerid,"Mache '/banklogin password'");
if (udb_CheckLogin(PlayerName(playerid),params)) {
// Status
GivePlayerMoney(playerid,dUserINT(PlayerName(playerid)).("money")+GetPlayerMoney(playerid));
PLAYERLIST_authed[playerid]=true;
return SystemMsg(playerid,"bank erfolgreich eingeloggt!");
}
// Bad Password
tries[playerid]++;
if(tries[playerid] == MAX_TRIES) {
SystemMsg(playerid,"Falsches bank passwort!!");
}
else if (tries[playerid] == MAX_TRIES-1){
SendClientMessage(playerid, COLOR_RED, "Falsches passwort!!!");//ouch..
}
return 0;
}
public OnPlayerCommandText(playerid,cmdtext[]) {
dcmd(banklogin,5,cmdtext);
dcmd(bankregister,8,cmdtext);return 0;
}
public OnPlayerConnect(playerid) {
tries[playerid] = 0;
PLAYERLIST_authed[playerid]=false;
if (udb_Exists(PlayerName(playerid))) return SendClientMessage(playerid, COLOR_BLUE, "Wilkommen zurück,(/banklogin password)");
return false;}
public OnPlayerDisconnect(playerid) {
if (PLAYERLIST_authed[playerid]) {
// save
dUserSetINT(PlayerName(playerid)).("Money",GetPlayerMoney(playerid));
}
PLAYERLIST_authed[playerid]=false;
return false;
}kan jemd helfen ??
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C:\DOKUME~1\Marcel\Desktop\Sever\FILTER~1\bank.pwn(109) : error 017: undefined symbol "bank2"
C:\DOKUME~1\Marcel\Desktop\Sever\FILTER~1\bank.pwn(109) : warning 215: expression has no effect
C:\DOKUME~1\Marcel\Desktop\Sever\FILTER~1\bank.pwn(109) : error 001: expected token: ";", but found "]"
C:\DOKUME~1\Marcel\Desktop\Sever\FILTER~1\bank.pwn(109) : error 029: invalid expression, assumed zero
C:\DOKUME~1\Marcel\Desktop\Sever\FILTER~1\bank.pwn(109) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase4 Errors.
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DMA dat geht net: so doch oder wie meintest das?
#include <a_samp>#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_YELLOW 0xFFFF00AA
#include <dini>
#include <dudb>
forward SavedUpdate();
new bank2[MAX_PLAYERS];
public OnPlayerCommandText(playerid, cmdtext[])
{
new cmd[256];
new idx;
new bank2[MAX_PLAYERS];
cmd = strtok(cmdtext, idx);
if(strcmp(cmd, "/speichern", true) == 0 )
{
new tmp[256];
new moneys;
new string[256];
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "Benutzung: /speichern [Geldbetrag]");
return 1;
}
moneys = strval(tmp);
if(GetPlayerMoney(playerid) < moneys)
{
moneys = GetPlayerMoney(playerid);
}
GivePlayerMoney(playerid, 0-moneys);
bank2[playerid]+=moneys;
format(string, sizeof(string), "Du hast %d$ gespeichert, dein Kontostand lautet: %d$", moneys, bank2[playerid]);
SendClientMessage(playerid, COLOR_YELLOW, string);
return 1;
}if(strcmp(cmd, "/abheben", true) == 0)
{
new string[256];
new moneys;
new tmp[256];
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "Benutzung: /abheben [Geldbetrag]");
return 1;
}
moneys = strval(tmp);
if(moneys > bank2[playerid])
moneys = bank2[playerid];
GivePlayerMoney(playerid, moneys);
bank2[playerid] -= moneys;
format(string, sizeof(string), "Du hast %d$ abgehoben, dein Kontostand lautet: %d$", moneys, bank2[playerid]);
SendClientMessage(playerid, COLOR_YELLOW, string);
return 1;
}if(strcmp(cmd, "/konto", true) == 0)
{
new string[256];
format(string, sizeof(string), "Dein Kontostand lautet: %d$", bank2[playerid]);
SendClientMessage(playerid, COLOR_YELLOW, string);
return 1;
}
return 0;
}stock PlayerName(playerid)
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, MAX_PLAYER_NAME);
return name;
}
public OnPlayerConnect(playerid)
{
if (!udb_Exists(PlayerName(playerid)))
{
new fname[MAX_STRING];
format(fname,sizeof(fname),"%s.sav",udb_encode(PlayerName(playerid)));
dini_Create(fname);
}
if (udb_Exists(PlayerName(playerid)))
{
bank2[playerid]=dUserINT(PlayerName(playerid)).("bank");
}
return 1;
}
public SavedUpdate()
{
for (new i; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
dUserSetINT(PlayerName(i)).("bank",bank[i]);
}
}
} -
#include <a_samp>#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_YELLOW 0xFFFF00AA
#include <dini>
#include <dudb>forward SavedUpdate();
new bank[MAX_PLAYERS];
public OnPlayerCommandText(playerid, cmdtext[])
{
new cmd[256];
new idx;
new bank[MAX_PLAYERS];cmd = strtok(cmdtext, idx);
if(strcmp(cmd, "/speichern", true) == 0 )
{
new tmp[256];
new moneys;
new string[256];
tmp = strtok(cmdtext, idx);if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "Benutzung: /speichern [Geldbetrag]");
return 1;
}
moneys = strval(tmp);
if(GetPlayerMoney(playerid) < moneys)
{
moneys = GetPlayerMoney(playerid);
}
GivePlayerMoney(playerid, 0-moneys);
bank[playerid]+=moneys;
format(string, sizeof(string), "Du hast %d$ gespeichert, dein Kontostand lautet: %d$", moneys, bank[playerid]);
SendClientMessage(playerid, COLOR_YELLOW, string);
return 1;
}if(strcmp(cmd, "/abheben", true) == 0)
{
new string[256];
new moneys;
new tmp[256];
tmp = strtok(cmdtext, idx);if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "Benutzung: /abheben [Geldbetrag]");
return 1;
}moneys = strval(tmp);
if(moneys > bank[playerid])
moneys = bank[playerid];GivePlayerMoney(playerid, moneys);
bank[playerid] -= moneys;
format(string, sizeof(string), "Du hast %d$ abgehoben, dein Kontostand lautet: %d$", moneys, bank[playerid]);
SendClientMessage(playerid, COLOR_YELLOW, string);
return 1;
}if(strcmp(cmd, "/konto", true) == 0)
{
new string[256];
format(string, sizeof(string), "Dein Kontostand lautet: %d$", bank[playerid]);
SendClientMessage(playerid, COLOR_YELLOW, string);
return 1;
}
return 0;
}stock PlayerName(playerid)
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, MAX_PLAYER_NAME);
return name;
}public OnPlayerConnect(playerid)
{
if (!udb_Exists(PlayerName(playerid)))
{
new fname[MAX_STRING];format(fname,sizeof(fname),"%s.sav",udb_encode(PlayerName(playerid)));
dini_Create(fname);
}
if (udb_Exists(PlayerName(playerid)))
{
bank[playerid]=dUserINT(PlayerName(playerid)).("bank");
}
return 1;
}public SavedUpdate()
{
for (new i; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
dUserSetINT(PlayerName(i)).("bank",bank);
}
}
}das broblem ist der speichert das geld nicht mach kann bei /kont gucken und dann steht da imma 0
ich hab nur eine warnung:
C:\DOKUME~1\Marcel\Desktop\Sever\FILTER~1\bank.pwn(25) : warning 219: local variable "bank" shadows a variable at a preceding level
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase1 Warning.
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""kann ich den skript ändern so das auch geld gespeichert wird?
UND WO MUSS ES HIN????????????????????????????????
// Keiner in diesem Forum ist blind oder sehr sehgeschwächt sodass, du Schriftgröße 24 brauchst.
// Man man man, kannst du nicht mal einen normal formulierten Beitrag schreiben? -
das muste mit pick ups machn pick up id : 10 das weis ich denn rest nich
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Wo bekomme ich sever version 0.2.2 R2 her denn ich habe gesehen das alle sever ausser meine bei version 0.2.2 r2 stehen haben.. neeeeeede heeeeelp
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ich würde das im gamemode machn...
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C:\Dokumente und Einstellungen\Marcel\Desktop\Sever\pawno\Untitled.pwn(55) : error 017: undefined symbol "dcmd_register"
C:\Dokumente und Einstellungen\Marcel\Desktop\Sever\pawno\Untitled.pwn(58) : error 017: undefined symbol "params"
C:\Dokumente und Einstellungen\Marcel\Desktop\Sever\pawno\Untitled.pwn(59) : error 017: undefined symbol "params"
C:\Dokumente und Einstellungen\Marcel\Desktop\Sever\pawno\Untitled.pwn(72) : warning 225: unreachable code
C:\Dokumente und Einstellungen\Marcel\Desktop\Sever\pawno\Untitled.pwn(72) : error 017: undefined symbol "dcmd_login"
C:\Dokumente und Einstellungen\Marcel\Desktop\Sever\pawno\Untitled.pwn(75) : error 017: undefined symbol "params"
C:\Dokumente und Einstellungen\Marcel\Desktop\Sever\pawno\Untitled.pwn(76) : error 017: undefined symbol "params"
C:\Dokumente und Einstellungen\Marcel\Desktop\Sever\pawno\Untitled.pwn(83) : warning 217: loose indentation
C:\Dokumente und Einstellungen\Marcel\Desktop\Sever\pawno\Untitled.pwn(85) : warning 225: unreachable code
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase6 Errors.
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#include <a_samp>
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else#define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
#include <dini>
#include <dutils>
#include <dudb>
#define COLOR_GREEN 0xFFFFFFAA
#define COLOR_RED 0xFFFFFFAA
new bool:PLAYERLIST_authed[MAX_PLAYERS];
new spawned[MAX_PLAYERS];
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Blank Script");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}public OnPlayerCommandText(playerid, cmdtext[])
{
dcmd_register(playerid,params[]) {
if (PLAYERLIST_authed[playerid]) return SendClientMessage(playerid,COLOR_RED,"Du bist schon eingeloggt...");
if (udb_Exists(PlayerName(playerid))) return SendClientMessage(playerid,COLOR_RED,"Dein Account Existiert bereits.");
if (strlen(params)==0) return SendClientMessage(playerid,COLOR_RED,"[VERWENDUNG] /register [PASSWORT]");
if (udb_Create(PlayerName(playerid),params)) {
dUserSetINT(PlayerName(playerid)).("money",5000);
dUserSetINT(PlayerName(playerid)).("ID",dUserINT("Server").("IDcount"));
dUserSetINT(PlayerName(playerid)).("check",0);
dUserSetFLOAT(PlayerName(playerid)).("health",100);
printf("[REGISTRIERT] %s",PlayerName(playerid));
new count = dUserINT("Server").("IDcount");
count++;
dUserSetINT("Server").("IDcount",count);
return SendClientMessage(playerid,COLOR_GREEN,"Account Erfolgreich erstellt!");
}
return 1;
}
dcmd_login(playerid,params[]) {
if (PLAYERLIST_authed[playerid]) return SendClientMessage(playerid,COLOR_RED,"Du bist schon eingeloggt...");
if (!udb_Exists(PlayerName(playerid))) return SendClientMessage(playerid,COLOR_RED,"Account existiert nicht! [VERWENDUNG] /register [PASSWORT]");
if (strlen(params)==0) return SendClientMessage(playerid,COLOR_RED,"[VERWENDUNG] /login [PASSWORT]");
if (udb_CheckLogin(PlayerName(playerid),params)) {
SpawnPlayer(playerid);
GivePlayerMoney(playerid,dUserINT(PlayerName(playerid)).("money"));
SetPlayerHealth(playerid,dUserFLOAT(PlayerName(playerid)).("health"));
spawned[playerid] = 1;
return SendClientMessage(playerid,COLOR_RED,"Du bist nun eingeloggt!");
}
return SendClientMessage(playerid,COLOR_RED,"Falsches Passwort!");
}
//ist das vllt. falsch
if (PLAYERLIST_authed[playerid])
{
dUserSetINT(PlayerName(playerid)).("money",GetPlayerMoney(playerid));
}
//----------------------
return 0;
}stock PlayerName(playerid) {
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, MAX_PLAYER_NAME);
return name;
}