Beiträge von Dog

    Ohje ich glaub ich muss pennen Oo


    Also zu Fehler :

    Zitat

    C:\Dokumente und Einstellungen\Big Pump2\Desktop\Kopie von GGF Testserver\gamemodes\GFF.pwn(10064) : error 017: undefined symbol "SetPlayerArmor"

    Ersetze mal das :
    // Hier Stellst du die Rüstung ein:
    SetPlayerArmor(playerid, 100);


    mit den :
    SetPlayerArmour(playerid, 100.0);



    Edit :
    mach bei :

    if(strcmp/cmd,"/offduty",true) == 0)
    wie du bei onduty auch gemacht hast nicht / sondern ( , also so :


    if(strcmp(cmd,"/offduty",true) == 0)


    ----------------------------------------------------------------


    GetPlayerName(playerid, name, sizeof(name));
    müsste eig stimmen.


    ----------------------------------------------------------------
    if(strcmp(cmd,"/aduty",true) == 0)
    müsste eig auch stimmem

    Hier Nochmal OnDuty OffDuty mit etwas Mehr Erklärung.


    if(strcmp(cmd,"/aduty",true) == 0)
    {
    if(Hier Admin Definierung) { // Deine Admin Definierung zwischen ( )
    new name[MAX_PLAYER_NAME] , string3[64];
    GetPlayerName(playerid, name, sizeof(name));
    format(string3, sizeof(string3)," %s ist nun als Adminstrator angemeldet, Für fragen sendet eine nachricht mit /report", name);
    SendClientMessageToAll(0xDEEE20FF,string3);
    SetPlayerColor(playerid, 0xAA3333AA); // Farbe Rot
    // Hier Stellst du Gesundheit ein :
    SetPlayerHealth(playerid, 1000);
    // Hier Stellst du die Rüstung ein:
    SetPlayerArmor(playerid, 100);
    // Hier Stellst du die Waffen ein:
    GivePlayerWeapon(playerid, 31,999); //playerid , waffenid , munni
    GivePlayerWeapon(playerid, 29,999);
    }
    return 1;
    }



    if(strcmp(cmd,"/offduty",true) == 0)
    {
    if(Hier Admin Definierung) { // Deine Admin Definierung zwischen ( )
    new name[MAX_PLAYER_NAME] , string3[64];
    GetPlayerName(playerid, name, sizeof(name));
    format(string3, sizeof(string3)," %s hat sich als Administrator Abgemeldet.", name);
    SendClientMessageToAll(0xDEEE20FF,string3);
    SetPlayerColor(playerid, 0xFFFFFF00); // Farbe Unischtbar
    }
    return 1;
    }



    mfg.dog ist Boomers nur etwas Info Reicher

    Ok Fangen Wir mal An :
    Header :
    BFX :
    gang_id,oldcolor,
    Alex:
    gang_id,oldcolor,


    Enum :
    BFX :
    enum gangdaten{
    gmember,
    gname[128],
    gfarbe,
    exestiert,gid,gleader[MAX_PLAYER_NAME]}
    new GANG[MAX_GANGS][gangdaten];
    new Gangfarben[] = {
    0x5F7C6D77 ,0xF555EF77 ,0x8E5B9777 ,0x68E7EF77 ,0x76AB5B77 ,0xFAF65D77 ,0xBD76AB77 ,0xB5A5D777 ,0x959AB777 ,0x5DB5B877 ,
    0xF8757D77 ,0x7B5B9F77 ,0xA66FCF77 ,0xCBC5E877 ,0xBA7B9E77 ,0x7B6F9E77 ,0xF7B5B977 ,0xB57AEF77 ,0x9F6D9C77 ,0x7C979D77 ,
    0x87668977 ,0xD5FCAE77 ,0xB58EDD77 ,0xCCDD7877 ,0xD96CAE77 ,0xA65FBF77 ,0xF79AAD77 ,0xBB6ED677 ,0x559BBC77 ,0x5CCDCC77 ,
    0xFF6BA677 ,0xFAED7577 ,0x6B676E77 ,0xCBB7F777 ,0x565CBC77 ,0xB7D86977 ,0xABEE9E77 ,0xCF65E577 ,0x89AFD777 ,0x5EEE8777 ,
    0x886B6577 ,0xECF78677 ,0x9A6EDF77 ,0xDA6CBA77 ,0xBFBAB977 ,0x8F5B7C77 ,0xF57DD977 ,0xD85F8D77 ,0x6C756D77 ,0xFDB68B77 ,
    0x6AFC9977 ,0xB9AB9677 ,0x9EBB7577 ,0x675FFC77 ,0xEFF8F877 ,0x9A6E6677 ,0xCDE67D77 ,0xDADD6D77 ,0x96AFA577 ,0xDC9BB577 ,
    0xC57CA577 ,0xDA5BC977 ,0xBD9F7F77 ,0x597A7D77 ,0x65D99A77 ,0xB97DFF77 ,0xE8D78B77 ,0xDA8ADF77 ,0x755C6D77 ,0xB67DCF77 ,
    0xCE8CB677 ,0x7C5A9E77 ,0xBF5DE977 ,0xEE6CF677 ,0xEA89FE77 ,0xABAFF977 ,0x89FFBA77 ,0x59A9AB77 ,0xEF78A677 ,0x5AA59F77 ,
    0xD6EE7B77 ,0x5DDAB577 ,0x8D99BA77 ,0x777DBE77 ,0xBCABDC77 ,0xEF5BA877 ,0xEC689D77 ,0xD5E6A577 ,0xD577A877 ,0xECBC6677 ,
    0xC8F8B877 ,0x5BFC9877 ,0xFC68EF77 ,0xD578C977 ,0x58B58677 ,0x7F789777 ,0xD88ABC77 ,0xA6998C77 ,0xB6596877 ,0x75ECD777 ,
    0xA6DB6D77 ,0x77DEFB77 ,0x55BC7577 ,0x76BC5A77 ,0x7F6D9C77 ,0x998B6A77 ,0xD568AD77 ,0x67DFAD77 ,0xFFA85E77 ,0x9B9AA777 ,
    0x6E79F677 ,0xDCF98677 ,0xA6C9CC77 ,0x5C9EEA77 ,0xF6FAC677 ,0x9A9AE577 ,0xFCC76C77 ,0xDA675877 ,0x7BEE7977 ,0xC8C7AA77 ,
    0x7CAB5677 ,0xA9FD7577 ,0xF75AE577 ,0xE6A88777 ,0xAEC8DF77 ,0xE8AEA777 ,0xA685EB77 ,0x6ECEB777 ,0x98557A77 ,0xD7EEC777 ,
    0x9DB9CB77 ,0xDCB75E77 ,0xCF98EA77 ,0xBE796D77 ,0xDCBDEC77 ,0xF9B66C77 ,0xFFBCE777 ,0x8ACD7A77 ,0x6DD9C977 ,0xCCC6C777 ,
    0xF6858677 ,0xA5557577 ,0xE8D8CD77 ,0xC9DAD977 ,0x77FE7D77 ,0xAD8A6D77 ,0xB8E75C77 ,0xFB7C5E77 ,0x6D6FD677 ,0x97FA8C77 ,
    0xDBB9FC77 ,0xEF7D6877 ,0xC8CA6C77 ,0x85E8D577 ,0x9CBECA77 ,0xDBFEF677 ,0xFC5AC877 ,0xA6D8F977 ,0xFDBC8577 ,0x55F77D77 ,
    0xA69EE577 ,0x5A87EE77 ,0x6F9EDC77 ,0xA59CBC77 ,0x875E8677 ,0x5A776977 ,0xDFEE6E77 ,0xB56DFE77 ,0xA5B55677 ,0xC875D577 ,
    0xAE598977 ,0xBBD69977 ,0xD9EF9B77 ,0xE767FC77 ,0x6AFDAB77 ,0x5B667D77 ,0xDADCB977 ,0x89A67A77 ,0x65CCBF77 ,0xC55C6C77 ,
    0xE9E6DF77 ,0x6565C677 ,0xBBA95B77 ,0x6AFDCA77 ,0xBFA97777 ,0x6B7B9877 ,0x6DEB6D77 ,0xDFB6F777 ,0xDEDBC577 ,0x78C86577 ,
    0x98B5AD77 ,0x65BBF577 ,0x896F9F77 ,0x9C5DF677 ,0xB79BFA77 ,0xFAFF9A77 ,0xE865AD77 ,0x8758FF77 ,0xCF7DEE77 ,0xF598AD77};


    Alex:
    enum gangdaten{
    gmember,
    gname[128],
    gfarbe,
    exestiert,gid,gleader[MAX_PLAYER_NAME]}
    new GANG[MAX_GANGS][gangdaten];
    new Gangfarben[] = {
    0x5F7C6D77 ,0xF555EF77 ,0x8E5B9777 ,0x68E7EF77 ,0x76AB5B77 ,0xFAF65D77 ,0xBD76AB77 ,0xB5A5D777 ,0x959AB777 ,0x5DB5B877 ,
    0xF8757D77 ,0x7B5B9F77 ,0xA66FCF77 ,0xCBC5E877 ,0xBA7B9E77 ,0x7B6F9E77 ,0xF7B5B977 ,0xB57AEF77 ,0x9F6D9C77 ,0x7C979D77 ,
    0x87668977 ,0xD5FCAE77 ,0xB58EDD77 ,0xCCDD7877 ,0xD96CAE77 ,0xA65FBF77 ,0xF79AAD77 ,0xBB6ED677 ,0x559BBC77 ,0x5CCDCC77 ,
    0xFF6BA677 ,0xFAED7577 ,0x6B676E77 ,0xCBB7F777 ,0x565CBC77 ,0xB7D86977 ,0xABEE9E77 ,0xCF65E577 ,0x89AFD777 ,0x5EEE8777 ,
    0x886B6577 ,0xECF78677 ,0x9A6EDF77 ,0xDA6CBA77 ,0xBFBAB977 ,0x8F5B7C77 ,0xF57DD977 ,0xD85F8D77 ,0x6C756D77 ,0xFDB68B77 ,
    0x6AFC9977 ,0xB9AB9677 ,0x9EBB7577 ,0x675FFC77 ,0xEFF8F877 ,0x9A6E6677 ,0xCDE67D77 ,0xDADD6D77 ,0x96AFA577 ,0xDC9BB577 ,
    0xC57CA577 ,0xDA5BC977 ,0xBD9F7F77 ,0x597A7D77 ,0x65D99A77 ,0xB97DFF77 ,0xE8D78B77 ,0xDA8ADF77 ,0x755C6D77 ,0xB67DCF77 ,
    0xCE8CB677 ,0x7C5A9E77 ,0xBF5DE977 ,0xEE6CF677 ,0xEA89FE77 ,0xABAFF977 ,0x89FFBA77 ,0x59A9AB77 ,0xEF78A677 ,0x5AA59F77 ,
    0xD6EE7B77 ,0x5DDAB577 ,0x8D99BA77 ,0x777DBE77 ,0xBCABDC77 ,0xEF5BA877 ,0xEC689D77 ,0xD5E6A577 ,0xD577A877 ,0xECBC6677 ,
    0xC8F8B877 ,0x5BFC9877 ,0xFC68EF77 ,0xD578C977 ,0x58B58677 ,0x7F789777 ,0xD88ABC77 ,0xA6998C77 ,0xB6596877 ,0x75ECD777 ,
    0xA6DB6D77 ,0x77DEFB77 ,0x55BC7577 ,0x76BC5A77 ,0x7F6D9C77 ,0x998B6A77 ,0xD568AD77 ,0x67DFAD77 ,0xFFA85E77 ,0x9B9AA777 ,
    0x6E79F677 ,0xDCF98677 ,0xA6C9CC77 ,0x5C9EEA77 ,0xF6FAC677 ,0x9A9AE577 ,0xFCC76C77 ,0xDA675877 ,0x7BEE7977 ,0xC8C7AA77 ,
    0x7CAB5677 ,0xA9FD7577 ,0xF75AE577 ,0xE6A88777 ,0xAEC8DF77 ,0xE8AEA777 ,0xA685EB77 ,0x6ECEB777 ,0x98557A77 ,0xD7EEC777 ,
    0x9DB9CB77 ,0xDCB75E77 ,0xCF98EA77 ,0xBE796D77 ,0xDCBDEC77 ,0xF9B66C77 ,0xFFBCE777 ,0x8ACD7A77 ,0x6DD9C977 ,0xCCC6C777 ,
    0xF6858677 ,0xA5557577 ,0xE8D8CD77 ,0xC9DAD977 ,0x77FE7D77 ,0xAD8A6D77 ,0xB8E75C77 ,0xFB7C5E77 ,0x6D6FD677 ,0x97FA8C77 ,
    0xDBB9FC77 ,0xEF7D6877 ,0xC8CA6C77 ,0x85E8D577 ,0x9CBECA77 ,0xDBFEF677 ,0xFC5AC877 ,0xA6D8F977 ,0xFDBC8577 ,0x55F77D77 ,
    0xA69EE577 ,0x5A87EE77 ,0x6F9EDC77 ,0xA59CBC77 ,0x875E8677 ,0x5A776977 ,0xDFEE6E77 ,0xB56DFE77 ,0xA5B55677 ,0xC875D577 ,
    0xAE598977 ,0xBBD69977 ,0xD9EF9B77 ,0xE767FC77 ,0x6AFDAB77 ,0x5B667D77 ,0xDADCB977 ,0x89A67A77 ,0x65CCBF77 ,0xC55C6C77 ,
    0xE9E6DF77 ,0x6565C677 ,0xBBA95B77 ,0x6AFDCA77 ,0xBFA97777 ,0x6B7B9877 ,0x6DEB6D77 ,0xDFB6F777 ,0xDEDBC577 ,0x78C86577 ,
    0x98B5AD77 ,0x65BBF577 ,0x896F9F77 ,0x9C5DF677 ,0xB79BFA77 ,0xFAFF9A77 ,0xE865AD77 ,0x8758FF77 ,0xCF7DEE77 ,0xF598AD77};


    Ongame :
    BFX:
    if(INI_Open("fox_gangs.cfg"))
    {
    new gload[128];
    for(new i = 1;i<MAX_GANGS;i++)
    {
    format(gload,sizeof(gload),"gang_name_%d",i);
    INI_ReadString(GANG[i][gname],gload,128);
    format(gload,sizeof(gload),"gang_leader_%d",i);
    INI_ReadString(GANG[i][gleader],gload,128);
    format(gload,sizeof(gload),"gang_member_%d",i);
    GANG[i][gmember] = INI_ReadInt(gload);
    format(gload,sizeof(gload),"gang_id_%d",i);
    GANG[i][gid] = INI_ReadInt(gload);
    format(gload,sizeof(gload),"gang_ex_%d",i);
    GANG[i][exestiert] = INI_ReadInt(gload);
    format(gload,sizeof(gload),"gang_color_%d",i);
    GANG[i][gfarbe] = INI_ReadInt(gload);
    }
    INI_Close();
    }


    Alex :

    print("Lade Gang System...");
    if(!dini_Exists("fox_gangs.cfg")){dini_Create("fox_gangs.cfg");}
    new gload[128];
    for(new i = 1;i<MAX_GANGS;i++)
    {
    format(gload,sizeof(gload),"gang_name_%d",i);
    strmid(GANG[i][gname],dini_Get("fox_gangs.cfg",gload),0,128,128);
    format(gload,sizeof(gload),"gang_leader_%d",i);
    strmid(GANG[i][gleader],dini_Get("fox_gangs.cfg",gload),0,128,128);
    format(gload,sizeof(gload),"gang_member_%d",i);
    GANG[i][gmember] = dini_Int("fox_gangs.cfg",gload);
    format(gload,sizeof(gload),"gang_id_%d",i);
    GANG[i][gid] = dini_Int("fox_gangs.cfg",gload);
    format(gload,sizeof(gload),"gang_ex_%d",i);
    GANG[i][exestiert] = dini_Int("fox_gangs.cfg",gload);
    format(gload,sizeof(gload),"gang_color_%d",i);
    GANG[i][gfarbe] = dini_Int("fox_gangs.cfg",gload);
    }
    print("Gang System geladen.");


    OngameMode Exit :
    BFX:
    Gangz();
    Alex:
    Gangz();


    OnPlayerConnect :


    BFX :
    PlayerEQ[playerid][gang_id] = 0;
    Alex:
    spielerdaten[playerid][gang_id] = 0;


    so denke das reicht es ist sehr identisch ich mag keine lügner zumahl du bei den laden aus datei "fox_gangs.cfg" verwendest wie Blackfox und bei ihn passt es ja er heißt ja black"fox"


    es ist ja nicht schlimm es ist ja abgeändert aber es ist eig kein selbst gemachtes nur modyfiziertes auf deine mode.

    Zitat

    Seifensive_OnInit()
    SetGameModeText("Stunt/DM by [NeS]Fischer");//162

    Seifensive_OnInit(); <-Vergessen



    Zitat

    Seifensive_OnPlayerConnect(playerid)
    //----virtual world entfernen----------
    SetPlayerVirtualWorld(playerid, 0);//393

    Seifensive_OnPlayerConnect(playerid); <- vergessen


    Zitat

    Seifensive_OnPlayerDisconnect(playerid, reason)
    //--------------------------------------------------------------------


    //-----------damit die id, die er hatte nicht in minigun spawnt--------
    InAktion[playerid] = 0;//462

    Seifensive_OnPlayerDisconnect(playerid, reason); <-Vergessen


    Zitat

    Seifensive_OnPlayerSpawn(playerid)
    //----------einloggen bevor man spawnt------------------------
    if(gPlayerLogged[playerid] == 0)//489

    Seifensive_OnPlayerSpawn(playerid); <-Vergessen


    seiden das sind publics