Nun habe im GF Nachgeschaut.
if(strcmp(cmd, "/find", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pJob] != 1)
{
SendClientMessage(playerid, COLOR_GREY, " Du bist kein Detectives !");
return 1;
}
if(PlayerOnMission[playerid] > 0)
{
SendClientMessage(playerid, COLOR_GREY, " On a mission right now, can't use this command !");
return 1;
}
if(UsedFind[playerid] != 0 && PlayerInfo[playerid][pDetSkill] < 401)
{
SendClientMessage(playerid, COLOR_GREY, " Du hast schon jemanden gesucht, jetzt musst du 2 Minuten warten !");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Benutze: /find [playerid/PartOfName]");
return 1;
}
giveplayerid = ReturnUser(tmp);
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "Du kannst dich nicht selber finden!"); return 1; }
new points;
new level = PlayerInfo[playerid][pDetSkill];
if(level >= 0 && level <= 50)
{ points = 4; }
else if(level >= 51 && level <= 100)
{ points = 6; }
else if(level >= 101 && level <= 200)
{ points = 8; }
else if(level >= 201 && level <= 400)
{ points = 10; }
else if(level >= 401)
{ points = 12; }
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
new Float:X1,Float:Y1,Float:Z1;
GetPlayerPos(giveplayerid, X1,Y1,Z1);
SetPlayerCheckpoint(playerid, X1,Y1,Z1, 6.0);
FindTime[playerid] = 1;
FindTimePoints[playerid] = points;
PlayerInfo[playerid][pDetSkill] ++;
UsedFind[playerid] = 1;
if(PlayerInfo[playerid][pDetSkill] == 50)
{ SendClientMessage(playerid, COLOR_YELLOW, "* Dein Detective Skill ist jetzt 2."); }
else if(PlayerInfo[playerid][pDetSkill] == 100)
{ SendClientMessage(playerid, COLOR_YELLOW, "* Dein Detective Skill ist jetzt 3."); }
else if(PlayerInfo[playerid][pDetSkill] == 200)
{ SendClientMessage(playerid, COLOR_YELLOW, "* Dein Detective Skill ist jetzt 4."); }
else if(PlayerInfo[playerid][pDetSkill] == 400)
{ SendClientMessage(playerid, COLOR_YELLOW, "* Dein Detective Skill ist jetzt 5."); }
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Falsche ID/NAME !");
}
}
return 1;
}
Und wie baue ich denn in /zeigen [ID] [GesuchtenID]
...
Mfg